Quake II on the PlayStation 1 is an incredible port. Here is why.

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Modern Vintage Gamer

Modern Vintage Gamer

Күн бұрын

Quake II on the original Sony PlayStation 1 is a port that really shouldn't have been possible, yet the team at Hammerhead Studios, skilled with their experience building 3D Worlds on the PlayStation make it possible with a very impressive port that takes full advantage of PS1 hardware. The result? A wonderfully executed game that is arguably the best FPS on the PS1. In today's episode we deep dive as to what make the game so great. Please enjoy.
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#Quake2 #PS1 #ImpossiblePort

Пікірлер: 1 000
@RonnieBarzel
@RonnieBarzel 11 ай бұрын
I don’t know why, but I’m a sucker for a good wireframe segment showing polygons/triangles. It’s very illuminating.
@Charlie-eq3dj
@Charlie-eq3dj 11 ай бұрын
It's not as important now as it was back then but being able to push polygons was a big deal. And seeing polygons on the screen from the 4th, 5th and 6th generation of consoles really shows the progression in technology. Seeing only a handful of polygons like on Star Fox or Virtua Racing really gives an impression of how primitive these first polygonal games were. Then jumping to Mario 64 or Quake II on the PS1, those consoles were drawing more polygons in a single frame than the previous gen was in a single second. Then jump to the 6th gen where environments were becoming super detailed with textures and polygons. Immersive experiences like Shenmue, mini worlds like Crazy Taxi you can drive around, or explorable maps like Halo, all I can say is that that transformation of gaming was my favorite era by far.
@elone3997
@elone3997 11 ай бұрын
Yeah, totally. It's like when you see how a magic trick/illusion (and it is magic!) is pulled off and your like "Ahhhh, that's how they did it!".
@98SE
@98SE 11 ай бұрын
Same here!
@paulsaulpaul
@paulsaulpaul 11 ай бұрын
In the original quake 2, cvar gl_showtris can be set to 1 to show the world geometry. Not sure if it's in the remake as that cvar. You might have to set cheats to 1 for it to work in the original.
@hhhsp951
@hhhsp951 11 ай бұрын
SAME
@xan1242
@xan1242 11 ай бұрын
I made a patch for this game which adds a "cheat" menu (basically it replaces the video options). You can enable some debug features there like a timebar, enemy debug render and some other stuff that I found in the debug symbols. Oh and I added looking with the right analog stick because DUH Funnily enough, they kept using this engine in their future games on PS1, including Jinx and Blade. Also, looking inside Quake 2's code (from the PS1 port) it looks like they also experimented at one point with Half-Life on the engine! Imagine if we would've gotten a Half-Life on a PS1...
@digofreitas
@digofreitas 11 ай бұрын
It looks very similar to HL in some scene from this video. It could be massive!
@Charlie-eq3dj
@Charlie-eq3dj 11 ай бұрын
If the loading times on the Dreamcast are any indication, the PS1 load times would have been over a minute long between areas. I don't think it would have been very playable on a 33Mhz CPU. Where can your patch be found?
@xan1242
@xan1242 11 ай бұрын
@@Charlie-eq3dj I posted a video on my channel a couple years ago. There is a big bug which I only found out last year when I replayed the game - for some reason "God Mode" is always on, lol, I'll look into fixing it (EDIT: fixed it, I missed a branch delay slot, go figure, I updated the archives)
@prawngravy18
@prawngravy18 11 ай бұрын
@@xan1242 Enabling a debug menu is not the same as creating a patch for a game.
@ryballs4569
@ryballs4569 11 ай бұрын
​@@prawngravy18why can't it be both?
@AltimaNEO
@AltimaNEO 11 ай бұрын
I always wondered why some games seem to have significantly less texture warble compared to others. That wireframe segment really opened my eyes.
@Asobitech
@Asobitech 11 ай бұрын
Hammerhead studios were absolute wizards for making Quake II work on a PS1. Thanks for highlighting this port.
@mariasolepolliofan7177
@mariasolepolliofan7177 11 ай бұрын
definitely :)
@StainedBlade25PSN
@StainedBlade25PSN Ай бұрын
Mid - late 90's games will always have a soft spot in my heart. The amount of effort devs put into working around console limitations while providing a good experience as possible is insane. Now in today's age, PC games get gimped in favor of console copies.
