Hope you all enjoyed the video! This is just the beginning of the Move Semantics Saga™, still to come is std::move, the move assignment operator, and more! Thanks for watching! ❤️ P.S. RELAX GUYS THE PS5 PART 2 VIDEO IS COMING TOMORROW
@nothingtosee2264 жыл бұрын
Do you have your own personal library of functions, classes, namespaces, etc? My professor told me that it's important for programmers to have their own tools which make their own methods easier.
@AtlasPrimeV4 жыл бұрын
ok
@platinoob__24954 жыл бұрын
Excuse me, I know this is out of the point, but, do you know a way to turn off auto save in Visual Studio Community 2019?
@pratikpatil13834 жыл бұрын
Thanks for starting with Move Semantics.. looking forward for more about this..👍
@shaiavraham29104 жыл бұрын
Can you make a video about the rule of 3 and the rule of 5 and how to implement them properly?
@TiredLemonpie4 жыл бұрын
I owe you a huge thank you ! I've been trying to understand what are lvalue and rvalue for quite a long time, and an even longer time for what the move semantic was all about, and I've finally understand it with your video. I'm in a big learning phase right now, and your channel is an awesome way to improve myself. Thanks for the good work !
@justman765612 күн бұрын
I truly love your channel, man I read a bunch of internet articles and watched couple of videos and NO ONE made it that clear and consistent way Thank you so much, i finally understood this stuff
@shah.kairav3 жыл бұрын
In case anyone is wondering why there is only one "Destroyed" line being printed on Cherno's terminal, remember that his program halts due to "std::cin.get()". Once he presses Enter, he should see the other "Destroyed" message. Reason for two destroys: 1 where the hollow object is destroyed + 1 where the actual heap memory is deallocated. Hope this saves time for someone and helps!
@Mzkysti3 жыл бұрын
Thanks, I was getting two "Destroyed" and was like what the heck ;). Then I debugged it and the first one is destroying object with size of 0 and data as null, so I actually deduced this somehow myself too...
@pnuema1.6182 жыл бұрын
yeah I was wondering! saved me some time!
@alecmather2 жыл бұрын
Bless your soul...
@Mmmaris_Chan Жыл бұрын
it helps! should read the comment first before figuring it out myself🤣
@SergeySuper_Silver Жыл бұрын
Thank you very much for your comment! I was confused by the two destructors. But now I know that happens)
@nabeelsherazi88603 жыл бұрын
Holy shit. I thought I knew things. I don’t know anything. This channel has been such a blessing. Instant sub.
@toddwasson33552 жыл бұрын
Thank you so much for this move semantic vid. This has been wildly helpful to me today. Love your channel, your C++ playlist is by far my favorite of all C++ content.
@Norhther4 жыл бұрын
8:24 noexcept is important for performance reasons. In a talk I saw, the example presented was 60% faster using noexcept because of the nature of push_back operation in std::vector. So keep that in mind!
@IndyR0ck2 жыл бұрын
what's the talk you saw? :)
@torstein5 Жыл бұрын
@@IndyR0ck Probably this one: Back to Basics: Move Semantics (part 1 of 2) - Klaus Iglberger - CppCon 2019
@IndyR0ck Жыл бұрын
@@torstein5 thx!
@DassVeryGood2 жыл бұрын
This makes way more sense than what was being taught to me, where we just pushed multiple of the same object into a vector with different values (i.e. vec.push_back(Move{10})... vec.push_back(Move{n})). Sure it works, but doesn't help with visualizing the need to use a move constructor or semantics. This video helps so much, it just clicked instantly after watching this!
@ericprincen33453 жыл бұрын
My first professional language was C++, and I moved from it in 1998 when I started working in Internet / Social media. I've moved back to writing low level code on hardware again, and I've been enjoying your videos a great deal. C++ has come a long way, and you've made my transition back a very easy one. BTW, I love the Hazel stuff too. Last time I worked with 3D graphics was when bsp trees were a new thing (and "fingering John Carmack" was something that was regularly done...) Fun to see how far that has all gone. I'm not doing any graphics right now, but fascinated with amount of forward movement in the field over the past 25 years.
