Modeling A Medieval Village House

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sketching in blender

sketching in blender

Күн бұрын

Modeling of a medieval village house in a free style
Software: Blender 2.92, Cycles Render, Krita
More content on Patreon: / sketchinginblender
If you want to buy this model, you can find it on Turbosquid: www.turbosquid...
Final result: www.artstation...
Textures:
cc0textures.com
texturehaven.com
Music:
Wanderer by Alexander Nakarada | www.serpentsou...
Music promoted by www.free-stock...
Attribution 4.0 International (CC BY 4.0)
creativecommon...
Hymn To The Gods by Alexander Nakarada | www.serpentsou...
Music promoted by www.free-stock...
Attribution 4.0 International (CC BY 4.0)
creativecommon...
The Northern Path by Alexander Nakarada | www.serpentsou...
Music promoted by www.free-stock...
Attribution 4.0 International (CC BY 4.0)
creativecommon...
Nowhere Land by Alexander Nakarada | www.serpentsou...
Music promoted by www.free-stock...
Attribution 4.0 International (CC BY 4.0)
creativecommon...
Vopna by Alexander Nakarada | www.serpentsou...
Music promoted by www.free-stock...
Attribution 4.0 International (CC BY 4.0)
creativecommon...
Nomadic Dawn by Alexander Nakarada | www.serpentsou...
Music promoted by www.free-stock...
Attribution 4.0 International (CC BY 4.0)
creativecommon...

Пікірлер: 228
@delko000
@delko000 3 жыл бұрын
For anyone wondering, the automatic scaling of UVs with the object (so that distortion is avoided) is made possible by ticking in viewport upper right corner : options => transform => correct face attributes
@redotix9952
@redotix9952 3 жыл бұрын
Thank you, was just about to ask that
@SzymonWarunek
@SzymonWarunek 3 жыл бұрын
thank you - very interesting option,which i never used inside blender
@IndieScapeGames
@IndieScapeGames 3 жыл бұрын
Okay someone please see this comment, at 23:04 a cube wall is duplicated and then scaled on the two vertices, and the texture is not distorted. Is this what your tip helps with?
@delko000
@delko000 3 жыл бұрын
@@IndieScapeGames yes
@IndieScapeGames
@IndieScapeGames 3 жыл бұрын
@@delko000 Thanks @delko ! Great advice
@discgolfnerd98
@discgolfnerd98 3 жыл бұрын
"Sire Heinrich, thinkest thou mayhaps that thee can craft mine door with fewer holes? The Winter season brings great winds." "Nay, my lord. It is for ye olde aesthetic."
@frederiklund7693
@frederiklund7693 3 жыл бұрын
I learned more about working with UV from this video than I have from all the UV tutorials I've seen. What a process and great understanding for beginners I feel for complex modeling. Thanks!
@ihave7up-channel
@ihave7up-channel 3 жыл бұрын
Great Video! I have about 10 years of experience with Blender, but I still learned some new tricks from watching your process!
@sketchinginblender
@sketchinginblender 3 жыл бұрын
thanks)
@kreynusr4242
@kreynusr4242 3 жыл бұрын
Dude if you have 10 years of experience you should start a youtube channel. I would be willing to check it out.
@s1_mrizal771
@s1_mrizal771 3 жыл бұрын
Omg 10 years ? Time to show your skill broo!!!
@CapsVODS
@CapsVODS 3 жыл бұрын
What tricks did you learn?
@user-kt1lv1xw8u
@user-kt1lv1xw8u 3 жыл бұрын
ye. I don't know English good. But i understand you word. And, yes. Its video cool. And we learn and know many ideas from beginners
@Overneed-Belkan-Witch
@Overneed-Belkan-Witch 3 жыл бұрын
Need tutorial for this. I'm still newbie at texturing
@CHITUS
@CHITUS 3 жыл бұрын
I learned more about working with UV from this video than I have from all the UV tutorials I've seen. What a process and great understanding for beginners I feel for complex modeling. Thanks!