@horsethi3f
@horsethi3f 11 ай бұрын
That tesellation technique is very impressive.
@golemplay64
@golemplay64 11 ай бұрын
This port always has a special place in my heart. I remember watching my Grandpa (who unfortunately passed recently) play this on his Playstation 2. Thanks for bringing back great memories MVG!
@patrickholt8782
@patrickholt8782 11 ай бұрын
Your old man was hardcore.
@lasersnake
@lasersnake 11 ай бұрын
My Grandpa had an imported version of Quake on the Famicom. Always playing it. He stopped mowing the grass for a year. I had to do it for pocket money.
@Headspr0uter
@Headspr0uter 11 ай бұрын
He sounds like he was a really cool grandpa.
@Gansteeth
@Gansteeth 11 ай бұрын
I really enjoyed Quake 2 when it came out on Playstation. I remember the graphics being a big step-up from the earlier Playstation shooters. It felt really solid and had some great lighting effects. I don't remember the joypad controls being a problem, but we had to put up with all sorts of crazy control schemes back then. :-)
@Horeteppe
@Horeteppe 11 ай бұрын
This port + the Asci Grip and a PlayStation mouse is pretty slick stuff! Love this version of Quake 2.
@Evilkingus
@Evilkingus 11 ай бұрын
I remember playing this in 4-player splitscreen with friends on my 29" crt, back in the day. It was so awesome and I got used to the control scheme. I remember being ridiculously impressed with the graphics and subsequently disappointed with other games. I hold this game in very high regard. Thanks for shouting out the well-deserved praises of this awesome port.
@jothain
@jothain 11 ай бұрын
Four player? I though it was only split screen it supported.
@TDRR_Gamez
@TDRR_Gamez 11 ай бұрын
​@@jothainwith a proper multitap, you can indeed play with 4 players splitscreen! And it surprisingly runs REALLY well!
@jothain
@jothain 11 ай бұрын
@@TDRR_Gamez Cool never knew it supported that.
@adam1984pl
@adam1984pl 11 ай бұрын
We played Quake 3 Arena on Dreamcast in 4 players.
@lanelesic
@lanelesic 11 ай бұрын
Played it back in 1998. as a teen that had Sega mega drive 2 at home, I was at my aunts house playing deathmatch duels with a cousin. I cannot describe what it was like playing Contra at home and then after a short drive, playing Quake 2 against another player. Like a total mindbreaking paradigm shift in games. Next such "jump" was playing Quake 3 in an internet caffe LAN with 9 other people.
@Shunter86
@Shunter86 11 ай бұрын
Love these Impossible Port videos. Always fascinating.
@audunskilbrei8279
@audunskilbrei8279 11 ай бұрын
I loved that objects were lit directionally. Quake2 on pc had objects light uniformly. So in this it was actually an improvement over the original.
@BurritoKingdom
@BurritoKingdom 11 ай бұрын
Lobotomy (makers of the Saturn port of Quake) created a demo of the PS1 version of Quake. They easily got it to 30fps and maybe with optimization could have gotten it to 60fps. But they couldn't get any publishers willing to take it and eventually went out of business sadly.
@The_Original_Hawkez
@The_Original_Hawkez 11 ай бұрын
This is amazing. Quake 1 came to Saturn and it featured a form of colored lighting. It is an amazing port as well.
@summerishere2868
@summerishere2868 11 ай бұрын
That's true recently XL2 pulled an Unreal 1 port on the saturn as well, it looks amazing.
@SianaGearz
@SianaGearz 10 ай бұрын
@@summerishere2868 Bloody hell that xl2 person is an absolute maniac.
@ComicSansMS
@ComicSansMS 8 ай бұрын
Minor mistake at 7:08: The painter's algorithm requires polygons to be drawn from back-to-front. You start with the polygons farthest away from the camera and then closer polygons 'paint over' them as they get drawn.
@makilakxk
@makilakxk 11 ай бұрын
I really love this version of Quake II as much as I enjoyed the N64 one. They are so similar and so different at the same time. I love how in this era consoles had personality and games looked so different depending on which console they run. Great video. Thanks!
