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Video is now public - given 26,000 people found it from there I think it's safe to open it up.
This is my newest offering to the advantage play community - a how-to video on Kung-Fu Panda.
The video gives a basic explanation of things, though there's only so much you can cram into 7 or 8 minutes. I'll put the rest here:
The difficulty scale: There are two indicators as to whether or not it's worth playing Kung-Fu Panda (Dave & Buster's or not.) The first, and the one you can always go by, is how many dumplings it wants in the last round to win. The problem? You don't exactly get to see this until you're already playing a game (or watching someone else) so you may have to take a chance and play blind to this information.
The default is 33 to win. Every time the game's won, the difficulty goes up a notch and will ALMOST ALWAYS require more dumplings to be hit - but in some scenarios it'll stay the same. But after so many games played - with a win or not - it'll drop 1 notch.
If no one hits it on 33 for a while, the score to win drops to 30, round 2 gives you 20 seconds instead of 15, and the round 1 gives you 22 seconds instead of 20. If no one hits THAT, the score to win goes to 25, round 2 gives 22 seconds, and round 1 gives 25 seconds.
So if it were a sliding scale, it would go
25 - 30 - 33(a) - 33(b) - 34 - 35 - 36 - etc. (not sure how much further it goes.)
The thing is, "33" is not two separate notches but is more than one. If you hit it on 30, then 33, it will go to 34...but if it was on 33 but getting close to ready to drop to 30, it will go 33, then 33 again, then 34. I don't know how many plays it takes to go between notches.
The patterns:
There are two different kind of patterns; groups of 2 or 3 targets/dumplings, and groups of 6 targets/dumplings; these show up in both round 2 and round 3. If you can't beat round 1 without help you shouldn't play this anyway.
FOR ALL PATTERNS - I'm going to refer to these by numerical values, going from top left, down and around to top right. 1 is top left, 2 is middle left, 3 is bottom left, 4 is bottom right, 5 is middle right, 6 is top right.
First, the patterns of six - these will always show in a pre-determined order:
2 - 1 - 3 - 4 - 5 - 6
4 - 2 - 1 - 5 - 3 - 6
5 - 1 - 4 - 2 - 6 - 3
Clumps of six will show up all the time in round 2, but will ONLY show up in the final round at the beginning of a game OR when you're lagging behind and the game knows you need a large number of targets to catch up. So the better you're doing, the less you'll see these.
The patterns of 2 and 3 are quite possibly the most important as you'll be seeing these the most often in round 3.
1-2, 1-2-5, 1-2-6; these start out with the two on the left-hand side and MAY include one additional target; if it does include a third target, it will ALWAYS be on the right side. It'll never be one of the bottom two.
6-5, 6-5-2, 6-5-1; the exact opposite of the above. Two right side, with one possible additional on the left side.
1-6, 2-5; the two top across from one another or two middle across.
1-5, 6-2; a top on one side and the middle on the other or vice versa. Still will never include the bottom ones.
3-4, 3-4-1, 3-4-6 - THIS IS IMPORTANT. This is the ONLY time, other than bunches of six, that the bottom two will be used. #3 will ALWAYS come before #4; if a third target shows up it will ALWAYS be one of the ones on top, it can be either side. Another note - when it's ONLY #3 and #4, there will be a slight lag in #4 showing up - you have to hit 3 first. If there's going to be a third target, there will be less lag. This is important because you can't "jump the gun" and hit #4 with any certainty of it not being a spiked ball and eating a time penalty, and this is the only time there will be that much lag.
As far as the X balls - hitting an X in round 3 is NOT certain death; the catch-up mechanic may bail you out. After this video was shot, I played with it on 34 to win, hit TWO X balls in back to back clumps, and the clumps of 6 got me to a win with 0.9 seconds remaining. Don't give up!
On educated guessing - one big thing to keep in mind is in clumps of 2 or 3, you will NEVER see two Xs in the same batch. So if you have a 3-4-1 or 3-4-6, and one of the bottom two is an X, you can immediately go hit one or both of the top corners without waiting to see what it is, knowing you won't hit an X and this may give you a couple extra tenths of a second. In a clump of six it is VERY rare for you to see two Xs, but you can have one in the first 3 and one in the second 3.
May the odds be ever in your favor!