Nice fluid action without a fluid sim! I want the drops rising outside to already be filling the visible space at the start. To avoid rendering the first few seconds to throw away, I can have the particle system pre-compute them before starting on Frame 1. In the particle system's Emission parameters, set Frame Start to -100 (or something like that) (I use -111 because I'm lazy and don't want to move my fingers) then Blender will calculate all the xyz positions, including collisions, as if doing the geometry for Frame -100 or so, but not render until reaching Frame 1.
@stormwaveart26985 ай бұрын
Thanks You Soo Much and yes its greate way to speed up the work process like we can bake first frome the frame animation start till the last frame we need