THE SOULUTION FOR Assets\Environment\PostProcessing\Editor\PropertyDrawers\MinDrawer.cs(6,34): error CS0104 Put the following code in line 3 of the MinDrawer.cs file (directly under using UnityEngine.PostProcessing) using MinAttribute = UnityEngine.PostProcessing.MinAttribute; Now it should work.
@YetAnotherMichael894 жыл бұрын
much appreciated
@bluey15384 жыл бұрын
cheers mate
@taraharvey-ingram71574 жыл бұрын
Thank you.
@leopoldosantos44364 жыл бұрын
I imagine many people here are new to programming, so this may be helpful: there is UnityEngine.MinAttribute and UnityEngine.PostProcessing.MinAttribute. When we simply use "MinAttribute" there is ambiguity, and so we need to specify which one we want. This line of code provided by our friends basically tells your computer "When I say MinAttribute I mean UnityEngine.PostProcessing.MinAttribute". it would also have the same effect replacing every instance of MinAttribute for UnityEngine.PostProcessing.MinAttribute.
@javarooster11054 жыл бұрын
Thank you!
@iainbroomell5593 жыл бұрын
I have used this specific playlist for so many different projects, just because there are so many elements of it that I find useful. Thank you so much, Brackeys.
@colbymartinadventures Жыл бұрын
If you're not seeing the Nav Mesh Agent, you might need to open package manager to install the AI Navigation!
@SodaMonkeyTV Жыл бұрын
heythank you. i did do that, but wasn't sure if it was the same thing. trying to follow this video still but its hard since the buttons are diff.
@ducknoneed11 ай бұрын
thanks bro!!!!
@anodicwizard96857 ай бұрын
he is saying facts it took me 2 hours to find that then i looked in the comments i see i had wasted 2 hours of my life
@maxinecaulfield9147 жыл бұрын
YOU are the best Brackeys ! :D - clear voice (that's cool for those who aren't native english-speaker like me) - clear explanations - awesome tutorials three reasons that make you a cool youtuber ! Thanks so much for your channel, can't wait for more videos ! :3
@Gili04 жыл бұрын
COMPLETE. 3 years later, 90% of instructions were relevant and 10% of the project had to be researched by myself. The 10% included: Main Issue: Environment not loading correctly because our Tree and Base Environment objects were imported as .blend files and my Unity setup did not like that. My fix: open the .blend files in Blender and export as .fbx to the same location in your project. Next, I had to assign these new .fbx models to the GameObjects that were searching for their mesh! Clicking and dragging my .fbx model onto those GameObjects replaced them in space. The original corrupted GameObjects can be deleted after this. Now, make sure to change the layer settings on these new .fbx GameObjects and set their respective Walkable settings. Your environment should be fixed & Ray Casting should function properly. Good luck!
@devilhunt224 жыл бұрын
thanks man, this was super helpful
@Sassmate3694 жыл бұрын
Oh my God thank you mate
@Petesails4 жыл бұрын
thanks for the help i ended up just downloading a different map anyway as it was easier but at least now i know it wasn't something I did wrong and i still have hope for my game.
@yes-um9ic3 жыл бұрын
Savior
@antera82313 жыл бұрын
THANK YOU!!! LOVE YA!😆
@agnikbanerjee64107 жыл бұрын
Incredible. I personally like it that you cover over 100 lines in just 17 minutes, while still working a lot in the unity editor and more. Even though people criticize you going fast-paced, I like it how you plan ahead, and do everything in a way that we don't waste our time. This is a problem with many Unity tutorial makers like Yaseen Mujamid and Jimmy Vegas. Thank you for the amazing assets as well. Way to go Brackeys!
@SamuelLivingFreed7 жыл бұрын
Who else has been waiting all week for this?
@PandaTheGFX7 жыл бұрын
For a week? I've been waiting my whole life!
@shimmery12107 жыл бұрын
I have been waiting since the introduction video was out. :)
@psis67867 жыл бұрын
HowToFAQ meee
@Daniel-dx9qw7 жыл бұрын
Me
@andreutormos72107 жыл бұрын
me
@swarchi55387 жыл бұрын
Brackeys i am a Professional software Engineer and Unity Certified but i must say You are the best and one of them who encourage students to do not afraid of Game Programming thumbs Up ...
