I loved the final final final boss of Iceborne where Fatalis said "What are you supposed to be, a Monster Hunter?" and the hunter said "In this world, I am the Iceborne." And pulled out his weapon. I am in love with this game.
@Dragonlord133 ай бұрын
Do what now?
@mrmagnamalo78643 ай бұрын
@@Dragonlord13I guess he can speak elder/dark dragon
@Dragonlord133 ай бұрын
@@mrmagnamalo7864 guess so
@-siranzalot-3 ай бұрын
Didn't the Hunter acrually say "It's Elderin' Time"?
@nothenking45462 ай бұрын
slap on weapon.... u need a slap
@bretthompson473 ай бұрын
Full disclosure: World was my intro to the franchise as is the case for so many. Having said that, MHW/Iceborne is my favorite video game of all time. I adore the world and environments. Ironically, I have the same problem you have but in reverse. I play other MH games and expect them to be like World
@zenjch2 ай бұрын
Lmao im exactly like you. Don't rlly like the other MH games
@lts_Hazard2 ай бұрын
I started in World, went back to play GU while waiting for Rise to release on Switch, died 8 times on Great Maccao from how different it was 😂 If World wasn't so good, MHGU would be my favorite game. I wish Rise's silkbinds weren't as spammy and be more akin to special attacks like the Hunter Arts were in GU.
@zawarudo2132 ай бұрын
world is what the older gens intro or CGI movies (id watch them on repeat some days) tried to depict about the ecology, that it wasn't just a go and beat this thing.
@RED_XLRАй бұрын
Expectations always makes a fool out of us... Is better to not expect and try to enjoy the thing for what it is.
@derekspringer6448Ай бұрын
@@RED_XLRRight? They are all great imo. ....And imo is the *BEST* of the O's.
@vonix91993 ай бұрын
get ready to get wilds, the hype is reeeeeeeeeeal
@NamelessPigeon-w3r3 ай бұрын
The wilds hype the wilds hype is reeeeeeeeeeeeeeeeeeeeel
@mhswoocer3 ай бұрын
The trailer came out as I was making the finishing touches to this video. It felt like a sign. I'm super excited!!!
@Marty-V3 ай бұрын
My hype died the second I saw a worse pricing than diablo 4's ...
@samyt6813 ай бұрын
hype is dead with those pc requirements and 70 euros.
@BBBerti3 ай бұрын
@@Marty-V what are u on about, it costs as mudh as every other triple A game
@durakeno55753 ай бұрын
I was pretty much the opposite. Playing the old MH games, even got started on the 1st PS2 game. Then Freedom Unite, Then MH3rd. It always felt like it was striving for something. Watching the "Ecology" videos in the gallery, the Intros of the games wanted to fulfill an experience that was grasped perfectly in MH World. Like it's supposed to be more than a god damn, Monster Battler Arena.
@icygangonice3 ай бұрын
that’s exactly what made it so hard for me to enjoy rise and the older games. i couldn’t find a “simulation” experience quite like world, everything felt like a gimmicky arcade slice n dice game after world.
@Leo-ok3uj3 ай бұрын
The difference between loving the hunt and loving the fight
@FayN_2 ай бұрын
True, if we are just gonna fight the monster, might as well make the game full boss rush mode and place em in arena
@hooktraining39662 ай бұрын
Yeah the older games should be called monster fighter since our don't hunt. MHW is all about the culmination of a hunt coming to an ultimate fight.
@stevee29612 ай бұрын
Same on almost all fronts. Been here since PS2 and wanting to fulfill/experience Monster Hunter as it was presented in the vids/cutscenes was a huge driving force.
@G1eatShad0w3 ай бұрын
I honestly don’t think there would have been a better game to get me into the series than World. As a big fan of zoology and, at the time, someone who wasn’t really into fast paced action games I came for the world and it’s monsters and was pleasantly suprised by the amazing gameplay and music. Also, World gave us Legiana so there’s that. Quick sidenote. My money was on Stars at our Backs for the video conclusion but given you really started enjoying the game with Iceborne Nay! The honor is all ours makes perfect sense.
@mhswoocer3 ай бұрын
That's exactly why I ended up choosing honor over stars. I was really split between the two, but in the end I thought "well this story is more about returning in Iceborne than world so I think Honor would make more sense" and that's what I went with. Both songs are so good though!
@jacoblockett3902 ай бұрын
this is exactly what I think this video is about! world has a couple of subpar mh moments, that leave quite a bitter taste to the seasoned veterans, but to new players, it's still just "wow awesome game!!!". the game is still amazing, it just doesn't quite meet the fan favourite mh standard all the time. going round getting rng tracks feels bad, but to a new player that's just part of the game. to a seasoned MH vet, it's an annoying slog with no meaningful player interaction. clutch claw feels bad to seasoned players, but to a new player it's "oooo I can do this and be rewarded with bonus damage" world is a great first mh game. but you should *definitely* play the others.
@omglazerspiewpiew2 ай бұрын
ok this is a key summertime snack: toss some green grapes in the freezer. they don't get frozen solid like ice cubes, theyre like frozen gushers. I find the coldness brings out the sweetness. all time summer snack imo
@TheOtherCoinflipperАй бұрын
This is honestly super great. Love doing it with any grapes.
@CyberMonkey0318 күн бұрын
Idk how I found this comment but I will try this out, especially since it’s new years tomorrow so I already have green grapes for a new years tradition
@Sarkep6673 ай бұрын
So as someone who started with MHW and is currently in the middle of his first 4U playthrough (HR5/Caravan8 at the time of this post) i'd like to add my 2 cents to your arguments (if a bit late): 1. Weapons - There is no argument about the "barebones" design (sorry not sorry) but i honestly hate crafting weapons (and to a lesser extent armors) in 4U. Not seeing weapon trees/being unable to see and compare all the weapons i can craft is just frustrating (and the armor ui is just plain annoying). Having to go to kiranico just to check which equipment i want to use is tedious yet still more convenient than doing it ingame. 2. Turf Wars - I can understand being annoyed at a turfwar interrupting your hunt when you've already seen that one a dozen times but to me it's still preferable to having the monsters ignore each other and only target the player. Especially since quests with two monsters (in 4U) seem to always start with both monsters in the same zone and the monster you shoo away with dung bombs seems to visit nearly every zone you fight the other monster in just to be extra annoying. Also small monsters are 10x worse than in MHW. 3. Map Size - Honestly, the amount of running i do in the maps of 4U doesn't feel that much different to MHW to me. Same with chasing around monsters since they seem to really like to go to nearby zones that are just (in)conveniently enough NOT directly connected to the zone we're in. 4. Tracking - The two story beats that force you to collect tracks (pink rathian/elder dragon trio) do feel like timewasters but tracking monsters itself i personally like. At least it's better than having to start every fight with a monster by throwing a paint ball at it or risk the monster running and you don't know where because you can't just follow after the monster because loading screens. In MHW, as a new player, even without scoutflies you can just follow most monsters since the maps are open(no loading screens). Granted though, the scoutflies were too in your face at the start but iirc there's now menu options to make them less of a giant neon sign. 5. Timed Quests - In 4U there are multiple quests that can "rotate" in and out of your quest pool and if you want a specific one you have to start a quest, abandon, check quests, restart. I specifically remember wanting to craft the Shagaru CB and wondering why the quest was missing when i remember seeing it before. Its not new to MHW, world is just continuing with this (frankly bad) design decision. There are also monsters that you can't fight after doing their unlock quest because they are Everwood/Guild quest exclusive. So i fight a new monster, want to make their weapon and/or armor ... and can't until i either randomly get them in the everwood or unlock them as a guild quest (which again requires looking it up outside the game). I had to do about 8 or 9 Everwood hunts until i got a yian garuga guild quest and before that i waited forever and only saw it once in the Everwood (and it did not give me any guild quest). 6. Guiding Lands - Now admittedly, i played the PC version and the Guiding Lands(henceforth GL) where already improved a lot by then and got improved even further afterwards (praise the lure and banishing ball). As i mentioned in the previous point, getting the monster you want in the Everwood is an absolute RNG fiesta and ultimately is only there to unlock a guild quest, which is even more RNG until you have it. At which point the Everwood becomes pointless. In that regard the GL (in their current state) are better imo. The 3 biggest downsides for the GL are that you can't just level one area without it affecting another, having to stop in the middle of the fight to pick up the shiny drops before they disappear and the stupidly high MR requirements (MR100 for Ruiner compared to HR49 for HR tempered Elders) which is especially bad if you consider that every endgame challeng in base world was gated behind HR49 whereas in Iceborne they unlock with your post-story MR. 7. Most people who don't play hammer dislike the clutch claw. 8. I really don't see what you are talking about with no control. 'Enter hunt -> fight monster -> repeat -> why is it morning already?' was basically how i experienced World and Iceborne but i guess it comes down to specifics. Glad you came around to enjoying World. It has it's jank just as every other MH title does. I guess your feelings about MHW are how i feel about 4U. The game is overall fun but there is just so much jank (especially the camera on a 3DS) that i probably wouldn't have gotten into it without World. PS: I don't mean to invalidate your arguments/how you feel regarding MHW, just show a different pov. PPS: Sorry for wall of text.
