This is freaking amazing. Wish zbrush had something like that internally
@DiggadeKenshin Жыл бұрын
Checked it yesterday too. Makes everything so much easier.
@alexpurkhalo711 Жыл бұрын
looks amazing, excited to try it with my characters, I used the transpose tool by ZBrush, though it seems like there is a much simpler way, thanks for the video
@RJW_ca-TUBE Жыл бұрын
Ok, this is a super video. Great explanations! 👍
@artloft7362 Жыл бұрын
Great tutorial and just what I needed at this time. I've just subscribed. I enjoy your teaching style
@edgarduque56843 ай бұрын
Thanks for the tutorials! Youre one of the best for sure. I keep having this error where whenever I use GoZ to relink from CC4 back to zbrush, I get a message telling me that the topology of the mesh has been changed although I did nothing but follow the steps in your tutorial. Ive tried everything to fix it and cant seem to find anything. Any idea why this is happening?
@ZephrusPrime Жыл бұрын
I was wondering if this workflow could still be used to rig reverse leg and quadruped characters?
@EnkhturBayarsaikhan Жыл бұрын
Super duper
@Maddyjay01 Жыл бұрын
Amazing videos, thanks for sharing your workflows! I've started to add this to my pipeline as well. I was running into an issue where the UVs were flipped in CC after zbrush goz. I tried playing with the export setting in zbrush and flipping the UV map with flip V , but the uvs always come upside down in CC. Have you run into this issue before, or have a solution to it? Thanks!
@Maddyjay01 Жыл бұрын
I can export to FBX and flip UVs in maya, but wondering if I'm missing a simple setting
@abdullahkarasoy Жыл бұрын
@JamesBray-qm8gr-q3w11 ай бұрын
What if your goal in Zbrush is to create a character to export for animation. How do you capture the high resolution maps to send them over with the lower resolution model?
@MichaelPavlovich11 ай бұрын
For the body, if you use CC topology, the first 4 videos cover that, for accessories / clothing, videos 5-7 kzbin.info/aero/PLkzopwqcFevb_Nl1KBzLe1_NaBmcOQJY0