@mehmetcanozgumus
@mehmetcanozgumus 3 жыл бұрын
+1
@yofadhli
@yofadhli 3 жыл бұрын
"so how many material/uv did you need?" him: *One*
@julianhartinger4449
@julianhartinger4449 3 жыл бұрын
Really cool approach- how is your thinking process before starting out the modelling? How do you calculate how many diffrent pieces you will need/use?
@Gordon_Workshop
@Gordon_Workshop 3 жыл бұрын
Штош, красивый домик получился. Аж вспомнилась игра Гильдия 2
@dicedip7431
@dicedip7431 3 жыл бұрын
God THANK YOU for putting in that texture atlas process!!
@DECODEDVFX
@DECODEDVFX 3 жыл бұрын
Looks good. FYI, you can select and scale multiple layers in photoshop at once. No need to try and align the normal and diffuse maps by eye. Just import the images, shift select the layers then transform as normal.
@nonymous590
@nonymous590 3 жыл бұрын
It's krita not ps
@emackenzie
@emackenzie Жыл бұрын
@@nonymous590 iirc Krita let's you do that as well. If not you can always use folders
@AD-Dom
@AD-Dom 3 жыл бұрын
Never thought to do the uv first. Nice one.
@TheOz91
@TheOz91 3 жыл бұрын
Oh, this is an approach I'd never think of! Having all of your textures in into one map is a brilliant idea. And you don't need to assign new textures to parts of the mesh that need a different texture--just move it to another position on the map! Also, I love making the assets and then just duplicate and scale then adjust the UV if necessary including unwrap it again to build up the house. This does make things go so much easier!!!
@Enderplays12
@Enderplays12 2 жыл бұрын
It also saves a crap ton of resources, since it's a single texture on cache.
@DestructionAnimator
@DestructionAnimator Жыл бұрын
I just want to know how to do that. The textures on one map thing was cool
@OlavSchneider
@OlavSchneider Жыл бұрын
I think this is called an Atlas
@Kekdot
@Kekdot 3 жыл бұрын
Cool workflow! This really speeds up the whole creation process from start to finish. I will definitely try this for our game! Cheers :)
@36Dome36
@36Dome36 3 жыл бұрын
I could watch stuff like this all day, amazing work! Thanks for quickly demystifing the process of creating the texture atlas, helps a lot!!
@vschannel6816
@vschannel6816 2 жыл бұрын
Шикарно, прямо вдохновляет, пересмотрел все и с удовольствием жду новых видео!!!!
@MATT-bm6bw
@MATT-bm6bw 2 жыл бұрын
Sooo interesting seeing you take the "normal" way to create structures, like real life, you start with ready assets you will or may use and build with it, I'll try this the next time... thanks for this amazing video👍👍
@GeorgeDessa25565
@GeorgeDessa25565 3 жыл бұрын
The wait is over Thank you for posting this!!
@gianlozano102
@gianlozano102 2 жыл бұрын
That UV Workflow is insane!
@teykolar
@teykolar 3 жыл бұрын
11:22 27:03
@leonelormaza2614
@leonelormaza2614 3 жыл бұрын
This is really beautiful....we need an epic tutorial of this. Great work 🤩🤩🤩
@GreenGnoblin
@GreenGnoblin 3 жыл бұрын
no need for tutorial. You need experience and talent. Tutorials can give you everything. If you want to create something learn the basics and practice.
@Haerinaaaaa
@Haerinaaaaa 2 жыл бұрын
As a total beginner, this is the first time I have seen someone did first the texture before modelling. It's like I have no idea what he is doing in the first part of the video. Learned somethin new. thanks
@kojimezu5821
@kojimezu5821 2 жыл бұрын
haha my first project that get me into Blender was also such a medieval house and after finnishing it the first asset I added in: BARRELLS🤣🤣🤣
@GreenGnoblin
@GreenGnoblin 3 жыл бұрын
imaging making assets for a RPG game, the amount of work it's huge! Very nice video.
@ridsh705
@ridsh705 3 жыл бұрын
Amazing! we'd love to see a tutorial on this.
