My Pirate Fleet - Star Citizen

  Рет қаралды 1,589

Star Citizen

Star Citizen

Күн бұрын

Join me as I showcase my Star Citizen fleet, discuss the value and upgrades of my ships, and share future plans for land ownership in the 'Verse. From the RSI Mantis and its QED capabilities to the upcoming base-building ships, I’ll take you through my journey of supporting the game's development while keeping things fun. Stay tuned for more updates!
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Ships:
Mercury Star Runner (Best in Show) : $260
F8C Lightning : $300
F7A Hornet Mark II : $175
Buccaneer : $110
RSI Mantis : $150
Ares Inferno : $250
MIRAI Razor LX : $150
Anvil Legionnaire : $120
Anvil Liberator : $575
Anvil C8R Pisces Medical Rescue : $65
Ground Vehicles:
Graycat ROC : $55
Argo ATLS (Warbond) : $35
Add-ons:
Mercury - Meridian Paint : $11
Mantis - Skullcrusher Paint : $9
ATLS - Ironside Paint : $5
Greycat - Quicksilver Paint and Armor Kit : $10
Inventory Tokens:
2x MIRAI Pulse (LTI) : $30 each - Ready for future upgrades (potentially construction vehicles or other new ships).
Price Breakdown:
Total without tax : $2,390
19% German tax : $454.10
Total including tax : $2,844.10
🔔 Stay Connected:
Spectrum: : ElBandolero / Captain-Bandolero
Discord: : CaptainBandolero
KZbine : @CaptainBandolero
Facebook: : CaptainBandolero
Referral Code: : STAR-KJCL-FBLL
Donations are welcome, please donate via PayPal :
E-Mail : citizenstar28@gmail.com

Пікірлер: 15
@Covert.Coyote.313
@Covert.Coyote.313 2 күн бұрын
Great video, keep up the great work
@Captain-Bandolero
@Captain-Bandolero 2 күн бұрын
THX!
@mastercrython2151
@mastercrython2151 3 күн бұрын
nice and logical fleet
@Captain-Bandolero
@Captain-Bandolero 2 күн бұрын
Thank you! I don’t just buy ships based on looks or design-I focus on their purpose and aim to build the best all-around fleet with a well-balanced combination of roles.
@areseverhart
@areseverhart 2 күн бұрын
The fleet is only logical if you have enough people to pilot and man the stations of every ship effectively. You also need enough people and gear to complete the boarding operations. This is a common problem with a lot of fleets, lots of ships, not a lot of people to use them.
@Captain-Bandolero
@Captain-Bandolero 2 күн бұрын
You raise a valid point about the importance of crew and resources in operating a fleet effectively. However, in the full version of Star Citizen, new players will have a harder time buying and maintaining their own ships. The in-game economy will reflect real-life values, with 1000 UEC equaling $1, and players will need to cover not only the cost of the ship but also ongoing expenses like insurance, repairs, fuel, and even living costs, which are expected to be high. This is why many new players will likely work for established organizations, taking on roles like pilot, engineer, medic, or gunner to earn money without the initial burden of ship ownership. These organizations will be able to crew and maintain their fleets because there will be plenty of players looking for work and opportunities to gain experience and income. If players don’t make enough in-game, they will still have the option to buy UEC through the pledge store. But since making UEC in-game will be tough, there’s no concern about a lack of people to crew ships-it’ll actually encourage players to work together, filling key roles within organizations.
@gameslouis4444
@gameslouis4444 2 күн бұрын
Nice !! but you should buy vehicules in game they are really cheap :3 and with the store credit buy another little ship :p
@Captain-Bandolero
@Captain-Bandolero 2 күн бұрын
I have the MIRAI Pulse, which is actually my only ground vehicle. It's a leftover LTI token, which is why I didn’t mention it in the video. But I think I’ll keep it as my ground vehicle since it comes equipped with a Laser Gatling Gun!
@eparock
@eparock 2 күн бұрын
no cutty blue? a pirate fleet with no blue? or marky mark? and what about the prize{booty} hauler? the msr is good for smaller hits but the big ones you want a bigger prize ship and not so sure that liberator would make a good prize ship because it will will fly like a brick. not so sure you really know your piracy bub... and a salvage ship for stripping the ships you hit. but hey i will sub for a struggling sc pirate ytuber.
@Captain-Bandolero
@Captain-Bandolero 2 күн бұрын
It seems like you missed a few things I covered in the video. I don’t need a Cutlass Blue because my Mantis has the best QED in the game, which is crucial for piracy. If you're talking about firepower, I’ve got a Buccaneer, an F7A Hornet Mk II, and an F8C Lightning-way more than enough to handle combat. I’ve tested the Cutlass Blue, and it’s in my hanger, but it doesn’t offer anything that would add to my current setup. As for the Mercury Star Runner (MSR), I actually have one, so not sure where the confusion is there. It’s great for those smaller hits, as I mentioned in the video. Regarding the Liberator, it’s not meant for combat-it’s a carrier for bringing my fleet to the battlefield and hauling loot afterward. It doesn’t need speed or heavy firepower; it just needs to carry my fleet and loot, and it does that perfectly. Again, I talked about this in the video, so I’m not sure why that point was missed. Lastly, about salvage-players will be able to sell captured ships in the future, so salvage isn’t always necessary. I could also sell ships to scrap yards or players doing salvaging. I touched on this as well in the video, so it seems like you might have missed some parts before commenting.
@eparock
@eparock 2 күн бұрын
@@Captain-Bandolero mantis and blue... mantis is an easily squashed bug and having both is optimal depending on what others have. i suggest something like the c2 or m2 for a prize ship, easy to load and tough with lots of cargo space as well as decent atmo flight. i just like salvage because there can be money made off battles won and lost. i watched and understood and no prob with your fleet just would make some suggestions as add on's to it. if piracy is your main focus.
@Captain-Bandolero
@Captain-Bandolero 2 күн бұрын
@@eparock The C2 Hercules is definitely a great cargo ship with its 696 SCU capacity, but with my Liberator and MSR combined, I can already carry up to 514 SCU, which I think is more than enough for most piracy operations. If I need more space, I can always make multiple trips. Plus, if I capture a target ship without damaging it, I can use it to transport the loot, meaning I don't always need to transfer cargo. If I were to go for a Hercules, I'd probably pick the A2 variant. In my opinion, it’s the most versatile, acting as a gunship, transporter, and bomber with its four size 9 bombs, perfect for taking out ground bases. That said, I have to keep an eye on my budget-everything is coming out of my pocket, and I don’t have an Organization to share the costs yet.
@eparock
@eparock 2 күн бұрын
@@Captain-Bandolero not so sure about using that liberator as a prize ship, not fast and prob fly like a brick and not well armed. not that it will not work just not optimal IMO.
@Captain-Bandolero
@Captain-Bandolero Күн бұрын
@@eparock Regarding the Liberator, it’s not meant for combat-it’s a carrier for bringing my fleet to the battlefield and hauling loot afterward. It doesn’t need speed or heavy firepower; it just needs to carry my fleet and loot, and it does that perfectly. Again, I talked about this in the video, so I’m not sure why that point was missed.
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