@MarkOffenberg7 жыл бұрын
*Creates a folder, just dumps all scripts in there* "Its good to stay organized" :)
@oakherder177 жыл бұрын
It's like keeping all of your clothes in a big bucket and calling it organized XD
@KasperJuul877 жыл бұрын
That's the exact way i used to clean my room as a kid. Closet = Everything-container.
@LateStageModernity6 жыл бұрын
Kicking all the dirty clothes under your bed. My mind is now clean.
@seraphendipity6 жыл бұрын
Huh. Same way I deal with my anxiety and social ineptitude problems--
@smitasushilbhegde36553 жыл бұрын
if you call that unorganized, then what would you call me?
@jojikYT2 жыл бұрын
4 years ago I started learning Unity with this Tutorial series about RPGs. Today I released my own tutorial. Big inspiration from your channel.
@XellXP4 жыл бұрын
Can we get an updated version of this? Great tutorial but its three years old and Unity has a ton of new features.
@duranolmez76334 жыл бұрын
Yes pls
@playwritingteam9984 жыл бұрын
yess plssssssssssssssssssssssssssssssssss
@tryfle34614 жыл бұрын
Yrs
@GavinGoGaming4 жыл бұрын
Brackeys quit so no
@beany_man15734 жыл бұрын
Not gonna happen pal /:
@hacep1607 жыл бұрын
Man you are my hero... Even I do not understand 90+% of what you are doing, I am still making the first game but added all my graphics, models and ideas. From you I just learned how to make basic scripts, after I finish this, so in like half year as I assume, I will try this. Ty so much for everything
@joshsansom36387 жыл бұрын
Its been half a year how far have you come?
@cheesecakeoverload73396 жыл бұрын
At least he tried
@hhigh_af6 жыл бұрын
Its been 11 months, do you have an update for us?
@Dr.Shower6 жыл бұрын
1 year now, how is the game going?
@its_qarma76836 жыл бұрын
Tell us
@omgitsmatthew17057 жыл бұрын
Only Brackeys could upload a 17 minute video and it would take me an hour to do!
@justsomebody12254 жыл бұрын
you noob, I took 2 eras and while humans were building quantum reactors and conquering the universe, i sat here doing this very tutorial.
@adarshupadhyay54107 жыл бұрын
He was sounding calm even though he tired to sound real excited and shout in the intro. Loving your videos btw.
@user-gi5bx8xz7l6 жыл бұрын
ok so I have a problem that when I load the example the ground model won't show up on the Scene view but it dose show up on the Game view. how to fix this?
@seraphimsarecoool4 жыл бұрын
yeah xd its been a year but I just found this project and it's not showing any idea how to fix it?
@alikornsause11564 жыл бұрын
i think you need blender installed for the game making work
@tobiasdodd95214 жыл бұрын
You actually need to get an old version of Blender and an old version of Unity for the assets to work since the way they translate over has changed since this video came out. If anyone is still interested, I can name the versions that he Brackeys used in his video.
@Krapf_4 жыл бұрын
@@tobiasdodd9521 pls, can you speak the exact versions that were used?
@tobiasdodd95214 жыл бұрын
Bathorse I’m assuming you’re using Visual Studio along with Unity. What is working for me is Unity 5.6.2. Which you can find by going to Download Archive - Unity and going to the Unity 5.x and finding the version (it should have the date 21 Jun, 2017 under the correct version). Next, you’re going to have to get the correct version of Blender, Blender 2.78. I got this by going to Previous Versions - Blnder.org, clicking on the underlined download below the “All Previous Versions”. After you open that page, then go near all the way down to the bottom of the list to “Blender2.78/ 01-Mar-2017 16:43, click on the link, and go to blender-2.78c-windows64.msi (if you have windows) and download that. A file should appear to wherever you place it and all you have to do is download it. Visual Studio you can keep the same, just make sure not to let it edit anything for you while you’re working on your game or else it could seriously mess things up. Once you get to a certain point in your script writing it will say “Inconsistent Line Endings” ⚠️ MAKE SURE TO SAY “NO” OR “IGNORE ALL” IF THIS HAPPENS OR ELSE YOU COULD HAVE TO RE-START YOUR PROJECT BECAUSE I COULDN’T FIND A FIX!! ⚠️
@BrandonClapp7 жыл бұрын
Quick, concise, and to the point. No uncertainty on design decisions or superfluous explanations on concepts that should already be known. Brackeys tutorials are awesome. I'm exciting for this series.
