👋 *Your help is needed!* More info here 👉 tinyurl.com/ybfo5do5 Don't forget to check *Badger Goodger's* channel as well 👉 tinyurl.com/y2x4we6n
@squad-kl3ek5 жыл бұрын
Hey vadim m
@Collected-Light5 жыл бұрын
Will do 😤👌
@mikel04445 жыл бұрын
Love your vids
@solidparas19255 жыл бұрын
Guys you need to create an discord channel so that we can communicate and informed about the videos easier also you may find some people with magazines easier
@ciprianigtalcs2.o3545 жыл бұрын
Thanks for making this video VM. I learned something new today, will you do the same thing for Vice city & San Andreas, and other future GTA games?
@BadgerGoodger5 жыл бұрын
Thanks again for letting me narrate this, Vadim! This is a super interesting subject that I even learned a lot from when narrating this.
@lRlSHBLADE5 жыл бұрын
Badger Goodger oh u have KZbin channel TIME TO SUB
@cj007855 жыл бұрын
Your voice sounds amazing. I'm not an english native, but I can understand you perfectly!
@ertanhadrovic44895 жыл бұрын
nice job, not a second of cringe🖖🏻
@EATYOURVITAMIN55 жыл бұрын
your voice is sex
@lol707215 жыл бұрын
I love u
@genericwhitemale95665 жыл бұрын
Among the cesspool of cancer in the GTA community we have gems like Vadim M
@codenameulp14955 жыл бұрын
As well as ZacCoxTV, gtaseriesvideos and whatever57010.
@genericwhitemale95665 жыл бұрын
@@codenameulp1495 GTAseriesvideos and whatever57010 definitely yes But ZacCoxTV? Nah he's clickbait cancer
@louiee245 жыл бұрын
@@genericwhitemale9566 yeah, he used to be an okay GTA KZbinr. he turned into real cancer though with cilckbait titles and ad's every 5 seconds
@advantage89585 жыл бұрын
You know what dude? I don't want your cookies. I'm just trying to get to the Los Santos beach.
@isaacster50275 жыл бұрын
@@genericwhitemale9566 buddy you dont know what the fuck you're saying he makes quality content
@wumbogt33104 жыл бұрын
Netflix and chill ✖️ Badger goodger's smoooth voice ✔️
@ThatControlUser3 жыл бұрын
He's gotta a calming voice but the bg music counters that imo
@MaxerV19 Жыл бұрын
Wumbogt
@leonidverevkin49275 жыл бұрын
30 minutes?! Now that's some crazy stuff!
@GreenMario5 жыл бұрын
30 minutes with a lot of "Pause this Video now"
@sleeper26955 жыл бұрын
The funny thing is...I dont even realize it cuz too focus...lol
@soniccreephog18194 жыл бұрын
What about over 20 hour GTA V playthrough videos...
@Povilaz4 жыл бұрын
Is your pfp, a Half-Life spray? I recognize it but don't know from where!
@abschannel79894 жыл бұрын
GTA IV Video (49 mins) : Am I A Joke To You?
@Kamel4195 жыл бұрын
I'm a software tester (though, not of the game variety) and can confirm that debugging tools like this are necessary to test the features of software. Typically when we release software it's important to remove all test code from it, for obvious reasons. Because of the tight timelines, sometimes not all test fixtures get removed. These days - at least where I work - we typically mandate that all tests/test code are stored in a completely different place than the source code so that it isn't accidentally pushed out to the released product. This is an important practice because test code in prod can turn in to security exploits.
@fakeplayer9088 Жыл бұрын
And or used to make similar software for profit
@awii.neocities Жыл бұрын
@@fakeplayer9088Not really. You can already do that with decompiling, it just takes a while in both cases
@Jiub_SN Жыл бұрын
@@fakeplayer9088I mean sorta, but that comes with the security issues. You can already do that without debug stuff
@НектоНеизвестный-в1р5 ай бұрын
А почему нельзя оставлять это в играх? Это же прикольно! Люди любят исследования игр, это вложенные желания человека, которые интересны не меньше, чем просто сама игра)))
@SuperDd405 жыл бұрын
Debug is the name of the procedure that Bethesda never heared of.