@mhzaneimpact14193 ай бұрын
I was on guiding lands for 6 hours and had 8 pages of rewards and now I am MR 824, I have no idea what happened this past 7 hours other than picking up the controller
@bigmoe98563 ай бұрын
I like picking up footprints in World. Not because I thought they were the ultimate best way of tracking the monster in all of monster hunter history, but, because it was interesting way of getting new investigations. Investigations were a resource, a spin on how to hunt monsters in the world, cycling quest and encounters that spiced things up along the way instead of spamming the exact same hunt option. And they were limited in a sense as you could only do so many runs of the exact same one before having to get another. It made the hunts feel unique and special, both for gameplay reasons and in game reasons. You're in a living world, and things changed-and that's a good thing to avoid the same hunts becoming stale.
@rafitosz3 ай бұрын
I've had the same issues you explained in the video, but with Rise instead, I think I've been expecting it to be a game it is not. You got me wanting to play it again, and I think I will
@JeanKP143 ай бұрын
It's part of the portable set of games, which means that it's faster, more stream-lined, arcadey, and less grounded. If you approach it knowing that, you will probably be able to enjoy it more. Even Freedom Unite is the same way to 2, P3rd to Tri and Gen to 4 and so on. It IS a bit easy until the end of base game, but there are nice challenges there I recommend doing before you jump into Sunbreak and "ruin" the challenge. I think the game finally gets reasonably challenging once Valstrax and the real online last boss pop up, then you get the Apex (different from 4) monsters you can fight outside of Rampages, their EX version fights are super tough! That really feels like playing older MH, to me. Then Sunbreak is just. MUCH better than base Rise, and it will feel rewarding to get there and have the content feel appropriately tougher right off the get-go. It also adds a lot of really great fights. Imo, it has a better overall roster than Iceborne, in terms of variety and mechanics. Obviously that's a subjective opinion, but. Yeah, I hope you enjoy it!
@VashimuXIV3 ай бұрын
This mirrors a fair bit of my own intial experiences with World. As a person who got into Monster Hunter via Rise and a lot of the older titles, World hung over my head like what felt like a swinging blade. It didn’t help that a ton of my preconceived notions were fueled by spite towards people throwing animosity towards Rise due to it not being World. But once I actually sat down and went at it from a fresh perspective and didn’t let what other’s opinions were shaping my time with the game, I found a deep love and appreciation for World. Some of my favorite memories of playing this series is now thanks to World, like slaying Fatalis and Alatreon. Those are experiences I never would’ve had if I didn’t give the game an honest try. I still can’t say I think it’s the best in the series, or that I prefer it to Rise, but Wilds is offering what looks to be the entire culmination of over twenty years of Monster Hunter, and World was a massive chapter of that story. So, thank you World, and I’m sorry I treated you so harshly because of what you weren’t versus what you actually are.
@Buddy_Beatz2 ай бұрын
@@VashimuXIV Great take my man! Glad you went back and gave it a try. I'm the opposite of you. I started on world and when I moved rise it just didn't hit the same. Don't hate rise. I still have a good time while playing it. I just prefer world.
@VashimuXIV2 ай бұрын
@@Buddy_Beatz And there’s absolutely nothing wrong with that. At the end of the day, this is just my subjective opinion on a series where my favorite entry is Portable 3rd of all games. I don’t mean to say that like I’m special, I’m not, but it rings true to an adage that every generation of monster hunter is a different flavor of ice cream, and we all have particular favorites.
@durbeshpatel30473 ай бұрын
I went through this exact same cycle, except I have played all the old releases starting with MH1. MH worlds lobby system, the removal of tracking monsters (done through bug now), and the progression where you had to slog through like 8 hrs of content to even really play with your friends if you werent the same level. turned me totally off. But I got it last year and was blown away, i made it to MR and now I really appreciate all the maps and monsters, everything they did really.
@mkv27183 ай бұрын
well, you don’t really “track” the monsters in the old games. you just wandered around until you find them, then memorize the zones they go to on the map. “tracking” infers that you follow clues to your target based on evidence they leave behind.. which you ACTUALLY do in World. so they didn’t remove tracking, they actually… kinda added it.
@durbeshpatel30473 ай бұрын
@@mkv2718 nah you do track them, you learn their patterns, you use paintballs, psychoserum, wave at the balloon. You foolow them and their clues to track them, clues being above and flight path/other hints
@infernyxfire3 ай бұрын
@@durbeshpatel3047 So to recap, your options are: -- Find the monster because you know where it will spawn based on experience (this is an educated guess, not tracking, and also useless before you learn said spawn points) -- Find the monster using an item/skill that literally just tells you where it's located on the map (not tracking, just Rise with extra steps) -- After finding the monster, use an item that will tell you its exact location just by looking at the map, except for when it randomly wears off and you're back to square 1 (this is still just Rise with extra steps) -- "Being above" you mean seeing flying monsters/their shadows? Before 5th gen you only saw flying monsters in your area, which still required you to wander around until you randomly found them, so this still isn't tracking, it's just luck. In terms of following already engaged monsters by their shadows... yeah you could do that, but only because the map was entirely flat and you could pinpoint exactly what area the monster was headed to based on the direction it was flying. Technically tracking, but an extremely rudimentary version that would be useless in a 5th gen map with verticality. Meanwhile in World, you still have the starting point of wandering aimlessly... but instead of having to find the monster, you can find its TRACKS, and then follow the trail to lead you to the target. You know, kind of like how a hunter would...? If only there were a word for finding a creature's tracks and using them to lead you to its location... Hmm... Sorry mate, i love the old gen games too, but it's not really debatable that World is the first (and as of now, only) game in the series where you actually "track" monsters in any meaningful way.
@icygangonice3 ай бұрын
@@infernyxfireIMO you’re spot on. i hated the way that rise (and by extension, the older games) felt after experiencing world/iceborne. world added so much immersion to it, especially with the tracking system. it was baffling how rise felt like it took a step back from that entirely and played it off as your lil owl buddy just scouting for you…
@DataumCats3 ай бұрын
By slog through 8 hours of content, you mean you had to play through the story? Same as every other MH game? A process your friends could join you on? This is also the first time you've actually had to track monsters. 'Tracking' monsters in past games is about learning where they spawn and how they path around the map, scoutflies didn't change that, they just literally show you the tracks the monsters leave as they move around. World is the first game where tracks actually exist. They also only make the "find the monster" part of the hunt easier if you've hunted the monster a lot, and *recently*. You train the scoutflies by tracking the monster, and that training decays over time. For new to you monsters it also takes a lot of tracking to do that, requiring several dozen tracks. And then then the best they're able to do for quite a while is show you where the monsters nest is. To actually "skip" the "find the monster" aspect, you need to have gotten the monsters research up (something that effectively resets when you go from LR to HR to MR), which requires doing a lotof tracking work and hunting it a rather lot. And even then if you haven't hunted the monster recently, you're still going to have to retrain the scoutflies by tracking the monster, even if research makes that faster. By time you're "bypassing" the tracking phase, there's zero reason you don't already have the knowledge of where that monster spawns and how it moves around the map. There's just now an actual tracking mechanic that helps you learn the monsters movement and territory, and makes that information more accessible only after you've both hunted the monster a rather lot of times and put quite a bit of effort into tracking it.
@gamingwithjaws12563 ай бұрын
I got some tips on the “lack of control” in mhw to have more control in the fight. 1- Dung pods duh to get a another out of the area when your trying to fight your target monster 2-When another monster comes into the area when your fighting your target monster that’s agitated(red icon over target monster on map and crazy crazy heartbeat) you can clutch claw flinch shot into your target monster that’s agitated with the other monster that came into the area that’s not agitated to knock down the target agitated monster 3- When your target monster is agitated it will actually follow you anywhere you go, so you can lead the target monster to environmental hazards like(falling boulders, Avalanche in hoarfrost, Ivy Traps Palicos, Gajalaka, BoaBoa, Paratoads or just leading it to mushrooms to jump off of or get a mount at a ledge area if your not at one) to do lots of damage 4-This is the same as 3 pretty much, (this works so well with 2 Elder Dragons in the same area, ex- like Lunastra and Teostra) if your target monster is agitated and another monster comes in to disrupt the fight that’s not agitated, you can lead your target monster out of the area to another area and the other monster that’s not agitated won’t follow you works so well with Elder Dragons since Dung Pods don’t really work with Elders Remember these won’t work as good when your with pretty much 3 to 4 people in a hunt. Only if your team is coordinated Hope these tips help for more control over hunts
@larsschulze27993 ай бұрын
Would also add the option to repeat monster investigation to continuously farm the same monster. Oh and maybe try a sos to find Ur zorah hunt immediately
@fredrickwheeler68522 ай бұрын
My single biggest issue with iceborne was dungbombs. So, so often, particularly at late game when you're trying to farm gems/charms, the high level investigations will have 2 or 3 strong monsters that insist on fighting in the same map. You dungbomb one, and then the one you're fighting decides to leave 30 seconds later to go hide behind the other one again. You dungbomb the one you want to fight so that *it* leaves and the other one still leaves 30 seconds later to join you. The fact that the AI was explicitly designed to make you have to deal with 2+ monsters constantly, and the fact that they constantly run away like cowards, really ruins the flow of the game. ESPECIALLY when we're talking about something like a Rajang or Deviljho that should 1) be way too hostile to intentionally group with other monsters, and B) way too Apex to RUN AWAY EVERY 2 MINUTES. I understand if people like World because it was their first game, but the AI is objectively bad sometimes.