@copper96434 жыл бұрын
Loved this tutorial; I had to watch it at .5x speed to keep up so it felt like I was listening to my drunk friend teach me how to code. 10/10
@ricksto874 жыл бұрын
Just dived into this. I have to say; really clear, concise and snappy instructions and you take the care to answer a lot of questions one may have up-front. Loaded with tips and good, clean code practices. Some of the best unity tutorial content I've ever had the pleasure working through. Thanks man!
@the_seeker.entity92064 жыл бұрын
Where you able to make it work? A bunch of the code was out of date for me
@Muhtracks5 жыл бұрын
ive watched step 1 only like 100 times... over and over and over again... i cannot get the same results as you.... but after reading comments, it seems like im not the only one having issues
@theguudknight7 жыл бұрын
Thank you so much! I've been looking for an easy but thorough, comprehensive tutorial on a top-down RPG, and yours turned out to be perfect.
@clopes875 жыл бұрын
NOTE: for anyone having issues tutorial assets not loading, you must have Blender installed for the files to associate with!
@kylemccormack17855 жыл бұрын
Installed, didn't help!
@shnerped35494 жыл бұрын
@@kylemccormack1785 read the pinned comment
@navyarcher62807 жыл бұрын
One Of the Best Game Devopment Series
@catandnova6 жыл бұрын
Can we all take a moment to appreciate the intro for this? 😂 I was totally caught off-guard
@prateekpanwar6466 жыл бұрын
For those under 11th grade: 1.Vector means something which had values (1 meter ,2 liter ,3 cm,etc) with a specific direction (ex: North) 2.Vector 3 is pointing objects position in 3 dimensions (x,y,z) 3.Raycast is just throwing an invisible ray to direction of which you are looking (Like in shooting games) 4. Quadrillion is way for measuring angles in 3d and Euler is it's diamensions
@p_pro23013 жыл бұрын
tq
@lassepedersen31734 жыл бұрын
The asset package could do with an update to make it work with newer versions of Unity out of the box. Also the Mage Circle model is missing.
@not_halls4 жыл бұрын
I got the problem, does someone have a solution
@yaccobb54 жыл бұрын
You can select the Mage Circle in the Hierarchy, then in the Inspector go to Mage circle (Mesh Filter). Under mesh, click the plus and select the mage circle mesh. Then it should show up!
@jordanbentley Жыл бұрын
@@yaccobb5 thanks
@KamekoTsuruga Жыл бұрын
rising star music? a man of class i see.
@robloxiangamer66697 жыл бұрын
Brackeys can you make a save and load video?
@slimxshady61117 жыл бұрын
This please! =)
@TyXoXX7 жыл бұрын
While he doesn't make one, I can give you some directions: The save game is basically a file with information on it (variables mostly), so you can use the File class from MSDN and use the write and read methods. Unity has a great tutorial on it, you can find it with a quick search of "Persistence - Saving and loading data" :)
@xanixon7 жыл бұрын
that was pretty helpfull for me when i was diving into saveing data wiki.unity3d.com/index.php?title=Saving_and_Loading_Data:_XmlSerializer
@JoshRespawns7 жыл бұрын
Please do this
@andrewmasek21707 жыл бұрын
Retro Gamer brackeys if u do this can u make it with json or xml and not just playerprefs
@boomerok62147 жыл бұрын
The hype is real for this series!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@kevinpedersen52907 жыл бұрын
I love the guides! They are very easy to learn from, and you are explaining why you do the things, so a bit of personal experimenting is a bit easier since i'll have some basic knowledge from the way you teach. The same goes to Sebastian, you two are really good at teaching (Y) =)
@Xerxz51157 жыл бұрын
I turned of my adblock just for your videos because I really like them and I hope you dont quit doing them!
@NotxarbProd6 жыл бұрын
DOES ANYONE ELSE GET THIS - Assets\Environment\PostProcessing\Editor\PropertyDrawers\MinDrawer.cs(6,34): error CS0104: 'MinAttribute' is an ambiguous reference between 'UnityEngine.PostProcessing.MinAttribute' and 'UnityEngine.MinAttribute' HOW DO U FIX THIS?!?!