@bgwoode15 жыл бұрын
you could add EA to the list
@M0ttas4 жыл бұрын
Ubisoft too
@epiced4 жыл бұрын
Ubisoft calling yo name
@ShadesMF4 жыл бұрын
@@M0ttas its actually called bugisoft
@n0zo.1434 жыл бұрын
The game is on debug the whole time.
@nekipeh73735 жыл бұрын
3 AM: "Im gonna go to sleep..." *Vadim uploads the new video* "Ah sht, here we go again..."
@El_ACG5 жыл бұрын
Go get some sleep!
@danielalexander23475 жыл бұрын
this comment deserve to be pin I'm gonna borrow this for another comment
@nekipeh73735 жыл бұрын
@@danielalexander2347 sure, go with it.
@xan12425 жыл бұрын
you know what boris always says "vadim blyat"
@sonicisdisappointedinyourr11585 жыл бұрын
@@xan1242 mayonnaise?
@zolika13515 жыл бұрын
The debug camera persisted all the way until IV, it has an ENABLE_DEBUG_CAM native command and it even works with the mouse on PC
@slikdude125925 жыл бұрын
Makes sense because IV is the first GTA to use the RAGE engine rather than RenderWare!
@slikdude125925 жыл бұрын
@@jsama300 that's why I said "the first GTA" ;)
@slikdude125925 жыл бұрын
@@jsama300 😉
@slikdude125925 жыл бұрын
@@jsama300 🥺
@visassess86073 жыл бұрын
@@jsama300 It's always so great when a person tries to correct someone else and they end up wrong. Lmao, hopefully you've learned how to read in the last two years.
@jusun20095 жыл бұрын
4:01 "We can give Sam Houser a high-five" beats the crap out of him 😂
@NeighborSenpai4 жыл бұрын
Give virtual Sam your opinions about shark cards and the flying bike
@toxicmario68744 жыл бұрын
@@NeighborSenpai lol
@Kacpa25 жыл бұрын
Actually black background for anim viewer has to be the bugged one. gray backgtound is usually default one for many 3d aplications since it allows you to see more with models that have black textures on some parts like claude's jacket
@NationalPepper5 жыл бұрын
The colour is set to be black in the code, however Xbox version doesn't handle it properly.
@Kacpa25 жыл бұрын
@@NationalPepper So i guess its quite beneficial bug which improves it xD
@Kamel4195 жыл бұрын
@@NationalPepper the black background may have been used in order to use a luma key to super impose the animations on other background
@SongZee5 жыл бұрын
Going frame by frame is very important, unity has this too. If there's a flicker bug where say your character does something weird for one frame, you want to see exactly what he does at that moment, makes it easy to deduce where the bug is happening in your code.
@PosthumanHeresy5 жыл бұрын
3:26 I feel so uncomfortable with such HD footage of early 2000s computer tech. It feels so wrong. Monitors like that were only meant to be filmed at a quality no higher than 360p.
@karwat25774 жыл бұрын
i literally thought ut was from 2009 or smth lol
@BagzAndPresident4 жыл бұрын
WRONG in the options there is 1600x900
@hesoyamun4 жыл бұрын
@@BagzAndPresident yeah but computers back then couldn’t handle such high quality. I played GTA on an old laptop and when I turned on higher quality, the game was unplayable.
@bitchwormpuddin14994 жыл бұрын
your pfp.. yikes
@rainonsuburbs5 жыл бұрын
I love you for still doing videos about games who have more than 10 years, about unknown trivias about beta version i love you for everything No HomO
@Duckingheights5 жыл бұрын
I started watching Badger Goodger about his VC beta videos, and now he ends up in... oh wait, Vadim M called him out to support his channel. Thanks Vadim M.
