Ah yes, a fellow Hopsin enjoyer. Good vid Edit: And fucking token, my boy 🔥
@Aearon15 ай бұрын
Hopsin has some amazing music
@dizzythakidd73505 ай бұрын
they both suck nutts and token is a train wreck lol holding his own head saying to himself how come i didn't make it yet lol....goes for hopsin to
@PESHLAD5 ай бұрын
I held it down for as long as i could at the end man. GF and good video - Pesh
@AntoineTrades4 ай бұрын
All that training for days turned you up Pesh!! Good to see it!
@PESHLAD4 ай бұрын
@@AntoineTrades thanks brother
@Flocki-j2t5 ай бұрын
Nice Video
@grasthube4 ай бұрын
oghmium true banana sword!
@alexanderalexander56382 ай бұрын
@Aearon1 what blocking mode do u use, direction keys?
@lacedpxrp5 ай бұрын
fantastic video
@Lusiva-pt7bg5 ай бұрын
Damn using Value as a health pack, he cold.
@danzelw44993 ай бұрын
drink with corrupt )
@rondark96305 ай бұрын
Well played
@lukes56315 ай бұрын
So, basically the combat is like a terrible version of Chivalry.. ?
@Aearon15 ай бұрын
Yeah way less mechanics, it’s more like a fast paced melee game. Got to have super fast reactions.
@howlinggunz12045 ай бұрын
Way better than Chivalry in my opinion takes much more skill.
@lukes56315 ай бұрын
@@howlinggunz1204 I don't think you can claim it takes more skill. The mechanics in Chivalry are highly complex and have far more considerations than what I see in this MK Online clip. Every movement and degree of an angle of attack or defense matters in Chivalry.
@howlinggunz12045 ай бұрын
@@lukes5631 I have many hours in both Chivalry, Mordau and Mortal Online 2 and Chivalry requires the least skill out of all of the games as you can hold right click to block instead of it being a timed or directional parry. It is most likely hard to tell watching these big fights but the way the combat works in Mortal Online 2 is that there are 4 directions you can attack in and when blocking/parrying you must block in the correct direction, the player attacking can preform feints to cause the player defending to block in the wrong direction and because there is no turn cap like there is in Mordau and Chivalry so one can spin while preforming feints raising the skill curve by a considerable margin.
@lukes56315 ай бұрын
@@howlinggunz1204 That's some cool combat complexity. I do think you are down playing the skill level in Chivalry though. I played at a comp level and it is game of highly intrinsic physics manipulation. MK Online sounds like, as the other guy said, very reaction based in a fixed set of parameters like you mentioned.
@AdiusOmega4 ай бұрын
I just can't understand this combat? It feels so janky you have other players hitting you way outside their striking zone and the whole thing feels clumsy and weird. I've been watching tutorials and videos on the combat for a few weeks now and the combat is the biggest detractor from me trying this game. Which is ironic because the PVP seems to be one of the strong points of people who play the game. I don't get it.