Mini Permaloader

  Рет қаралды 15,583

Xcom6000

Xcom6000

5 жыл бұрын

Miniature permaloader based on beacons and stained glass.
Rechenmaschine's video:
• Simple Piston Reloaders
World download:
www.dropbox.com/s/snk1yhmrkr1...
Morral support from Kayleigh:
/ chubman1234
Monkey's discord:
/ discord

Пікірлер: 71
@dexteris8989
@dexteris8989 5 жыл бұрын
You deserve way more attention
@anonymouscommentator
@anonymouscommentator 5 жыл бұрын
The fixed version👍🏻
@kepler69c32
@kepler69c32 5 жыл бұрын
We're not April 1st ?? Oh, it's just May 1st
@Earthcomputer
@Earthcomputer 5 жыл бұрын
Awesome find Xcom!
@Xcom6000
@Xcom6000 5 жыл бұрын
Was found on behalf of your beacon shenanegans.
@Engage_lol
@Engage_lol 5 жыл бұрын
I must like this.
@meefvongrau9814
@meefvongrau9814 5 жыл бұрын
Pro Intro PogChamp
@SiberianHat
@SiberianHat 5 жыл бұрын
Amazing!
@moritz_p
@moritz_p 5 жыл бұрын
But if you use the standard hopper method (1.12) kind of outgoing from that chunk the other chunks that are loaded by hoppers could get unloaded but would reload after a single tick, right? (Considering I don't have any "dummy" chunks that have a higher priority of getting unloaded, so where that chunk value is lower)
@Xcom6000
@Xcom6000 5 жыл бұрын
That's correct. This does however need dimension loading (throwing items through portals) if no players are in the same dimension and it doesn't restart on its own through server restart like villager loaders. It is however far less laggy and much more reliable when it's operating.
@moritz_p
@moritz_p 5 жыл бұрын
@@Xcom6000 Okay cool! Ist there a method to test whether a contraption can "survive" an unload for a single tick? Like are there specific blocks that can't be used or is there a method to test it?
@Xcom6000
@Xcom6000 5 жыл бұрын
@@moritz_p I would use the debug tool in carpet. The other thing that might work is repeater clocks that would desynch with a clock in a chunk that never unloads. But that would need the 2 clocks to be in synch with the autosave.
@xenoduck3189
@xenoduck3189 4 жыл бұрын
Does this work in 1.13.2? Some people are saying it doesn't
@Gupoza
@Gupoza 4 жыл бұрын
Hello!! What happens with the artificial loaded chunk after a serv restart? Will it be loaded? if i have a farm inside it will it keep working?
@The14Some1
@The14Some1 3 жыл бұрын
No, everything will be unloaded after restart. There are two options: 1. i've heard that villager based chunk loader reloads after restart, whereas i doubt it would work if your server is not vanilla. 2. You can try an arrow chunk loader (the one that sends the arrow to NaN location). Tested this concept on 2b2t and it works, though 2b2t spawn chunks are unfortunately not persistent. But that shot arrow would stay in the place even after server restart and till despawn (1200 gameticks after it was shot).
@fightclub8945
@fightclub8945 4 жыл бұрын
Can you hopperload 2 chunks in each direction to make this chunk a entity processing chunk or will that not work?
@fightclub8945
@fightclub8945 4 жыл бұрын
Also, another question- will iron farms (so village events) still occur in perma loaded chunks that arent entity processing chunks?
@zea_64
@zea_64 5 жыл бұрын
Could you use 3 piston + stained glass things on 1 beacon instead of using 1 on each of 3 beacons? That seems significantly cheaper if it works.
@Xcom6000
@Xcom6000 5 жыл бұрын
You can, we just didn't have a good piston reloader to attach it too.
@Gitko01
@Gitko01 5 жыл бұрын
Chunkloader? Wow. I did not think you could do that in Vanilla Minecraft
@vincenzo3574
@vincenzo3574 5 жыл бұрын
In 1.12 It was pretty easy, then with 1.13 and 1.14 mojang decided to remove it for some reason
@dog85686
@dog85686 5 жыл бұрын
@@vincenzo3574 At the end of the vid they say it works in 1.13
@vincenzo3574
@vincenzo3574 5 жыл бұрын
@@dog85686 looks like you're unable to understand what you read
@dog85686
@dog85686 5 жыл бұрын
@@vincenzo3574 Dogs can't read
@vincenzo3574
@vincenzo3574 5 жыл бұрын
@@dog85686 that sounds like a really good point, but, if so, dogs can't write either
@jacksonpercy8044
@jacksonpercy8044 5 жыл бұрын