@robbie64216 жыл бұрын
I get this too
@quinncarson92086 жыл бұрын
I had this issue too. The fix that worked for me was replacing 'MinAttribute' with 'UnityEngine.PostProcessing.MinAttribute' in MinDrawer.cs. That should fix it!
@remibauduin64176 жыл бұрын
Worked for me, thanks :D
@Pedro-cm8bh5 жыл бұрын
Quinn Carson how
@Pedro-cm8bh5 жыл бұрын
Quinn Carson all of them?
@hasanjaber98116 жыл бұрын
I think that you were too excited in the first seconds for teaching us new things. You are the best :)
@hyperluminatic89437 жыл бұрын
While other people are appreciating Brackeys for his tutorials(which are awesome), I want to appreciate Sofibabs editing. Its soooo cooooool!
@arnmazing31566 жыл бұрын
Just an opinion, whenever anyone write code they don't ever explain the function/methods that theyre using. Every unity tutorial is just oh here's a code that I wrote just copy it.. I know programming coming from java and c+ but I don't know what any of the built in classes and methods in unity does. So for example which should I use for movement rigid body or character controller? Should I use if statement and GetKeyDown or Input.GetAxis. If any unity KZbinr can explain the important classes and functions in the unity API that would be great, like explaining quaternion is.
@christophercatino90496 жыл бұрын
Get used to reading the documentation
@donutboy44836 жыл бұрын
@@christophercatino9049 oof
@skyz3ra6 жыл бұрын
@@christophercatino9049 savage D;
@pitaya41515 жыл бұрын
@@christophercatino9049 burnt to the ground
@outviteslb81435 жыл бұрын
@@christophercatino9049 Youre killin the beast
@aboulkacemhouimel7467 жыл бұрын
Finally... After a week that seemed to me an eternity... Simple and perfect as always ! Thank you Asbjorn and Sebastian for this great tutorial !
@runedova1267 жыл бұрын
Found a fix for the below issue; NullReferenceException: Object reference not set to an instance of an object PlayerController.Update () (at Assets/PlayerController.cs:18) Ray ray = cam.ScreenPointToRay(Input.mousePosition); Fix: Tag your camera as main camera in the inspector view. That fixed it for me.
@pixtech85897 жыл бұрын
Thank you very much.
@runedova1267 жыл бұрын
No Problem
@QualityPirate7 жыл бұрын
I have looked in the inspector and it is indeed tagged as main camera, do I have to add a camera under the player?
@kylekastilahn6 жыл бұрын
QualityPirate For me I missed the cam = Camera.main; assignment that was in start method
@rdanimations506 жыл бұрын
You are a god. Thank you.
@maximalig6 жыл бұрын
As is saw this the fisrt time I checked nothing. Now after a half year of practise i return and see how easy this is. Great!
@nohaadel49483 жыл бұрын
Hey Guys If you're watching this in 2021 You have to use Unity 5.6.2 Because the newer versions you will have get many errors when you import the environment package I hope that was helpful :)
@anatemamorf20307 жыл бұрын
On each viedo i see how this guy repeat and explain the same thinks even if it was in all previus viedos. And honestly i realy thankful for it. No need to serch any video to know how to make that exacly lesson. Thanks for it.
@IFCreativeAlt4 жыл бұрын
*When you realize you were doing stuff to the GFX instead of the player* 😡
@mk3k353 жыл бұрын
same
@datdood03 жыл бұрын
XD
@Cr4zyMonkey1015 жыл бұрын
Watching these really makes me sympathetic towards game developers
@cashcow12665 жыл бұрын
same
@virunee4 жыл бұрын
Just in case anybody else couldn't find their Lighting tab at 15:05, go to Window > Rendering > Lighting Settings
@poho39284 жыл бұрын
you're awsome
@pixellette730911 ай бұрын
Thank you so much!
@srimannsatpathy7614 жыл бұрын
Thanks a lot, AY-AY-RON you are solving my problem as soon as I get them.
@bodcarr4967 жыл бұрын
I love your videos Brackeys but please may you slow down a bit? I have to watch it at 0.75 speed and even then I'm always pausing and rewinding haha. Thanks for this series though, very helpful!
@caramonfire6 жыл бұрын
Thanks for reminding me about the video speed feature on youtube, that should help me out with these tuts
@iindii6 жыл бұрын
press j k and l keys to jump and stop
@GelFeatherweight6 жыл бұрын
Pause button dude...