@tofuteh23489 күн бұрын
Telling a mh veteran how to use dung bombs is hilarious
@TheDorianTube3 ай бұрын
Hahahahah what's funny is that that half an hour tutorial is really just the basics. I'm new to MH, I started with 4U that by now is quite old too, and still suck with Charge Blade lol
@Flintolerable3 ай бұрын
No slap-on mod and visually friendly scoutfly mod did a huge amount of work in making World enjoyable for me
@bombman15993 ай бұрын
I'm sorry you got one thing wrong... you are NOT the clutch claw's biggest hater.... everyone hates that garbage
@lfc08adam3 ай бұрын
If there was no clutch claw stagger I wouldn't mind. Also every weapon should have had a tenderising attack like dual blades, sns and hammer etc.
@eatmyshamrock3 ай бұрын
@@lfc08adam I agree, the clutch claw is a decent addition it was just become way too central to the loop if you wanted to actually do decent damage. ICE Mod removing claggers in favour of more frequent knock downs/trips and altering the damage bonus on tenderized parts is such a huge improvement
@tigerfalco3 ай бұрын
My favorite snack is Cosmic Brownies! I'm glad to hear you went back and played World, and that you like Dual blades! That's my main weapon. Also Awakening was such a fun game! My brother tried to get me into Monster Hunter with 4U but I had a hard time sticking with handheld games. I only kept up with ironically FE Awakening and SMT 4. It wasn't until World on console that it stuck. 400+ hours on World, 2-300 On Rise. One of the reasons I prefer World is cuz its imerssive. Its a living breathing **World**, haha, with an adapting ecosystem that focuses on actually "hunting" the monster through tracking. Turf wars are not just spectacles that give free damage, they also show a food chain. This is diminished a little in iceborne where it can go either way but still it gives an idea of what monsters would fight. Its realistic, you wouldnt just summon whatever you want whenever, and sometimes other things living nearby could roam by see their turf enemy and fight. The chaos makes the world feel more alive and real. Rise and other games are more like Arena arcade style. Load in, do a hunt, profit rinse repeat. Like I absolutely hated just knowing where the monster was at all times with no input on my part....but its still better than paintballs 😂 Nothing wrong with the arcade style, but I'm glad you were able to finally come around to the differences.
@FzPura3 ай бұрын
I think this sums it up.. from my experience, many people who hated rise is mainly the one who started on world.. but people who loves rise either started on rise or before World
@ARN4591Ай бұрын
I started with GU but I fell in love with Monster Hunter in Rise I'm enjoying Iceborne a lot and it's a great game, but the amount of QoL changes in Rise just made me have more fun with the game. I'm sure Wilds will be my favorite if they just fix the performance because it seems to take the best out of both World and Rise
@bobjoe21903 ай бұрын
Honestly the only critique I really agree with is that of the weapon designs. I think the main reason I dont agree much with your other critiques is just because of how we view the purpose of 'monster hunter' in the first place. An example being that you critiqued world for having you chase monsters around the large map, which I think was a vast improvement on the older games were you had to paintball a monster to 'track it' and before that you were literally just checking every zone to see if the monster was there. In all I think world exemplifies what the earlier games tried to do, but couldn't do because of lack of technology or whatever. It is the game that you feel most like a 'monster hunter' imo. Edit: I also don't like the clutch claw that much, but how can you hate on the clutch claw but like rise and wire bugs
@notimeforcreativenamesjust30343 ай бұрын
You don’t agree that not having a pause button in a single player game is absurd?
@BBBerti3 ай бұрын
I can tell you how one can like wirebugs but dislike clutch claw. Clutch claw is terribly designed and terribly integrated, they had to add a "stagger" animation so u can reliably use it against a lot of monsters. It is tied to tenderizing which is the other badly designed and badly integrated mechanic. Wirebugs and switch skills are very well designed, very well integrated into overall gameplay. They don't interrupt the flow of combat, they are simple extensions of our movesets and feel awesome to use Thanks for coming to my Ted talk.
@thomashanson75503 ай бұрын
@@notimeforcreativenamesjust3034There are plenty of people who don't care about that, myself included
@jpraczbr84133 ай бұрын
the clutch claw and the wire bugs are completely different thing what are you even talking about?? the clutch claw is boring and a risky to use move that the game almost forces you to do to get decent dmg, the wire bugs expand the movement options and the fluidity of hunts so much, there is literally no flaw with the wire bugs.
@bobjoe21903 ай бұрын
@@BBBerti I don't disagree necessarily with anything you're saying as my comment is not a defense of clutch claw as 'good' but more that I don't think it takes away from the core of what monster hunter is. TBH IMO monster hunter has never been a game with 'abilities' and I think adding them in some way takes away from the core of what monster hunter is. In this way the clutch claw is a more 'monster hunter accurate' way for me to try and add extra damage even if its execution is poor. In the end its really just about what you feel the games should be about. Adding abilities and stuff needs to be handled very delicately in which the identities of the weapons aren't harmed either. Anyways refocusing on the wirebug, it makes movement too fluid. I assume its fun (i've never used it will explain in a bit) but the movement in monster hunter is enough as it is. I've played most of base rise with lbg (im dualblades only on world/ib so far). and Rise was a breeze, literally carted once the whole play through to magomalo. All of this with never wire bugging, because im a keyboard and mouse player so doing that shit in combat is cancer. Dashing around doing crazy movement/fluidity in that sense was not supposed to be a core of monster hunter. It's supposed to depend on weapons, armour, skills etc. So for these reasons I don't support wire bugs over clutch claw. Also little side rant but the world keyboard controls 10x the rise ones. Sorry its long its in response to another comment too.
@JackieBean753 ай бұрын
chips and dip, can't go wrong with chips and dip
@MrBlitzpunkАй бұрын
My fav MH is still MHGU, just for the sheer amount of content it has and how nostalgic it was as a long time fans to see old maps and village be brought back
@Nesdude423 ай бұрын
World/Iceborne is my favorite game of all time, but I forgot about those issues that it had by the end of it. You're on the mark for sure. It wasn't enough to significantly bother me, but there's definitely some room for improvement there.
@mhswoocer3 ай бұрын
Yeah I mean it's still important to remember that no game is perfect. Sure world has its flaws, but so does every other game! I think the key is finding a game who's flaws don't bother you much in comparison to it's strengths, and it seems to me like that's exactly what you did with World!
@Loyd642 ай бұрын
Honestly, for me, my biggest issue with world come in the form of Safi'jiiva. I missed the original release, either I was taking a break or playing something else, either way, I missed it. I come back and all of a sudden, and even up to the Fatalis update, those weapons were end all be all of weapons in the game.....IF you rolled a few nat 20's in a row. You see, I don't mind a monster having strong weapons, I mean heck, I actually like the kulve tarroth weapons are they didn't feel as overpowered, though still strong and the hunt is fun. However...when MOST of the guides I was using lead to or people asking for help would get answers like "Just use Safi weaps lol?", I think it was apparent a monster that has slot machine for weapons isn't the best idea when you can get something so dam strong, it outclasses anything else in that field. It's also the opposite of, "Oh, I just need a gem/mantle and I got the weapon/armor", no you just needed to get lucky, and while I don't mind hunting the same monster with some incentive, hunting Safi just to keep rolling on the slot machine didn't feel right. Ironically, I did not feel the same for Kulve, maybe it's because I wasn't trying to get top tier weapons, but I simply enjoyed the fight and I would often only use their weapons to fill in spots I didn't have. Like, I got a good Light bowgun with water rapid fire? Sweet, it'll hold me over till I make a real one, OR it actually let me experiment with different weapons without needing to grind for hours one tree just so I can use it proper. Now, Fatalis having the strongest weaps along with Alatreon was fine, as those are hard hunts, ok fine, and they were dragon, so their not 100% the best if you care about weaknesses[and in Alatreon's case, prolly not best to use them against him unless you had a good team around you] but Safi'Jiiva could drop weapons so strong, you basically didn't need to worry about anything else was a major turn off for me. Now I know that seems kinda dumb, but up until Safi[I also Missed Kulve's original release but I legit do not remember people simply going "Get Kulve weaps, lol" as tips or answers, unless I happen to miss those, then I apologize] I had never seen a monster's weapons dominate every weapon tree AND Elemental coverage as Safi's did. I hope wilds doesn't do that again, or at least keeps it toned down and be more like Kulve, Good weapons, but not end all be all of EVERY single weapon tree AND elements. No monster's weapons should shut out every other weapon based on pure strength/coverage alone. Sorry, just needed to blow off some steam from the many times I was legit KICKED from rooms because "No Safi? GTFO".
@gabrielbjornursidae3 ай бұрын
If it wasn't for the lazy weapon designs, the game honestly would've been an easy 11/10. Turf wars are always such a sight to behold, I love them so much.
@arthuralmeida60492 ай бұрын
I like it, every japanese game is the same over the top anime designs, some "realistic" weapons here and there were a nice bit of fresh air
@Dino-te5rt2 ай бұрын
@@arthuralmeida6049 well it wasn't that the weapons were "realistic". it was the fact they reuse the same base model(like bone weapon), just recolor it, and maybe attach a monster part or two instead of having the weapon look like it was crafted with the monster parts. iceborne did go out of it way to try to fix this.
