"Hello, I have a question about Smart Bones. Suppose I have a female character with a front view, and I want to create a 360° turn. When the character turns to the back view, I want to add a clutcher to her hair. Is it possible to create the clutcher shape while working inside the Smart Bone Action? If yes, how can I ensure it animates properly with the 360° turn? Please suggest the best approach for this. Thanks!"