@thePadlockesTech6 жыл бұрын
Nah he's right. Actual classes aren't this fast. Most online game development classes are way too quick. If they explain everything like you are learning (not a master) then it's easier to be taught.
@loveboat6 жыл бұрын
This is not a tutorial. This is just advertisement.
@bndp5 жыл бұрын
This is bloody awesome. can't believe Unity comes with all these things out of the box. this AI navigation things is SICK!
@blinkbunk63537 жыл бұрын
that intro killed me 😂
@ACBros_06 Жыл бұрын
Words of wisdom. Still relevant in 2023
@fem_kilo_torsk52127 жыл бұрын
i cant see the ground when i click on the example
@shanebauman65557 жыл бұрын
I was having the same issue. I was also getting an error that my .blend files were not assigned to open with blender. I installed blender, and assigned it to open .blend files. Then I Reimported the RPG environment package and its showing up now. Hope this helps.
@vvitor95pt7 жыл бұрын
same problem
@vvitor95pt7 жыл бұрын
thanks that helped, i use maya so i had to download blender
@fem_kilo_torsk52127 жыл бұрын
nothing of the two answers helped
@JunskiR67 жыл бұрын
Fem_Kilo_Torsk me too
@dylanbrantner62337 жыл бұрын
Dude!!! I'm always loving your videos. Way to keep them moving too and getting more content into the vids!
@cha0ticmager7 жыл бұрын
Could you do a tutorial on how to make the environment?
@donghost46846 жыл бұрын
cha0ticmager make it in maya... drag it in as OBJ...
@MultiLuminus6 жыл бұрын
I think he wants to know HOW to do it, not WHERE to do it.
@Julianekify6 жыл бұрын
learn in Blender, is free
@stewartgames66976 жыл бұрын
That's more of an art question, not a programming/design question. I would encourage you to focus on making a working game - even if it is just all cubes and spheres rolling around the map - before focusing on the art, if your goal is to learn "how to make games". The art - to be more specific, the sculpting - is actually the "easy" part, the hard part is implementing assets into an engine and making everything run well - the technical side of game art and game design. Studios aren't going to hire you if you can sculpt; they will be interested if you can do something more technical, like VFX designs for particle emitters, or building a texture from Substance Design. Long story short, when you are starting out just using someone else's art package is a fine way to get things going. But if you are feeling motivated and want to learn how to 3d model, there are plenty of tutorials out there dedicated to that cause - youtube search for "Blender" or "Maya" and you will find loads of great information for free (I personally refer to "the Maya toolbelt" videos all the time - they are simple, to-the-point explanations and demonstrations of every tool in Maya). It is fine to start out using Blender, which is freeware and open access, and many studios are starting to take Blender seriously, but Maya and Autocad are still the industry standard and worth picking up if you can get yourself a student version (if you can't, just get practice in with Blender and then see if you feel like paying for a Maya subscription when you start to feel more competent). Z-brush is also gaining in popularity - a lot of Blizzard content, for example, focuses on Z-brush work - but while Z-brush is intuitively easy and visually stunning it takes some technical know-how to import Z-brush work properly into a game (the gist of it is a computer cannot currently run in real time the 10 million + polygons that Z-brush will generate, so you have to "bake" a Z-brush texture onto a simpler model with less polygons. Baking sounds intimidating, but in reality it is basically taking a few snapshots of an object from different angles then printing the pictures onto a flat surface so that it looks 3d but is actually a texture). Anyways, I hope that was helpful.
@xanixon7 жыл бұрын
Love work of this guy. Nice diction, good and helpful content with no useless talking.
@fatboyvlogs56487 жыл бұрын
i came as soon as i got da notification and was waiting for first ep 1 hour was lke 1 day thanks for uploading btw watching this 1 o clock in the night Edit Thanks for the heart on the comment thanks thanks alot
@_ZGYT_7 жыл бұрын
Hunterr playsss rip heart
@majicMix9117 жыл бұрын
AMAZING tutorial video! 17 minute vidio took me 1 hour to write all the notes haha. EXTREMELY DENSE content. Love it.
@gabsterbox4 жыл бұрын
Anyone having a error "NullReferenceExeption: Object reference not set to an instance of an object PlayerController.update () (at assets/PlayerController.cs:25)?
