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Learn how to differentiate between assemblies, components, and bodies, within a Fusion 360 design. Using step-by-step design examples, we'll show you how to use Fusion 360's browser and timeline features, how to review assembly property information, and the basics of assigning physical materials to your components.
0:00 Intro
0:29 Creating a New Component
1:06 Creating a Sketch
1:39 Bodies vs. Components
2:39 Utilizing the Browser and Timeline
3:00 Editing or Deleting Features
3:15 Combined & Single Tools
4:01 Sketching and Modeling Process
9:54 Creating 3D Threads
12:30 Section Analysis
13:10 Component Property Information
13:32 Assigning Physical Materials
Related resources:
Learn the Basics of Sketching in Fusion 360
help.autodesk.com/view/fusion...
An Introduction to 3D Modeling in Fusion 360
help.autodesk.com/view/fusion...
Elements of a Fusion 360 Assembly
help.autodesk.com/view/fusion...
How to Apply Materials to Components in Fusion 360
help.autodesk.com/view/fusion...
How to Create and Edit a Simple 3D Model Using Extrude, Fillet, and Timeline Features
help.autodesk.com/view/fusion...