My Virtual Ants now grow from Larvae

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Lychee Game Labs

Lychee Game Labs

Күн бұрын

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Пікірлер: 326
@isaacrabbit
@isaacrabbit 10 күн бұрын
Entomologist here; for farming I’d suggest drawing inspiration from real life cases: some ant species farm and protect aphids that feed on sap from live plants and release sugar which the ants feed on. Other interesting farming case is the renowned leaf cutter ants which cut fresh leaves and flowers and use them to feed a special fungus which in turn produces protein that the ants harvest. And there’s a family of Asian ants that deliberately cultivate a kind of plant that grows on trees and make shelter and food for the ants.
@Mi..Mi..
@Mi..Mi.. 10 күн бұрын
I agree, using real-life examples in a game is always a nice detail for people who know a thing or two about nature
@brittanycrockett3564
@brittanycrockett3564 10 күн бұрын
As an ant enthusiast, I love this!! 😂 Cultivation of leaves, flowers, and fungi could also add a lot of colour-and brings things back around to that original terrarium concept!
@azonianprince9463
@azonianprince9463 10 күн бұрын
As someone who has a love for ants, yes. I love this aspect of how some ant species evolve, and frankly think this would work greatly mechanically.
@sugarycricket
@sugarycricket 10 күн бұрын
Oooh, going forward with that type of thing in mind, many membracids also have nymphs which ants facultatively farm for honeydew. In game, there could be some migrating membracid inspired animals that will have nymphs in an area which act as a temporary food source, disappearing as the nymphs grow into adults and fly away. This would be a fun way to have a temporary, energy rich food source players can attempt to take advantage of.
@quintonneal2881
@quintonneal2881 10 күн бұрын
I love this!
@charcoaleater343
@charcoaleater343 10 күн бұрын
5:01 mom im on tv
@jaxpianoteacher
@jaxpianoteacher 10 күн бұрын
what
@charcoaleater343
@charcoaleater343 10 күн бұрын
​@@jaxpianoteacher I'm literally the guy in the picture
@bolognesa777
@bolognesa777 10 күн бұрын
dude that suggestion was really nice :) i really liked how the design tourned out
@mrman2476
@mrman2476 10 күн бұрын
Congrats son.
@charcoaleater343
@charcoaleater343 10 күн бұрын
@@bolognesa777 thanks
@AxoYT_4
@AxoYT_4 10 күн бұрын
i think you should change the color of the pheromone trails based on what type of ant it is. Like archers have a different color pheromone trail than the basic ants.
@dazcar2203
@dazcar2203 10 күн бұрын
he said on the discord that he might do that, but it'd be difficult to make all the colours visible and distinct considering there's no outlines
@TheRexion
@TheRexion 10 күн бұрын
I think that would be too much visual noise.
@merccc1
@merccc1 10 күн бұрын
Maybe a bit much if too many different colors are used. I would maybe suggest having a small quantity of categories. So for example, work/gathering related be one color, and combat based ants have their own color. Can help you identify your warriors path quickly which I figure is important for something like combat emergencies. Only way to know for sure is through trial and error.
@lechking941
@lechking941 10 күн бұрын
@@merccc1 i like this idea. color based on role. i like doing this in the colony games i can do it in.
@LycheeGameLabs
@LycheeGameLabs 10 күн бұрын
My worry about this, is I'm going to add more terrain types like sand and mud. And the pheromones have to stand out against all backgrounds, so I'm not sure how much leeway I have for colors
@RyanSPetersonGames
@RyanSPetersonGames 10 күн бұрын
I like that the attacks are just less effective, rather than the enemies being immune to certain attacks.
