Starship Corporation, Episode 2, Always Testing

  Рет қаралды 9,533

MrKeserian

MrKeserian

Күн бұрын

Пікірлер: 14
@jasonwong2726
@jasonwong2726 8 жыл бұрын
one trick to crew management is you can turn off unused rooms, like cargo holds and quarters, so they don't need to be maintained. And it would work with 4 techs, just send 3 in a group into vital rooms for one sec to reset the timer and then tell them to wait in the engine for 45 min.
@jasonwong2726
@jasonwong2726 8 жыл бұрын
3 techs because i think one or 2 rooms require 3 techs to reset the clock
@MrKeserian
@MrKeserian 8 жыл бұрын
Thanks for the tip. I actually hadn't thought about turning off rooms to save time.
@waterlubber
@waterlubber 8 жыл бұрын
Reminds me of that car game you played for a while. I enjoyed it.
@MrKeserian
@MrKeserian 8 жыл бұрын
Ya, I'm actually thinking about going back to it. Automation was the name of it. They've added some new features and patched some things together. I'm going to be going to Ireland and then Scotland, two weeks total, at the end of the month (through July), so I think I might record some as "filler" for while I'm away.
@waterlubber
@waterlubber 8 жыл бұрын
MrKeserian Nice!
@williambarnes5023
@williambarnes5023 7 жыл бұрын
Evac should always be one less than crew. Captain gets fucked with the ship. XD
@BQQBIES
@BQQBIES 8 жыл бұрын
Why do crew quarters need maintenance from a presumably highly trained technician, aswell as an cargo bay? That makes no sense.
@MrKeserian
@MrKeserian 8 жыл бұрын
Because... Game mechanics and it's a spaceship? I mean, the time scale is obviously abstracted to make it playable, but most Navy ships IRL require some very complex and careful maintenance to keep them running. I'd imagine that the crews on these ships probably aren't college educated (okay, excluding the doctor and pilots) but they're more like seamen: incredibly well trained in their specific area of concern. I think that we're also going to see a crew training mechanic from the developer. Personally, instead of having the "general operations" test, I'd rather see a "time to failure" mechanic where having fewer than the required crew sets up a situation where the ship will suffer failures. Then have a "time to overhaul" mechanic determined by the complexity and quality of parts in the ship.
@BQQBIES
@BQQBIES 8 жыл бұрын
Yer, I get that ship systems need upkeep, but the crew quarters and the cargo really? Feels more like a gamey solution to balance maintenance and tech's. BTW, I ninja edited my initial post probably when you were typing. Changed 'college educated' to 'highly qualified'.
@MrKeserian
@MrKeserian 8 жыл бұрын
Inside_Out Ah, I was typing on my phone too, and the KZbin Studio App is a little finicky about actually updating the comments. I do agree with you, it is a bit of a gamey solution, but I think it's a fairly minor quirk.
@IngoNikot
@IngoNikot 7 жыл бұрын
Rust, electricts, ventilation, heating... The cargobay may have machines/cranes to move cargo. A short circut and the cargobay door could open and thus you would lose a ton of air. Or a cable fire anywere. Just to name two possible hazards. Spacesphips would be in space for long periods of time and ships could be in service for years. You cannot afford that things get broken, because its not always possible to replace it. Only important stuff will have replacement parts.
@basedeltazero714
@basedeltazero714 6 жыл бұрын
The crew quarters aren't just bunks, either. Besides the usual HVAC and, presumably, computers, food storage, etc, they also have cryosleep pods and store the crew's EVA suits, both of which are critical, complex devices that will require periodic maintenance.
@raaven616
@raaven616 7 жыл бұрын
game continues to stall out on me.. either crew testing or in ship design... tells me I've exceeded crew when I've only got half the crew in. I empty out the blue print on the top deck and I'm over budget.. buggy buggy buggy.
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