@shimik112 ай бұрын
@@arthuralmeida6049 "over the top anime designs" that right there tells me you havent played the other titles in the franchise at all........
@JustAFishBeingAFishАй бұрын
@@shimik11 Yeah, as someone who played rise which im told is closer to the older games in art style. It seems the series has always had awesome over the top weapon designs. When I started world it seemed that the weapons were just copy pasted versions of the bone and iron weapons with monster parts duct taped on.
@shimik11Ай бұрын
@@JustAFishBeingAFish yup and capcom became aware after the backlash cause they gave us more and more of the classic style weapon designs (brachydios, safijiva, fatalis, alatreon, etc....) From what we've seen so far, they seem to have learned their lesson with Wilds but only time will tell.
@Timblesink3 ай бұрын
5:53 The reason is to encourage online co-op. If you don't have the quest, you look for someone who does, be it lobby or more likely SOS, and if you have it, you open it up to others. It's a series centred around co-op, after all.
@Beeberzzz10 күн бұрын
I totally get this, but as someone who has like two friends (that don’t even play mh games), it’s really discouraging when faced with aspects of the game meant for multiplayer, especially in the older games when health was scaled for multiple people. Not to mention I got World on my Xbox since I didn’t have my pc at the time, so I’d have to pay even more for online access to play the game the way the devs intended. At least they’ve made it more possible for solo players to play endgame in the modern games 😭😭
@tsl4mp3 ай бұрын
The timing on this video is crazy cuz I just started World recently, and have been having similar thoughts regarding some of these issues. (Also the youtube algorithm was rly accurate bc I haven't even seen your channel before, glad I found it tho). I've played thru endgame of GU and put a crazy amount of hours into Rise/Sunbreak, so that's what I have my perspective based on. In World I'm at what I feel like is nearing the end of High Rank (tracking some elders after beating Nergigante). Tracking the monsters via the footprints has definitely felt tedious, similar to what you said I wanna just go fuck up whatever I'm hunting, and I think Rise definitely spoiled us in this regard. I'm fine with monsters not being straight up marked on the map, I'm used to it from GU, but I feel like they run away more in World than in Rise, and sometimes it feels like a whole quest in itself just to get to wherever they decided to go. This is feeling like less of an issue as I'm learning the maps more, although it does hurt when I"m on the forest map fighting Rathalos or something that flies and they decide to fly away all the way to the top so I have to go on a whole trek.. anyways, guess I do have to accept that World is a different game, and I do have less control. Also I love the mounting system in World (coming from an IG main across all games, I preferred the old mounting minigame to Wyvern Riding). The guiding lands looks super fun whenever I unlock that... really hoping the game picks up in Master Rank. I'm missing how combat-focused Rise felt in comparison. Also I rarely use the clutch claw, still waiting to see if that becomes an issue since I've heard it's borderline necessary in some fights.
@mhswoocer3 ай бұрын
I really hope you're able to enjoy it more! I would suggest getting used to your weapon's clutch claw attacks before iceborne. World isn't too bad with it, but in IB is it practically necessary so it's better to just get used to it early imo. I do think IB is a *significant* improvement over world though, so I'm sure you'll like it!
@tsl4mp3 ай бұрын
@@mhswoocer In that case I will try to practice the claw more. My careless use of it at first would get me thrown off and just deterred me from trying again, but I should prob figure it out.. and that's good to hear, really looking forward to iceborne. I appreciate the perspective in your video!
@EnderTIcerato3 ай бұрын
and thats why as a mh rise is not really good, mh is loved for the slow approach to hunts which rise didnt have
@tsl4mp3 ай бұрын
@@EnderTIcerato to each their own. i finished base world and went back to sunbreak, been enjoying it even more than before. will go back to iceborne eventually but world made me appreciate rise’s focus on fights and mobility
@RIP_ZYZZ17382 ай бұрын
Hot take: some things are left better to yourself if it’s clear that it’s something non negotiable. Most new players will read this comment, scared they might not like it when the reality is that you and the guy who made the video are a small minority of people who like monster hunter while liking Arcady systems.
@DataumCats3 ай бұрын
4:40 There was infact an explicit guarantee. Every single hunt you did progressed the investigation. You never even needed to pick up a single track.The game even goes out of it's way to tell you that. If you weren't in a rush you could have just run optionals or hunted in expeditions, picking up tracks as and if you found them. Meanwhile if you wanted to do it quicker, you could head out into an expedition in the area and hunt tracks for the 5-10 minutes it took (which also comes with a bit of environmental story telling that shows *why* the commission is concerned. Kushla disrupts a lot the Rath nests and territory for example. Teo meanwhile is getting it's claws up in Diablo's and Rathain's space)
@nerdstorma84272 ай бұрын
World was my introductory onboarding to the entire Monster Hunter series and I actually found it consistently fun. There were enough shake-ups to keep everything fresh and exciting and so many variables and wild cards the game would throw your way felt diagetic to the fact that you were "just" an ordinary fella clinging to these unatamable beasts, scouring the environment for every advantage to give you the upper edge, learning their habits and moves inside out, becoming familairized with the plethora of side content in your dogged pursuit of flora and fauna with their locations on the map that could help you take the next big-bad down . (Hammer was the most fun choice btw) There was a real feeling of accomplishment with intercepting a fleeing monster with a flashpod or a well placed pitfall. Like the stuff you collect is part of your ever growing arsenal of experience, which kinda felt like Warframe in a sense. But it seems to be a trend I notice between the differences in tastes of veterans and newcomers. Because I had so much fun with World, I ventured to buy Rise, but it just didn't hold the same attention from me. Could've been a hardware thing, but the character and monsters just felt alot less fluid than in world, like they were locked to 8 directions instead of having full 360 locomotion. Alot of the extra "connective tissue" from World felt missing and I just couldn't get into it.
@jonezjonez209913 күн бұрын
I am the odd guy who loves both the old and the new Monster Hunter games for what they offer. I always had some kind of a love hate relationship with MH because for everything i loved there were moments that made me rage quit only to return to the game an hour later. Especially on PSP. But i also loved the under water combat and can't get over the fact that it won't ever return. So maybe I'm not normal.
@poffusagi7073Ай бұрын
I first played Monster Hunter Rise on the Switch when it first released A week of playing, I still never got into it as I felt very overwhelmed by the content it had so I dropped it so I sold my copy 3 years later, my friend asked me to give Monster Hunter a try one more time, buying Rise+Sunbreak first on Steam and with her helping me around- teaching me the ways and now I fully got into MH, even bought World+Iceborne afterwards and I never felt this addicted with a series before. Right now I pre-ordered Monster Hunter Wilds, so excited to play it. :) Edit: Oh I thought this is talking about not getting Monster Hunter as a whole, not just World. Oh well :p
@AmarantiStellar3 ай бұрын
Having gone back and played MHFU (my first game was 4U), i can say what I love about Monster Hunter is being completely overwhelmed by a monster at first, and over the course of many hunts, going from being prey to predator. Understanding and controlling the fight, toying with massive creatures. Essentially "making the monsters feel true fear" so to speak, when they realize just how absolutely fucked they are. The randomness of World may make the world feel more realistic, but it also kills the euphoria of being in control. World never ever ever let's you ever achieve that sense of control and mastery and dominance. And as a result, the game has no emotional payoff.
@thegoldenfox32943 ай бұрын
Ive never played a monster hunter game but the general idea is pretty much my ideal game but my problem has always been the fighting felt really slow. Ive decided wilds is gonna be my first jump into the IP and looking at all this MH content the past 2 months has gotten me looking forward to it.
@beiszapfen14073 ай бұрын
That is how most people feel when they first try out Monster Hunter. My tip is to try out all the different weapons. There is at least one that you will enjoy and it might not be the one you expect. I wish you good luck with Wilds and hopefully, it clicks for you. It is always a joy to see new people discovering the franchise.
@serenity31573 ай бұрын
In the past I mostly play fast phase action game but when friend recommend this I actually so bad at first but then I adopt and enjoy the game play since today.
@Just-Yap3 ай бұрын
Monster hunter Rise have a faster combat pacing compared to World (And most likly Wild), If you didn't tried it I would say give it a shot because it's a great game. Wild will be smoother than World from what I have seen / heard but not really faster I think but like Mhswoocer said, Dual Blade is the faster one. Don't be afraid to try out all the weapon at first just to get the feels of them and once you find out some you really like go with them, it might feel clunky / slow at first but the more time you put into the game the more you'll see that one part of the fun of the combat is positionning / spacing your attack to make them smoother / have more occasion to hit
@illegalalien65423 ай бұрын
Just stick to Fortnite kid...
@-siranzalot-3 ай бұрын
As was already said: Rise / Sunbreak have pretty fast paced combat in comparison. The wirebugs are a bit gimmicky at times but well. I Think I might actually be one of about 10 people who is able to like both World and Rise though 😅
@SwordsmanOrion3 ай бұрын
I'm glad I wasn't the only monster hunter fan that didn't love World as much as all the new players did.