@14Ghost14
@14Ghost14 10 күн бұрын
I think a fire ant would be a great way of introducing a little bit of magic in the game, and have more rock paper scissors for the combat
@AustinSisneros
@AustinSisneros 10 күн бұрын
now i want him to add these XD
@Acksolotl2124
@Acksolotl2124 10 күн бұрын
Like... FIRE ant
@LycheeGameLabs
@LycheeGameLabs 10 күн бұрын
Smart
@snowman3456
@snowman3456 9 күн бұрын
Oh you mean fire fire ant
@zixvirzjghamn737
@zixvirzjghamn737 7 күн бұрын
alternatively chemical warfare
@hakonmarcus
@hakonmarcus 10 күн бұрын
This is starting to look so exciting! I recommend looking at both StarCraft and Pikmin for ideas. The campaign could have so many varied maps: - Conquer an enemy base - Hold out against a tide of enemies - Explore a cave and return some cool artifacts to your lair - Defend a weaker ant colony - Solve a tough fight with limited resources - Avoid special hazards unique to the map, like periodic floods, wind or unkillable anteaters - Capture the flag - Fight a boss with unique mechanics - Tower defense - Control both the overground and the underground - Get back before dark when the monsters come ... you are gonna make a campaign, right?
@sharktrap267
@sharktrap267 10 күн бұрын
A campaign system has weirdly not yet been mentioned afaik! Pikmin has of course been one of the first sources discussed for the antlings and the enemies.
@echodolphonian5729
@echodolphonian5729 10 күн бұрын
PIKMIN
@josefstalin8069
@josefstalin8069 9 күн бұрын
when I was in the discord I recommended something similar and specifically looks at SC for inspiration we are either both smart or both dumb
@MegawackyMax
@MegawackyMax 10 күн бұрын
Lovely. A few suggestions on Victory condition? Maybe the win condition is to gather enough of specific items in order to grow a new Queen, which will eventually leave the nest to fly away and start a new colony somewhere else. It seems to me that the entire purpose of these adorable ant creatures is to expand their kingdom, and in order to do that they need to prepare the next generation; i.e. the next Queen Ant. And thus, imagine a "world map" where the player picks the location of the next colony, where the Queen Ant will travel to with a small group of workers; and of course, the map will feature biomes with special setbacks and benefits. It would also help if the global difficulty increases with each new colony built. It could also bring a small roguelike element to it, with the chance to unlock new features or improved bonuses as new colonies are built. The true game victory then happens when a global percentage of the "world map" is achieved, like, 90%. By the way, I keep saying "world map", but in fact I'm picturing a playground, or a garden. A very Pikmin thought, if you please. Anyway, adorable game concept so far. Keep it up!
@mightydragon2809
@mightydragon2809 10 күн бұрын
i hope this gets implemented, its a really good idea!
@Lupiwillow
@Lupiwillow 9 күн бұрын
kind of like in "Terra nil" where a zoom out into the world to reclaim. So an animation of a Queen finding a mate and starting a colony, would be a perfect addition to the game.
@thequimsnaim
@thequimsnaim 10 күн бұрын
I love the visual of Chucking a bay into an archery range to make them into archers lmao
@chrisv2107
@chrisv2107 10 күн бұрын
"You will be a soldier"
@user-df4ox3yj8p
@user-df4ox3yj8p 10 күн бұрын
1) Have you tought about adding drops from enemies? 2) Will you add enemies with ranged atacks?
@maplefoxxo
@maplefoxxo 10 күн бұрын
I would love to see bees, imagine they start their own colonies too and you have to destroy and fight back... Imagine it was multiplayer
@LycheeGameLabs
@LycheeGameLabs 10 күн бұрын
Probably will do both of these at some point
@user-df4ox3yj8p
@user-df4ox3yj8p 8 күн бұрын
@@LycheeGameLabs what about life stock animals?
@TheBookDoctor
@TheBookDoctor 10 күн бұрын
Ants should also have a "chemical" or "acid" damage type. I mean, they're ants...
@thewizardslime6764
@thewizardslime6764 10 күн бұрын
Well they are ant *people*, and using chemical damage would kinda go against the idea of crafting
@Kotyrda
@Kotyrda 10 күн бұрын
maybe some kind of brew that makes their spit dangerous or something
@maplefoxxo
@maplefoxxo 10 күн бұрын
Maybe they could get drops from slugs or wasps and use that for poison arrows. Also they were gonna be added I think but decided on arrows
@gearandalthefirst7027
@gearandalthefirst7027 10 күн бұрын
@@thewizardslime6764 Many ants farm various other organisms, maybe the ant people have domesticated bombardier beetles?