@Brahvim11 ай бұрын
Pointing fingers at sir John Carmack? Sounds like the DOS days to me! I'm sorry I'm asking this _TWO_ years later, but in your opinion, how fast is C++ at evolving? It is often called an ever-evolving language, and especially with us getting a new standard every third year, I, a beginner, feels the same way. Thoughts? I invite other veterans to answer, too!
@aqezzz4 жыл бұрын
Thank you for this video! This is one of my favorite series on KZbin and this is a topic that can be quite confusing but you simplified it beautifully. Great job and keep up the good work
@khoing11114 жыл бұрын
Founding this channel is a god damn blessing for me. Why did I not know about you earlier? Probably spent my whole life of luck on this.
@Yupppi Жыл бұрын
Some of the videos are really clear cut and understandable, but I must say that in this one I dropped the ball very quickly. In like 10 seconds there appeared 50 lines of code and multiple class with their methods, privates, publics, printf, memcpy, delete etc.
@alextiga81664 жыл бұрын
This C++ series will never run out of topics to make a video about :) I've got too many requests what to cover in next videos. For example Multithreading: it would take forever to make videos about threads, locks, lock-free synchronization, fibers, coroutines etc.
@godnyx1174 жыл бұрын
This didn't aged well...
@alextiga81663 жыл бұрын
@@godnyx117 Oh yeah I expected this series to cover more advanced topics but had to do my own research on the topic instead. Still a very great series and the best C++ series there is on KZbin!
@chawnneal1594 жыл бұрын
OMG! Ever since your view_string video, I've been obsessed with making my own string_view! After this video I was able to mimic some functionality via referencing the same memory! With some extra steps I can prevent writing! Thanks so much!!
@iiTzLamar4 жыл бұрын
m_Data = new char[m_Size] should be freed with delete [ ] m_Data; and not delete m_Data;
@gideonunger72844 жыл бұрын
It should also be m_Size + 1 when allocating for the null terminator
@Spirrwell4 жыл бұрын
@@gideonunger7284 Not necessarily. You don't need to store a null terminator if you know your string's size. Though it can be useful with C style string functions. But he should've used delete[] or maybe even allocated with a unique_ptr instead.
@txorimorea38694 жыл бұрын
That is good advice in general, however in this case is not necessary because the destructor of char is a no-operation. In this specific scenario is not necessary to call the destructor of every object in the array by calling delete[].
@gideonunger72844 жыл бұрын
@@Spirrwell yes sure if you don't work with any c string functions or pass that pointer to the outside it's fine. But it's still dangerous in c++ since the assumption of a char* is that it's null terminated. Rust doesn't use null termination but there it's the standard of the language so it's not a problem anywhere
@TheJackiMonster4 жыл бұрын
@@gideonunger7284 It's already dangerous to assume the const char* passed to strlen() will be null terminated. In C++ a compiler might add a null character to such values in double quotes but a C compiler won't do that implicitly which makes sense because you will know the length of a constant array of chars in your code already as developer.
@abdullahamrsobh4 жыл бұрын
That video really came, when i needed it thanks Cherno
@BillThaPill4 жыл бұрын
Need that part 2 reaction video bruh. U be preaching facts and I be feeling that. Keep up the good work my guy. Just run that reaction video for ya boy. You’re killing me Smalls
@nallaprakash69014 жыл бұрын
Man I was waiting for this from ages 😭😭😭😭, FINALLY Thanks Chernikov 😄
@JayAnAm4 жыл бұрын
Wow, naming a parameter "string" is quite... courageous:-)
@ianpan01024 жыл бұрын
Unless you're using namespace std, it doesn't really matter.