@EhsanDabbaghi
@EhsanDabbaghi 2 жыл бұрын
I actually enjoy watching your videos... Thanks for sharing them!
@foxtail8974
@foxtail8974 2 жыл бұрын
Holy crap this looks finished oh wait... Now he's gotta be finished with it... oh my god... he just keeps on going!
@SzymonWarunek
@SzymonWarunek 3 жыл бұрын
the way that,you have used textures - is very professional
@bastianrekiem2925
@bastianrekiem2925 Жыл бұрын
Muy bien 1 de 200 ahora la siguiente, increible que hermosa locura en detalles, se imaginan este nivel de detalle para estructuras de un juego y que encima cada parte deba ser destruible joooooo.
@cjiabka
@cjiabka 3 жыл бұрын
Awesome! Love the way you're preparing textures.
@piyushbhagwat3119
@piyushbhagwat3119 3 жыл бұрын
We want texture tutorial.... How you use that one big texture map plz
@Doffu
@Doffu Жыл бұрын
May I use this video in a Blender playlist I'm making for my channel?
@redratpetrax
@redratpetrax 3 жыл бұрын
SHT i FINISHED to look movies and all entertainment .AND only watching Blender Videos.. Leaning so much . work is rendering and by watching video hawe stopped Rendering to makit beter. :)
@ridwanorigin5595
@ridwanorigin5595 2 жыл бұрын
thats illeagal man
@falcor3195
@falcor3195 4 ай бұрын
Really nice house model and appreciate you sharing your process. Quick question. I'm fairly new to creating models for games, and I'm wondering if game engines use models with loose meshes, such as yours, or if they require the models to be one single mesh. Most of my meshes are static environment props and architectures, and won't be moving at all. At the moment, i create my models kits in the same process as yours.
@Heroickittens
@Heroickittens 3 жыл бұрын
Hi do you think you could come out with a video where you explain the texture setup for the UV process with commentary? It would mean a lot. Also I was curious have you ever used Maya? Id love to see your process with that program or does anyone know any maya modelers who do this similiar process of modeling?
@hanavesela5884
@hanavesela5884 3 жыл бұрын
Could you please do commented tutorial about how you use the UV. I just started with blender this week and they are very confusing for me and your approach seemed very elegant. Thanks for sharing this video.
@mikecapson1845
@mikecapson1845 2 жыл бұрын
Hello, im about to start blender, and this seems to be the best way of workflow ever, but i didnt get to texturing knowhow yet and this workflow start with it, may i ask for any good source of friendly happy tutorial on texturing? I dont know why i cant just export greybox and paint it over in for example in Mixer?
@hazchickgames2840
@hazchickgames2840 3 жыл бұрын
Last question (I promise!) What was that technique you used to add the random noise to the rock supports at 6:45? That was mad interesting.
@sketchinginblender
@sketchinginblender 3 жыл бұрын
Yes, this is a displacement modifier with one of the standard blender-generated textures)
@megazord5696
@megazord5696 Ай бұрын
Can you do a tutorial explaining whata re you doing in the firsts minutes? Why do you need to separate in layers?
@northland547
@northland547 3 жыл бұрын
Автор ты крут! Продолжай в том же духе! Только объясни пожалуйста, я новичок в этом деле, и меня сейчас учат делать с начало моделинг одного объекта , чтобы не было многоугольников, и ненужных вершин, создаю копию этого объекта и делаю лоу поли, хай поли, детализация хай поли, потом UV развёртка лоу поли, потом только Sub. Painter.. У тебя же всё как-то по другому, сразу же текстуры и ты как-то не паришься. Или меня не так учат как надо?