@B301675 жыл бұрын
The reason for the FPS counter is quite simple - the games physics are tied to the framerate - so a framerate above or below 30 fps would cause glitches and other weird anomalies to happen. They probably used it to check wether or not the frame limiter worked as intended during different situations, and to determine the maximum load of NPCs and other models on the screen at the same time before the frames start dropping, but more importantly to ensure stable FPS on other platforms. This was handled like this in all the 3D GTAs, the most common culprit to show the effects of this being the driving school in SA or trying to get a Dodo to lift off. The practice of interlocking these game logics to the framerate was quite common, as it saved a lot of work, debug and coding, simply because it tied those two things together, therefore removing the need for additional scripts and code.
@minmogrovingstrongandhealthy2 жыл бұрын
Your comment is 3 years old by now and this is all true and even by today people STILL CAN'T grasp the fact that games back then were codded around frame-rates. When I say to people that you CAN'T increase a frame-rate above 30FPS on a old game because it will create issues, break your game, or even make it unplayable, crash etc, people blank out and can't understand still wtf is going on. They are religiously hooked to this new notion how games should be 60 FPS or above even tho most humans cant even see (their brain and eyes can't process) above 40 FPS let alone 60. Or the typical comment ''this old game is broken and crap'' NO the game is not crap, you are just playing it in a way as it's not suppose to be played in. Most PC ports suffer of this, or emulations even. People unlock the FPS above 30 and things go to hell ... then complain like it's the game's fault.
@longlivetheking1065 Жыл бұрын
@@minmogrovingstrongandhealthy I think it's actually fairly easy to grasp lol. it should be presumed that the frame limiter is there for a reason. you should also assume that older games were not meant to run at crazy high fps. think about the technology and the average pc rig at the time of release. Even games like COD were tied to framerate until 2012 or so.
@CanonOverseer Жыл бұрын
@@minmogrovingstrongandhealthy Lol try a VR headset running at 40FPS, have fun.
@DrCookie6996p Жыл бұрын
@elcactuar3354 he was commenting on the outdated and bs assumption people can't benefit from over 30fps.. using vr as a very real example. sub 90fps vr will quickly make you sick.
@JoEx2k11 Жыл бұрын
@elcactuar3354 Says the one missing the point of two comments two times in a row. They were just stating that saying "you cant see more than 40fps" is not a real argument because it's false, tho I do agree with the rest of the comment.
@BadgerGoodger5 жыл бұрын
7:35 I only just realized now that it looks like the arrow killed Claude.
@krenzzie72905 жыл бұрын
ikr lol
@beyond_5dtemp4 жыл бұрын
It's like an egg the first hit doesn't break but the second or third cracks it
@hesoyamun4 жыл бұрын
lol yes
@auseronredditАй бұрын
Hi
@dnextreme3 жыл бұрын
I'm a web developer myself and I'm glad that you shared your insights regarding how debugging works. Thank you for such an informative video regarding some hidden features that Rockstar hides from their gamers lol
@Mirko27095 жыл бұрын
I just loved that commentary from Badger Goodger. So good and relaxing to listen with headphones :D I hope to see him in future Vadim M videos :)
@deft3studio5 жыл бұрын
I'm a developer myself and I find frame by frame debugging very entertaining most of the times
@zanmaken11592 жыл бұрын
I worked as a game tester for 2 years and can confirm that the debug consoles are huge. The prototypes we got for PS5 and XSX looked like AC Machines.
@RodrigoFerreira-of8bu Жыл бұрын
This is the best and most detailed GTA video I've ever seen on KZbin, Wow!
@dogwithplasticwheels54765 жыл бұрын
These videos always gets me hyped to play old GTA games
@isaacster50275 жыл бұрын
Man I love these videos. Cool to have badger as a narrator, I like him. I wanna see his vice city videos and Hope's he makes more. I cant believe you guys are still finding stuff from this nearly 20 year old game that no one ever has. I wanna mess with debug man, this is the behind the scenes in a piece of history. Incredible video!
@EverythingAboutGTA35 жыл бұрын
Yeah, always happy to see a notification about new VadimM video, especially for GTA 3!