@@ianpan0102 Using namespace std is a cardinal sin anyway
@alphazero45873 жыл бұрын
@@unsafecast3636 Bruh Bruh(Bruh);
@НейтральныйМаппер-з2м3 жыл бұрын
@@unsafecast3636 god
@cole-nyc4 жыл бұрын
Great video! one comment though: When you heap-allocate an array you have to free it with 'delete[]' instead of 'delete'. Your code frees only the first element of the array.
@KishoreG23964 жыл бұрын
Technically its UB with char* string literals
@charoniv56313 жыл бұрын
what really?
@tolkienfan19722 жыл бұрын
According to the standard, using delete instead of delete[] is UB. In practice, both delete and delete[] are simply forwarded to the libc function "free", and therefore end up behaving the same. Of course I an NOT advocating using delete instead od delete[], that would be terrible practice. But there isn't an implementation out there that only frees the first element. In fact there isn't a function you could use to only free the first element. Even realloc won't do that.
@Flinsch772 жыл бұрын
With `delete` instead of `delete[]`, the whole array gets freed, no problem so far, but only one destructor might be called: that of the first element. This doesn't matter in the case of a `char` array, but it can be relevant for more complex objects, which in turn might allocate their own memory (which would then have to be freed again).
@tolkienfan19722 жыл бұрын
@@Flinsch77 that is correct. Thanks for that
@Albert-lr7ky2 жыл бұрын
Very nice and excellent video!!! Tho I've got a small question: should we be usong "delete [ ] m_Data" in the destructor? Since it is created from "new [ ]"
@jamesbaguio2386 Жыл бұрын
Yes, the program needs to clean the continuous block of memory allocated to m_Data.
@halaszka29493 жыл бұрын
I KISS YOUR EYES! I didnt unterstand it with my book, but then i found you. R Value Refenrences and Move Semantics are very usefull
@kamilkarwacki95904 жыл бұрын
I learned so much about it but still dont know how to use it. So happy to see that you do a video on it as you always go very deep into these topics.
@CacheTaFace4 жыл бұрын
Great explanation! BTW your hair looks great here
@hamdaman35934 жыл бұрын
Yes the ps5 part 2 is coming this weekend, whose looking forward to that
@MKolbe-jh6yh4 жыл бұрын
THANK YOU MY FRIEND! YOU JUST SAVED MY SEMESTER :D
@john_codes4 жыл бұрын
Everyone: RELEASE PT 2 OF THE PS5 REACTION VIDEO Cherno: Here's a c++ move semantics video. Lol just kidding. I know he's releasing the video on Saturday. Can't wait!
@redscorpion93254 жыл бұрын
John True Statement,this popped up and I was like where PS5 part 2 video everyone is waiting for😁
@redscorpion93254 жыл бұрын
How do you know its being released on Saturday?
@Optamizm4 жыл бұрын
@M. de k., could be the Discord?
@john_codes4 жыл бұрын
@@redscorpion9325 go to his channel and look at his community post. He said it's coming on Saturday:)
@RenatRakhmatullin4 жыл бұрын
4:40 should be delete [ ]
@TernaryM014 жыл бұрын
He should've tested it on PVS-Studio to see if it can detect the memory leak.
@abdallahrashed19474 жыл бұрын
what is the difference ?
@Zatmos4 жыл бұрын
@@abdallahrashed1947 "delete" destroys a dynamically allocated object and "delete[]" destroys a dynamically allocated array
@jinchengzhang254 жыл бұрын
@@TernaryM01 underrated comment lol
@ameynaik27432 жыл бұрын
Take aways 1. Move constructor takes rval reference. 2. Instead of type casting var to rval using (T&&) var, we can use std::move(var) const T & takes both rval and lval but if rval is provided to this, it calls copy constructor because intermediate temporary variable is created. To avoid this we use move constructor.
@_Omni2 жыл бұрын
Casting to xvalue
@supersquare4 жыл бұрын
Thank you so much Cherno!! You're seriously the best 😊
@giannitedesco61534 жыл бұрын
You can do printf("%.*s ", (int)m_Size, m_Data); rather than that printf loop - it's easier, more efficient, and won't b0rk when you call it from multiple threads since the single call will happen under the stdout lock.