@Coconut_Gaming_Life-g9cАй бұрын
I tried on 4 separate occasions to give Worldborne a chance. I quit every time. Similar to you, I ended up loving Risebreak and sunk 1500 hours into that before feeling like I had to try again. Since then I’ve put around 2000 hours into Worldborne and I’ve come to really love it.
@PyroMancer2k19 күн бұрын
I got into MHW after the events were always available and gotta agree that it should have been that way day one. The guiding lands I don't really seem much of an issue on as lures are easy enough to get. Sure I play a ton and generally just hunt whatever for fun but I got a ton of lures for different monsters and if I really needed one can use alchemy. But also join other people's games and often times they can pull a lure as once the monster is defeated the host often ask for any request on which monsters to lure next.
@allstardevitt2 ай бұрын
Monster Hunter World was the first time I even knew the franchise existed and I love it. But Idk why I just couldn't click with Rise, and I haven't gone and played the older games because I have honestly no clue how to go about it at this point. But sometimes, a change of pace can be hard to get used to, but once you embrace what makes it different, it makes much more of a difference
@wasabilai94053 ай бұрын
I had a really similar experience. I hated world when I first tried it. The tediousness of investigating made me feel like my time isn’t respected, as I’m just mindlessly running around hoping that I would run into a footprint. I still hate that to this day, but I get the game more after getting back into it a few years later
@-siranzalot-3 ай бұрын
This. I actually like both the General Idea and the tracking System itself (aside from the visibility of tracks / scoutfly issue), but have to agree that they went a bit overboard with it. Would the amount of tracks necessary to progress research have been toned down somewhat it could have been perfect imho
@TheXell3 ай бұрын
It was the other way around for me, I've played the original demo disc for MH1 back in the day and thought to myself "yeah this is cool, but it's obviously designed for multiplayer and the design needs to cook for a couple of sequels". Fast forward about a decade and the low price made me check out MHFU for PSP, which I played for about 200 hours because I liked the basic gameplay, still without multiplayer though. It wasn't until playing World on PC that I truly fell in love with the series and I'm excited to see where the MH goes next.
@evilbeardedman2 ай бұрын
This video is so much fun. World was the first one for me and all the "problems" you listed are exactly what got me hooked(apart from weapon designs, but it gets much better with top weapons, also Wyvern's Ignition).
@legomotion773 ай бұрын
Dude, I am in the exact same boat, except I still haven't gotten over the mental hurdle. I am determined to slay Fatalis before Wilds though, thanks for giving me the motivation!
@typhoon49943 ай бұрын
Iceborne and the weird design decisions such as clutch claw, combat mantles, and the RNG decoration grind make the game a slog to me. (Don't forget trying to play with friends or unskippable cutscenes)
@cromfrein3 ай бұрын
The mantles are a bit annoying to manage imo, but the claw feels really good to use. Sadly not a lot of people bother to add it into their arsenal, it helps a ton. Decos and cutscenes are definitely a pain though.
@GrandAngel3 ай бұрын
You sound like the huntsman
@cromfrein3 ай бұрын
@@GrandAngel Nah, the huntsman just hadn't used it and grew old. By the end of MHW he wanted to get used to the claw and slinger.
@GrandAngel3 ай бұрын
@@cromfrein I'm actually doing my first playthrough of iceborne right now. I never played the DLC, just base World. That honestly makes the big man even cooler, haha.
@internisus2 ай бұрын
I love the tracking and investigation stuff that immerses you in the world and builds up the mystery and dread of new monsters.
@Purpletrident3 ай бұрын
I actually didn't know you didn't like World, that's so surprising. I definitely have my issues with World, many of them you covered, but I never came close to disliking the game. I still think it's by far the best Monster Hunter, but it definitely has plenty of flaws. I can't wait to see the QoL Wilds delivers to make it a much smoother experience. The weapons are what I look forward to the most though. No more slap on pls
@mhswoocer3 ай бұрын
Yeah I never talked much about my distaste for world in the past for various reasons, but the biggest one just comes down to: I don't like making negative videos lol. You've been around for a while so this probably isn't news to you, but I like to make more "here's why I love this thing" type of videos rather than "here's why this thing is bad" since I just have way more fun with the former than the latter.
@Purpletrident3 ай бұрын
@@mhswoocer Absolutely feel that. Your videos that shed light on smaller games you've found are the best, and of course the MH videos are also great and I much prefer to see those haha. Keep making positive content!
@Aesieda3 ай бұрын
>>"I can't wait to see the QoL Wilds delivers to make it a much smoother experience." I don't understand the community's obsession with "quality of life" changes iteration after iteration. Like how streamlined do you expect the series to get year after year? It just doesn't make sense to get excited over menial changes rather than actual bigger changes that can happen between games.
@jimjimson62083 ай бұрын
There are things I like about World but I would never say it is 'by far the best Monster Hunter game'. I always find it surprising hearing how much people love the game, and I wonder how much of it comes down to World being their first Monster Hunter. I still think 3U is goated but I doubt it would be my favourite if it wasn't the first one that I played.
@Purpletrident3 ай бұрын
@@jimjimson6208 Tri was my first and I will always say it's my favorite. But World has, for the most part, the best and most fluid combat in the series. Depending on the weapon, Rise is even better in some ways
@ramontavaresdacruz22563 ай бұрын
What I find funny is how a lot of people who started with World hated Rise for not being more like World, meanwhile Rise felt like older titles, played like an evolution of MHGU. That told me these same people would hate Monster Hunter if not for World
@randommortal33833 ай бұрын
And then have the gall to act like they know whats best for the series. Like, buddy. You just got here. Grab some punch and stfu
@Logical_flamez3 ай бұрын
I hated rise but it grew on me and even got me into mhgu so that's pretty cool
@itsaUSBline3 ай бұрын
I just didn't like the wire bug, it felt sort of cheap to me.
@ALUCARDTWILLIGHT3 ай бұрын
@@itsaUSBline I'm curious what exactly do you mean by it felt cheap. Are you saying that you want less skill expression in the game.
@bluntdancer70543 ай бұрын
Actually, while i enjoyed 3u, 4u and a little bit of freedom unite, GU and Rise felt really off to me (probably due to the hunting style and wire bug mechanics), while World hit much closer to home. Don't get me wrong tho, both GU and rise WERE an enjoyable experience, just not as much as other titles.
@xenofes2Ай бұрын
I quit World pretty quickly, putting less than 10 hours into it, despite having thousands of hours between MH3U, MHGU, and Rise. In my opinion, World just felt awful to play. Bad camera angles being forced whenever a large monster is in the area, screen darkening when I'm not trying to stealth, an obnoxiously large hub, etc. Beyond that, everything felt pointless, as in the early game you're railroaded into doing nothing but story quests for the longest time. I remember unlocking three star quests and being excited to finally see what large monsters were available to hunt, and there was only a single story quest in the three star section. The first ten hours of the game could take place in a linear area and there would be no change, because the player makes zero meaningful decisions beyond what starter weapon to use.
@tookybird5922 ай бұрын
Been playing MH since 2010 and I love the direction that World went and am super hyped for Wilds!
@Servbot313 ай бұрын
Actually you almost described my experience with it. One thing that triggers me the most as a main LBG is how normal ammo is designed in World, especially cause they feel week. Like it get interupted by any interactible thing in game, like small fauna that decides to get in a way just when you get a clear shot at the monster's head, or when you toppled a monster but your aim is blocked by a plant that will simply absorb your projectile and so it can really be annoying. Also the clutch claw that is a bit boring and that forces me to get closer to the monster while my build is focused on range... But then the challenge to play as I want no matter what stands in my way made me come back like "I just gotta be even better then" Also, I'm thankfully that some of my concerns have been fixed in Wilds cause I'm not sure if I'd buy it otherwise. On the other hand I think your point of view can also apply for people who didn't like MHRS, just don't look for MH World outside of MH World. Anyway, thanks for the video!
@ryen02622 ай бұрын
man this video touched on things that have been bothering me silently about this game, especially in my second playthrough of it
@tacticslc48053 ай бұрын
I only played World, so I don't understand the points made in the video, the game is fun, I don't have comparison points or nostalgia, I only have this MH It's nature and the mechanics are supported the idea that we are a part of it, just some hunters in a bigger world, it's not just a game you spawn and kill a monster, they talk a lot abut ecosystem and stuff, this sense of visiting areas, discovery, different tribes.. monsters having their own territory and fighting each other, eating the smaller own... this is the World experience, the game that opened MH to global release on console/PC I just hope they can take all the good stuff from previous games and this one, onto Wilds and just make the best MH experience ever!!
@LongestYardstickАй бұрын
as someone who loved every second of world (having played rise before trying it), I can wholeheartedly admit that Bazlegoon divebombing every single HR quest has made me want to break things before lol; also have definitely had days where Rathalos changed forest positions with such frequency that I was happy to watch my character run on a tailraider for 10-20 mins back and forth across the map while I ate snacks
@libertylemonz71452 ай бұрын
My first entry to the series was Tri, and I honestly thought that World felt like a spiritual successor to Tri. Something about exploring World's levels brought back memories of exploring Tri's underwater sections. It was the same feeling.
