Great video, thank you for making this! It gives a lot of insights into job system explained in a simple and visual way 👍
@TminusDoom Жыл бұрын
Looking forward to seeing more.
@casproduksiyoncasoyun4497 Жыл бұрын
Looking forward to seeing more. (like eventmanager or FSM in Dots)
@WAYNGames Жыл бұрын
Thanks for the support. There are several ways to handle events and FSM, they would indeed need one video each 😉
@SroBlacKRose Жыл бұрын
amazing, thank you! :)
@WAYNGames Жыл бұрын
Thanks for the cheers ☺️. Feel free to share the video with your game dev friends 😉.
@蒋家焘 Жыл бұрын
I have a character object, a collider with a body, and a collider with a vision. I want to close the collider when the collider of a character touches the collider of the enemy's body, and stop attacking other enemies. After the enemy dies, open it again How can I realize the collider of the field of view?
@WAYNGames Жыл бұрын
Hello, I would do a combination of an overlap sphere and dot product to check if there are enemy entity in the line of sight. If there is you can assign a target component. If the entity as a valid target, don't do the overlap and dot product again. It did something similar in one of the previous episodes in the series "Entity intercation..."
@蒋家焘 Жыл бұрын
@@WAYNGames What I want to achieve is that there are thousands of characters on both sides, and each person has two colliders, the collider of the vision, and the collider of the body. When the collider of the character's vision of A camp meets the collider of the character of B camp, A locks on B. For my own attack target, at this time, I hope that the Collider of A's field of vision can be closed, but the collider of the body is open, and others can attack A, but at this time, A can no longer detect others attacking others, until the attacking enemy B dies, and then again Turn on the collider in A field of view, you can continue to detect other enemies and attack them.
@蒋家焘 Жыл бұрын
@@WAYNGames I need your reply very much
@WAYNGames Жыл бұрын
@@蒋家焘 if you really want to use a collider for the field of view, you don't need to deactivate it. Simply check if the entity has a valid target. If it has simply early out on you targeting system. But like I said I think it would be more performant to use an overlap sphere and dot product.
@蒋家焘 Жыл бұрын
@@WAYNGames My parent entity has two sub-entities, one of which has a physics shape that controls the field of view, and the other sub-entity has a physics shape that controls the size of the body. How do I get the sub-entity that controls the field of view in the System and close it The physics shape makes him lose the ability to detect. My biggest problem now is that I don’t know how to get the corresponding sub-entity. Do you have any good methods? Looking forward to your reply.
@uberjuice9438 Жыл бұрын
Man I like your videos and subjects that you cover - it is all incredibly useful. But the avatar is very distracting and it is difficult to watch to the point I have to cover it up with something so I could follow what’s happening on the screen. 1) It’s very high contrast and saturated compared to the things on the screen 2) the sims 3 expressionless look is a bit odd with open mouth that doesn’t follow well the text If it wasn’t as noticeable or at least synced with your actual lips and expression, it could be a much better watching experience or have no avatar at all. To me the dated avatar look is just bad enough to the point I have to look for other sources because it really distracts visually from otherwise quality content and presentation that I would love to see more of.
@WAYNGames Жыл бұрын
Hi thanks for the feedback 🙂. Sorry it distracts you. The lips synch is done through a blend of speech recognition and face capture. Unfortunately, I'm not in a position where I can afford high end face capture hardware and detailed model. But I get your point. I'll have to consider if it's worth improving or if it's better to completely remove it.
@uberjuice9438 Жыл бұрын
@@WAYNGames as long as there is a purpose for the avatar / lack of it / webcam and the solution achieves it effectively it should all be good. I assume you use it for branding. If that's the case, one thing you could do is to use some static images of it in poses that convey the narrative. I can't tell from the top of my head but there are some youtubers that employ this technique. Usually with a cartoon illustration. The way that I see it though, from a design point of you, you have educational content so you should have as much focus on it with things that emphasize the important information. Say a webcam is helpful for better speech clarity since your brain connects the lip movement and the voice in the moments where not much is happening on the screen and things are explained so while not original, it is always a working option. And I don't claim any objectivity to what I say and it is quite possible that the animated avatar is good for the type of content you have and I by no means not as much of a talented person to go through all the hoops of editing the video, writing script and narrating it to share some valuable knowledge. But just from a design standpoint I would ask whether something like a moving avatar serves it's purpose and amplifies the experience for educational video :) In any case, thank you for upload, looking forward to more DOTS content!
@WAYNGames Жыл бұрын
@@uberjuice9438 thanks again for the great and detailed constructive feedback. One thing is for sure is that I'll keep doing the videos 🙂.
@paxon57 Жыл бұрын
I agree here, great videos, really helpful but the avatar is a pain. It decreases the quality of the videos and to be honest first time I found your channel, the moment I saw the avatar first thing I thought was "oh that video will be crap" and I left. You don't want to or can't do high quality camera footage of yourself? That's absolutely fine. You don't need to. Most gamedev KZbinrs don't. Just get rid of the avatar please
@mrbinggrae5954 Жыл бұрын
Hello..?
@WAYNGames Жыл бұрын
Hi, 👋. I'm sorry for the delayed upload schedule. I'm have been swamped lately and could not allocate time to the chanel ☹️. I'll be back soon 🤞
@redkardevs Жыл бұрын
@@WAYNGames Looking forward to it! Your stuff is amazing!