@sketchinginblender
@sketchinginblender 3 жыл бұрын
я сразу моделирую в мидлполи и делаю быструю развертку, затем оптимизирую модель (удаляю лишние полигоны, вершины и т.д.), делаю финальную развертку и по сути на этом останавливаюсь. т.к. модель я делаю для визуализаций ,то мне нет смысла делать лоу поли версию, которые обычно делают для игровых моделей
@mattiavacca2455
@mattiavacca2455 Жыл бұрын
yoo man this work its really impressive im new on blender, and make a collage whit more texture its so cool, but i have a question which software or site y use to make it? thx and keep goin ggmvp
@insyirahhalim9940
@insyirahhalim9940 2 жыл бұрын
Ive never seen a tuotrial like this before... It started with oding uv textures(?) then modelling?
@z3nsiter
@z3nsiter 3 жыл бұрын
What did you use at the start
@sketchinginblender
@sketchinginblender 3 жыл бұрын
Krita
@christopherkarlsson4919
@christopherkarlsson4919 3 жыл бұрын
Looks nice, I have a small gripe for accuracy, you have wood beams going into the ground while you have a proper stone foundation. Those beams are going to rot over time and it will spread into the wood of the house. Medieval houses (and its replaced by concrete today) were always sitting on stone, sometimes not a fancy base like you've made but just a rock under the wooden beam that comes down from the house like a stilt much like you did here.
@sketchinginblender
@sketchinginblender 3 жыл бұрын
I agree with you)
@3isico
@3isico 3 жыл бұрын
How can you charge only 9$ for all this work? The amount should be a lot higher for all your (great) work.
@BlenderFan
@BlenderFan 3 жыл бұрын
Thanks for showing your workflow and happy blending with blender.
@omar.moktar
@omar.moktar 3 жыл бұрын
Nice man Very good You are top Sorry i dont speak english 😢
@casinschneider7436
@casinschneider7436 3 жыл бұрын
Fantastic work , just like doing medieval house set up in real life, with that UV wrapped assets for first
@jebise1126
@jebise1126 2 жыл бұрын
well... chimney needs to be covered or else rain will be very annoying. big flat stones were used for that. also lower part of house that is made out of stone doesnt need any wood support. wood should only start above stone. that is timber frame for house.
@cruzexyt72
@cruzexyt72 3 жыл бұрын
5:12 what the name of this process plz reply 🙏
@fresh_vertices
@fresh_vertices 3 ай бұрын
How would you go about baking those textures that way?
@satnambedi2312
@satnambedi2312 3 жыл бұрын
Can you please provide a download link of it please
@wianka2559
@wianka2559 3 жыл бұрын
Please please upload next video in real time work!
@أيزىتيم
@أيزىتيم 2 жыл бұрын
nice work but what name first programe how combil texture its not photoshob how can do it
@WajidAli-nk4lx
@WajidAli-nk4lx 3 жыл бұрын
THis is a unique method I have ever seen for UV wrapping.
@ValeGoG
@ValeGoG 3 жыл бұрын
Очень круто, спасибо :)
@ragibrahman9594
@ragibrahman9594 2 жыл бұрын
what's that thing you're doing at the beginning of the video with those texture's?
@zost592
@zost592 3 жыл бұрын
Действительно прекрасно. А на сколько процентов ускорен видеряд?))
@sketchinginblender
@sketchinginblender 3 жыл бұрын
в 7 раз, а так видео было бы около 3 часов)
@zost592
@zost592 3 жыл бұрын
@@sketchinginblender воу воу, это гораздо быстрее чем я думал. 3 часа на такой шедевр. Снимаю шляпу, мое уважение)
@r_am1l
@r_am1l 3 жыл бұрын
@@sketchinginblender пипец 3 часа, я машину пытался создать около недели))))😂
@sketchinginblender
@sketchinginblender 3 жыл бұрын
@@r_am1l нуу по факту я моделил по 20-30 мин и не каждый день, так что около 2 недель и ушло)
@r_am1l
@r_am1l 3 жыл бұрын
@@sketchinginblender а это по заказу там не знаю фриланс, или как?)
@delko000
@delko000 3 жыл бұрын
wow, thats such a clever workflow! Ive always liked modelling but found UVunwrap/texturing boring. Such a good idea to resolve both at the same time!