@christophhelms4905
@christophhelms4905 11 ай бұрын
When friends came over that hadn't played Quake 2 on PSX we always appreciated the cannon fodder, struggling with the controller layout. Quickfire and Cold Storage were probably our most played levels
@NotOneOfUs
@NotOneOfUs 11 ай бұрын
Corrections: Quake 1 came out mid-96, not in 95. The Voodoo 5500 came out in 2000, which, for the speed of releases in both hardware and software during this era, was well after the "at the time" of Quake 2's release in late 1997.
@aerodigital
@aerodigital 11 ай бұрын
I played this on SLI with dual Voodoo 2 cards, it was friggin' sick. Locked at 60FPS of course! Mind blowing that they ported this.
@TheAlStewartArchives
@TheAlStewartArchives 11 ай бұрын
The Quake 2 port for N64 is also outstanding and arguably the best FPS engine on the system in terms of both resolution and framerate.
@Phantom.Gaming64
@Phantom.Gaming64 11 ай бұрын
This game was a childhood favorite of mine :) My parents very rarely moderated what games I should be playing, and I enjoyed every moment of this PS1 port of Quake II. The action and the rocking soundtrack by Sonic Mayhem made it memorable for me. 😎My grandpa got this game for me back in the day around my birthday.
@markuslorcher9392
@markuslorcher9392 11 ай бұрын
Quake 2 released 1997. The 3dfx Voodoo 5 5500 released in 2000. So it wasn't the "best in class at the time". The fastest card at the time was the Voodoo 1, as even the Voodoo 2 was released in 1998. But Quake 2 and Unreal sold probably the most Voodoo 2 cards.
@nickgovier
@nickgovier 11 ай бұрын
Also, the original Quake released in 1996, not 1995 as mentioned in the intro.
@KF486
@KF486 11 ай бұрын
The Voodoo5 5500 wasn't even best in class for its own time, either. It managed to outperform the GeForce 256 through brute force despite the lack of AGP texturing fast writes. But that's the card it was designed to compete against, not the one it actually competed against. It was delayed so hard that it came out several months after the GeForce 256's successor: the GeForce 2, which handily outperformed the Voodoo5 5500. So there's no interpretation where what MVG said makes sense. The Voodoo5 5500 is a cool historical artifact and it is (or at least was, since dgVoodoo2 may have gotten a lot better) the best way to play old games using Glide, but it was a flop, and it did not flop without reason.
@Thevvie
@Thevvie 11 ай бұрын
This kind of thing shows that if you say something is impossible, there always will be someone taking that as a challenge and show that nothing is impossible.
@TravisStamper
@TravisStamper 11 ай бұрын
Love quake. I have the physical versions on the PS5 and switch. Just played a couple rounds yesterday. Thanks for the info and video MVG
@deagt3388
@deagt3388 11 ай бұрын
Me and my buddies spent so much time with this game, I even bought SABA VT 2927 big screen CRT TV so four of us could play a game via MULTITAP and four controllers at a time. Too bad it didn't support link cable for two PSX that we tried also. I've never stopped hoping that Quake 1 will also be ported...oh boy! ;-)
@AustinAnthony-akaftw
@AustinAnthony-akaftw 11 ай бұрын
this is among the best PS1 games I've ever seen graphic-wise. the textures look super crisp.
@realtrisk
@realtrisk 11 ай бұрын
Thanks for doing this! I've always wondered how they pulled this off. Very cool to pull back the curtain on it. One awesome thing about the original PSX, was any time somebody said "it can't do this or that," programmers would figure out a way to do it. It was a great time to be a console gamer.
@ctrlaltrees
@ctrlaltrees 11 ай бұрын
Top stuff as always, been enjoying playing through the Nightdive remaster and checking out the N64 version, I had to no idea this came out on the PSX and N64 at the time. Really pushing boundaries!
@spinksy173
@spinksy173 11 ай бұрын
Got this on release day on PS1, absolutely loved it. Such a good game
@marscaleb
@marscaleb 11 ай бұрын
The sudden increase in polygons is just crazy; it seems literally insane to do that. The goal is to draw as few polygons as possible, and they are dumping dozens to hundreds of them into the level geometry, that could have been far lower.
