hi machii !!! thank you for the highlights, i dont know what else id eat food to
@Machii905218 сағат бұрын
Heyyy, Im glad u enjoy them!!!
@CM0SRS15 сағат бұрын
I think the issue is with the stark contrast between short maps and long maps, although patterns may be harder for a shorter map to make the same rating as a longer map, it's a time investment not so many are willing to make when the "easy" and "consistent" way to farm is to retry spam tv sizes and cut versions, as opposed to maps that reward consistency and stamina. It's so easy to dismiss longer maps because "yeah I'm surely not fcing that" but I find honestly it's easier than you think once you really throw yourself at it. I find I can fc longer maps when I'm really just vibing and don't think of the fact that it's long or what have you.
@berthenson994614 сағат бұрын
I can confirm, the average map length in my top 100 is around 4 minutes. I find it very easy to get runs past halfway on long maps while I feel like I’m just ramming my head against a wall on the short maps I know are too hard for me
@txuan40434 сағат бұрын
I used to play osu all day long. Im not playing anymore but i used to only have a few long maps as my top pp plays. Most of them were really short 2 mins or less maps. Though I do have a few longer plays that are 4 mins, I always find consistency a problem and mainly, nerves, knowing you are near the end of a 4 minute map for me makes me hella nervous.
@Tohkie21 сағат бұрын
4:07 HUH?
@dantesovich722022 сағат бұрын
asecretbox and lifeline are based, the nerf is absurdly small
@1poisonn84319 сағат бұрын
They aren't based their play styles doesn't include high BPM jumps Soo ye
@dantesovich722019 сағат бұрын
@@1poisonn843 bro lifeline got like 15 new top plays on aim slop in 2 weeks. few of them are 1.2ks and 1.3k choke. and asecretbox is generally all rounded player he can play everything including aim slop that doesnt even require much effort lol
@xKaby19 сағат бұрын
@@1poisonn843Box skipped 1.2k and 1.3k with zetsubou 💀
@anomals969218 сағат бұрын
@@1poisonn843 clueless
@pulloutcouch644611 сағат бұрын
@@1poisonn843 terrible ragebait both lifeline and box have multiple top plays on these maps
@tinyz757518 сағат бұрын
We can only wait for the time to say goodbye to aim slop
@Shark_em22 сағат бұрын
Heres after Ventrandr
@xd3athclawx55412 сағат бұрын
I think this is my main ideas to improve pp overall. 1. Make it impossible for maps under 1 min drain time with dt to be meta, whether it be through not getting ranked or severe pp reductions. (could also make csr more punishing for shorter maps, but imo csr isn't the issue) 2. Improve length bonus pp through reworks. Nerf save me, make spikes in longer maps less pp'able, make consistent difficulty more rewarding depending on the length of map vs diff spikes, etc. 3. Make NM ar11, OD11, etc possible (makes dt slightly less meta/makes NM more viable due to higher bpm using high AR) Experimental potentially bad ideas: 1. Make mapsets have a max mapset size of 8, higher would be unrankable. 2. Slow down the speed at which certain maps get ranked. Basically don't rank 20 maps of the same song. This is to better enforce the idea above as it stops people avoiding the system by making multiple sets of the same song. 3. rework that buffs flow aim and nerfs aim. I dont really agree with the 3 experimental ideas but they are technically a way to get out of the aim slop meta.
@vetrandr22 сағат бұрын
Here before ChaosEater39
@duonggp396622 сағат бұрын
Fly high ChaosEater39
@99rangepuur20 сағат бұрын
perkaholic43
@CM0SRS15 сағат бұрын
@@duonggp3966 chaoseater39 can never die he is immortal
@williamsmithson896214 сағат бұрын
Nah secret is huffing some galaxy gas if he thinks sans should be below 1k
@Antside19 сағат бұрын
So eepy HEY MACHII
@Machii905218 сағат бұрын
HEY ANTSIDE!!!!!!!!!
@luisbit19 сағат бұрын
Here after Perkaholic43
@rodrigomontesino15386 сағат бұрын
its the same era of justadice but with more pp kekw
@oliver178420 сағат бұрын
how about we just give longer maps with consistent difficulty a buff? ik its not that simple but then again, why wouldnt this work?
@alexmoreau258120 сағат бұрын
prob because of csr, long aim maps like walk this way would be overweighted
@dantesovich722019 сағат бұрын
@ he literally specified WITH CONSISTENT DIFFICULTY, not walk this way with 3 really short diffspikes
@colicritter25618 сағат бұрын
It would work, I agree. I hope they can do that
@oliver178417 сағат бұрын
I think point about csr is good tho, maybe the csr numbers should be the same aka if u miss it gives you the same pp as now but we should buff good consistent play so long combos and fc's should get a little extra maybe.
@onionsans15 сағат бұрын
@@oliver1784 the only way to really fix the issue would be to calculate how one does on the hard parts differently than calculating the easy parts, which I'm pretty sure peppy has said won't happen. We can't just reward long combos because that's deeply unfair
@bymentix318420 сағат бұрын
bob
@Akenowoo22 сағат бұрын
hiiii machiiii
@Machii905222 сағат бұрын
heyyyy
@choco092521 сағат бұрын
ohhh crap
@caringegg75922 сағат бұрын
machii
@Machii905222 сағат бұрын
egg
@waidi324213 сағат бұрын
in beginning of 2024 we had the "brazil" incident when at least 10 people got a 1000pp play on this mapset. now, in beginning of 2025 we have the "time to say goodbye" incident where mrekk himself only set 10+ plays that are worth above 1.3k.
@loopesosu12 сағат бұрын
players improve?!?!?!?
@tripx667911 сағат бұрын
@@loopesosu yea, but the pp gain is just overrated
@tchupii61546 сағат бұрын
@@loopesosume when i dont understand :
@crumpledmint20 сағат бұрын
Nah i am not watching those 1000 attempts to fc the most boring map