@MrGlorf
@MrGlorf 10 күн бұрын
You could have an alchemist’s hut which turns clay, slug slime and wasp stingers into toxin grenades for some aoe DoT type effect
@ronsijm
@ronsijm 10 күн бұрын
Slow but steady we're getting Age of Antpire
@kelpstorm
@kelpstorm 10 күн бұрын
i really adore the style you draw the buildings in, theyre so charming and cozy looking!!
@theqracken4035
@theqracken4035 10 күн бұрын
This honestly feels like it would make a great civilization like game with real time pvp and pve. Almost like clash of clans crossed with BTD and Polytopia.
@christiaancoetzee1696
@christiaancoetzee1696 10 күн бұрын
The tomatoes and bread and stuff could have a reason to be there so something like the tomatoes fall from a tomato plant that grows there and sometimes passing people drop things, this could lead to further locations with different foods and enemies and other benefits/deficits. You could also include that in the day to day cycle so that every time a day passes a couple tomatoes fall or maybe have a random chance that a person drop some food or resources. edit: Another cool addition is the chance for raindrops to fall with some special use.
@NixityNullt
@NixityNullt 10 күн бұрын
You should add walls as an extra line of defense against large hoards of enemies, but also a burrowing enemy that can dig under them to keep players on their toes. Also a dung beetle that launches its ball like a trebuchet or ballista would also be cool.
@miosoderberg6602
@miosoderberg6602 10 күн бұрын
I think it would be really cool if there were ants that couldn't do damage but instead they could carry a big leave over their heads as a sheild for the other ants. Maybe enimies could be programmed to target thise first. The ants could line up and when maybe 5 are ready they could get a leaf (You can experience with diffrent amounts of ants to balance the game) The leaf could have a visual representation of how much healt it has left. Very nice video!
@DocGeraud
@DocGeraud 10 күн бұрын
Absolutely loving thoose devlogs of yours! I can't wait to try out this game 😊
@GobliocBerger-hu2nk
@GobliocBerger-hu2nk 10 күн бұрын
Oh un DocGeraud sauvage !
@DemsW
@DemsW 10 күн бұрын
Maybe steer the game towards a age of empire like game, where other ant colonies exist and fight each other for ressources, so you have to expand and defend parts of your land against the others. And if you really want then you can make an all out attack to kill the queen.
@aaronhpa
@aaronhpa 10 күн бұрын
with the extra that you can have a thick PVE on top of ant Wargames
@LycheeGameLabs
@LycheeGameLabs 10 күн бұрын
This would be a lot of programming, but I like the idea
@DemsW
@DemsW 9 күн бұрын
@@aaronhpa Now that gets me thinking that some ants could convert wild bugs into army units to lead war.
@BurningSunBloodyMoon
@BurningSunBloodyMoon 10 күн бұрын
This is looking great so far! I'm wary about the money system you mentioned - having a building system that just requires you to get money and then plop down new buildings seems uninspired and doesn't really dovetail into any of the existing systems. Perhaps you could connect buildings into the wood and clay resources instead - you place down a blueprint, which then requests a certain amount of wood and clay. If there are no woodhuts or potteries with the appropriate resources, its ants just try to gather those resources from the closest natural source instead. Thus you can build without specifically collecting those resources, but it's more efficient to actually collect them and stockpile them for when you want to slap down some buildings quickly. I also had the thought that you *could* add an extra step to the larvae production chain by having the Castle produce *eggs* instead of larvae, which then have to be incubated in a Castle or Nursery to become larvae. The Castle would produce eggs very quickly, up to a certain cap, but the rate at which it turns an egg into a larva is quite slow, meaning you'd need more nurseries to up your production of larvae. In practice this would be very similar, but it'd be a little bit more realistic, and would also mean you couldn't put down a nursery on the opposite side of the map and have it produce larvae out of nowhere - any larvae production has to have a secure logistic route to your castle, giving you more routes to worry about and forcing the player to keep their base relatively compact without placing an arbitrary limit on where they can build. One thing I will suggest for food is that you imitate how real ants have a "crop" - a sort of special food store in their gut - and when another ant is hungry any nearby ant will feed them from their crop. This means you don't have to make all the ants go eat individually, instead food can radiate out through the populace, being passed on from ant to ant, centred on your food production. Regardless, I'm interested in seeing how things progress from here!
