Modular Vegetation Techniques for Games - Billy Matjiunis

  Рет қаралды 22,144

Beyond Extent

Beyond Extent

Күн бұрын

Пікірлер: 24
@mrlopre
@mrlopre Жыл бұрын
this channel is incredibly valuable. thank you for sharing.
@ChillieGaming
@ChillieGaming Жыл бұрын
Please make a A to Z course for this like 6 to 12 hours long please. Many people will buy it
@skib1digyat
@skib1digyat Жыл бұрын
yes literallly take my money please
@sophieking7520
@sophieking7520 Жыл бұрын
I would pay for this!
@samuelkilik8233
@samuelkilik8233 Жыл бұрын
thank you so much for this
@VMP666
@VMP666 Жыл бұрын
Oh, this is just insanely helpful! Thank you so much.
@GatyhInteractive
@GatyhInteractive 7 ай бұрын
Do you have any course to learn all this workflow in details ??
@BeyondExtent
@BeyondExtent 7 ай бұрын
Thanks for the question, unfortunately not at this time. But we've heard and seen great stuff on this course about foliage over on CGMA :D www.gameart.cgmasteracademy.com/courses/60-vegetation-plants-for-games Thanks for the comment! - Timothy
@GatyhInteractive
@GatyhInteractive 7 ай бұрын
Thanks you for this :) @@BeyondExtent
@sovanima
@sovanima 2 ай бұрын
interesting how similar the workflows are in vfx and gaming. A solid base strarting fundamentally trough building up good assets and props is to help achieve better results later... I'd exolore more procedural workflows to implement hdas and ue with the current copernicus builds for houdini that might help to have more variaty and control during scene layout and lighting.
@MrPangahas
@MrPangahas Ай бұрын
Crazy thing is, the boundary between quality of assets and rendering in vfx and gaming is relatively vanishing.Pretty soon with better hardware everything will be in real time.Procedural tools sppeds up the process providing more time for creativity.
@Lukey_3D
@Lukey_3D Жыл бұрын
this is a fantastic video. For the source files on gumroad, do they include the substance designer graph? Trying to piece it together my self but I'm no expert haha.
@NamelessPT
@NamelessPT Жыл бұрын
Thanks for all the tips! Def made me want to try some foliage in my next scene
@aksHandler
@aksHandler 2 ай бұрын
Best SpeedTree commercial ever. Gonna buy.
@rshiyamohammadi7723
@rshiyamohammadi7723 9 ай бұрын
dude the fact that i can undrestand the words of a senior in respawn , shows the tutorials work 😂 although im using unity but this video helped me alot , right just after i found speedtree! thanks alot!
@BeyondExtent
@BeyondExtent 9 ай бұрын
Billy's amazing! Thanks for watching and good luck with the trees :D - Timothy
@ArthurMorganus
@ArthurMorganus 6 ай бұрын
Is the wind material set up of the trees and grass the same as the one on the shrubs?
@e2sato
@e2sato 2 жыл бұрын
Hi, where I can find the workshop with Rishab Nanda "Differences between in-house and outsource studios" ?
@BeyondExtent
@BeyondExtent 2 жыл бұрын
Thanks so much for bringing that up, unfortunately the video quality for that workshop was really bad so decided not to upload it. (We've since then fixed the video quality issues in other workshops, so hopefully it doesn't happen in the future) Sorry for the inconvenience
@e2sato
@e2sato 2 жыл бұрын
@@BeyondExtent is there any place where I could watch it? i wouldn't mind if was even only audio, as a podcast
@kirilliakushev2906
@kirilliakushev2906 7 ай бұрын
How to make two material on the bark ?
@AndreNunesArt
@AndreNunesArt 2 жыл бұрын
😮😮 TKS ❤️
@cowcowcow2012
@cowcowcow2012 7 ай бұрын
I'm interested in the explanation of the texture sheet using Substance Designer. Does the video also include the Substance Designer data in the source files? kzbin.info/www/bejne/h5OpZqeYlNVnqKssi=eWBKd9s8RLn5imp6&t=1850
@BeyondExtent
@BeyondExtent 7 ай бұрын
Thanks for the question, I'm not sure if they do. But if you use the code "Skilltree" in the checkout you get the files for free, so you could give it a look :D - Timothy
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