@xYuki91x4 жыл бұрын
Yesss, I've been waiting for this, THANK YOU :) Will you make a video on Return Value Optimization in the future? I don't really get that topic, my professors aren't good at explaining, but you are
@Sala-lh9fu4 жыл бұрын
Thank you so much fir being so thorough with your explanations! :)
@radioactive58823 жыл бұрын
Move semantics is basically the same thing as what Patrick said from sponge-bob. Why don't we just move the bikini bottom. In other words, moving a large object without copying it. It would be a real pain to build a town, rebuild it somewhere else, and tear the old one down. Thanks btw, your videos semantics and R/L values really helped me out a lot. Would have probably given up on my textbook if I hadn't seen this video. The moment I realized how R and L values worked was when you mentioned the phrase "Location Value". All the rules suddenly clicked. I realized L values were like vacant houses for variables. When you assign 10 to x, you are assigning the value of 10 (an R value) to a memory location (l value). Reference variables allow you to sort of bend the rules a bit...
@rafalmichalski48934 жыл бұрын
Less typing with "puts" (it adds ' "), so no need to use printf only to print non-formatted string with " " at the end. Anyway great material Cherno.
@AllothTian4 жыл бұрын
It's worth noting that we need to make the moved-from string "hollow" because its original constructor will still fire. In essence, a moved-from object can have multiple instances of its destructor being fired. This, as you can imagine, is rather inefficient. The alternative is what's called a "destructive move," but the design committee of the language couldn't figure out a way to make that fit with the existing object model. For the curious, you can look up Howard Hinnant's and Sean Parent's posts on this matter.
@ישראליעקובוביץ2 жыл бұрын
u give a human touch to a very dry and difficult topic , very helpfull
@JJFoxLegacy4 жыл бұрын
Dude loved the ps5 video, can't wait for the next part !!!
@Nick-tv5pu Жыл бұрын
Great video, I always look forward to your stuff. That said, at 0:53 isn't that what references (pointers) are for? You don't have to copy a value to/from a function if you just pass/receive a pointer?
@aubertducharmont3 ай бұрын
Great video. Hope you one day also cover std::forward, since it is also very important for these semantics.
@shubham912194 жыл бұрын
Hey Cherno, could you please make some videos on lock free programming and memory ordering as well? Thanks for all the great content so far.
@KishoreG23964 жыл бұрын
Memory ordering is a very tricky subject.
@jh-lp7cg4 жыл бұрын
Also, I believe any time the compiler can use Return Value Optimization do not try to use move semantics for return values. RVO will be more efficient.
@lmnefg1214 жыл бұрын
really love your videos and i have learn a lot things from them
@267praveen4 жыл бұрын
Finally ... It's here. Thanks Cherno. Next awaited ..... Regex SFINAE Random engines
@gvcallen4 жыл бұрын
I don't think I've ever been so excited to watch a C++ video before xD. They should put you on Netflix Cherno! ;)
@delulu69694 жыл бұрын
I'm new to coding/programming. I started with JS and PHP. Along the way I learn OOP, and design patterns. Accidentally, I learn to understand Java and C++ syntax thanks to KZbin video suggestions like this. Thank you!😊
@maniaharshil Жыл бұрын
This is freaking greatest explanations ever for move sementic with demo : this explains whats going on underneath actually!! And how move sementic helpful in performance
@adamhendry945 Жыл бұрын
At 5:15, can you confirm, do we need the copy constructor because the default `String` constructor will only copy the `m_Data` pointer, but not its contents (as you mentioned in your Copy Constructor video)? I was a little confused at first because `String m_Name` in `Entity` is not a pointer.
@DIYGuy854 жыл бұрын
Can someone please give this guy an award!