@raptorrampage2109
@raptorrampage2109 10 күн бұрын
You could have some of the enemies be other ants, either with a bit of a different design or just a different color
@kristrapani4913
@kristrapani4913 10 күн бұрын
The little pot helmets make me want to cry? This game has amazing vibes, cant wait til it comes out.
@gery49
@gery49 10 күн бұрын
The little clay helmets are adorable!
@dabe4917
@dabe4917 10 күн бұрын
I do think that Flying enemies should have a shadow underneath them to give better perspective about where they are!
@zomgjim
@zomgjim Күн бұрын
You should make specialized buildings for enemy parts. Beetles would give upgrades to the (not honey)pot ants, lasting longer, and maybe even having a chance to not use a durability on hit. Not sure for flies and slugs, but having an enemy similar to your ants that fight as a colony(probably termites, a whiter version) to get their supplies and maybe some other rarer items as well.
@travisguzman5603
@travisguzman5603 10 күн бұрын
Im in love with this idea. Reminds me of one of my favorite youtubers AntCanada. This idea of indirectly controlling the ants by directly controlling the environment.
@haydenap
@haydenap 10 күн бұрын
These devlogs are extremely satisfying to watch. From the subtle music, to the crispy and cute visual style, to even your speaking voice. Really makes for a relaxing and entertaining video that I look forward to each time you post.
@Jayloran
@Jayloran 6 күн бұрын
In my opinion, you are a true Indie Game Dev, with trully unique and original ideas and projects, in the contrary of a lot of content we see these days. As a biologist and ant lover, I always dreamed about a good ant-like game, there is so much potential for those little wonders ! I planned to make it myself since I have a bachelor degree in video game devlopement but I lack the time and the coding skills, so maybe I'll share my ideas with you instead !
@RealEmar
@RealEmar 10 күн бұрын
Ideas for development of the game: 1. As the ammount of buildings grows the visual distonction is guing to get harder. Maybe try adding slight bits of other colours depending on building role for example red for military, darker brown for crafting etc. 2. Adding resource progresion Clay could be the most basic resource, then using clay bakery you could turn it into baked clay neded for more advanced crafting buildings. Clay mixed with red flowers(as it seems you will add more plants to the game) could give you red clay, and red clay then put into clay bakery would give you red baked clay used for military buildings. This would add nice simple chains of resources serving as currencies. Clay > baked clay Clay > red clay > red baked clay This would also add more resources without adding more building because bakery would make and store both types of baked clay. 3. I think it would look cooler if nurseries crafted ants the same way military building do. 4. Weapon: clay bombs that could be made of baked clay, wood and red flower. They would deal area damage with the drawback being that the bomb cap per building would be 3 (instead of other warrior type ants cap of 10) and their crafing being more advanced. Their role would be countering big crowds of weak enemies(perhaps oposing colony in the far future?) 5. Production buildings. Their recognisable colour could be slight blue, thus adding blue flower, blue clay and blue baked clay. Again expanding chain without addind too many buildings. As oposed to crafting buildings they would slowly produce specific resources after initial investment. So mines/ farms this would let you turn down resource respawn rates also the blue flowers could be really rare or even limited(not respanwning at all or doing so very slowly) thus pressuring players into expanding/exploring further in search of these blue flowers. 6. Obstacles, you already made the pathfinding so maybe add some sort of unbreakable walls to path around. These could have a brakable parts that would be possible to attack and break( bomb could deal bonus damage to them) 7. Have fun and good luck with the development!
@SIZModig
@SIZModig 10 күн бұрын
Still need a victory to aim for, a goal, some purpose. That will inform your design choices. I really like the exploratory nature of ant colonies - maybe do migratory ants? Starting with one colony (castle) and looking for the next place to set up chop and protect your Queen while she is (slowly) migrating into the next colony from the old one. Sounds like a fun, ever-changing Tower Defense with additional mechanics to me!