@andreitish16155 жыл бұрын
Ayy, it's you
@Alexander_Grant3 жыл бұрын
Only asking for $400 for that dev kit is crazy. That's easily worth 5k to 10k to the right person, I would kill to get my hands on that.
@dajeparo5 жыл бұрын
As always awesome job my dude, you and your videos are one of the few things that are worth in the GTA community. Also I want to say that Badger did great and love how he did it. In my opinion he's the best narrator to date.
@TrioHorrorProduction4 жыл бұрын
I love maps like this. When it comes to learning from other game devs so that I can continue on my own journey makes me automatically invested. Thank you for doing this!
@pusalache17765 жыл бұрын
It’s always interesting to know more about how the gta series in general was developed. Never fails to surprise me
@Fahmi48692 жыл бұрын
GTA developers: "It's a bug" GTA community: "It's another GTA myth!!"
@bonciutalentadv75995 жыл бұрын
24:07 The ice cream chime is sounding perfectly to the backround music
@MrLyosea5 жыл бұрын
10:11 A similar issue happens when the frame limiter is on when running down hills.
@curiousmind_2 жыл бұрын
Off*
@longlivetheking1065 Жыл бұрын
Having the frame limiter off completely destroys the physics. Thus, there's a rumor in old GTA games that they have borderline unplayable physics engines. The most popular YT review of GTA 3 neglects the limiter and uses unlocked FPS.
@rexconnorisacvck5 жыл бұрын
the gods have answered my prayers by bringing this 30 minute vadim👌👌
@want2be4203 жыл бұрын
Dude your videos are so thorough and awesome! So much cool information
@Slawek3615 жыл бұрын
30 Minutes? Craaazy! New video
@mikeever73065 жыл бұрын
Nice video man straight to the point unlike most of these other videos that take a minute or more to start the topic
@best5915 жыл бұрын
Great work Vadim and Badger. That must have taken a serious amount of time. One thing I noticed while seeing the option to display the opcodes: nice option to debug, but debugging the assembler-code (which you actually do with this) must be a pain in the a** for something as big as GTA.
@Dantee52 Жыл бұрын
I honestly can't wait for these types of videos for GTA6
@Nikandros5 жыл бұрын
The reason why the peds start flying about when you pause is likely because the physics engine is paused as well, and the ped bumped into something, and as a result a force was applied to it, and because the gravity and counter forces are turned off, the ped is essentially in zero gravity and that simple bump from walking into a lightpost results in them flying up up and away.
@WhileTrueCode Жыл бұрын
its happening when activating slowmo, not pause. thus imo, its far more likely that a force/velocity calculation is being done using a true "wall clock" delta-time rather than the modified "slowmo" delta-time. if its a 20x slowmo then that could result in 20x velocity calculation. it only LOOKS like "gravity is turned off" because the upward velocity is sooo fast it almost looks normal speed in slowmo
@drtibbs6934 жыл бұрын
5:50 The frame-by-frame tool is for when you've got yourself a devkit, and you need to check out which instructions are getting executed. This is 'cause a game runs in a constant loop, with each frame being a new run through. Like a while loop; with your FPS being how many times that while gets run through in a second. So, basically, each new frame is a new loop run which means going frame-by-frame allows them to see if all their logic is working correctly; which would otherwise be impossible if it's going at 30FPS.
@trainlover123trainsrock3 жыл бұрын
7:15 rip that taxi driver who died by a sudden road closed wall appearing out of nowhere
@SCR7575 жыл бұрын
The best channel of GTA information
@piotrpedzich44375 жыл бұрын
I dont even play games any more, but i still watch every video of this channel
@StuartLugsden5 жыл бұрын
Have you found anything about petrol stations being a feature in GTA SA but was cut?
@ahhhhh1485 жыл бұрын
Petrol is Gas.
@ahhhhh1485 жыл бұрын
As I'm saying, He lives in a different country so he meant gas.