@abhishekshinde9203
@abhishekshinde9203 3 жыл бұрын
amazing i learn a lot of things in this video Thank's for this video
@brandonjacksoon
@brandonjacksoon 3 жыл бұрын
Cool! Thank you!
@DanielH-gq3zt
@DanielH-gq3zt 5 ай бұрын
which program does he use at the beginning?
@delko000
@delko000 3 жыл бұрын
5:36 live unwrap...... aaaaaaaaaaaaaaa nifty trick!
@WajidAli-nk4lx
@WajidAli-nk4lx 3 жыл бұрын
THis Guy is so intelligent. Amazing.
@dougieladd
@dougieladd 3 жыл бұрын
I normally don't watch many these for various reasons.... too fast, terrible music choice, too complicated a workflow etc... but I found this one very interesting and engaging to watch. and the workflow is so efficient. Music wasn't distracting. Love it. It's inspired me to giver this process a go. I'm probably an intermediate level modeller, but this has given me a few new tricks. I wanted to ask you if you had some reference you are working from? Or just making it up as you go?
@sketchinginblender
@sketchinginblender 3 жыл бұрын
I improvise in a process of modeling
@h4nv
@h4nv 2 жыл бұрын
This way to model the house seems way more systematic and interesting than my own style to model the houses.
@volkovvolkov2796
@volkovvolkov2796 Жыл бұрын
make a lesson how to make such a reusable texture please??
@The_Last_of_K
@The_Last_of_K 3 жыл бұрын
Thanks! I enjoyed watching this video. I was only curious about one thing - isn't it easier to use different materials instead of a single sheet for every material? I am quite new to Blender and 3D overall and I've got different pipeline, so I am just curious :)
@sketchinginblender
@sketchinginblender 3 жыл бұрын
if someone in the future wants to export this model to the game engine, it is easier to use the texture atlas)
@The_Last_of_K
@The_Last_of_K 3 жыл бұрын
@@sketchinginblender I have 0 experience in creating game-ready models, but I'd love to! Thanks for the tip! ;)
@commodore7331
@commodore7331 3 жыл бұрын
@@sketchinginblender using cycles you can bake textures and maps from different materials all onto one texture sheet
@Madnessgamin
@Madnessgamin 3 жыл бұрын
@Kernel Panic It is a lot easier to use a texture atlas than having every material imported separately because as sketching said, if someone else picks the model from the pipeline, using the single texture atlas can change all textures on the model a lot quicker and easier than having all maps imported separately. And usually people create the texture atlases before modeling rather than adding separate textures and bake an atlas after the modeling is finished because it defeats the purpose of the atlas itself. Cheers
@depression5632
@depression5632 5 ай бұрын
Please tell me how many times the video was sped up
@liorcohen5833
@liorcohen5833 3 жыл бұрын
Very cool! Thanks for sharing.
@mynicknameisjosh
@mynicknameisjosh 3 жыл бұрын
Dayum! noice!
@RodrigoSEMLIMITES
@RodrigoSEMLIMITES 3 жыл бұрын
Very ultra nice
@fall190
@fall190 2 жыл бұрын
nice work but there are waay to many windows
@AKASYNC101
@AKASYNC101 3 жыл бұрын
Very interesting workflow.
@PowNyTales
@PowNyTales 3 жыл бұрын
(Day later after comment I understood why, so no need to answer. Thank you one more time). Hey Sketching in Blender, nice video! One question: why using "clouds modifier"(6:53) if you have "Normals, Bumps etc.". If the question is silly could be because I am new to blender. Thanks and be blessed!
@ameliawatson2017
@ameliawatson2017 3 жыл бұрын
Hello, I'm new to modeling. Is this model game-ready or is it for visualization ? There are a lot of overlapping pieces and in most tutorials I've seen the model are usually a single mesh or water tight. Thank you for sharing your workflow!
