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Mot (Low Level, Hard, 8 Enemy Turns) - SMT Nocturne HD

  Рет қаралды 3,936

Zephhyr

Zephhyr

Күн бұрын

I did it for the meme and so no-one could say I didn't do it.
Rules:
- EXP gain must be minimised, limited to forced encounters where possible
- Using Bright Might or Dark Might for guaranteed crits is forbidden
- Use of demons from the Maniax/Chronicle release is forbidden (This includes Fiends, Beelzebub, Black Frost, Futomimi, Metatron, Sakahagi and Dante/Raidou)
- The goal is to collect all Magatama and achieve the True Demon Ending
This is what the people want, and I endevour to deliver. Is it cheese? Yes, however this is literally the only way to win when he has this many turns, you just need to be lucky enough for him to actually use Tempest in the first place. For what its worth I actually like this take more than the one in the main video.
Mods used:
Extra Enemy Press Turn: gamebanana.com...
Display Future Skills: gamebanana.com...
OST Quality Music: gamebanana.com...

Пікірлер: 14
@thegiob1937
@thegiob1937 Жыл бұрын
> Mot, 8 Enemy Turns Oh nice, an unmodded vanilla SMT3HD video for a change
@oldmatthiewpurple
@oldmatthiewpurple Жыл бұрын
Every copy of Nocturne is personalized
@ZephhyrAgain
@ZephhyrAgain Жыл бұрын
The wiki says that Mot has Mazandyne but I've never seen him use it in any of my own playthroughs or any videos of anyone else's. I'd say that's evidence.
@scraiza4900
@scraiza4900 Жыл бұрын
1:40 nice music timing
@TurboGhast.
@TurboGhast. Жыл бұрын
It'd be interesting to see a difficulty mod (or new game's gimmick fight) that that took the Mot meme to new heights by making him Beast Eye whenever he has one icon remaining, so you have to make him consume multiple icons at once with a missed or nullified attack to get another set of player turns. Making the fight fair would require letting the player go first so they can set up the buffs or barriers that would make consistently ending the opponent's turn possible. It'd recreate the feel of the original game's Mot fight where he can just get more turns whenever he wants while making the fight somewhat less of an RNG fiesta.
@ZephhyrAgain
@ZephhyrAgain Жыл бұрын
That's a pretty interesting idea but I don't think you could reasonably put that in a new game with the way the more recent ones are balanced. Maybe it'd be good in a hypothetical Hardtype 2.
@steam-powereddolphin5449
@steam-powereddolphin5449 Жыл бұрын
@@ZephhyrAgain The existing Hardtype mod adds Maragidyne to Mot's arsenal, which adds to Mazandyne and Tempest for a total of 3 (non-counter-type) attacks that can reliably be repelled or drained instead of 2.
@steam-powereddolphin5449
@steam-powereddolphin5449 Жыл бұрын
Goddamn
@YurificationTrademark
@YurificationTrademark Жыл бұрын
Why
@ZephhyrAgain
@ZephhyrAgain Жыл бұрын
Sometimes when you find yourself deep in a hole you realise that the only way you can go is deeper.
@skeletondude720
@skeletondude720 Жыл бұрын
Because
@agamer203
@agamer203 Жыл бұрын
@@ZephhyrAgain you good man?
@ZephhyrAgain
@ZephhyrAgain Жыл бұрын
@@agamer203 I'm fine, just dandy. Why else would someone think of doing this?
@agamer203
@agamer203 Жыл бұрын
@@ZephhyrAgain time to get hee-ho help
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