@talrushkeviz55824 жыл бұрын
me too. whats the solution??
@saurabhdewangan49744 жыл бұрын
Check and see that you have mesh collider component added on each of the subitems under environment
@m1g4s4 жыл бұрын
Might be too late, but my solution was using the awake void instead of the start void. Start wasn't being called for some reason
@talrushkeviz55824 жыл бұрын
@@m1g4s I dont really remember how I fixed that problem, but uts gone now. in all my projects. I dont understand shit what's going on. but thanks anyway!
@epiclt87276 жыл бұрын
It took me quite a while to figure out my motor object issue. For me- it was that the script was added in the assets, but not as a component to my player. These tutorials are absurdly fast and don’t explain many of the whys and whats. I appreciate them but they could use work. Im new to C#, so learning some basic shortcuts and functions would be extremely beneficial, instead of a fast paced type in what I type in deal.
@ujjawalk67806 жыл бұрын
Sir when I am importing the environment the terrain is not showing up
@neatelf99136 жыл бұрын
same
@simpleconceptsmg98126 жыл бұрын
Why do Indians call everyone 'sir'?
@Javlini6 жыл бұрын
That's because you need to install blender. Check the console error.
@waffles_exe73447 жыл бұрын
Wow, that intro was LIIIIIIIIIIIIIIIIIIIIT
@committedcoder33527 жыл бұрын
OH MY GOD YEESSSSS
@zyx84637 жыл бұрын
brackeys you are such a good guy
@sebbsubb99417 жыл бұрын
Will the inventory system and Item database be made with something like xml or json serialization? :)
@MusicInFlStudio7 жыл бұрын
Or maybe binary serialization. Could be kinda cool to see that. I think it's a bit more simple to understand as well. Especially for beginners. And also it's the safest way on saving things. And I think it's really important factor. Mostly for the RPG game. So much data is being saved in the game like this. I think it would be wise to make this data unreachable to the player. At least that's my opinion anyway.
@nathankrone33636 жыл бұрын
You must implement your own arbitrary system of serializing the objects as integers and reading/writing them from txt files... Mwuaha hahahahaha
@ahnmichael14846 жыл бұрын
how is this so quick and yet totally sufficient + clear....... I am so happy to have found these tutorials :O
@carlosmspk4 жыл бұрын
I'm still having problems with The base model (Environment and such) and trees. I have Blender installed and double clicking models in unity correctly opens them in Blender but for some reason they don't show up in Unity, does anyone have any tips? For some reason the Lamps, campfire and few other models do show up...
@dustinmiddleton23364 жыл бұрын
if you right click the assets and choose Reimport All it should fix the issue
@Radioactivewafl4 жыл бұрын
@@dustinmiddleton2336 This worked for me. Thank you!
@radicalvet90657 жыл бұрын
Finalllllly was waiting for this for so long
@CarsonDeeds7 жыл бұрын
if you are having troubles with the code here it is (copy and paste in your script) // this is for player controller using System.Collections; using System.Collections.Generic; using UnityEngine; public class PController : MonoBehaviour { Camera cam; // Use this for initialization void Start () { cam = Camera.main; } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) NewMethod(); } private void NewMethod() { Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { Debug.Log("We Hit " + hit.collider.name + (" ") + hit.point); // Move our player to what we hit // Stop focusing any objects } } }
@CarsonDeeds7 жыл бұрын
I will keep you updated on this script
@CarsonDeeds7 жыл бұрын
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PController : MonoBehaviour { public LayerMask movementMask; Camera cam; // Use this for initialization void Start () { cam = Camera.main; } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) NewMethod(); } private void NewMethod() { Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100, movementMask)) { Debug.Log("We Hit " + hit.collider.name + (" ") + hit.point); // Move our player to what we hit // Stop focusing any objects } } }
@JoeyYourFriend5 жыл бұрын
@@CarsonDeeds You never kept it updated.. ;-;
@B4NTO3 жыл бұрын
Thanks all of these wonderful videos AWESOME 🍁🍂😊
@Will-Eves5 жыл бұрын
This is so helpful! I hope to participate I. Your next game jam
@giovanibellani24032 жыл бұрын
The project did not run because the MinDrawers.cs script had an ambiguous reference, so i changed MinAttribute to UnityEngine.PostProcessing.MinAttribute, and it worked.