Does this remove the need to load 100 chunks of the overworld diagonal or is that still required for this to work?
@Xcom6000
@Xcom6000 5 жыл бұрын
No this works on its own.
@jacksonpercy8044
@jacksonpercy8044 5 жыл бұрын
Now that's just epic.
@taxman3640
@taxman3640 4 жыл бұрын
can i hopperload from this to keep an egg duper loaded for example?
@Xcom6000
@Xcom6000 4 жыл бұрын
You can but I don't know if egg dupers can survive lazy chunks. There will be some ticks where the chunks around the portal gets unloaded and the hoppers take at least 1 gametick to reload a chunk. If the egg duper system can survive that lazy period then it's probably a good way to load them.
@pet3590
@pet3590 5 жыл бұрын
Can this be used as a chunk loader on 1.14?
@Xcom6000
@Xcom6000 5 жыл бұрын
Sadly no. 1.14 lacks any form of useful chunk loading.
@dexdevlon8941
@dexdevlon8941 5 жыл бұрын
Discord link broken :
@Josh-cm8vp
@Josh-cm8vp 5 жыл бұрын
What version is this?
@Xcom6000
@Xcom6000 5 жыл бұрын
Its 12.0, but works with all version apart from 14.
@adrian_zombturtle148
@adrian_zombturtle148 5 жыл бұрын
Does this work for 1.12 servers ?
@_Kayleigh
@_Kayleigh 5 жыл бұрын
video recorded in 1.12 so yes we also only tested it in 1.12 but it should work in all non-14 versions
@m1lkweed
@m1lkweed 5 жыл бұрын
Reupload?
@Xcom6000
@Xcom6000 5 жыл бұрын
Ya, bad first upload.
@dioswilson3153
@dioswilson3153 5 жыл бұрын
Does it work in 1.14?
@Xcom6000
@Xcom6000 5 жыл бұрын
Sadly nothing works in 14
@dioswilson3153
@dioswilson3153 5 жыл бұрын
@@Xcom6000 mojang hate us
@Arniox
@Arniox 5 жыл бұрын
@@Xcom6000 are you planning on keeping sci-craft at 1.12 then?
@dramwertz4833
@dramwertz4833 5 жыл бұрын
@@Arniox Yeah they will stay 1.12
@dioswilson3153
@dioswilson3153 5 жыл бұрын
Is this 1.13?
@Earthcomputer
@Earthcomputer 5 жыл бұрын
Yes! Kayleigh said so at the end. 1.12 also.
@dioswilson3153
@dioswilson3153 5 жыл бұрын
@@Earthcomputer thank you
@_Kayleigh
@_Kayleigh 5 жыл бұрын
should be all versions with beacons apart from 14
@Earthcomputer
@Earthcomputer 5 жыл бұрын
Whoops. Looks like it only works in 1.13.0
@_Kayleigh
@_Kayleigh 5 жыл бұрын
UPSIE
@toin17
@toin17 5 жыл бұрын
#xcomforhermitcraft
@toin17
@toin17 5 жыл бұрын
@@uku4171 thats true
@manosd7778
@manosd7778 5 жыл бұрын
What is a permaloader
@ipipo6615
@ipipo6615 5 жыл бұрын
A chunks loader that load chunks forever example you want you village reproduce while the farm its not on SpawnChunks and you are very far away this Will do the villagers reproduce
@manosd7778
@manosd7778 5 жыл бұрын
@@ipipo6615 oh thanks for clearing it out
@ErikDaGreat
@ErikDaGreat 5 жыл бұрын
WHAT if you leave using a portal and while having 1:30 contraption
@Xcom6000
@Xcom6000 5 жыл бұрын
It has a low but possible chance it loads. Beacon loaders can unload via players but depending on when the player packet was sent then the beacon loader can reload it. Its basically 50/50 that beacon loaders reload vs unload via player unloading.
@ker1
@ker1 5 жыл бұрын
You should work with Sethbling and MumboJumbo
@_Kayleigh
@_Kayleigh 5 жыл бұрын
no
@Xcom6000
@Xcom6000 5 жыл бұрын
Mumbo is a cool guy but I haven't ever met Seth. One day maybe.
@billowen3285
@billowen3285 5 жыл бұрын
Mumbo and Seth learn from people like Xcom
@yappakappa6698
@yappakappa6698 5 жыл бұрын
first
@blokki1625
@blokki1625 5 жыл бұрын
Why are you making a permaloader in minecraft that only works in 1.13 and lower. Minecraft 1.14 is already out in the commyniti
@dramwertz4833
@dramwertz4833 5 жыл бұрын
1.14 is not a version most technical players play
@blokki1625
@blokki1625 5 жыл бұрын
@@dramwertz4833 i know
@dramwertz4833
@dramwertz4833 5 жыл бұрын
@@blokki1625 Yeah but thats the answer to your question if i didnt understand it wrong
@0x2A_
@0x2A_ 4 жыл бұрын
@@dj_cam The version on the bedrock edition doesn't correlate to the java version
@euphoricpandemonium2498
@euphoricpandemonium2498 4 жыл бұрын
Bedrock?
@arsenicuu
@arsenicuu 3 жыл бұрын
no.
@yjmgc
@yjmgc 2 жыл бұрын
does this work in 1.18.1?
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