@Jack-cf7wm5 жыл бұрын
@@ahhhhh148 literally every time someone says petrol instead of gas I always see these comments correcting them for *gAs.*
@duelistemissary76804 жыл бұрын
@@thechamp8162 gas not like gases but gas the shorter saying of the word gasoline, the overall term for petrol in english
@buckbiggsly1463 жыл бұрын
Gas⛽🔥😏💨💨🌿💯
@iamdb19903 жыл бұрын
and people wonder why each new game now takes years
@TinoTheFox3 жыл бұрын
The invisible boxes at the gas station are the collision blocks for some gas pumps that were only in the PS2 version of the game. They decided to remove them from the PC versions and all others, but they forgot to remove the collision for one of the pumps.
@Richtofen-gy9cj2 жыл бұрын
The box is slightly taller than the gas pump
@supernewuser Жыл бұрын
As a developer I can confirm it's hilarious and interesting hearing non developer perspectives on debugging. One note though the flickering stuff that frequently happens with the show collision polys etc is less likely to be 'intentional' and more likely z fighting due to the collision volumes being placed on the same z coordinate and the code that sorts them essentially can't decide which volume should be drawn in front so it's effectively random each step. The reason this only happens on pc or some versions of the app can be due to things as simple as rounding or snapping of the coordinates or some other hardware limitations.
@Scrapyy4 жыл бұрын
I know its a little thing but you explained debugging perfectly here... Thank you!
@KegOfMeat5 жыл бұрын
This is actually awesome. I love GTA III so seeing these sort of videos are really cool.
@jonytube5 жыл бұрын
Great stuff as always, Vadim. Massive respect for yall!
@jacksmith-ql3jo5 жыл бұрын
Finally an upload! Honestly your content is very interesting , never get bored and skip around
@zarkitek5 жыл бұрын
Excelent video, I finally understand what the debugger menu is for
@Jecsham Жыл бұрын
Very cool how they implemented in-game tools for debugging. Nowadays they should have a variety of debug tools implemented directly in the RAGE software, preventing them to ship those tools along with the game.
@Stunz5 жыл бұрын
You go into so much depth! Did not know about debug mode!
@DaFrenkNL5 жыл бұрын
What an amazing video! It almost feels like I watched a making of. Great stuff!
@valerie80yearsago905 жыл бұрын
This voice over has been the best. I love listening to this guy. The video quality feels so much higher with this guy as narrator.
@primusoriginal86485 жыл бұрын
I remember playing GTA3 as a kid and when I was blowing up stuff and the explosions filled the screen a rockstar logo would appear in the explosions. I never saw anyone make a video on this and but I thought it was pretty cool.
@jeffrey444 жыл бұрын
Are you trustworthy or known for lying?
@primusoriginal86484 жыл бұрын
@@jeffrey44 pretty trustworthy I'd say I dont know why I'd make that up. Hop on GTA3 and start blowing up stuff with the tank to see if you can get it to appear
@jeffrey444 жыл бұрын
@@primusoriginal8648 You say that no one has made a video of this. Why do you think this may be? Could it be that although you are telling the truth to the best of your recollection, you are in fact working from a false memory?
@primusoriginal86484 жыл бұрын
@@jeffrey44 uh no? Lol its not even a cool easter egg its just the rockstar logo if anything it couldve just been burned into the TV by the logo being on the screen to long. No need to be so cynical
@jeffrey444 жыл бұрын
@@primusoriginal8648 I know you are scared right now. You posted a very vivid childhood memory and I think you are beginning to doubt the validity of that memory yourself. You are probably thinking, If this memory isn't true, what other solid concrete memory is starting to show cracks? I'm sorry this happened to you in such a public way in the comments of a KZbin video. Remember, it's not your fault. You are not a liar, just a fallible human being. I hope you will come to find peace with yourself.
@Sypaka2 жыл бұрын
Oh, "_debug" can be a valid name for a function. my guess is, thats a wrapper function for some code that displays the stuff in the parameter to either a second window as a log (as the ps2 version does and I dare to say its a wrapped to sce_debug) or an attached debugger like WinDbg. It's like wrapping the chrome " console.info("write this text"); " in a function which can be controlled for different platforms. All you need to do is to blank that out later, like "function _debug(data) { };" and it will effectively write the data to nothing, without having to rewrite ALL of the debug code later, just to remove any "_debug" calls.