@alecmather2 жыл бұрын
One thing I ran into while going through this video (apologies for my novice) is that you're using this shorthand syntax to assign the Entity->m_Name property in the constructor by doing ": m_Name(name)". Out of curiosity, I tried doing it the way I'm familiar with (just a normal "m_Name = name") inside the body of the Entity constructor, and this caused an error in the destructor of the String class. No idea why/how these two property assignments are different, probably worth an explanation somewhere? Thanks again for making awesome videos!
@alexandrumarcel36962 жыл бұрын
the difference between ":m_Name(name)" outside of the actual Constructor body and "m_Name = name" is that the first one is calling the Copy Constructor and the second one is calling the Operator = of the String class. Since there is no overloaded version of the operator = the compiler uses the default version provided by the compiler, but as the compiler doesn't know how you want to treat your pointer variable (m_Data) it just simply doing a shallow copy. So "m_Name = name" is basically assigning the pointer name.m_Data to m_Name.m_Data (m_Name.m_Data = name.m_Data), which will result in both name and m_Name pointing to the same address. So when "name" goes out of scope and the Destructor gets called, this will result in "m_Name.m_Data" being a dangling pointer, so when the m_Name object's Destructor gets called it will try to delete the pointer m_Name.m_Data which has been previously deleted when "name" got out of scope. Or at least this is I think happened :D Try to overload the operator = if you want to use the "m_Name = name" version
@alecmather2 жыл бұрын
@@alexandrumarcel3696 you're a G for this explanation lol I also found that he later does a whole video on this difference which also helped a lot, thank you!!
@grownupgaming2 жыл бұрын
Great video, very clear!
@AugusteeeJoJo3 жыл бұрын
This is amazing! Thanks!
@musicplaylist35504 жыл бұрын
These videos are here to stay to help people even 5+ years from now 😨
@Omnifarious04 жыл бұрын
You missed pointing out that if you have a true temporary it will also use the move constructor without needing ::std::move
@poggly4 жыл бұрын
This helped a lot, thank you!
@HamidMehr2 жыл бұрын
So after attempting to learn move semantics/rvalue references for n times ( n >= 100) this finally clicked. Thanks, Cherno!
@oraz. Жыл бұрын
I think this topic would be less confusing if it was discussed as "move constructors" from the start instead of move semantics.
@B4dD0GGy4 жыл бұрын
entertaining while *learning*, love it
@mikewajda99124 жыл бұрын
Just found you channel and watched almost all of your c++ videos and some of your game engine series. Awesome job and thank you! Wanted to ask how you feel about rust compared to c++ and if you have had any experience with rust at all?
@karandutt45343 жыл бұрын
Hello Cherno, please keep uploading new features of C++ 11/14/17/20. Your content is great.
@Ximaz- Жыл бұрын
I really enjoyed your video, thanks.
@therealgunny4 жыл бұрын
move semantics are a great addition to c++ imo. i really like the approach that the committee has taken with c++. they are trying to make it more user friendly for new comers. great video btw.
@gideonunger72844 жыл бұрын
Move semantics in c++ are a terrible mess though. Compared to move semantics in rust it's so overengeneered, complicated and also worse to use.
@therealgunny4 жыл бұрын
@@gideonunger7284 tbh if you compare c++ to most of the languages, it's a mess, i'm an avid c# user besides c++ and i know what you mean.