@cequiestbon3676
@cequiestbon3676 Ай бұрын
This by far is my favourite “The Impossible Port” video, you have made!
@TJ-vh2ps
@TJ-vh2ps 11 ай бұрын
This looks amazing on the PSX! Thanks for sharing how they accomplished it: it’s fascinating how much performance and quality they got out of culling. It must have been very technically challenging because very few developers did that. The texture warping and especially popping on the PSX made so many games difficult to visually parse and understand what exactly was going on. This game is totally clear.
@whitelined2
@whitelined2 11 ай бұрын
Fascinating video. The PC magazines back then, and a lot the internet, generally seemed to focus just on John Carmack - not that he wasn't a smart developer, but there were others like you've just mentioned. Jon Burton - of Travelle's Tales - does some KZbin videos of old games he developed that are well worth a look of how they leveraged old hardware like sega megadrive.
@paulsaulpaul
@paulsaulpaul 11 ай бұрын
Quake 2 was my first real PC game as a kid. Christmas day, I got a Canopus Pure3D 3dfx Voodoo card and Quake 2 (back then they came in big boxes the size of a textbook). I had no issues getting it all to work, and I was blown away seeing the bilinear filtering and colored lighting. Before that, I had played a lot of Monster Truck Madness (came with the PC) with the software renderer. Pentium 5 CPU, if I recall correctly. A Compaq Presario. Good times. I knew Quake 2 inside and out. I spent so much time tweaking it that I still remember most of the console commands and cvars. Had a dialup modem with a 200-300 ms ping in multiplayer. People couldn't call because the phone was always busy (my Dad liked that no one could call and bother him while I was playing, hah!). Gamespy server browser. The golden years.
@Mankey619
@Mankey619 11 ай бұрын
It’s strange that Quake 1 never got a PS1 port, but thanks to Hammerhead Studios for making a PS1 port of Quake 2. They did a good job of doing this despite the limitations of the console.
@98SE
@98SE 11 ай бұрын
MVG you're killing it with these videos, I love it! Keep up the great work, also do you have a FLAC version of your intro music "Pacific Drive", I love the theme tune but can't find a high quality version anywhere sadly! :)
@Spushkin
@Spushkin 11 ай бұрын
If you play this as one of the first FPS games in your life, the controls kinda grow on you :D
@BusyMEOW
@BusyMEOW 11 ай бұрын
That's how I am with Turok Dinosaur Hunter, the learning and skill is still embedden in my brain 😊
@rorynolan2322
@rorynolan2322 11 ай бұрын
I was totally fine playing this one a normal PS1 controller as a kid even though I played keyboard and more on my uncle's PC. It was just what I was mostly used too
@BusyMEOW
@BusyMEOW 11 ай бұрын
Console gamer here 🙋‍♀️ I like the instant snap to position a mouse does, but I'm always re-adjusting it. I like the left thumbstick controls too, WASD has nothing on directional input when it comes to movement. 🙂
@gtf9733
@gtf9733 11 ай бұрын
Quake2, 4 player, splitscreen with a multitap was our PS1 jam as early teens. With few rounds of Overboard thrown in to calm down when things got salty. Way easier than setting up a LAN.
@scose
@scose 11 ай бұрын
remember playing this game before and after getting a Voodoo 2. it was mind-blowing. The moving light source from rockets... 🤯
@qlum
@qlum 11 ай бұрын
Could be interesting to take a look at some of the recent homebrew developments on the Nintendo 64, some pretty impressive optimizations there. the Homebrew port of portal is especially noteworthy.
@jan5504
@jan5504 10 ай бұрын
the time when devs really put love and hardwork on their games
@atomicskull6405
@atomicskull6405 11 ай бұрын
Quake II ran well at on a Rendition Verite V2x00 card with all effects enabled, it was a much more affordable option than 3DFX. No idea why it failed it was such a good card for such a low price.
