MONSTER UPDATE!! Plasticity 2024.2 has EXCEPTIONAL Game Changing New TOOLS!!

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TAKE REFUGE 3D

TAKE REFUGE 3D

Күн бұрын

Пікірлер: 45
@jeffk412
@jeffk412 2 ай бұрын
draft from a non planar surface is a GAME CHANGER for me, If you do part design for production, it is a must! But like you demonstrate, it can be used for form finding for sure!
@takerefuge3d
@takerefuge3d 2 ай бұрын
Because that world is so foreign to me I barely understand why this tool is so important in product and parts design
@ryancampbell9425
@ryancampbell9425 2 ай бұрын
Mesh Snapping is a game changer for reverse engineering based off 3D scans.
@takerefuge3d
@takerefuge3d 2 ай бұрын
Yup haha I did a video ages ago on reverse engineering a 3d scan with the lathe tool lol
@imacmill
@imacmill 2 ай бұрын
I hope they add to the functionality with things like auto surface selection with variable tolerance settings. Click one poly on a mesh, and all adjacent polies will be auto-selected based on a tolerance value. Selected polies will then be best-fit, perhaps with 'G' values that can be changed, similar to patch feature.
@justinyuvilla8944
@justinyuvilla8944 2 ай бұрын
@takerefuge, id like a link to the video where you reverse engineer a 3d scan pls.
@takerefuge3d
@takerefuge3d 2 ай бұрын
​@@justinyuvilla8944sure here you go. kzbin.info/www/bejne/bZi3eHWPapl7iZY
@takerefuge3d
@takerefuge3d 2 ай бұрын
This will be alot easier now with the new tools especially if you remesh and reproject before coming into plasticity
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 ай бұрын
Great vid peter! I have found with Deform that having the neutral plane in front of the object you want to deform(but touching) works best. You will need to mirror it usually. And with the Unwrap i believe it always pushes the unwrap to the XY plane centered at the origin. at least when i've played with it so far it seems to always do that.
@takerefuge3d
@takerefuge3d 2 ай бұрын
Yeah I have mixed results tbh, I think the more amount of bizarre generated surfaces in the object the more you have to tinker with it. Works really well with basic edited surface and gets more fiddly the more cvs exist... That being said I find unwrapping the destination surface to be the reference the easiest way to maintain the proprtions of the object once its deformed
@Baganoes
@Baganoes 2 ай бұрын
nice to see the unwrap works properly
@takerefuge3d
@takerefuge3d 2 ай бұрын
Yup!
@915breno
@915breno 2 ай бұрын
really fun to see how nkallen improved his speech!
@takerefuge3d
@takerefuge3d 2 ай бұрын
I may have put a subtle telephone filter on that audio to make it seem like the olden days :D
@JoeValdez-h1r
@JoeValdez-h1r 2 ай бұрын
Awesome video are these new features included in the indie version? and thanks for the discount code!
@takerefuge3d
@takerefuge3d 2 ай бұрын
Except square which I labelled as studio only
@takerefuge3d
@takerefuge3d 2 ай бұрын
And You're welcome! Enjoy!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 ай бұрын
Out of the new features, as Peter mentioned, Square(which uses xNurbs) is Studio only. Rebuild curve is indie but rebuild face/surface is Studio only as well to the best of my knowledge.
@takerefuge3d
@takerefuge3d 2 ай бұрын
@@LearnEverythingAboutDesign ah yeah I forgot about rebuild face!
@sqworkshop
@sqworkshop 11 күн бұрын
OBJ mesh snaping only in Studio Version?
@takerefuge3d
@takerefuge3d 11 күн бұрын
No should be indie aswell but you need 2024.2 or later installed.
@ObsiVision-Labs
@ObsiVision-Labs 2 ай бұрын
17:36 why does rotating the sheet 180 affect the box’s ability to be able to deform on the outer surface of the cylinder?
@takerefuge3d
@takerefuge3d 2 ай бұрын
Because it's referencing the inside of the unwrapped surface rather than the outside. When you flip it your object is then relative to the outside surface.
@takerefuge3d
@takerefuge3d 2 ай бұрын
As somebody else mentioned the is a flip normals button which I find depending on the complexity of the object doesn't always work
@jamieoxenham1656
@jamieoxenham1656 2 ай бұрын
Yessssss.....
@takerefuge3d
@takerefuge3d 2 ай бұрын
I know right!
@jeffk412
@jeffk412 2 ай бұрын
BTW, did you try the flip normal button on the deform tool? would save you lots of time...
@takerefuge3d
@takerefuge3d 2 ай бұрын
Ah yeah, I kind of wanted to explain how it works, it also sometimes fails on complex shapes so understanding how it works is kind of important i think, such a usefulladdition!
@jeffk412
@jeffk412 2 ай бұрын
@@takerefuge3d good t know!
@jeroenbeltman515
@jeroenbeltman515 2 ай бұрын
H9mer is probably quite slow as you didn't check the amount of points he's got in his belly ;-)
@takerefuge3d
@takerefuge3d 2 ай бұрын
🤣😂🍩
@slimline5575
@slimline5575 Ай бұрын
Plz stop the distracting music!
@takerefuge3d
@takerefuge3d Ай бұрын
Noted
@Ayefishing
@Ayefishing 2 ай бұрын
when does this update drop
@takerefuge3d
@takerefuge3d 2 ай бұрын
Yesterday! Just download from the website or the github, or check stable release tab on the discord..
@Ayefishing
@Ayefishing 2 ай бұрын
@@takerefuge3d thank you for the update
@francisrubio9929
@francisrubio9929 2 ай бұрын
how do you split and pull the face like that in 6:20?
@takerefuge3d
@takerefuge3d 2 ай бұрын
This is subdividing the face into a cv with the raise degree command. I did a video on this here. kzbin.info/www/bejne/laisgKqNrcubhKM
@coryseaward975
@coryseaward975 2 ай бұрын
That was painful to watch
@takerefuge3d
@takerefuge3d 2 ай бұрын
How so?
This is the most POWERFUL new feature in PLASTICITY
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