@benhetland5764 жыл бұрын
Move semantics is really not much more than fancy syntax sugar for pointer management behind the scenes IMO. Ownership of heap-allocated data is perhaps the most crucial issue to retain a clear overview over in order to stear clear of producing an app full of memory leaks (or the opposite: double-freeing). In languages with automatic built-in memory mgmt this challenge is attempted solved with a different philosophy than in C++ with its direct mem.mgmt, and that may well justify hiding those details from the programmer there. But with direct mem.mgmt hiding such details just appears to falsely relieve the programmer from that concern which they really ought not, and should not, forget about, ever! Thus, an unaware coder is easily mislead into not caring so much about it as they probably should; there is a loss of awareness. One got more direct control of mem.mgmt with a potential for better performance and flexibility, but with that potential also comes risks and responsibilities. In light of this I personally think we would be better off without the feature, as the smart pointers actually provide the same solution except you can better see what is actually going on. Move semantics actually cannot completely avoid copying in all cases anyway (consider objects on the stack as well as the underlying ptr to heap memory, for example), and it also introduces a nasty side-effect in that it may leave the source object in a limbo state while it is still technically accessible and within scope of the code. While such use is declared illegal/undefined, it is something that becomes all too easy to do by mistake. I guess I have just seen too many bugs arising from using uninitialized vars/objs over the years too feel comfortable in presence of any new feature with similar risks... It is not always that easy to know in an instance whether a move ctor or assignment was invoked instead of the corresponding copy ctor/asgmt ;-)
@TarunKumarSaraswat4 жыл бұрын
Wow❤️ simplified to the core
@yohan70274 жыл бұрын
Should you use move with functions? Let's say: std::vector add( std::vector a, std::vector b) { ... } and I need to use whatever is passed into a and b later, is it better to pass by reference or move? I know that anything moved shouldn't be used again, so is there a way to move back after the function is done? Like making the parameter a const move or something? I ran some trials and move was faster than reference (is that true?) but it's pointless if it leads to undefined behavior.
@adityakolachana46219 ай бұрын
The way you added cast before bringing in std::move was really the way std::move should always be explained.
@TheZenytram3 жыл бұрын
4:27 😲 he used printf( ); i cant believe it.
@sohankaushik7Ай бұрын
So do i
@beboba24982 жыл бұрын
That's why other languages are simply using smart pointers, and C++ also has smart pointers, which are way more convenient and less prone to errors than move semantics
@RelayComputer Жыл бұрын
I was thinking exactly the same
@Swonkasaur4 жыл бұрын
Thank you for the free 2 months of skill share ;D
@josephlai77373 жыл бұрын
@11:31, why is std::move() necessary, even though in the function signature Entity(String&& name), name was specified to be a rvalue? std::move(name) converts a rvalue to a rvalue, and it just looks strange.
@anonymoussloth66873 жыл бұрын
Same question
@charlesyin2892 жыл бұрын
@@anonymoussloth6687 same question
@DipsAndPushups2 жыл бұрын
This has finally clicked. It clicked only after I realized that copy constructors, move constructors etc. are just regular constructors which take in a const reference and an rvalue reference, respectively. My knowledge of Rust got in the way of understanding this at first. So, basically, if you want a constructor to take ownership of the existing data instead of copying it, the constructor should accept rvalue references. What's weird is that C++ seems to be different than Rust here. Rust's compiler doesn't allow you to use moved objects. As far as I understand in C++ you can go on and use objects even after casting them to rvalue reference and passing them to a constructor. Compiler will let you do it.
@NguyễnLong-o1t2 ай бұрын
thank you very much!
@muhammadaamirzaman4 жыл бұрын
Top class teacher for Cpp
@crash10134 жыл бұрын
Many years ago when I learned K&R C, ignoring the NULL sentinel was one of the most painful programming lessons I learned. Bad things can happen if you don't allocate room for the NULL sentinel and then use C standard library string functions.
@tomwhitcombe76214 жыл бұрын
Literally just watched your lval rval video an hour ago. Good timing :)
@tannishkmankar39982 жыл бұрын
Great you solved one headache for me, thanks
@GreenFlame164 жыл бұрын
Hey, Cherno, the video after Static Analysis in C++ is now marked as private. Was that intentional? Or was it also on move semantics but now you're redoing it and thus removed the old one? Loving your content!
@Toccobass133 жыл бұрын
Thank you!
@filosofisto4 жыл бұрын
Excelent explanation, thank you
@nabil418544 жыл бұрын
Thanks for the great explanation. I just have a note, you are moving the curser a lot making it a bit difficult to follow. cheers
@ckacquah4 жыл бұрын
Your videos always explain everything better 👍... Nice example
@vickoza14 жыл бұрын
You made a mistake with the delete operator in the districtor. You need to uses the delete [] and not the delete witch will only delete one character.
