Thank you for this tutorial. I have tried throwing all kinds of strange gradients, clamps, midpoint adjustments, on my mixed displacements- complete guesswork. This has saved me hours. You are a great teacher. I just purchased another octane course, but if I struggle through that one I will definitely be purchasing yours. Thanks again!
@nitromusik92753 жыл бұрын
I just revisited this tutorial because i had a problem that is luckily solved here. I have to say, bro you explain like a god! So easy to understand and to follow and not just "do this, than do this" but actuall explanation. Very good job
@leifpaige50783 жыл бұрын
Really Cool! Thanks for your clear tutorial , even I totally understand!
@ClaudioPozoVeloso5 жыл бұрын
Great help, thanks!🤘
@cathychoi69593 жыл бұрын
enjoyed so much to watch your tutorial !!!
@yarikpetrenko3 жыл бұрын
Amazing!!! Works for me
@wanderingquestionmark4334 жыл бұрын
great tutorial!
@Marcaureleotto3 жыл бұрын
Great tutorial!!
@abramjessiah Жыл бұрын
dude thanks for that displacement mix baking tip!!!
@purplelight29475 жыл бұрын
nice!
@batmax3375 жыл бұрын
Thank you !!
@alfredmb2 жыл бұрын
very helpful !! thanks
@meowboogie72243 жыл бұрын
Nice thank you
@ranza913 жыл бұрын
WOW man.. I've been looking for answer on why the displacement didn't work for me on mix materials... Thank you!
@dubtube66914 жыл бұрын
Interesting to see that in every 3D software is the pain in the a... to setup a blend material like this. It doesn't matter if it's Cinema 4D, Maya, 3ds max etc. I'm working with Maya and vray and there is nothing, you have to do it by hand which is very tiring and time-consuming
@EpicJCreations4 жыл бұрын
I hear you. It really is frustrating how hard something that should be simple can be. This said, Octane now has a displacement map mixer node, that you can now use to mix displacement maps. makes it a lot easier. It does have the drawback of only working in vertex displacement mode, so its had to actually displace the polys of the object, but it still does make it easier :)!
@dubtube66914 жыл бұрын
@@EpicJCreations i wish Vray had a nikmxer like this as well :/ there is no really new invention in vray, mostly about speed
@EpicJCreations4 жыл бұрын
@@dubtube6691 Ah yea, that's a shame. To bad more render engines don't have a better mixing system for displacement maps.
@GrigoriyIgn4 жыл бұрын
I usually using Blender and Cycles render engine and my workflow with displacement was simple: mix any images or procedural noise in shader, connect to displacement output and enable Adaptive Subdivision. Low poly mesh subdivided into millions of triangles in screen space in render time with no problems. Just tried Octane. I like it but I don't see any screen space adaptive subdivision with procedural textures. I hope I am wrong. Cycles has its's own problems but even realtime Unity/UE4 engines had better subdivision/displacement shaders five years ago. I don't know why all engines developed in that random way: include a lot of features but totally ruin some of them.
@EpicJCreations4 жыл бұрын
@@GrigoriyIgn Sadly octane is not able to adaptive displacement detail based on where the camera is looking. This is something they will hopefully add in the future.
@SF80083 жыл бұрын
10:09 is basically what I came for. but great tut, nethertheless!
@HOPIZ3 жыл бұрын
Thanks
@YUN-xx2no2 жыл бұрын
i really wanted to know why my node had problems when i pun multiply in displacement. now you let me know what was problems it. thank you so much.
@leobraz20054 жыл бұрын
Smooth Tutorial!! What if I want to convert the displacement map into Mesh? its possible another tutorial with this subject? thanks
@EpicJCreations4 жыл бұрын
Thanks so much :)! Glad you found it helpful! That is a very good question, i think to make this into a mesh, you would need to use the C4D displacement deformer, and mix the two displacement maps that way, then make it editable once it's done. Very good idea, a tutorial on that topic is most definitely something I'll have to do :)!
@briantriesart2 жыл бұрын
fking perfect tutorial. thanks
@Mycelium8 ай бұрын
It's not working when scaled down though for large scale scenes
@sbrown64345 жыл бұрын
Doooood! What part of PA are you in?
@EpicJCreations4 жыл бұрын
Hey man, sorry it took me so long to answer, its just that is a question I'm not comfortable answering, I hope you understand :).
@RodrigoIsaas4 жыл бұрын
Hello! Great tutorial
@EpicJCreations4 жыл бұрын
Hello :)! it would be the same process, you would just create another add node and mix the results from one node with another, then plug all that into the bake node for the final results. This said, Octane 2019 added the Displacement mixer node, which makes this old complicated method opsilite, it's now much easier to mix displacement maps together now!
@RodrigoIsaas4 жыл бұрын
@@EpicJCreations I was asking because the MixTexture node has only 2 slots for textures. I didn't know that octane added that feature, that's cool :D
@EpicJCreations4 жыл бұрын
@@RodrigoIsaas Oh yea you would want to run that into the Octane blend material instead, or as it is now called, the Octane Composite material in Octane 2019. There is also a new Octane layered material witch works great for mixing multiple materials as well :).
@IEproductions13 жыл бұрын
@@EpicJCreations Do you have any tutorials on how do use the displacement mixer node in this situation that your doing in the video? I can't seem to get it to work at all.
@motionislive56213 жыл бұрын
crazy
@creativekakensa Жыл бұрын
Is your Course still on sell Just bought octane I I want to go up and running real quick!
@jacobferguson95442 жыл бұрын
Does not seem to work when mixing with vertex maps
@alvaromartin13514 жыл бұрын
Is there a way to make mix material displacement work with a c4d vertex weight map instead of your gradient? I can't make it work.
@GEORGE.M.M3 жыл бұрын
I have the same issue, did you find a solution?
@federicoeero17513 жыл бұрын
For having scouted octane forums and facebook page and having seen the question being asked quite a lot, I don't think it is possible yet to use vertex maps to drive the mix. It's very frustrating since most game engines support this natively... and in real time >.>
@babysteps13 жыл бұрын
so can the mix displacement amount be an animated vertex map?
@EpicJCreations3 жыл бұрын
Yep :)!
@babysteps13 жыл бұрын
@@EpicJCreations As they say down my way 'you f#@$ing beauty!' Thanks for the reply, all the best
@babysteps13 жыл бұрын
@@EpicJCreations PS. You are epic
@siadzn2 жыл бұрын
and how to scale it without making it trash?
@siadzn2 жыл бұрын
like i tried what you did scaled it down beacuse im building a big scene and now the displacement just looks like trash
@cr0uchingtiger4 жыл бұрын
doesn't work for me on a few levels. The power doesn't affect the displacement whatsoever. And just running a displacement into the baking all but destroys the displacement.
@tebrazepam3 жыл бұрын
Is there not a simpler way? :(
@LukasHahn3D3 жыл бұрын
Stop searching for nodes and press CNTRL+C and search for it!
@moldo.cel.barbos3 жыл бұрын
so much filling bla blah to prolongue the video just to say plop that baking node in between