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I'm reviving the MK Deadly Alliance Playthrough series. Since this marks the game's 20th anniversary, it's about time I update my playthrough series. This time I will be playing as every single character on the Max difficulty setting, AND playing with 3 rounds to win as opposed to 2 to make things interesting and different from most other people's playthroughs of this game.
This is Part 3 out of 24, where I will be using Kenshi. Despite being an Ermac clone, he's a fantastic character and an amazing new addition to the series. His telekinetic moves work extremely well with his combos. A very solid character in my opinion.
Enjoy!
Best combos:
(Start in Tai Chi) 2, 2, 2, B1, wait, BDB1, wait, B1, BDB1, wait, DB4
(Start in Tai Chi) 2, 2, 2, B1, wait, BDB1, wait, B1, BDB1, wait, FF2
(Start in Tai Chi) 2, 2, 2, CS, 1, B3
(Start in Tai Chi) 2, 2, 2, CS, 1, CS, wait, 3, wait, 4, 1, 1, 3
(Start in Tai Chi) 2, 2, 2, CS, 1, CS, wait, BDB1, wait, 3, BDB1, wait, DB4
(Start in Tai Chi) 2, 2, 2, CS, 1, CS, wait, BDB1, wait, 3, BDB1, wait, FF2
(Start in San Shou) 2, 1, B3
(Start in San Shou) 2, 1, CS, wait, 3, wait, 4, 1, 1, 3
(Start in Katana) 4, 1, 1, 3, wait, 3, wait, 4, 1, 1, 3
(Start in Katana) 4, 1, 1, 3, wait, BDB1, wait, 3, BDB1, wait, DB4
(Start in Katana) 4, 1, 1, 3, wait, BDB1, wait, 3, BDB1, wait, FF2
My tips:
Never do any telekinesis move by itself unless you're lucky as they will be insta blocked.
Make sure to Power Up whenever possible.
Kenshi's Katana is exactly the same as Scorpion's Ninja Sword so you should already know how to use it.
I recommend performing Telekinesis Slam after the Tai Chi launching combo as that seems to be the most effective in terms of performing the special move perfectly. It's harder to do it in San Shou, though in Katana it's manageable.