@Lua-nq7fw
@Lua-nq7fw 10 күн бұрын
When planning how to communicate enemy resistances and vulnerabilities, it might be useful to take inspiration from a game like Lobotomy Corporation. In Lobotomy Corporation, there are four damage types, and any creature in the game can have a range from 0-2 that represents how they react to that damage type. 1.0 means they react to it normally, 2.0 means they take double damage, 0.0 means their immune, and 0.6 means they only take 60% of the damage.(resist 40%) In Lobotomy Corporation, each enemy also has a dedicated page, sort of like a coded entry to communicate important things and story stuff. I think it would be cool, in this aspect, to have a codex, from an “adventurer ant” that allows you to right click on an enemy to open up their entry on the side of the screen that includes important information like their resistances and vulnerabilities, and a short text blurb about them as a creature. I think it would all go a long way to making the world feel more alive, and it’s pretty modular so it can expand as your project does.
@Skelyvelocirap
@Skelyvelocirap 10 күн бұрын
I love watching this. It's always fun to see what you add next. And i must say, I absolutely love the organic art style you use for this
@crinklyonion1410
@crinklyonion1410 5 күн бұрын
Something I always like to see in city building games like these is leveling up the city hall or central building, unlocking more buildings, upgrades, or resources. That might also be a good way to ease players into the mechanics of the game and scale enemy difficulty.
@lucianoiturri9374
@lucianoiturri9374 10 күн бұрын
this is starting to look real good!! love your designs!
@Nool4
@Nool4 10 күн бұрын
Just subbed to this channel specifically for this project, it looks great!
@arnerademacker
@arnerademacker 9 күн бұрын
I'm sure people have pointed this out to you already, but Microtopia released a demo on Steam recently. Quite different in some aspects, but they do pathing to manage your ants and some other elements in an interesting fashion.
@DominoPivot
@DominoPivot 9 күн бұрын
From what I've understood, you have three main types of buildings, and I'm not sure what this separation serves: - The Castle and Nursery come with their own ants, and can be ordered to gather food along a path, which produces larvae, which they automatically distribute. - The Wood and Pottery stations must be provided larvae before they can operate, and can be ordered to gather one type of resource along a path, which they automatically distribute. - The Archery and Armory stations must be provided larvae before they can operate, and can be ordered to spend a resource along a path (i.e. spend ammo to defend an area) The one thing that seems odd to me is how worker ants are abstracted away, yet larvae are a resource. There also doesn't seem to be much of a point to the castle/nursery distinction. I'm curious to see where the design will go next, especially considering the shape of the colony will be influenced by the way resource gathering and pipelining of resources works.
@contentatogames
@contentatogames 8 күн бұрын
Loving the look and the systems you've developed so far. Looking forward to seeing how it turns out ~
@unknowable4147
@unknowable4147 10 күн бұрын
I love seeing it come together!! Cant wait to see how it will come together in the end
@ethantemple8068
@ethantemple8068 3 күн бұрын
I do like the new bow color and I think it would be good to use the clay as a building resource so when you build it the ants grab the resources and haul it to the building location. Another unit that would be good is making a worker ant that specializes in building,harvesting, and hauling.
@Zettabit7
@Zettabit7 10 күн бұрын
Crazy how much you've got done in what seems like such a short time. Looking forward to your next devlog for sure.
@FordPepper
@FordPepper 10 күн бұрын
I love your game, such a unique idea!
@maximilien714
@maximilien714 9 күн бұрын
as someone who loves base building, i'd love leafcutter ants who add "fences" made of leaves so if there is a wave of enemies they can either be halted, slowed, or atleast funneled. I know that would end up making this a bit of a tower defense game but I don't think that is a particularly bad idea, i think if you have enough unique types of ants/buildings, and perhaps enough types of terrain or obstacles, perhaps even seasons? ocassional challenges? then itll keep the game dynamic enough to be more than just building and defending.
@NikolasH123
@NikolasH123 10 күн бұрын
lmao the pot ants i love them :D
@mrboo9253
@mrboo9253 10 күн бұрын
Man I'm so hyped for this :)
@evanrobison567
@evanrobison567 10 күн бұрын
Definitely looking forward to playing this one! Oh, and the brown bow is definitely an improvement!
