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Welcome to our second Mordheim game. This time my orc mob, Da Mob faces Phil's mercenaries, The Sons of Reikland. We play the occupy scenario. Apologies for a few mistakes in game. Such as forgetting parry all the way through. We also realised a couple of days later that we had made a mistake on both this game and the previous game when rolling for income. We included heroes who survived after being taken out of action and we shouldn't have. We decided to leave it for these two games and we also will for the next game which will be jack's beastmen Vs Phil's mercs. Then we will do it correctly.
Also here is a reminder of our house rules as they stand:
-Armour (not helmets) is half price.
-Leaders begin with one skill.
-Models can climb during a movement when they come into contact with a ladder/wall as long as they have the movement. But they still can't run whilst climbing.
Thanks a lot for watching.
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