@TobiEstosWorld5 жыл бұрын
Man, once again an awesome video i love them! Is there a possibility to see such kind videos from early gtas like gta 2 and 1? I cant find anything about this games on the internet.
@michaelplay65165 жыл бұрын
It's very interesting,man! You must have many subscribers because your content is very interesting and original.
@nicholasoliveira63635 жыл бұрын
a note in PSX GTA 2 you can enable some kind of debug just using the second controller too i discovered by accident when i gave the other controller to a cousin to pretending playing the game and since the game gone fucked up
@HasyDy5 жыл бұрын
I like you Videos alot, I watched nearly every Video on this Channel. Best Gta YT Channel
@sleeper26955 жыл бұрын
So detailed and eficient contents...congrats I've learn many new things today!!
@nnnnmhughuuhhjiijj94575 жыл бұрын
I have sudden, urge to play a 18 years old game.
@cobaltodesertico17495 жыл бұрын
This is just gold. Thank you Vadim M
@TheArcaneBrony Жыл бұрын
On the PS2 TOOL photos, the right monitor was *not* a secondary monitor, that was an external PC displaying serial output from the TOOL, and if you look closely, you'll also see that has a prompt, as if it accepts input.
@KaizoM5 жыл бұрын
Vadim M, you are my inspiration, I am also upload beta content videos, and console differences that are not seen anywhere else, but all thanks to you inspiring me, you make me see that content is interesting and very satisfying. Please, keep uploading videos!
@captainsemicolon4 жыл бұрын
"For some reason the game lies by one unit" - A lot of programming languages start counting at 0, not 1, and is most likely the reason for it being out by one unit.
@Krystian33TD4 жыл бұрын
This colored paths main function was to give some kind of irregularity impression. For example pedestrians from yellow can only walk on yellow area. Those from cyan can walk on cyan+enter yellow zone. These primitive solutions allowed pedestrians to be a little more natural. Its also allowed to make gangs territories.
@youngknight55893 жыл бұрын
Im guessing theres more practical or streamlined approaches to these things nowadays it seems like a bunch of navmeshes from what ive seen
@PanekPL5 жыл бұрын
10:49 why is the text on screen censored? What is it? "Writing coordinates to file" perhaps? It's explained in one of the next segments, so why censor it?
@screamsinrussian57734 жыл бұрын
could've been something personal, like a file directory, who knows
@BungieStudios Жыл бұрын
An employee would be drudging through a debug assignment. Meanwhile, a kid would have endless fun with the sandbox using these tools. How perspectives change.
@SpruceZT5 жыл бұрын
That invisible collision box at the gas station seems intentional. It looks about the height of a gas pump, and I can't help but notice there is a lack of gas pumps at that gas station. So it looks like they started adding gas pumps and just left it unfinished.
@no-yj2cf5 жыл бұрын
I always watch these videos late at night, as a way to wind down before bed
@TheBoxyBear5 жыл бұрын
Just got this is my recommended, cant wait to get back home and watch it 😄
@HarryTVisitor5 жыл бұрын
30 minutes, what a treat!
@runninglate96725 жыл бұрын
Hey, can you make some videos for the cut content of GTA 4? A few good examples would be the cut zombie minigame found in the game files by using OpenIV and opening a file located somewhere in the game called "Zombie" and cut death music that would play when Niko dies, one of them is your outro song also.
@kenwhiteproductions Жыл бұрын
4:18 you can actually gain enough speed to ramp into this machine on the retail version. I remember the huge accomplishment me and my brother felt when we finally drove a car into the crusher.. we even made it into the stadium once or twice
@WhileTrueCode Жыл бұрын
the ability to plug a controller into phones, specifically for the ability to toggle various render passes, may have been left in intentionally. if they ran across a phone model that has really bad performance, they could easily isolate which render pass was causing the most trouble.
@MrLyosea5 жыл бұрын
This guys charisma and logic is incredible.