@Razorblade1812
@Razorblade1812 11 ай бұрын
This was primarily the version of Quake II that I grew up with after my mum acquired the PC original from a friend following my introduction to the series with Quake III Arena in around early 2001 when another friend of hers brought it to us, and having failed to start playing it when the Insert CD message appeared when I attempted to start a new game. If memory serves, I discovered the PS1 port of Quake II from somewhere on the internet way back in around 2002, but ultimately only got as far as the 2nd unit, the Prison, since I died many times. This was primarily due to the controls that were pretty stiff and awkward, which was why I never completed the PS1 port. Plus, I never even had the mouse to play it with at the time. That was until just about a couple of weeks ago, after having played the recent remaster by the company you work for, Nightdive, I decided to give the PS1 port another go and played it via RetroArch using PS1 Mouse emulation and mapping the WASD keys to the D-PAD of the controller to make it play like the PC original. That was when I finally got past Unit 2 for the first time and eventually made it all the way to the end of the port via Unit 5, the Inner Chamber, where I was able to face off against the Makron for the first time, but got "whipped" multiple times due to the BFG attack it pulled off from time-to-time. I didn't have the BFG10K at my disposal, unlike in the PC original, assuming that the weapon was omitted from the PS1 port, only to find out that the weapon is "still" in there, but "well" hidden away in one of the secret areas throughout the game that can be easily missed, and unlike in the PC original, the weapon itself cannot be obtained through normal means. I originally beat the port on Normal difficulty, unlocking so-called "Silver Cheats" used for the Multiplayer which I didn't mind about since, as per usual, I was only there for the Single Player.
@adamsanter9385
@adamsanter9385 10 ай бұрын
The PS1 port of Quake II is indeed an excellent port for what it is
@term_1706
@term_1706 10 ай бұрын
I loved this game, couldn't believe they'd managed to get it working the psx, spent hours playing split screen with friends, so many fond memories
@bujooo.
@bujooo. 11 ай бұрын
More than 23 years ago, ps1, multitap, 4 friends, cold storage all night... Time flies...
@RockylarsYT
@RockylarsYT 11 ай бұрын
The half controller setup with the mouse is why the Nintendo Wii Nunchuck worked so well for things like Mario Kart. It just offered a controller split in two that both hands could grab and use easily. It's very similar to how Kid Icarus: Uprising is played on the Nintendo 3DS.
@samuelgershman6355
@samuelgershman6355 10 ай бұрын
I've had the PS1 version for several years and I've been telling people for years just how absolutely impressive this port is. Meets less than minimum specs by sheer numbers by quite a lot in terms of hardware, but the 4 player splitscreen is still fun and runs well.
@auntjenifer7774
@auntjenifer7774 9 ай бұрын
I grew up on DOOM and Quake and loved those games. I was like 5 or 6 playing DOOM on PC and Quake 2 for N64 and I didn't notice much difference between the PC and N64 but did notice the speed difference even at such a young age but the play station blew me away.
@HerZeL3iDza
@HerZeL3iDza 11 ай бұрын
I'm a full blown PC gamer now, but Quake 2 on the PSX was one of if not my first proper first person shooter (I can't really count Zero Tolerance on Megadrive). I remember getting so good with the terrible controls that it became second nature and beat the game several times. Recently played it again through emulation and that dual analog stick patch is a game changer for sure. Oh yeah Sonic Mayhem was also responsible for my music taste.
@MelodicTurtleMetal
@MelodicTurtleMetal 10 ай бұрын
It's funny how you can get used to, and good, with terrible controls. I used to be really good at unreal tournament - using those tiny knobs on old laptops to control the mouse. Last time i used one, i couldn't even guide the cursor to open a game
@Haxmanzz
@Haxmanzz 11 ай бұрын
This was me and my friends co-op game of choice. The multi-tap got a big workput with this game. I remember the multiplayer being so much fun.