@sebastiandecort60246 жыл бұрын
The good thing about these is that you can really easily adapt everything to do what you want it to
@gusgrizendi7 жыл бұрын
This is awesome, I'm so excited for the rest of the series. One question, is it possible to make the camera rotate when the mouse touches the edges of the screen instead of A and D keys?
@RTWrename4 жыл бұрын
I trying an answer for this to did you manage to do it?
@dashdiamonds44683 жыл бұрын
still watching this after 1 year of brackeys quit , i will remember brackeys forever
@acruex58457 жыл бұрын
How could i get those ground textures? Please let me know, thank you Brackeys.
@zyadibrahim37763 жыл бұрын
hello man
@ellienyan4 жыл бұрын
What i did was just put some elongated cubes down as obstacles since i don't like the idea of literally copying someone else. I baked them in the navigation just like you said and it works great! thanks brackeys, i'll be watching the other tutorials and make an awesome epic masterpiece xD
@kesterevers34304 жыл бұрын
In 19.3, I had this issue: Assets\Environment\PostProcessing\Editor\PropertyDrawers\MinDrawer.cs(6,34): error CS0104: 'MinAttribute' is an ambiguous reference between 'UnityEngine.PostProcessing.MinAttribute' and 'UnityEngine.MinAttribute' I fixed it by removing line 2 (using UnityEngine.PostProcessing;) in MinDrawer.cs.
@mrblop133 жыл бұрын
Thanks it worked for me
@ryan-is-alive3 жыл бұрын
Just what I've been looking for!
@bezeczko7 жыл бұрын
Brackeys do you play any games?
@SkeleGumz6 жыл бұрын
Game developers still play games.
@SkeleGumz6 жыл бұрын
That's not entirely true, he said he does play games in the "How I started coding" video
@АртемГайнанов-ш7й7 жыл бұрын
I'm a simple man. I see Brackey's video - I press like
@Agamashi7 жыл бұрын
Brackeys, is that terrain made outside of Unity or with Unitys terrain tool?
@SheepyKing7 жыл бұрын
He has shown in the video that it is a *regular Mesh*, not a Terrain Mesh, so it is probably the former.
@gluedtogames7 жыл бұрын
I imagine it was created in Blender.
@LegendaryWizardPS7 жыл бұрын
It looks pretty smooth and there is a nice low-poly aesthetic to the terrain, I don't think you can specify a poly count in Unity's terrain editor (unless you use script). I'm guessing it was made in Blender
@SultanAlrefaei7 жыл бұрын
in unity
@tylerguitar756 жыл бұрын
with one tool... Patience ;-)
@smashedleekk5 жыл бұрын
Love the vids man i really appreciate your hard work and soon as my beta is ready and starts gaining money i plan on donating to help support your channel
@yuvaleliav13727 жыл бұрын
can you please give more attention and explain more about every thing you write? it will help me understand more. thx.
@TheVortexHunter7 жыл бұрын
I agree with this, he goes a bit fast too in my opinion.
@bixbe86997 жыл бұрын
if you don't understand him then you should learn c++ coding first before trying to learn how to make a game. the stuff he glosses over is the basics you learn in any C++ for dummies book.
@edern3377 жыл бұрын
It's C# that Unity uses tho. C++ is Unreal Engine.
@majicMix9117 жыл бұрын
Just do what I do and stop the video every 5 seconds and take notes.
@KoumoriDragoon7 жыл бұрын
i agree he is going a bit fast, but you can always re-watch it, or pause to take notes, or set the yt player speed to 0.75.
@django-music7 жыл бұрын
For anyone using the assets, make sure you have Blender installed (3ds max user here) before importing the package or you might bump into errors and missing meshes.
@Neek11547 жыл бұрын
The first 5 seconds were rad, do that the whole video next time! :D
@joneskleid95014 жыл бұрын
Loved the opening
@tomand2856 жыл бұрын
I was having so much trouble setting things up, turns out you need blender installed for the mesh to load in unity
@robertsummers23314 жыл бұрын
You are an amazing person! thanks Brackeys!
@magina20227 жыл бұрын
I just downloaded this from github. I opened it the ground went missing, please help.
