Good to hear that you’re enjoying the campaign; although disappointing to hear discussions of elves using dangerous and unpredictable gunpowder weapons… Why did you decide to make the voluntary rout more valuable than the forced? It seems backwards to me given that (generally) choosing to rout is its own reward - particularly where one feels outclassed (like the Shadow Warriors without any buildings to nest in); whereas the forced rout will more often represent a hard-fought battle forestalled only by the luck of the dice?
@yeoldebattlereps8415 Жыл бұрын
Thanks for the comment! We did it for a risk and reward dynamic. Because we're scoring only via a points system, every army ideally wants the win for 3 points. If you've lost enough to take a rout test, you then have to choose whether to gamble - if you think you can pull back the win you can try for the 3 points but risk getting nothing if you fail the rout test. We consider a forced rout a disorderly retreat, panicked/spirits broken etc, so shouldn't be rewarded. The alternative is to concede the 3 points to the opponent but at least make a tactical withdrawal with some dignity intact, and grab 1 consolation point. It does allow us to be a bit more conservative with our warbands, knowing that to carry on in the face of grim odds and make a forced rout would lead to zero points anyway, therefore tempting a bloodied warband into an early tactical retreat. It also allows for a cheeky point-grab if things are looking bad and you lose 2 warriors early. Yes the enemy gets more points, but it might be a low-ranking warband anyway, and 1 point + less casualty risk might be enough temptation. Obviously we're then making decisions with our warbands with explicit knowledge of the league itself, so perhaps not 'in-universe' enough for some tastes, but this is an element we all enjoy! I can definitely see it working the other way round too, like you've said - voluntary routs being their own reward and all. It would encourage a fair bit more carnage and to-the-last fighting, I think, and give the campaign a different feel. We like the current dynamic though and the tactical temptations it brings! - Jack
@nemo-no-name Жыл бұрын
This is so great to hear! :)
@benneem Жыл бұрын
31:33 splitting up henchmen into individual groups is not a mistake. It's usually more competitive to do it that way because it gives you extra chances to roll Lad's Got Talent eventually. I don't like it that the rules promote the extra faff of starting with split up henchmen groups. I recommend a house rule that henchmen groups with 2+ models roll twice when advancing and get to choose the result.