@sketchinginblender
@sketchinginblender 3 жыл бұрын
this model for visualization
@cog2488
@cog2488 3 жыл бұрын
Отличная художественная работа. Я так понимаю что тебе в первую очередь важна эстетичность и художественная составляющая? С этой стороны работа выше всяких похвал. Однако такая постройка годится исключительно для европейских стран с довольно мягким климатом. В более северных широтах стараются размещать печь/очаг/камин в центре дома, чтобы тепло максимально долго сохранялось внутри дома. Так же не совсем ясно назначение террасы (или крыльца) на которые ты поставил бочки. (С точки зрения композиции - как раз понятно зачем), а вот в реальности такое скорее всего никто не ставил бы строить. Это и не крыльцо, и не терраса, и не склад (как туда закатывать большие тяжелые бочки не понятно). Зато безусловно выглядит красиво.
@sketchinginblender
@sketchinginblender 3 жыл бұрын
Согласен с вами, модель имеет только художественную ценность, но никак не историческую достоверность и правильность)
@imallowedtosketch
@imallowedtosketch Жыл бұрын
which software did you use to editt the textures
@lucutes2936
@lucutes2936 3 жыл бұрын
I can turn a cube into a triangle
@TELESHIT324
@TELESHIT324 2 жыл бұрын
and this is how Skyrim was build
@animelad5753
@animelad5753 2 жыл бұрын
Can u post video without the time lapse
@Justin_Black
@Justin_Black 2 жыл бұрын
I recognize the music!!! lol
@ptootie5657
@ptootie5657 Жыл бұрын
bro literally builds a house in blender
@sobreaver
@sobreaver 3 жыл бұрын
Great work ! There is just so much to learn, it's overwhelming at times. But seeing you work with those UVs gave me a greater perspective. Thank you and good luck !
@jol0973
@jol0973 2 жыл бұрын
So...is this multiple materials?
@cyonu5675
@cyonu5675 9 ай бұрын
so few verts for such a good model lol
@xxscribbledragonxx9744
@xxscribbledragonxx9744 2 жыл бұрын
so it's just like Minecraft
@channelz3091
@channelz3091 3 жыл бұрын
Can i get the model ?
@inonguyen2755
@inonguyen2755 3 жыл бұрын
so amazing. Thank you so much.
@IzxzIzxzI
@IzxzIzxzI 3 жыл бұрын
Отличная работа) Ты так уверен в текстурах которые используешь, они с Quixel?
@sketchinginblender
@sketchinginblender 3 жыл бұрын
они с texturehaven)
@samet1-l2t
@samet1-l2t Жыл бұрын
You're awesome..
@arithene
@arithene 3 жыл бұрын
excellent work
@CorvoCG
@CorvoCG 3 жыл бұрын
Very helpfull video.what is your texture atlas res?
@sketchinginblender
@sketchinginblender 3 жыл бұрын
thanks) 8192х8192
@blenderzone5446
@blenderzone5446 3 жыл бұрын
great work mate!
@Fae-Fey
@Fae-Fey 3 жыл бұрын
What is the resolution of the individual texture? and what is the overall resolution of the atlas?
@sketchinginblender
@sketchinginblender 3 жыл бұрын
individual 2k-4k, full size atlas 8192х8192
@MisterBerdill
@MisterBerdill 3 жыл бұрын
Hooray for Krita! Awesome video as always, so much information and experience packed into such a short time
@carolinepena5633
@carolinepena5633 3 жыл бұрын
Ah so was it Krita that he used for the texture collage at the beginning ?? :) I don't have Krita yet but once I get my tablet, I'm definitely downloading it
@MisterBerdill
@MisterBerdill 3 жыл бұрын
@@carolinepena5633 yep, it's really awesome for lots of different stuff, especially drawing and painting! I love how good the free & open source stuff is getting lately
@carolinepena5633
@carolinepena5633 3 жыл бұрын
@@MisterBerdill Yeah ikr :) Also thnx for replying
@AkBihari149
@AkBihari149 3 жыл бұрын
Gurudev plz teach me 🙏
@facr
@facr 3 жыл бұрын
Impressive.
@swiczka9178
@swiczka9178 2 жыл бұрын
i love your creative process
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