MKT N64 - Kitana 13 hits 100% combo vs Rayden

  Рет қаралды 123

MK Classic Clips

3 ай бұрын

Near corner
Uppercut (21.7%) [Must be interrupted by Rayden's Reverse Lightning]
aaHPHP (13.3%)
JK (15.7%)
Air Fan (13.3%)
Crouching HK (3.6%)
Crouching HK (3.6%)
Crouching HK (3.6%)
RH (8.4%)
JK (7.8%)
Air Fan (6.6%)
aaHP (3.0%)
Wave punch (7.8%)
Kitana is a mid tier character in UMK3. Her damage was drastically reduced due to the fact her fan lift activates damage protection, and if you connect her fan in a combo any hits after it are also damage protected so you're best bet is to try and not use the fan lift unless it's use for drastic anti air prediction. In punisher combos you're better off try to go for the aaHP's without the fan to air juggle resulting in about 50%. Run jabs are her game, the female ninjas have really great placement on their run jabs, and remember to abuse the hell out of double run jabs with her. Remember to use the sneaky 3 hits of the kick combo, leaving off the last B HK, and lacing in a standing HK if they try and capitalize on what they think is a broken combo. Don't forget about the weird hit boxes the female ninjas have which can make certain juggles more difficult, and also a lot of characters cannot do their HP beginning to a combo if they get a starter, possibly lowering their overall damage effectiveness helping her slightly but not much. Kitana has some throwing tactics as well, along the lines of Cryax and Robot Smoke. Her throw ends early and your opponent is very close to you so can run in and attempt another free throw depending on if they are doing to try and jump over you or not, or go right into run jabs, or run behind them before they get up and attempt a cross up of sorts, try and stick her kick combo in there as well.
Source:
www.mksecrets.net/umk3/eng/umk3-strategyguide-kitana.php
wiki.supercombo.gg/w/Ultimate_Mortal_Kombat_3/Kitana
Kitana Move List:
kzbin.info/www/bejne/fZ-po5Knrbxpj6c
UMK3 Kitana Combo FAQ:
kzbin.info/www/bejne/nKq4enmElrtkbc0
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