Monifactory - Power Substation & Alloy Blast Smelter! 14 Modded Minecraft

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Threefold Livestreams

Threefold Livestreams

Күн бұрын

Пікірлер: 6
@Direfan123
@Direfan123 13 күн бұрын
Part 1 - 4:10 Break - 4:15:17 Part 2 - 4:25:25 VOD GOBLINS - 5:24:50
@hotel-california
@hotel-california 3 күн бұрын
the technical name for a cleanroom suit is a bunny suit :) i spent a bunch of time in one when i was representing the software team from my company at the time as a vendor at intel. great time, spent like 8 hours a day in a super air conditioned room debugging machine control software in the height of the arizona summer
@BlackDragonCZ_alt
@BlackDragonCZ_alt 13 күн бұрын
I guess I will wait for yt to compile video to at least 720px
@Schaawne
@Schaawne 13 күн бұрын
Strategy-wise you always encourage “Passive Everything” for packs like Moni. With GTNH is that also how you operate or do you only passive staple items like steel/stainless then focus on crafting speed for on demand? I assume the resource constraints for power and raw materials and craft complexity all come into play?
@ThreefoldLivestreams
@ThreefoldLivestreams 12 күн бұрын
In Monifactory you can generate basic mats like Iron and Redstone very easily with HNN. Power is also not really much of an issue here either. Whereas in GTNH both of those aspects are much harder to come by. Additionally in GTNH machine speeds *can* be very fast, which means you can afford to do more things on demand. It's often better to choose the on-demand route for GTNH because of so many items being used in lots of different recipes, which leaves you stretched super thin. This means you can balance the use for your resources more precisely to optimise progression. Things are made obsolete more frequently in NH too, whereas infrastructure tends to be more future-proof in Monifactory and Nomifactory.
@octopuszombie8744
@octopuszombie8744 11 күн бұрын
Personally, things that take long and are not complex to continuously generate are meant to be passived Later on in Late Game you end up getting access to the ME Requester which "completely automates" on-demand crafting... sometimes it's not viable, use that for the more complex recipes such as PBI and the super annoying activated netherite in End Game... the downside is that it's very laggy, and your machines can be constantly in-use. However you can solve that by making more dedicated machines. So in summary i would recommend passiving simple, slow things, and on-demand complex, fast things. The speed here is in to be taken in comparison to your demand for that material, so even though pulsating prediction matrices are fast, you need lots and lots of them fast so that's obviously passived
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