@CptFitzgerald
@CptFitzgerald 11 ай бұрын
"KZbin gaming videos are a waste of time." *Gets unexpected applied math lesson on a topic of my interest mid-video that motivates me to commit it to memory*
@michaelwhitacre8499
@michaelwhitacre8499 11 ай бұрын
I've been wondering if you were ever going to cover this port
@ekoturnip
@ekoturnip 11 ай бұрын
I played this in the Hammerhead offices long before it came out :D
@SHGames97
@SHGames97 8 ай бұрын
Hopefully they’re are a few more people watching because I have a near perfect (to me) If you’re interested in playing & have a PSP do this. In game set the controller preset to “B” & enter the emulation setting via home button. Assign Square to left trigger, X to right trigger, O to X, Left D-Pad to Square, right D-Pad to O, Left Trigger to Left D-Pad, Right Trigger to Right D-Pad, Other trigger to corresponding analog direction & THEEERE YOU HAVE IT! All camera controls on right, all movement on left, triggers for jump & shoot. Easy to redo the maps do the analog stick for movement it preferred. Played so well I beat it in a day
@Damien_N
@Damien_N 11 ай бұрын
This is a bit of a forgotten port, absolute wizardry went into bringing it to the PS1. It’s long overdue it’s moment in the spotlight
@ZoltánNagy-m7m
@ZoltánNagy-m7m Ай бұрын
This was the second game I ever played as a small child(first was Tekken 3 also on PS1) and it left a huge impression on me! One thing that you didn't mention was the color palette. PC Quake 2 has a notoriously brown/orange-y color palette that makes a lot of envireonments look rather drab while the PS1 port has seemingly added lots of color to several areas. I'm not sure if that was due to some limitation or simply an artistic choice on Hammerhead's behalf, but in my opinion it makes the game look better.
@sebastiankulche
@sebastiankulche 3 күн бұрын
I think it also is the lack of bilinear filter which i never though it looked good on old games at least, since the textures are too low res to compensate, it ends up making textures blurry even at the distance. Maybe also the fact that since some areas are more cramped than in PC, that means they could allocate more detail.
@jordanwhite352
@jordanwhite352 11 ай бұрын
Devs Back Then: We need this IP on Game Boy, SNES, Genesis and PS2. Let's make completely separate engines for each one so none of them miss out and we can focus on the strengths and weakness of each platform! Devs Now: We can't figure out where to move the semi-colin in our one engine so it can only run unoptimally sub 20 FPS on the PS6 that hasn't even come out yet.
@pagannova3621
@pagannova3621 11 ай бұрын
somehow, somewhere, no matter what, it seems like either Vicarious Visions or Traveller's Tales is involved. it's impressive.
@8BitPasta
@8BitPasta 11 ай бұрын
Oh man the Nostalgia, usually it's hard for me to feel it but this one hits hardschool.
@colonthree
@colonthree 11 ай бұрын
The best additions are the new Strogg and the light coronas! I can't have enough of the lightflares in this game. x'3
@WhiteboyUltima
@WhiteboyUltima 11 ай бұрын
I actually mastered the D-pad only control scheme and was a monster in multiplayer with it. That aside, if you don't have the mouse a really good scheme is right stick mode, where the right analog stick is for looking and the D-pad is for moving forward, back, and strafing left and right. It's basically the same as a modern dual analog setup.
@stanstevey2785
@stanstevey2785 3 ай бұрын
Ps1 quake looks better than the pc version. I will never understand why anyone thought texture filtering ever looked good.
@meatpockets
@meatpockets 11 ай бұрын
I seem to recall having no issue playing this game on a Diamond 4mb Voodoo 1 card... though I seem to remember struggling to play the Q3 demo with it. Then I got the Diamond Viper V770 Ultra and that card was amazing.
@swahilimaster
@swahilimaster 11 ай бұрын
If I am remembering correctly, when playing multiplayer in this game you can wait for the level to load and then pop open the disc tray and swap out any music CD you want to play your own music as you are playing.
@full_throttle
@full_throttle 11 ай бұрын
PSX IS NOT A PLAYSTATION 1.
@Darxide23
@Darxide23 11 ай бұрын
Unfortunately I missed out on this game back in the day because I was an FPS snob and only played them on PC. I played Quake II deathmatches online all day and FF7 on my Playstation all night. But knowing what I know now, this game is a technological marvel. Amazing stuff.
@cpt_bill366
@cpt_bill366 11 ай бұрын
I had no idea this was so good. I was a PC gamer at the time, and doubted the PSX's ability to do the game justice. Doom on SNES comes to mind. Thanks for demonstrating the quality of this port, because I would never have given it a chance otherwise.