@A-Duck3 ай бұрын
World was my reintroduction to the series, not having played a MH game since Tri way back when it came out. Literally not remembering enough to draw comparisons probably allowed me to adopt it without much friction, almost like a new player. It lacked some things I _vaguely_ recalled from the one I played roughly a decade prior, but nothing so distinct as to distract me from the merits of what I had in my hands right then and there. (Except maybe the lacklustre slap on weapon models, but anyway...)
@jhonadruidАй бұрын
Investigation & tracking gauges, crafting material farming, and small creature farming can be filled quickly with the right combination of gear and gems. these gear options are available to your character extremely quickly in the first few hunts. As for farming rare bosses like Zora & Zeno, you can simply join someone else's quest and help them, which will reward you with mats. you can do this over and over till you have a full set. or if you are offline do tracking/ farming mats quests that take less then 5min between the every 3rd quest a Zora spawns.
@NovaBushido3 ай бұрын
Bruh, this is basically me, I'm only just running through iceborne now. I skipped it and stuck to GU till Rise. World will probably always be my least favourite, but there are good points in it.
@Cattoman-6 күн бұрын
I started MH with rise and I played it, loved it and then decided to try out worlds and I honestly loved it way more than rise. For me the love for world came from how real it felt. I felt like an actual hunter tracking and stalking a monster rather than flat out fighting it. Also I loved the clutch claw it was amazing to me how you could grapple onto a monster
@gmafz7_23 ай бұрын
World is my first MH game. I fell in love with the series with it, but not immediately mind you, I was overwhelmed with so many things thrown at you at the beginning, and the way weapons are handled and all the fine details made it so hard at the beginning. I gave up the first few hours. As an adult with little free time, it's hard to get into, but guess what, I gave it another chance, went in blind with no expectations on the game and on myself. My inner child awoke and man what an experience, I changed my mindset and got curious about everything, even the clunkiness disappeared, I savored learning everything at my own slow pace. If I had played the older titles I may have enjoyed it, but only those that came out when I was a child or teenager, after playing World, I wouldn't dare playing those titles, the QOL features would be missed to hard. Rise, I've only tried the demo, not a fan of the moveset and bug jumping thingy, I may have to give it more chance but I believe I'd not have loved MH as I did with World. World is just amazing, I've played Souls games, hard games, etc. MH is a different beast it's just too good!
@majorasmask2523 ай бұрын
This video sums up my experienced too, I thought I was the only one who gave up on this and came back later on. Coz i ain't gonna chase that monster for 15mins and kill it for 5mins
@D3Vlicious2 ай бұрын
Going back to this video after the beta for Wilds is interesting as it seems the new game is going to lean more into the chaotic nature world brought about, especially with the whole just do enough damage to a monster to make it a hunt.
@tofuteh23489 күн бұрын
Interesting that I had a completely different reaction to World and Rise than you did even if we're both veteran hunters. Rise to me was where the series felt like it was losing its identity to me, because the hunting simulation, ecology and survival aspects of the older games were what captivated me. Rise hunts always felt like arena quests with extra steps and it never gave me that familiar feeling of overcoming a wall that was present in every single title before it. World may play pretty differently compared to Freedon Unite, but for the lack of a better term they felt similar in spirit. World always felt like the game the devs wanted to make but were limited by hardware.
@vp90712 ай бұрын
Glad to see another fan of both tales and mh franchise!
@brandonatherton3 ай бұрын
World was definitely a transition, but one of the things I loved from the very first MH game is the way the creatures interacted with the environment. There was a lot to be desired with some of the chasing monsters around, it felt particularly bad for some. But overall, I didn't have many complaints about World. Honestly, my biggest one was the change of the cooking spit music. I had that thing ingrained, and had to re-learn it all over again.
@WarIsNoMoreCold3 ай бұрын
Same as you, I've started to like World much later after first playing it. But I mostly blame the lack of actual good fights in between Nergi all the way up to Raging Brachy. Raging Brachy, Alatreon and Fatalis are some of the best fights in all of gaming, tho, and no other Monster Hunter game came close to this feat. My favorite one is Rise/Sunbreak tho, followed by 4U and GU.
@EnderTIcerato3 ай бұрын
so tigrex nargacuga, etc some of the hunts considered as some of the most fun by the mh community ( and I mean the old one not the one created by mhw) weren't fun to you?
@WarIsNoMoreCold3 ай бұрын
@@EnderTIcerato Not on World. I like most of these monsters on other games, but I think in World half of the time you spend fighting the environment instead of the monster itself. Like the Barioth fight on tight spaces.
@EnderTIcerato3 ай бұрын
@@WarIsNoMoreCold idk, I think the areas where big enough for that not to ahppens, I guess is just a discrepancy between experiences, cause i loved all the returning monsters hunts
@RIP_ZYZZ17382 ай бұрын
@@WarIsNoMoreColdThat’s just an inherent disagreement. The fact that you don’t like fighting Barioth due to it cornering you just shows you want a more arcady and accessible game. It also feels like you didn’t like world at first and want to find a reason why you didn’t. Those fights are barely different from 4U
@WarIsNoMoreCold2 ай бұрын
@@RIP_ZYZZ1738 Saying they are 'barely different' from 4U is a joke honestly. Specially with all the environmental difference in World. No game has more confusing areas than World/Iceborne. 4U's are plain and simple to understand. In Iceborne you will get pinned down by Barioth easily, with mostly no room to escape, with almost every area it fights you with the exception of the one that falls apart. Too many slopes, too many ground hazards, too many ways to get stuck. Some people like that it seems, but definitely not for my taste and patience.
@Duelcitizenx2 ай бұрын
Cool video, but as a few others pointed - either you do not know currently or did not know when you played World/IB that the purpose of tracks ultimately is two things - the ability to auto locate and track a monster (by leveling your lore level for it over time), and to generate Investigations, which are similar to Guild Quests from MH4U or Anomaly Quests from Sunbreak. The ability to hunt practically anything you want is always in your grasp. Additionally, you can meld Lures and use them in Guiding Lands to summon practically any monster at will. I understand where you're coming from, however - as a 15 year veteran of Monster Hunter I too was kind of bummed with base World when it first came out and actually skipped Iceborne when it first launched for at least a full year (I NEVER skip MH releases). Even when I did eventually take the plunge into IB, I basically beelined the surface level MR progression to see the new mons, unlocked the Guiding Lands, fought Shara and then peaced out for another year or so. I just came back to it once again and am taking my time learning a lot more of the nuances of the game's systems and complexities and my appreciation for World/Iceborne has deepened IMMENSELY. There's so much more depth that I didn't realize waiting beneath the surface, but I was too lazy and impatient to dig in the fist time around - I skirted by on bad gear and my legacy experience/skill without trying any cool armor skill builds or getting any of the great layered armors, etc. Anyway - I relate to a lot of what you said in this video, but I encourage you to keep digging into IB. I think you'll find gold.
@babytiny58072 ай бұрын
Honestly I loved the slow burn of the tracking system in World. It really pushed you to explore the map and get the know the monsters more closely - a nice build up until you see it towering in the near distance. I really don't like the idea of just spawning in this massive map and instantly b-lining to the monster, ignoring everything around you. I hope Wilds can balance these two playstyles well enough to please both sides. I understand that veterans are used to just hunting monsters and farming drops efficiently, but the series can be so much more than that I think
@JeanKP143 ай бұрын
Felt, though. I still prefer most of the series to World and IB, and I have a lot of issues with them, but they're good in their own right. Much better to play now that events aren't cycling, I hated that shit and it made me stop playing in base World the first time. As well as the issue that you can't easily just do a new Monster with a friend, you have to join the quest, abandon it after watching the cutscenes and join theirs. That's one of the worst things about the game imo, and again made me bounce off base World when Deviljho came out and I was excited to fight it with my bf.
@mhswoocer3 ай бұрын
Yeah the cycling event quests drove me mad at the time since I'd often have an exam to crunch for when an event quest came out so I'd just have to go "welp, hope I'm free next time it unlocks" lol, it was pretty frustrating
@idontcheckmynotifications3 ай бұрын
I’m excited for Wilds but gonna be scared if they include some Kjarr weapon type crap again. I know you don’t strictly need Kjarr weapons but of all the monster availability I think Kulve was the worst for that, and I only started playing last year… I only got Kjarr Ice CB last week (still no Water). :’)
@JeanKP143 ай бұрын
@@idontcheckmynotifications Yeah I think endgame postgame of Iceborne is kind of rough, Sunbreak have you much more options and every new upset monster wasn't 100% the best equips options. Sumbreak had much better build diversity
@zepplienshadow49262 ай бұрын
I actually really enjoyed seeing the perspective of someone who didn't like world as someone who did, I understand why you disliked it but for me that's why I liked it and I think that's why I'm struggling with rise, hopefully approaching it as something different as you did will help me enjoy the game more
@blacksabbath5754Ай бұрын
Wow I never would’ve thought that World would be most people’s introduction to Monster Hunter as well I had got into world a bit late but man seeing the huge Zorah Magdaros for the first time and just exploring all the environments got me hooked on Monster Hunter and in turn caused me to buy Rise for my console and I had so much fun playing it as well and I’m totally looked forward to wilds
@Ave-SatanasАй бұрын
All of this is why I still hold that Sunbreak was better. Sunbreak>Iceborne>Rise>World
@Nalf-22973 ай бұрын
It definitely affects where you start mh I think, I did MHW - MHGU - and now 30hrs in rise and I love them all. I didn't even know how bad mhw weapon design was until I played MHGU so it didn't hinder my enjoyment. Also only after playing GU did I not like the clutch claw or more specific the tenderize change/mechanic. Adjusting from world to GU was fine with paintball and inventory management but I think the more fundamental change was that GU felt more like a one on one boss rush whereas world feels like you're part of the food chain and you're actually hunting monster. Now I just started Rise and I love it I think if I have come from world I wouldn't love it as much as I will have a mindset of its not like world and funilly enough I forget that you can restock supply in the camp on rise.
