Modeling Tricky Guitar Transitions with CAD | Chris Broderick Pro Series CAD Modeling with Fusion360

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Learn Everything About Design

Learn Everything About Design

Күн бұрын

Пікірлер: 15
@RageGuitars
@RageGuitars 8 ай бұрын
More guitar stuff please. This was a great take on how to use some features that I have never used. Thanks.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 8 ай бұрын
More to come! I have a guitar project in the works now :)
@BlackBile666
@BlackBile666 11 ай бұрын
I've been trying to model a guitar with zero fusion 360 experience and videos like these are a godsend. Thanks.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 11 ай бұрын
Glad to hear it! There are several series on KZbin. I know of one guy that works at Autodesks tech center that models and mills his guitar bodies. I haven't watched through this but it popped up on Reddit the other day kzbin.info/www/bejne/qZnbmqVnj5l1rZosi=4pOidPxAvqyo0fpL
@santiagoibarraryan5666
@santiagoibarraryan5666 Жыл бұрын
Hi I love your video! Is there any chance you could do a video on single cut neckthrou bass? that's something I'm working on but no success building the transition thank you !
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Жыл бұрын
Can you send me an email with some pics of the transition? support@caducator.com
@santiagoibarraryan5666
@santiagoibarraryan5666 Жыл бұрын
@@LearnEverythingAboutDesign yes! I'll do it right now!
@RicardoRodriguez-hs5tl
@RicardoRodriguez-hs5tl 2 жыл бұрын
Hey! Im curious if you have any knowledge on making molds out of the form models you make. Your videos are awesome and im on a project endeavor that requires making molds for fiberglass parts.. in the event of complex shapes like car fenders im still not exactly sure how im supposed to finish up a mold with that.. i do understand the process for casting molds.. but for fiberglass i really have little clue. I'd appreciate any advice or if you know how to, would love a video about it.
@RicardoRodriguez-hs5tl
@RicardoRodriguez-hs5tl 2 жыл бұрын
Hey! Im curious if you have any knowledge on making molds out of the form models you make. Your videos are awesome and im on a project endeavor that requires making molds for fiberglass parts.. in the event of complex shapes like car fenders im still not exactly sure how im supposed to finish up a mold with that.. i do understand the process for casting molds.. but for fiberglass i really have little clue😅 i'd appreciate any advice or if you know how to, would love a video about it😁😁
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Hey Ricardo, Yes I have made molds before, but I guess the trick is how are you going to get a CAD of a mold to reality? Typically on larger parts you would make the Pattern of the part. Typically you would overbuild it to have seams and extensions so you can trim it to size after. For smaller parts you could 3d print the mold, or print multiple pieces and put them together. I can certainly show the process but not sure how you would make it off the CAD file honestly. There is a great channel in the UK that deals just with composites and they have done videos on moldless parts as well as 3d printed molds. Not a step by step how to but a great resource. kzbin.info I can certainly show the process digitally if you think it would help. Typically the way I have made parts is I build the real thing out of metal, foam or wood. smooth it, seal it , paint it so its high quality. Then you start waxing it and i use a PVA release film for extra insurance. To build the mold off of it I would typically attach something like a mortar board. Something that has a smooth finish, wax and pva that too after you build lips around your part. If you need a 2 part mold you would typically build one half first, after cure you remove the mortar board part and then mold the other side. you will want to drill holes on the lip before removing so you can align them to build a final part. Let me know your thoughts and if you want to continue the conversation you can always email me as well. Support@caducator.com
@hveguitar
@hveguitar 2 жыл бұрын
Wow, really awesome Matt as usual, thanks so much for showing us this type of design. Question is there a way to control the transition from the body to the neck shape, maybe with an additional rail ? Not sure this is possible on a patch, I see the mention of a rail in patch but never figured out how this works. Anyway thanks for your time and efforts on this one. 👍👍
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
No problem Hans! On the transition, rails on a patch is probably not going to work. I don't like the Patch tool unless I have no choice. The best way is loft but instead of lofting from a point at the neck to use a profile. Maybe I need to do an update on that part. But at the neck we had the point but really there is a small line we could use instead. If we use the line we can drive tangency so it is smooth. Hopefully that makes sense.
@hveguitar
@hveguitar 2 жыл бұрын
@@LearnEverythingAboutDesign yes completely I'm going to try it out myself and see if I can come close to your example, tons of things to learn :)
@로그인-x8u
@로그인-x8u Жыл бұрын
Wow, I can't believe there are 9 comments on this great video I understand you don't make a sequel. But I really want to learn how to work on Floyd Rose Can you make it a sequel? I've been looking for it on KZbin, but I don't have it I'd appreciate it if you could be the first one to do it. Thank you for the great video Thank you for teaching me so much
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Жыл бұрын
Thanks! I'll try to add that to my list but there is a lot on the list already so it would be awhile :)
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