@dericksilva281
@dericksilva281 10 ай бұрын
Mvg says all the system requirements for the game to run decently when this gane was released... And I get impressed how computation evolved since this game was released. My first computer, back at 2015, was a budget kit with Windows 8.1, with an Intel Celeron built-in the motherboard. And it runned this game perfectly, even with some messing around in the game codes to make it render 1.777 aspect ratio resolutions. I wish time was this benevolent with us as it is to computers and softwares.😅
@dissposablehero
@dissposablehero 11 ай бұрын
I recently finished Quake2 on PS5, came with Ray Tracing updates along with other bits and bobs and had a great time reliving my childhood. Would recommend for the nostalgia trip. It also comes with all level addons (known as DLC today) and the N64 version.
@gianniskamakas3578
@gianniskamakas3578 11 ай бұрын
My beloved game. Fingers crossed for ps1 campaign and deathmatches to be ported in the remake
@Soulintent95
@Soulintent95 11 ай бұрын
Ive played hexen and one of the quakes on n64 and i gotta say those ports are amazing too. N64 became my favorite way to play those games. They work perfectly with one stick.
@MelodicTurtleMetal
@MelodicTurtleMetal 10 ай бұрын
64 was more than capable of running it though, so it didn't feel as technically impressive - even if it did look and play better. Though that's obviously more important to the player than retrospect
@bondjovi4595
@bondjovi4595 11 ай бұрын
I'm happy I still have a vintage PC to play Quake II (not emulated.)
@Ant_Nommer
@Ant_Nommer 7 ай бұрын
Would love to see you cover the Saturn port of Quake as a comparison, as well as the unreleased Quake port for Playstation
@sebastiankulche
@sebastiankulche 7 ай бұрын
I dont think anyone has the Quake 1 prototype yet.
@Mike-B-Jackson
@Mike-B-Jackson 11 ай бұрын
Man, I just sold this a couple weeks ago and now you’re making me want it back 😂. It really was a great port, minus the terrible controls.
@Deadforge
@Deadforge 9 ай бұрын
I absolutely love your impressive port series.
@JamesSmith-sw3nk
@JamesSmith-sw3nk 11 ай бұрын
The PS1 version seems to have more vibrant colors than the pc version.
@AQWBlaZer91
@AQWBlaZer91 11 ай бұрын
When me and my brothers where young I had the PSOne version while my brother had the Nintendo 64 port of the game with me having the most technically impressive port of Quake II. Loved Quake II back in the day and I still love Quake II today with the release I got on the PS4. I did play Quake II PSOne with a mouse as well and it was much better and more enjoyable and I didn't even have a PC at the time as well.
@davidt3563
@davidt3563 11 ай бұрын
Umm why did KZbin not notify me of this video?!? I have all posts to notify me and I've never missed an MVG video in 3+ years.
@paulbrooks4395
@paulbrooks4395 11 ай бұрын
After I saw Quake on GameBoy on your channel, I wonder what could even be considered impossible. Am I right in noticing that color palette seems reduced in this version? It seems more than 256 color, but less than 16 bit.
@ReptilianRichardRamirez
@ReptilianRichardRamirez 11 ай бұрын
I wasn't even aware there was a PS1 version, very interesting. Thanks MVG
@JohnSmith-xq1pz
@JohnSmith-xq1pz 11 ай бұрын
"I ain't afraid of no Quake"
@Fader209
@Fader209 5 ай бұрын
Was trying out the remaster on PC today and had to check out some videos of the PS1 version as i had forgotten so much of the game. A nice touch for the modern age though was gyro controls (yes, even on PC I'm a controller player).
@FamousWolfe
@FamousWolfe 10 ай бұрын
Huh. It's funny you mentioned the PS Mouse, because as a teen who played this game w/ just a controller I always used to wonder if the PS Mouse would work w/ this game and maybe improve the experience (not that it was horrible, just wasn't as good as KB/M). And now, 20 years later, you've finally given me the answer lol.
@TheL1arL1ar
@TheL1arL1ar 10 ай бұрын
I had this back In the day and in some parts I preferred the ps1 version due to split screen. Still remember my amd k6-2 with 3D Now…40gb hd…64mb ram…windows 98…16mb voodoo 2.