@manikaditha63083 ай бұрын
Yep, where you start could affect taste, its really common problem in long lasted franchise tbh. Like in tales i started with Zestiria so i naturally like it (many many fans hates zestiria lol) i also like berseria and arise but i didnt enjoy veesperia that much. However i like Symphonia. Same with final fantasy, i started it with ff13 so i genuinely like ff13 trilogy where it has many hates among ff fans, but i like it.. i also like type 0, but i didnt find other ff game interesting. Same with ys, i started with ys9 and liked it very much, tried ys8 and meh. In MH I started with world, like it very much, i was amazed and purely mesmerized and feel challenged since i never play anything with such a unique combat gameplay, i didnt even complain anything about the game at all, i like EVERY aspect of it. In fact, i only realized many problems after i try make a new save file, my first complain was unskipable cutscenes, i never tried to skip any cutscenes in my main save file so i didnt even know it is unskipable, and well other complains like jewel grinding and astrea layout etc. i even find clutch claw very interesting. After that i played mhgu and once again captured by the gameplay, but outside of it i complain a lot, like qol, how i need loading scree everytime i change my area, paintball, painful slow early game, but i get used to them. Ever since then i played every mh from mhfu to sunbreak, including frontier. The only mh i objectively dont like is 3u due to underwater combat, i tried the game twice, two different save files, still hate it.
@Nalf-22973 ай бұрын
@@manikaditha6308 QOL in older MH really is a bummer to go back specially armor and weapon viewing the new gen is so intuitive, but I also miss some of them like the item pouch where you bring all the items and preparing for hunts I still do it now in rise and very rarely go back to camp to restock. I played mhw in ps4 so when I played it on pc I mod it with skipable cutscenes but world is still really fun the weapons feel, sound and monster are really well made I would say it's still my favorite.
@KilledinColumbia2 ай бұрын
Surprised you didn't mention the multiplayer fall off. Having to see the cutscenes of a quest before you could do multiplayer was a real stinker, especially when it wasn't a problem in the past.
@allieraworks7251Ай бұрын
i started in MHP3rd, never got to try MH4 but found out theres a pc version of MonHun and i tried it, i was blown away by its beauty, ecology and how alive the world is. i have same expectation for Rise to either be similar to World or better but i was disappointed. it didnt make me want to continue the hunt like how World did to me and the new combat style made it too easy that i felt my story of beating Amatsu with Dual Blades in MHP3rd felt like child's play
@bronzieblue6320 күн бұрын
To your credit on the first point, I also had similar feelings on the less unique weaponry base world had going on. It felt kinda lazy and the cool factor was largely gone from many of the weapons until you got to endgame gear. And yeah, the artificial scarcity on Zorah and Xeno did feel very strange and forced, and the worst part is their weapons aren't even particularly good even by base game standards. My biggest complaint with Rise and Iceborne was the post-endgame grind in the guiding lands and the anomaly investigations Specifically, my biggest problem is with the anomaly investigations, because unless I missed something, even after I killed the local gods for the 4th or 5th time, I still hadn't touched Anomaly Investigations because I didn't care about them. And then I started them and found out I had to start all the way down at Great Izuchi and quickly grew frustrated that I wasn't getting anything I actually wanted from the hunts, none of the items I wanted for my augments, none of the entertainment value (because I found these monsters more aggravating and annoying than anything) and it felt like I was forced to re-farm from zero to reach post-endgame status in these anomaly investigations, which I found horribly irritating. I just want to be able to hunt the things I want to actually hunt instead of these pissants I already outgrew eons ago, is that so much to ask? ;-;
@Teldarin2 ай бұрын
Tri was my first MH games and I love the old school games, but man I also love what World did for the series. It made the jump from niche to mainstream possible. I love the new speed in fights, I love the new weapon movesets and I love how "real" the monsters felt in World. And now, after having played the Beta for Wilds, my love for the new MH games has only deepened. The gameplay for some of my favourite weapons is immaculate in it. I also liked Rise/Sunbreak, but it felt a little too out of place for me and I like that Wilds takes more steps towards World's design again.
@Miguel_Macias13 ай бұрын
This is so interesting, personally I dont mind turf wars at all, I actually like them. I've never felt they get me out of the flow of the hunt, I like the spectacle plus its just free damage and it all happens very quickly anyways without me needing to do anything special. Riding monsters however... it was very fun and exciting for the first 20 times but after that I just wanted to unga bunga hit the monster with my weapon but I'm forced to ride weather i want to or not, it quite literally breaks the flow of the hunt and I just dont like it 😩 Nice video btw! I'm glad you could finally get into World! As a fan I love all MH games, well at least the ones that i've actually played lol I've been playing since Freedom Unite! I can't wait for Wilds it looks SO GOOOD!!
@DualSwordBesken2 ай бұрын
It's kind of funny, some of the World complaints here weren't even World original things, just things World either kept going with or brought back. Quests cycling in and out has been in the series for over a decade and a half (I started in MHFU and still remember having to coordinate elder hunts with friends to see who had the one we needed and when) and rotating event quests existed all the way back with Tri at least.
@shivernaut86072 ай бұрын
monster ecology has been a massive well of joy for me ever since I read the "dragonology" book as a child. Lore about a fictional creature and how it behaves, fits into its environment, etc has always had a grip on me. I've been a monster hunter fan since Tri but nothing has rekindled my imagination and interest like World did. I LOVE tracking the monster 😩 I love turf wars I love the big ass maps I love world so much 😭
@TwilightWolf0323 ай бұрын
When I first played World, I thought it was an easy game made easier than it should be to attract new players, with all the streamlining of gathering materials by removing the Nets and Pickaxes, plus the very welcoming shortcut menus. But man, do things get hard the more you play! And to my surprise, I recently started playing Monster Hunter 3 Ultimate (because I wanted to relive the underwater combat of MH Tri, which was the very first MH I ever played), and to my surprise, the game is actually very easy! I'm surprised at how fast I'm killing everything despite my low level equipment and how much I used to lose during those initial hunts to the point of carting three times easily or even timing out of quests. And when I compared that to my beginnings of World, I realized it wasn't the game that was particularly easier, I'm just far more experienced than I was back in high school. It wasn't monster Hunter that had changed, I just got good!
@bakachikan40515 күн бұрын
The tracking monster change is much better system than the paint ball system. Try finding a chameleos for 25 mins only for you to only see it as it flies to a different area before you can paint ball it.
@3_14pie11 күн бұрын
ooh I have totally forgotten timed quests was a thing... they mostly fixed that, nowadays all events are available, except for kulve and safii that alternate every other week - I think - interesting how I never felt the issues you said until you pointed them out, yet I agree with you, despite most of them not bothering me
@ciaochanee11 күн бұрын
now i understand how lucky i was when i only played rise for about of 20 hours and never played any MH game ever again until my friend gifted me MHW I in love with this game, so im glad that i didnt have to get through that expirience
@maxspecs3 ай бұрын
MH4U still holds up to this day. I go back once in a while to fight some of the creatures unique to that game like Dalamundar and Gog.