@oracleoftroy4 жыл бұрын
It's undefined behavior, so all bets are off, but technically it would only call the destructor for the first item (which is meaningless for a char) and very likely delete all the memory. Which is basically the worst type of undefined behavior, everything works fine today, and tomorrow compiler writers figure out a way to get more speed and your code stops working.
@tmsaskg Жыл бұрын
Cherno, you could perfectly voice Mike Judge, several B&B characters including Butthead. Did anyone point that out? Quite good resemblance in this video!
@Idlecodex4 жыл бұрын
Man... God bless you! :)
@shefman2004 жыл бұрын
Ayo my g we respect your regular content...but we want that that ps5 part 2
@markf59313 жыл бұрын
At 1:06 you mentioned passing an object by value to a function, which invokes the copy constructor, thus is wasteful. I understand you are using this use case an example/motivation to explain move semantics. However, isn't the solution simply to pass the object by reference to the function, to avoid copy constructor/waste?
@andredesantacruzАй бұрын
What's wrong with having a reference parameter to the object you want to "create" and just modify it inside the given function? That way you don't have to return anything and the [out] object passed as an argument will be created or updated in the way you want.
@RaonCreate3 жыл бұрын
well done explained
@sumitgupta7553 Жыл бұрын
Hi Cherno, you are just amazing.. Well described. But can you help me in finding out where I'm getting wrong, when I say we can do the work, you done in move constructor, in the copy constructor even in that constructor we only getting reference of the object, then what is the need to define separately!
@indramaniarora79013 жыл бұрын
Hey Cherno. One video on std::decay as well please
@upamanyumukharji31575 ай бұрын
hey can someone explain why the copy constructor is called if we do not use explicit type casting/std::move ? If the r-value ref entity constructor is called shouldnt name ref be of type String &&?
@mkhadka123 Жыл бұрын
Ok my head is spinning now
@stopfdenpc4 жыл бұрын
You can't even believe how requested this is. I literally just youtube searched for this topic because I thought I can't wait on cherno to make a video on this and it turns out you literally just uploaded one 5 hours ago.
@tannishkmankar39982 жыл бұрын
Still working as of today, ty!
@bipingosain68704 жыл бұрын
Greate Video! Can you please do a series or at least a video to give an overview of how to get started with Authoritative Multiplayer Code with C++?
@gabrielbraz9669 Жыл бұрын
4:47 shouldn't he have used the delete[] operator instead? Also, couldn't I achive the same result using the copy constructor? If I use the same code of the move constructor inside the copy one, I would still be passing the pointer to the block of data and erasing the old pointer so it doesn't delete de buffer. Or am I wrong? But if you need both copy and move construtor to be on the same class, then I understand the need of it.
@mgancarzjr4 жыл бұрын
Fairly certain this conundrum was a chapter in Effective C++.
@platinoob__24954 жыл бұрын
so basically this is for rvalues what reference parameters are for lvalues
@R3negade6384 жыл бұрын
Exactly. Its useful to avoid copies (which can be costly for large structures and heap allocations) for the times when what you really want is not a duplicate copy of an object's memory, but to hand off ownership of its memory to another object.
@timonsku4 жыл бұрын
You break down things pretty well but I have to say that you are explaining at a really fast speed which makes it really hard to follow without constantly rewatching a part if you are not already familiar with the topic. Slowing down a little bit would be great :)
@alexandruoporanu826110 ай бұрын
When putting your code in an Online cpp compiler the "Destroyed" is printed twice. And that actually makes sense. I do not understand why in the video that happend only once.
@justingifford44255 ай бұрын
Because he paused the app with cin.get(). The second delete happens after that.
@CannibalPedroX944 жыл бұрын
I thought I was starting to understand move semantics and move constructors, then I discovered something called Copy Elision and, well, now I am very confused hahahaah