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At GDC this year, Ubisoft showcased their prototype non-player character (NPC) tech called 'NEO'. It's their first efforts in figuring out how to make interesting conversational AI for games. Myself and a few others were invited down to check it out, so here's my thoughts as well as the footage of my full playthrough.
[00:00] Intro
[01:35] What is NEO?
[03:36] Trying to Fix 'Hollow' NPCs
[06:41] The Three Demo Scenarios
[08:58] Unpacking the Experience
[12:19] Demo 1 - Drinks with Bloom
[20:11] Demo 2 - Watching the Drone Mission
[24:41] Demo 3 - Mission Planning with Iron
[32:23] Credits
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