@MichaelEvanspishposh7 жыл бұрын
I'm new to this but I had the same problem. Along with dragging in RPG Environment package, you also need to drop in the standalone Models and Sprites. Works for me now with unity 2017.3. Hope this helps. www.dropbox.com/s/tfpdze8hqqbl23a/Screenshot%202018-01-26%2015.31.07.png?dl=0
@cosmiclycanroc7 жыл бұрын
I think you need to download Blender
@AY-AY-RON.7 жыл бұрын
Hi, not sure if you have found a solution, but I got it to work by downloading and installing "Blender" on steam. I then opened up the "RPG tutorial" file I downloaded from the link. After I unzipped the file, I opened it up and double clicked on "Models" to open up that folder. You can then double click on either "Base Environment", "Tree 01", or "Tree 01". It will pop up with something saying "How/which program do you want to open this file with?" (Can't remember exactly what it says, but It's somewhere along those lines). You can then chose to browse through your computer to find something to open it with. Go to where your "Blender" program was installed (In my case it was "D:\Program Files (x86)\Steam\steamapps\common"). After you found where your Blender app is, simply double click the "Blender.exe" application, this should link those file types with Blender. Not sure if this part is necessary but I did it anyway. Double click either the "Base Environment", "Tree 01", or "Tree 01" now that they are linked with Blender and it should open up Blender with the file you double clicked. You should see the asset you chose loaded into Blender, then fully close Unity, then re-open it and repeat the steps in this video and it should be all good. Hope this helps!
@scottdelekta75616 жыл бұрын
Installing Blender and your tip worked.
@BlackMesaEmployee7 жыл бұрын
you know you love brackeys when you watch a tutorial with no intention of even following it xD
@avinath14 жыл бұрын
EXACTLY WHAT i'M DOING NOW BUB! ;-;
@kvngkxld6 жыл бұрын
For everyone saying that he's too fast, go watch the "How to make a game" series first. That was my introduction to Unity and C#, I am able to follow this video fluidly now.
@hafizmohdrozlan80127 жыл бұрын
Hello! To fix missing model from downloaded asset, select file BaseEnvironment or Tree 01 or Tree 02 within Models folder. In the import settings, below Normals & Tangents, switch the Normal mode from Import to Calculate then click apply. Voila!
@Upload-video-terserah-gue5 жыл бұрын
how to make a cliff and if the player falls into a cliff then the player will repeat the level. Do you know the game "Star Wars: Jedi Fall Order?" yeah like that
@klippiesgames63987 жыл бұрын
Brackeys you are a legend
@mi1cah7 жыл бұрын
I keep getting this and idk what to do???????? “SetDestination” can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:Set destination(Vector3)
@trallaton6 жыл бұрын
If you're still getting this problem, I figured it out. All you need to do is adjust the step height in the navmesh agent until when you click bake, you can see blue across your terrain.
@dinodics44426 жыл бұрын
@@trallaton Hey big thumbs up from me, it helped !!
@trallaton6 жыл бұрын
@@dinodics4442 Awesome! I'm glad I helped someone out!
@TheIrhalianTruth6 жыл бұрын
Be sure you haven’t added Nav Mesh Agent or Capsule Collider to your GFx. Only your player should have Nav Mesh and Capsule Collider.
@Gili04 жыл бұрын
So excited to get started!
@orelhassid58126 жыл бұрын
I dont see the ground object. My unity version is 2018.2 anyone?
@jorgebevilaqua6 жыл бұрын
You have to download and install blender and import the package to the project again. Then ground and trees will become visible.
@EldritchTeacup7 жыл бұрын
You have a nice smile and your teaching me about unity. Yay.
@mutskun1235 жыл бұрын
I can't get this zooming to work ;_;
@adityeahhh4 жыл бұрын
Same even I cant
@lachu3123 жыл бұрын
Hippity hoppity this rpg environment is now my property
@dmitryvasiliev92393 жыл бұрын
Dani go brrrrrr
@TyXoXX7 жыл бұрын
I would love to see it all mixed with Unity IK, not because I'm needing that tutorial, just saying... :P Great job as always.
@PandaTheGFX7 жыл бұрын
That would be really fucking cool but TBH his viewer base probably dont even know what IK means
@JBeetle7 жыл бұрын
They would if they followed Sebastian's part of this tutorial because it is taught during the creation of the run animation of the character :)
@omgimnot67383 жыл бұрын
YOU ARE THE BEST CODER, YOU DONT KNOW HOW YOU HELP ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!