@carlstardj3 жыл бұрын
I wanted to point out at 6:33 in your video you show a debug game script that was left in the mobile port. It looks very familiar to the start of their e3 2001 demo which you can briefly see. Search electric playground s6e13 and skip to 6:24. I thought it was interesting :)
@kaylahalder27995 жыл бұрын
I don't know why KZbin's recommending me GTA 3 vids all of a sudden. But I sure am enjoying it.
@tangyorange38635 жыл бұрын
Awesome video! This guy is an awesome narrator I’d like to see him narrate future videos
@the80sbiker625 жыл бұрын
Awesome work bro!
@aerton0915 жыл бұрын
15:40, damn, awesome picture... good ol' times for them, I guess. Still sad about the Benz though. Oh as always, amazing stuff Vad.
@Playanex3 жыл бұрын
So good man, you guys are true professionals.
@nathanlamaire4 жыл бұрын
19:34 I'm not familiar with this development. But as game developer myself, they probably divided due to PS2 performance reasons, it reduces usage of address space and help seeking resources faster, but cost of the drive usage increases. 28:50 This probably is a disk I/O log, to check how the game loads resources, which is 'very' important to minimize the situation that artists may get too creative and made an intensive resources that could potentially slows down or even crash the game.
@youngknight55893 жыл бұрын
Actually with that first statement youre spot on according to a couple articles they said that the streaming method they used was a way of working around PS2’s memory.
@matteoclementi Жыл бұрын
Fun fact 1:30 bug is present in og version, remastered 10th anniversary version and still in the definitive edition lol.
@SerovTNO2 жыл бұрын
10:30 the newspaper 📰 that we always see in the game says “Zombie Elvis Founded”
@user-qv9ho1lj3z5 жыл бұрын
10:38 the reason why your player still moves is because the input value pauses so it stays constant until it stops. A lot of games are like this if they have a bad noclip
@donotatme5 жыл бұрын
I'm guessing the 'view mouse' option was to check if the mouse pointer gets 'caught' in the game window correctly, which means that the mouse doesn't leave the center of the screen and maybe activate stuff on the desktop or taskbar of the computer. Sometimes when tabbing in and out of games you can see your mouse pointer being jerked back to the middle of the screen when you move your mouse in certain games. That's 'catching' the mouse in the window
@francisco965 жыл бұрын
Great video editing skills! Congratulations man, you'll be huge
@SamJDH5 жыл бұрын
This is some of the best narration I've heard in ages, this guys actually sounds like a human
@GRDSHK5 жыл бұрын
21:30 it looks like the patterns and sectors are there for the games AI to create “random” looking environments by flipping a bit based on some kind of semi entropic algorithm.
@bloodbath72842 жыл бұрын
I still have my first ps2 copy when I was a kid 🤝😎 haha it’s good to see my game still live on. Love ya Gta3
@panzer24885 жыл бұрын
The 5:40 debug feature shown at that moment is too similar to midnight club 2's replay mechanic.
@cobaltodesertico17495 жыл бұрын
PANZER24 Remember the Guns and Rocket cheat code in MCII? I always thought the Gun Cases animation were recycled from GTA III
@panzer24885 жыл бұрын
@@cobaltodesertico1749 me too
@masterofdisaster265 жыл бұрын
They Probably use some of the debug features from GTA 3 on midnight club 2
@GrumpyIan5 жыл бұрын
I believe the show curser was to see if the mouse was centered and stayed centered in the game.
@MrLyosea5 жыл бұрын
18 years and I still find amazing facts of my childhood video game!
@ymif-m9r Жыл бұрын
I feel like the second controller thing was used for making the trailers and not just debugging
@MadHatzOfficial5 жыл бұрын
Really love these vids! So interesting how the devs did stuff
@GTARazer5 жыл бұрын
22:18 With a tool like that in their possession, how did the devs never notice or fix that hole? If I had to assume myself, it would have to do with time constraints and the area in question being a bit remote, but it does still strike me as a weird oversight.
@SuperGeronimo9994 жыл бұрын
I wonder if this was fixed in the latest (so, mobile?) release?