@Ver2ion
@Ver2ion 11 ай бұрын
i cant believe how clean it looks compared to other psx titles
@roastbeef3000
@roastbeef3000 4 ай бұрын
Dual Analog support is possible for Quake2 on PS1 friends🤠If you have the ability to play burnt discs, there is a hacked version widely available which supports dual shock on original hardware - can confirm it plays with modern FPS control scheme if you track it down 🙂
@EJHilt
@EJHilt 11 ай бұрын
How ironic I just sat down and started playing this game today and out of nowhere I thought did they make a N64 port ? then I saw this video uploaded about Quake 2 for the PlayStation. Impeccable timing I must say.
@dazextralarge
@dazextralarge 10 ай бұрын
This is incredible. Great video!
@LeeONardo
@LeeONardo 11 ай бұрын
I actually played and completed the game on all it's difficulties with a PS1 pad lol. Not only that me and my mates played 4 player split all with PS1 pads a TON, loved this game.
@Doo-l5x
@Doo-l5x Ай бұрын
Hi MVG, will you be consider making an Impossible Port playlist ??
@leonardomorais5741
@leonardomorais5741 10 ай бұрын
Amazing game indeed! So many memories of the past S2
@305SEGA305
@305SEGA305 11 ай бұрын
Quake 2 on N64 was pretty awesome too 🎮🎮
@UltraGamerAustin
@UltraGamerAustin 11 ай бұрын
2:57 I hear an amen break
@TheKeymaster316
@TheKeymaster316 11 ай бұрын
I've never seen this game on the original Playstation before but this looks better than any other PS1 game I've ever seen. Quake 2 was one of my favorites back in the day on the PC and I still own the original big box version. That soundtrack is just awesome and the fact that they were able to make it look that good on the PS1 is just amazing. It looks different, but in a good way.
@eziostone1109
@eziostone1109 11 ай бұрын
Dear Modern Vintage Gamer Do you know what Quake 2 use for Baked Lighting? lightmaps or Vertex Lighting? I heard they used lightmaps, but I don't know if it's true. Thanks.
@MRMIdAS2k
@MRMIdAS2k 10 ай бұрын
I'd put Alien Resurrection up there with Quake 2 any day. It's a fantastic game.
@u960
@u960 10 ай бұрын
Why?
@MRMIdAS2k
@MRMIdAS2k 10 ай бұрын
@@u960 ​ Great graphics, Does the Pad+Mouse control thing, First FPS game to do "Move on left stick, Look on Right Stick" thing that every single console FPS uses, to my knowledge, it's just an A+ game for the time and console.
@duncangreen2483
@duncangreen2483 2 ай бұрын
Best quake ever. And a fantastic soundtrack, too. I'm so glad i can play this again now.
@patfer1189
@patfer1189 11 ай бұрын
I wonder if they could have implemented CD Spooling, which the PSX was capable of and Legacy of Kain: Soul Reaver famously used, to eliminate the loading between levels. Leaving the 'corridors' as the compromise for the transition point, of course.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 11 ай бұрын
PSX games probably did not accept the slightest drop in fps. Also you would need to hold two adjacent sectors in memory.
@patfer1189
@patfer1189 10 ай бұрын
@@ArneChristianRosenfeldt Not quite. Soul Reaver didn't load two sectors at a time. It would either a), dump and load the next level as you traversed a clever corridor between levels, not unlike Quake but relying on CD spooling to make this on the go without the freezes, or b), would constantly dump and load data in larger levels based on proximity, not unlike an 'LOD' for game loading. Either way it never had two sectors in memory instead using the level to hide/disguise the level being dumped from memory behind you and the level ahead being rendered.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 10 ай бұрын
Corridor is as exciting as a freeze. Yeah, first gen 3d consoles were always at their limit. Management did probably not allow to make sectors more corridor like with less details. I mean, they could do this for the start and end and show these in the Ads?@@patfer1189
@rustytoyota
@rustytoyota 11 ай бұрын
I need the intense MVG background music to help me make brown . I'm fighting a boss of my own when I make brother.
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