@sam-bk8hg
@sam-bk8hg 10 күн бұрын
Awesome to see this progress!
@bluekiwi42nd12
@bluekiwi42nd12 10 күн бұрын
An additional mechanic for the enemies could be they attack nearby ants on their path to the castle. Ants who are killed would need to be replaced with more larva at their home building. This also could lead to more variety in enemy types by modifying how much they will prefer to attack nearby ants vs beelining to the castle
@ExploreImagineDefineCreate
@ExploreImagineDefineCreate 6 күн бұрын
This is looking really cool! Like I'm very hyped!
@rutchjohnson
@rutchjohnson 10 күн бұрын
Maybe shadows for anything flies? Awesome vid! Really look forward to these each week!
@ethantemple8068
@ethantemple8068 3 күн бұрын
For victory conditions I think you could lean into the eta side of the game and have an enemy computer attack with an ant colony that you are fighting for territory. And in the future you can have multiple species of ants to choose from like fire ants, carpenter ants, weaver ants and more.
@ChimeratAlpha
@ChimeratAlpha 8 күн бұрын
Since you asked: Bows look good. Also, nice to see the game's shaping up.
@jannikf2504
@jannikf2504 6 күн бұрын
I like that the enemies are not just invulnerable to the wrong type of attack
@Elitekross
@Elitekross 10 күн бұрын
A gameplay idea, you could have some enemy types go after the resource nodes instead to represent other animals competing for resources
@hansanderson9556
@hansanderson9556 9 күн бұрын
A cool Idea for the enemies would be that they all target different things, for example the slugs could go straight for the castle but the flies would also attack your units.
@mememancer1951
@mememancer1951 8 күн бұрын
very epic bruh, game is shaping up nicely bow change is def a good one
@eboatwright_
@eboatwright_ 10 күн бұрын
I love this!! The pot ants are my new favorite :)
@jaseb5120
@jaseb5120 10 күн бұрын
1. I think there should be small paths around or connecting the buildings, or a tint, where most of the buildings are, just visually, so that you can more clearly see where the city is. 2. There should be fire ants, or weaver ants as enemies, like they could start a town, and launch attacks at you, though it could be hard to code 3. You should be able to chose what kind of ant you want, like factions with different traits for example bulky ants, that are slower but hit harder, long ants, that carry more resources but have less HP... etc
@alderblanco2362
@alderblanco2362 10 күн бұрын
It looks like youre starting to hit your stride! Now that the base concept is decided, you have room to work on features and details. I love the change to the bow color. Im hoping maybe someday there will be multiple colonies with different colored houses! Like a pink flower petals colony vs a green vines colony vs a fall leaves colony.
@TOWYK
@TOWYK 10 күн бұрын
The game is advancing very nicely, well done !!
@makingstuff1960
@makingstuff1960 10 күн бұрын
The game is looking great so far! It's very pleasant to the eye and the mechanics so far are easy to understand and interesting to play around with. Can't wait to see how it turns out and eventually play it!
@sebastianalegre7148
@sebastianalegre7148 10 күн бұрын
Its been fascinating to see the development of this game
@Lupiwillow
@Lupiwillow 10 күн бұрын
You should add a carpenter and maybe a refinery that separates minerals from clay to make stone, but since stone is heavy a slight decrease in speed maybe?. An advancement system would be nice too. A cultural menu when (e) or a key is pressed opens showing resources, the colony level, and overall well-being.
@Soraphis91
@Soraphis91 10 күн бұрын
make another building that converts pots not to warriors, but use the pots as tools to improve hauling capacity. (which becomes more relevant over longer distances and gives a trade-off how to use the resource)
@Soulessblur
@Soulessblur 9 күн бұрын
I have no idea how feasible this is - but adding brightly colored outlines as an accessibility option could be nice. In order to reduce visual clutter, you could even make it so when groups of the same type of ant are huddles together, it only outlines the outside of the group, not every ant individually.
@luigiawesome6587
@luigiawesome6587 9 күн бұрын
I like the idea that the ant-people don't really need money to build things, it's just a nice happy little colony of ants building and defending. But if anyone can make ant-people use money in some way, it's you.
