Minecraft Dungeons Luminous Night Updated Tempest Golem (It's Invulnerable now!!)

  Рет қаралды 2,531

Blue Jacket MC

Blue Jacket MC

Күн бұрын

Changes:
Always Invulnerable unless stunned
My thoughts: The Invulnerability is what I've wanted for a while now and it works perfectly. However, it needs a wind attack for when you aren't in the deactivation pillars. This is because you can just wait for yourself to heal and only have to run from a lightning bolt every now and then. The attack shouldn't trigger while you are in the deactivation pillars.

Пікірлер: 13
@bluejacketmc1254
@bluejacketmc1254 2 жыл бұрын
Read the description for the changes and my thoughts
@NetheriteMaster_
@NetheriteMaster_ 2 жыл бұрын
Iron Golem are dumb, he attack invulnerable tempest golem
@TrickLunar
@TrickLunar 2 жыл бұрын
So how many boss has invulnerability stages now? Like 4 Main Bosses have them? (Tempest Golem, Wretched Wraith, Ancient Guardian, Vengeful Heart of Ender)
@endercator333
@endercator333 2 жыл бұрын
Ministrosity its cute
@hplgaming325
@hplgaming325 2 жыл бұрын
Nice, this is probably my favorite boss... By the way, I already got the stone ministrosity and got an achievement with it! Keep going! 😉👍
@lukerogers7126
@lukerogers7126 2 жыл бұрын
I didn’t know this until I saw this, thanks a lots. I knew the wretched wraith got a shard immunity but I didn’t know about this one. Just waiting for the Jungle Abomination now. I was thinking he could jump to the outside of the playable area and do a few attacks, then ground pound back to the arena, targeting and dealing damage and stunning the player if hit. I also agree on a new attack for The Tempest Golem, it needs another one. I wanna feel like I fighting him more than the zombies and extra bad guys.
@theenderkeeper1534
@theenderkeeper1534 2 жыл бұрын
The tempest golem needs do be able to know when summons (iron golem etc.) are near it so it attacks or uses its shields or lightning.
@tomaszprzenica9166
@tomaszprzenica9166 2 жыл бұрын
I've got the opposite. I knew he would get it, BUT THE WRAITH? It didn't even need it. It is a bad boss(in a bad way), so why make it even worse?
@TrickLunar
@TrickLunar 2 жыл бұрын
YAY!
@tomaszprzenica9166
@tomaszprzenica9166 2 жыл бұрын
I think the Jungle and Winter DLCs need a GRAND REMAKE. Mobs, Bosses and a bit of structures can stay(except Wratched Wraith), but need a bit of change. Wisperer vines should be sturdier, leapleafs should deal 10-15% less damage and the abomination fight requires a grand rework. IMO it should go like this: 1: Intro: It should jump down(as it is), but on a side of the platform. 2: The first phase: It should go the same as now, but a bit faster. 2.5: The Second phase intro: The Abomination should hit the ground with full force, making four half sphere platforms fall down. It would then jump on top of the one nearest to the exit. 3: The Second phase: The main platform would start moving(rather rolling) towards the Abomination. It would pull the player that way, but you could fight it. Abomination would then start to jump out of the view and to other platforms. It would change the direction of the fall, and move you up or down. After landing, he would be stunned like now, with the flower open (you can deal 3x the damage to him). He would shoot seeds at you, similar to the poison flower. Also if you fall from the platform, you take damage. 3.5: The last phase intro: Abomination would land on the near-exit platform(again) and use it's vines to stabalise the main one, and also makes two big hands that slowly attack you (they can be hit by everything, but ranged weapons deal less damage) 4: The End: The Jungle Abomination plays a similar animation like now, but on the platform. The main platform crumbles and turns into a bridge. The small platforms fall down and dissapear. The rest goes as normal.
@schizobxomg
@schizobxomg 2 жыл бұрын
Why music isn't playing?
@bluejacketmc1254
@bluejacketmc1254 2 жыл бұрын
Likely a bug. The same thing happened with the jungle abomination
@schizobxomg
@schizobxomg 2 жыл бұрын
Nice
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