Modeling with Nurbs, Loft, Revolve, Skin, Converting - Getting Started With Houdini ep. 6

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O. Song 💾

O. Song 💾

Күн бұрын

Пікірлер: 20
@ifaisalstudio
@ifaisalstudio Жыл бұрын
Glad to see new updates, thank you 😊
@audiodrocher
@audiodrocher Жыл бұрын
This was nice. Thanks for emphasizing UE keyboard shortcuts, that was helpful.
@oossoonngg
@oossoonngg Жыл бұрын
Check out my Patreon (asset files, scenes, and more): www.patreon.com/osong Not a fan of subscriptions? Get the assets directly from my Gumroad page - osong.gumroad.com/l/QTThb See the full playlist in the series: kzbin.info/aero/PLwiP9Y2SCvQgjR42LlNdivmiVZIv5AbbB Thanks for watching! Don't hesitate to leave a comment with suggestions and ideas. my socials: twitter.com/oossoonngg instagram, tiktok: @oossoonngg
@the_3rdKind
@the_3rdKind Жыл бұрын
Max user since the beginning of time. For a long time Ive failed to understand why Houdini would rely on so many nodes to get to an end result but today Ive realized that the node string you have there is just like a Max Modifier Stack upside down. Face palming myself.
@oossoonngg
@oossoonngg Жыл бұрын
Welcome to the houdini party
@zachary3603
@zachary3603 Жыл бұрын
What are the three rings at the start of the video where you make the line? Is this some sort of guide showing you direction of shape etc?
@oossoonngg
@oossoonngg Жыл бұрын
hey. not sure what you mean but i don't cut out any important info so everything on your side should be the same
@g8610g
@g8610g 11 ай бұрын
Convert convert convert. 🎶this is hilarious XD
@oossoonngg
@oossoonngg 11 ай бұрын
sure, it might seem kinda amusing at the first glance. but this workflow really is useful. i myself can not imagine not using curves for modeling
@g8610g
@g8610g 11 ай бұрын
@@oossoonngg im starting to agree with you. 😁 Its really flexible. I also wanted to use curves to create the tongue shape of a shoe and thicken/extrude it. But since that is a non planar shape it gave me weird extrusions. I think due to the normal direction being harder to control. Got any ideas to solve that? 😇🙏
@oossoonngg
@oossoonngg 11 ай бұрын
"Transform extruded front" is what you need. It's under the main extruding sliders. Will give you the thing you need
@gudeandi
@gudeandi Жыл бұрын
I certainly forgot it. What is the divide node after the normal creation good for? Like you showed that you need it and it was necessary.. but why? Because of the subdivide? But what's the issue with that then? I tried to export one with and one ribbon without.. both looks the same... for me. :D
@oossoonngg
@oossoonngg Жыл бұрын
First you calculate normals, then you "divide" it to triangulate your geometry for the realtime engine. UE will triangulate your geometry either way, it is how it works with geo. But will it (unreal engine importer) calculate normals for the triangles the correct way or not is anyone's guess, so we avoid bad shading results by computing them in Houdini for that. If you don't need it to run real-time or triangulated, you can have ngons for rendering in karma for example.
@gudeandi
@gudeandi Жыл бұрын
@@oossoonngg Okay I realize I've absolut 0 experience in any 3D stuff :D But your tutorials helps!
@oossoonngg
@oossoonngg Жыл бұрын
If nothing else, if someone gets confused about these topics, they can find a solution in the comments, so it is all good 👍
@LeiluMultipass
@LeiluMultipass Жыл бұрын
Hi, could you share your color scheme please? Thank you
@oossoonngg
@oossoonngg Жыл бұрын
Color scheme?
@LeiluMultipass
@LeiluMultipass Жыл бұрын
@@oossoonngg It looks like you modified the default houdini colors and I like it.
@oossoonngg
@oossoonngg Жыл бұрын
Oh. No it should be default. I did customize windows OS colors though, try "inactive title bar". As per gray background, it is sidefx labs option.
@LeiluMultipass
@LeiluMultipass Жыл бұрын
@@oossoonngg Ty. I didn't know labs had a great alternative background option. It's great because it's not only changing the background color but point, primitive and all the viewport related colors. Thanks
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