@Beets_Creations
@Beets_Creations 5 күн бұрын
The graphics are great! Love it!
@nexustheninja1927
@nexustheninja1927 10 күн бұрын
A new episode, Awesome!
@CosmoDev69
@CosmoDev69 10 күн бұрын
yaay, new awesome vid!
@pandoratheclay
@pandoratheclay 9 күн бұрын
A lot of people seem to be suggesting some sort of acid attack for the ants But what about an acid trap, that is harvested from the enemies (I suggest slugs in particular) Then that might go into a general purpose “enemy bits” building, which would only store one type of enemy resource, but if it’s completely empty it can be stocked with a different type of resource Admittedly, this last part does sound a bit complicated
@setster007
@setster007 10 күн бұрын
Idea: Bombardier beetle that fires ranged explosive attacks. They do area damage, but don't do much damage. Devastating for your groups of weak archers, but the durable melee ants, whose attack method causes a bit more spreading out, absolutely dominate these beetles. Just thought it would make for a good way to set up this sort of type-based favorability, without simply editing numbers. You know?
@smite8070
@smite8070 8 күн бұрын
I love the pots XD!! They are hilarious!!
@gorelex64
@gorelex64 10 күн бұрын
I have an idea for later in development but im not sure if it fits your vision sir. 1. When you have pheromon trails set up there could be a mechanic to press a key for all thw trails to become visible again. 2. When you use this key you can tweak the nodes of the path to keep it as is but make adjustments. 3. If you want your ants to Guard a certain spot on the map but NOT return back to the designated building there could be a mechanic to setup a pheromone trail that holds them circling away further from thir building amd they would only return if needed (for example shen their pot helmet breaks they go for replacement but then again stay further away)
@isaac_blair
@isaac_blair 8 күн бұрын
Make a juggernaut :). It has boots in its legs, and when it sees an enemy it runs to it, 50% critical hit
@scrup007
@scrup007 10 күн бұрын
I love where this is going
@sandiguha
@sandiguha 10 күн бұрын
loving it already
@TitanLordofPizza
@TitanLordofPizza 10 күн бұрын
Looking good.
@Red_Steampunker
@Red_Steampunker 10 күн бұрын
I hope some buildings have the option to be turned off or something. Or some way to say send larva to be workers instead of archers based on a pheromone trail. Or In a pinch make them all warriors for a big fight. Also making the damage hit change depending on if it’s normal, effective, weak/miss, or crits. Will help people figure out what’s effective quickly. Like the soft orange hits are normal, while the more bright orange ones are effective. But a crit could have sparkle effects on the hit or something, and could be on an orange or soft orange. While misses could be a little woosh like wind. Because as of now it’s hard to tell the pots are missing from afar.
@GidypiG.
@GidypiG. 10 күн бұрын
I love watching this game develop! Also, i just realized that i wasnt subscribed to you, if anyone else is in my boat, save youself some time and hit the button now rather then later.
@1147Sound
@1147Sound 10 күн бұрын
Make dirt walls with wooden beams for your colony!
@sweetheartblue1999
@sweetheartblue1999 9 күн бұрын
Woah the pot ants are kinda like soldier ants who usually have big heads Good job this look great
@AlanZucconi
@AlanZucconi 6 күн бұрын
I love this! 🐜
@bumusenpai8550
@bumusenpai8550 10 күн бұрын
It would be interesting to have building or units upgrades, for example that the ants can move faster or buldings have more resistance. I imagine this game as sort or a survival type of game
@sonicmeerkat
@sonicmeerkat 10 күн бұрын
think it could be fun to have opposing ants as an enemy type, should be fairly simple to recolour buildings and ants to fit and have them do raiding parties to try and take over your nest. it would be repetative for the whole game but having it as one of multiple victory conditions would mix up the gameplay decently well.
@Kinosei30
@Kinosei30 3 күн бұрын
The pot helmet on the ants are quite similar to ants carring pottery around, got me confused for a while. Adding the horns to the helmets could help, but I think the fantasy of the pot head would fail... Hmmmm
@pilallcatall6856
@pilallcatall6856 10 күн бұрын
I think you should add separate ants to carry resources, making the worker ants more focused on their work task.