@Lanzetsu2 ай бұрын
I want to put this here about Wilds comparing it to World and Rise so when you release a review on the Beta I would like to know your opinion: There is a thing to me that is the MOST important about the game, which is the reason I was really skeptical about even trying Wilds and since its announcement I skipped almost every trailer or gameplay. World retained a lot of the original combat system, while greatly decreasing the survivalist aspect of the older games on farming by making available most of the environment, a welcomed change, HOWEVER the possibility to insta restock was a drawback to me, not like I used it because it wasn't needed but for others removed part of that survivalist aspect since you could fly - tale 20 more potions and come back, making the fight longer but simply transforming the hunt in a tanking damage situation while not grasping the idea of surviving and learning how to hunt or saving resources. Until that part I was still okish... THEN Iceworld came out and the claw mechanic made the game absolutely stupid to me, the game was forcing you to abuse it and sometimes you would waste more time going for it instead of actually fighting the monster itself, it even felt that the game punishes you for not using it when you couldn't get good knockdowns and tramples on the monsters without using that mechanic. That is why at the end of Iceworld I kind of started to dislike the game... Enter Rise and the game was an iteration of imagination like XX did, with a lot of funny stuff but going even further away than World with the core mechanics, now you wouldn't need clutch claw because all the weapons would have a form of insta counter making the game stupid in many situations and mounting a monster would mean killing 25% of his and sometimes other monster's health, but fine, even without that the game would BREAK the idea of evading an attack and using the opening to attack the monster, because now you could get your butt rekt and insta fall recover, jump into the monster and ignoring 103% the core mechanic of punishing the monster on his openings or you getting punish by their attacks and not being able to capitalize on that to do damage. It didn't matter anymore, as long as you had HP and Potions it was a thing of the past... Of course I still played, didn't use the wirefall recovery and made it work as a more classic Monster Hunter, however that was an inflection point, considering what they did in Iceworld with the Claw and what they did with the Fall Recovery in Rise I was thinking the game had completely lost its core values on the battle and it was a game to hit big monsters with combos and nothing else. Can't stress enough how surprised I am with the Beta now watching with my own eyes how they went back the core mechanics of the game, making the Chocobo part of a save card if you are on the ground but not an insta jump on the monster igoring your punishment on the battle (absolutely different to Rise) and how now you earn the damage an tramples on the damaging parts of the monsters caused by your own weapon attacks and gameplay instead of a gimmick (absolutely different to Iceworld). Indeed this is one of the best iterations in the game because of that, 2 Monster Hunter generations where they were doing steps forwards but killing the identity and flow of the combat, while taking from them now the best for the weapons in a more organic fashion, expanding them without making them full fantasy and special attacks with some resource. Another interesting aspect most people seem to ignore are the changes on the Story IMO; and yeah I am one of the old boomers who loved 4U because the Story and since then nothing was at its level. Here your hunter can choose options on the dialogs and has VOICE acting, like one more character, but also you are not a nobody that JUST HAPPEN to be there and at the end will be the god hunter slayer savior of humanity, you are there in a mission already established by your boss, pursuing a specific objective with a well constructed personality from the start as shown of you in the conversations, that is absolutely HUGE development of the franchise. A little drawback is that now the "Monster Hunter Language" doesn't exist, which saddens me and it was the only I always selected, but the Palicos still have their language at least, however losing the "purs" on their phrases, which feels super weird to me but it is the least of the evils to choose here. A sidenote about this is that Rise made they scream like Rambo killing stuff like you really were enjoying to slay monsters while by story you are supposed to hunt only by need and respecting the ecosystem, completely contrasting what is said and what is done, and breaking the ambient if you ask me. Not sure if it is here as well because I set the interations and screams from my character to the minimum and maybe it is in game but I didn't notice it yet. Well... wanted to expand on those topics because people seem to only be talking about graphics, open world and stuff like that, completely ignoring how it mixed perfectly the new path of the franchise with the old core mechanics that makes the game what it is still.
@ArcturusAlpha3 ай бұрын
what makes mhw great is what makes GTA5 great. you can hunt but you can also just enjoy the beauty of the game. how alive it feels and not some arcade fighting game.
@sabetasama2 ай бұрын
A lot of people find that the first time they play a Monster Hunter game they just don't get it, and then they try again with a newer entry later on and it suddenly clicks for them. I think what keeps happening is that Monster Hunter is a game that refuses to bend to your whims. You must meet MonHun on its own terms. If you refuse to do that, you won't have a good time. World is perhaps the game where they doubled down on all the best (and many of the worst) aspects of the series, which is probably how it came to be so divisive among fans. I hated World when it first came out, but over time and with a lot of content updates, it slowly became my favorite non-4U game in the whole series.
@EvgGaarАй бұрын
"Fluid and chaotic" makes the whole game more of a "you're a part of this WORLD" rather than "this is monster is one of the theme park rides you can instantly summon". I like it that way waaaay more than Rise/Break (and apparently the older games, which I didn't play having started with World)
@andrex14562 күн бұрын
Its funny how I kind of had the opposite experience. World was the first MH i could get into, and all the slower lowkey more natural more endemic tracking learning all that I can totally see getting on peoples nerves, but its genuinely the thing that pulled me into the series. So much so that I was hesitant of the more go and bonk titles 😂 but ive grown to adore them as well, old and new!
@hsujonathan52213 ай бұрын
MH:World was my first MW ever played, I didn't know any better of the series at the time. I was in for 1.6K hrs both PS4 and PC combined, loved it. then Rise came out, loved the pace of the game, new AI companions in DLC, and stuff, tho I only spent half of the playtime of World. I have already heard that AI companions are returning to Wild, and I'm excited to see the new stuff that Wild is gonna offer.
@johnsondm3 ай бұрын
Yo the moment at 10:03 was low key cold ngl!! Had some real chad energy
@gastonyo_3 ай бұрын
holy shit dude, I thought im the only one who hate world more than the rest of the mh series. and yes imma mention what you already mentioned again bc how i hate these: 1. The clunky clutch claw mechanic (aim to the head, go to the tail instead bruuh) 2. The bs footprint tracking and fulfilling its bar to progress on the story (this sh*t is not very kind mechanic to show to a newbie who dont even know where to go especially how vast is the ancient forest is) 3. The stupid cycle time quests mechanic (idc with xeno or zorah or shara im a quite patient guy if i have to do on a few quests to unlock either of it im still a-okay, BUT IF I HAVE TO WAIT EVERY 2 WEEKS ONLY TO WAIT FOR KULVE AND SAFIJIVA TO SHOW UP IN THE QUEST THEN IG THATS MY RIGHT TO GETTING MAD) 4. Grinding land hoho here we go again, monster drops alot of shinies, you on your zone and keep up with the flow only didnt realize your shinies cucked in front of you (or your back), the decay time is my enemy and nobody can change my mind bout it but hey its been 1666 hours ive wasted my 20th with this game no matter how much i hate this specific series i still like it nonetheless (i like rise and mhp3rd better)
@scipocelah6677Ай бұрын
There's a lot I hate about World as a 4th Fleet Hunter, it's a great game. But 4U and GU will always be the best games in the franchise for me. Something about the clunky lack of QoL just.... Feels charming?
@prototype10298 күн бұрын
My family always has cans of spam on hand, so sometimes I'd fry them up till they were extra crispy and then eat them with tortillas and cheese. Maybe a little sriracha as well if we had any
@GreatGozales923 ай бұрын
I recently found that the Sam's brand fruit snacks are really good.
@ZivhayrКүн бұрын
Yep I have the opposite issue. I found Rise/Sunbreak's combat to be way too repetitive and easy to predict. Especially with how they changed statuses to apply pretty much immediately. Every single hunt starts with a KO/sleep/paralysis loop immediately and the monsters just felt too weak and completely under my control, especially when factoring in the riding system. I rarely ever felt that classic sense of panic when a monster was attacking like I did in all previous titles including World. The tracking sections can get bent though. I love all monster hunter games though, don't get me wrong! Played all of sunbreak and loved it, just didn't stick around much past the elder anomalies. I'm so hoping they fix the worst parts of World and iterate on the best parts for Wilds...
@seanrennels26104 күн бұрын
I feel lile worl was the natural next step for monster hunter tracking and monsters interacting felt more immersive, so you werent JUST going from boss to boss. It felt more like i was dropped into a more "living" world and was only a very small part of it... and yeah the weapon design shouldve been better
@john_monsters3 ай бұрын
I'm glad you came around to like the game I had similar experience with sunrise so I tried to get into it again but realized why I didn't like the games in the first place.
@PapinessАй бұрын
4:00 Their formula aint broke but definitely can improve how monsters react and how quests are built. I hope more variety with clashes like maybe atleast 3 different scenarios/animations per clash and even more so the quests having some sort of story like this Rathalos is not just randomly down here like maybe its hunting and the clash with Anjanath leads to like unique battle damage to Rathalos and maybe create unique Monster parts like "charred plate/wing"
@tyiikanroost6323Ай бұрын
TBH, World never resonated with me, and it wasn't Worlds fault. I made a few mistakes initially, and I regret it. I made the first mistake buying on XB1, and almost no one on Twitch played that version. The 2nd mistake was starting a new profile for another youtuber. I did all the thumbnail art, editing, gameplay, and commentary for a total of 13 episodes, but they only uploaded 3 (when it was a slow beginning), thus quitting that team for wasted work and guides. The last mistake was not getting it for PC, but rushing to Fatalis, getting the armor knowing now that I have no purpose especially after obtaining the best armor in the game. World is a damn good game, but unfortunately I got defaulted by fate :/ Rise on the other hand! I share the same Bday as the switch release and i have over 5K hours on Switch version alone. I would go back to World but I feel more useful in rise. Awesome vid btw, and heres to being a fellow member of the MonHun Wilds waiting room!
@thezblah2 ай бұрын
Sounds like you really like the Portable side-games (generations, RiseBreak). Those are made by a separate team from the main games (3/u, 4/u, WorldBorne) and the focus of those is pushing the current generation of MH to its limit and is typically a much more 'arcadey' experience. World was definitely a huge paradigm shift even compared to 3u and 4u, both of which had their own variation of an attempt at something like the guiding lands (expeditions and the moga woods).
@strikerali21603 ай бұрын
I'm glad you gave the game another shot. It's my favorite game ever and I've been playing MH since Freedom Unite. Naturally when it came out I didn't expect everyone to like it, hell I didn't like GU that much but every MH game is beautiful to me and at minimum an 8 out of 10 but that's just my opinion. Great video as always!
@rainingregiment911818 күн бұрын
I’d say the biggest issue I have with world right now is the stupid online system. Can’t go on a expedition with your friends, you have to light an SOS flair which gives ransoms a chance to join. You can’t play main story missions with friends because the game is funky and doesn’t allow me to launch a SOS flair nor can they join until all cutscenes for that quest have played.