@EmilieBat92
@EmilieBat92 10 күн бұрын
I love the idea but I wonder how this would look if you were to make the buildings and exploration more like Dungeon Keeper? Either way, can't wait to see more!
@jacobe180
@jacobe180 10 күн бұрын
You could have male ants fly in, which can sell you upgrades, maybe new ant types or some sort of meta upgrade like an overall speed boost or carry capacity.
@brutaltman
@brutaltman 10 күн бұрын
I had a few suggestions. Feel free to take inspiration, What if instead of having wheat or regular farming, you can use mycelium as the ants agricultural source of food. Also if later on you decided to expand the actual map you can travel and have an endless or extended version that would allow for other nest where the source of enemies come from. Destroying these rewards you with resouces loottable style, and prevents attacks for a while. One last thing, nurseries should require a resource from the queen as well being royal jelly. To make it a little bit more balanced so you dont end up spamming nurseries.
@rabbitpirate
@rabbitpirate 10 күн бұрын
Loving this, very much the sort of game I wish I could write
@Athrosus
@Athrosus 10 күн бұрын
This is gonna be a great game, I can just feel it
@princeheinrey5666
@princeheinrey5666 10 күн бұрын
This game looks like it's gonna be so much fun!
@user-kg2bw4qw9e
@user-kg2bw4qw9e 10 күн бұрын
You could have a carrier ant of some sort that picks up other ants to take them further. The ant could use a beetle husk or something
@Boomblox5896
@Boomblox5896 10 күн бұрын
I do like this new build that destroys the sources because the last time I played, my map got really crowded with sources and whatnot and I wouldn't be able to build many more if I kept it up. There wasn't any way to get rid of them unless I collapsed them into a bigger unit.
@Wolfboy607
@Wolfboy607 9 күн бұрын
regarding weapon types, I think having ranged and melee is best as a dichotomy unrelated to damage type/resistance. Then enemies like flies could have a flying type, that only ranged units can target. This is a very common trope, so I think it would both be intuitive, and increase the dimension space for combat and supply chains. Certain beetles could be phased to fly in, and 'land' near objectives, where they then lose their flying tag. Flying enemies that launch grounded ones, grounded ones that launch flying ones. Perhaps an enemy type walks in, then at an hp threshold it flies away for backup. Perhaps that's significantly too complex, but the point being it opens up a lot of design space for essentially nothing.
@LycheeGameLabs
@LycheeGameLabs 8 күн бұрын
This is a cool idea
@Hazeiss
@Hazeiss 10 күн бұрын
A idea, Instead of the beetles having a resistance to arrows it could just be extra fast,making the inferior DPS of the Archers less effective than the heavy melee attackers. Another Idea, if the melee attackers miss a fly they would still lose some durability on their pot's so you would have to strategies where the troops are else you lose resources
@merccc1
@merccc1 10 күн бұрын
Looks great, seems like a fun alternative to a game like Pikmin. Just a thought. Maybe add some grass at the bottom of the buildings that helps ground them and ease the transition to the terrain they are on? The grass could be a separate actor so it doesn't wobble, but just depends. Maybe shadows too, but that could be saved for later, if you even intend to. I almost would love to suggest making it a 2.5d game just to see how beautiful it would be with those extra 3d benefits, but that is a potentially big undertaking depending on the project I understand. May not even like the idea. So this is just a throw away idea. =P hehe
@MistickM
@MistickM 9 күн бұрын
Perhaps Roads could be constructed to boost walking and hauling speed, and also a priority for buildings requesting things
@wanderlust5481
@wanderlust5481 10 күн бұрын
It’s super cute and already looks fun ❤ 💕
@green_impostor
@green_impostor 10 күн бұрын
I'll definitely buy this game when it releases
@bubblgumm8928
@bubblgumm8928 10 күн бұрын
I have an idea! What if you could have units that spread honey on the ground to slow down groud-based enemies? Say you don't have easy access to clay early on so can't effectively deal w/ beetles? Honey could add a way to give archers and the player more time to act.
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