Creating Eyebrows in Blender

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Nazar Noschenko

Nazar Noschenko

Күн бұрын

Пікірлер: 329
@NazarNoschenko
@NazarNoschenko 5 жыл бұрын
Forgot to mention that when extruding the cage 8:00 make sure that the normals are correct, otherwise the binding in the last step won’t happen. Cheers!
@TheClanOfHari
@TheClanOfHari 5 жыл бұрын
How to check if normals are correct? How do I correct them if they are in wrong position
@BrianLife
@BrianLife 5 жыл бұрын
Also around 6:54 7:00 , you select the "first point" so root doesn't move when adjusting the curves to not overlaps or intersect each other. I had to slow down the video to see this. Although I still don't know how he is moving the points in a Brush like a manner? can you explain how you are adjusting?
@NazarNoschenko
@NazarNoschenko 5 жыл бұрын
@@BrianLife For this I enabled proportional edit kzbin.info/www/bejne/nKbHlY2Lq5yAsKM
@BrianLife
@BrianLife 5 жыл бұрын
​@@NazarNoschenko Thank you, yes, this videos helps. One thing, I notice you are de/selecting the first points, (so the roots dont move,) but when I do it and use Proportional editing, it's deselects the points. and everything moves, well, continuous, but basically, I cant keep the First point deselected. I can't seem to keep it so the points are protected from edits. Can you help?
@NazarNoschenko
@NazarNoschenko 5 жыл бұрын
@@BrianLife After selecting the first roots I hide them by pressing H
@davidcripps3011
@davidcripps3011 5 жыл бұрын
Does anyone else get excited when they find a new brilliant Blender tutorial creator :-)
@andresiglesias7494
@andresiglesias7494 3 жыл бұрын
dude .. I have a new fav teacher, love it
@peachteas
@peachteas 4 жыл бұрын
If anyone had a problem with the mesh deform at 8:00 like me despite your normals being fine and your cage completely surrounding all your hairs, try bump up your precision in the Mesh Deform modifier to 7, it takes a minute or so to calculate, but that's what fixed it for me. YMMV
@valentinaconte8626
@valentinaconte8626 4 жыл бұрын
For me doesn't work anything. My normals are ok. I duplicate the plane. In edit mode , inside the duplicated plane, I extrude the vertex. then I select the eyebrows object and create modifier-mesh deform. After that I select the duplicated plane inside the field "Object". When I try to move the duplicated plane the eyebrows doesn't move. Where am I did wrong?
@marikosusie
@marikosusie 4 жыл бұрын
Thank you so much !
@valentinaconte8626
@valentinaconte8626 4 жыл бұрын
Jack Sofo no... :'( I am stuck at this point since that moment. My file is waiting for me to keep going on.
@valentinaconte8626
@valentinaconte8626 4 жыл бұрын
@@Jack-ri1dc no... :'( I am stuck at this point since that moment. My file is waiting for me to keep going on.
@squaidinkarts
@squaidinkarts 4 жыл бұрын
Thanks a lot
@tlilmiztli
@tlilmiztli 5 жыл бұрын
This is brilliant and looks so good man. Great even for realistic characters! Can you show some tips how you are making that gorgeous eyelashes too?
@acyrus4032
@acyrus4032 3 жыл бұрын
For those who are having a problem when adding the mesh deform and finding that the mesh isn't moving with the cage, click on the cage and go into edit mode. On the top, you'll see "mesh" alongside the other buttons of the toolbar. Click that, scroll down until you see normals, and then click flip. Now, when you're going to add mesh deform onto the eyebrows and parent the cage, it will work! You should flip the normals for the "plane" too when adding the surface deform and parenting the plane. It should then move in edit mode
@ZacharyAghaizu
@ZacharyAghaizu 4 жыл бұрын
Nice new method! 8:20 the cage doesn't attach and normal are fine
@ZacharyAghaizu
@ZacharyAghaizu 4 жыл бұрын
Solved it! After a day. Make sure you apply transforms to delta so that they are on zero and the origin to geometry
@AlejandroMorales-cx2mh
@AlejandroMorales-cx2mh 4 жыл бұрын
@@ZacharyAghaizu what do you even mean? to delta?
@edvinas643
@edvinas643 4 жыл бұрын
if anybody is still having trouble with the deform modifiers - make sure you are using the MESH deform for eyebrows>cage and the SURFACE deform for cage>controller
@BrianLife
@BrianLife 3 жыл бұрын
Ive went back to this tutorial so many times. I still cant get it!!! Ugh. I made a Mesh deformer for the Ebrows to the Cage and its Not deforming the cage. ugh... I go into edit mode and nothing happened .
@dougalmeredith7754
@dougalmeredith7754 4 жыл бұрын
For anyone else who got stuck on the mesh deformer part, I fixed it by making a new cube using that instead (after adding more edge loops to it). I don't know what was wrong with the original 'Cage', maybe it had somehting to do with coming from a plane, and I made sure that all the hairs were inside the original cage too. But the new cage which was not made from a plane works perfectly.
@noemialmeida1317
@noemialmeida1317 3 жыл бұрын
Thank you so much! Worked for me too
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
PS this really shows why your characters look so realistic sometimes. The amount of detail you put into them is mindblowing. Great tut man and sharing your knowledge with others!!!
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
HOw does this act with animation and underlaying mesh and possible shape keys?
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
hahaha ahh you showed it as well nice man!!!
@linav4013
@linav4013 4 жыл бұрын
to solve the problem with binding on 8:20 in my case creating a new cage (I made it from the cube and made it a little bit bigger) helped. и спасибо Вам, Назар, за туториал. от души просто
@rafaeldlmedeiros
@rafaeldlmedeiros 4 жыл бұрын
thanks
@ErikGreisson
@ErikGreisson 4 жыл бұрын
thanks! that did it for me as well
@Tre_Di
@Tre_Di 3 жыл бұрын
Thank you soooo much!
@kokoko6544
@kokoko6544 2 жыл бұрын
Thank you!!!!
@williammiranda2268
@williammiranda2268 5 жыл бұрын
I'd be amazing a serie of tutorials about character creation, the complete pipeline, Cheers!
@NazarNoschenko
@NazarNoschenko 5 жыл бұрын
Yeah, it’s my goal eventually!
@Solomon_Amoasi972
@Solomon_Amoasi972 5 жыл бұрын
Good to have you back buddy
@3DArabianArtist
@3DArabianArtist 5 жыл бұрын
welcome back Champ! Huge and cool video, it's actually on time. thanks man
@taylahhhh
@taylahhhh 4 жыл бұрын
If some of you have trouble with the mesh deform doesn't pick up the eyebrows, do this simple step.. re-create the cage from cube, no extrude, just subdivide it by using ctrl+R and edit as you see fit, and then up the precision level like 8 or something in mesh deform modifier. Also copying it to new blend just to be safe, at least it worked for me.. Hope it helps!
@bongo10110
@bongo10110 3 жыл бұрын
that worked :)
@renzviana6591
@renzviana6591 4 жыл бұрын
5:38 what is the key you said ctrl plus but its zooming not doong right ?? please response
@soranas7654
@soranas7654 4 жыл бұрын
Its doing the same for me.
@AfroditeOhki1
@AfroditeOhki1 4 жыл бұрын
Aaaand now I'm using this to make eyelashes too. Amazing. Thank you so much for this tutorial!
@Hellayia
@Hellayia 3 жыл бұрын
To all those who struggle with the mesh deform step at 8:00, use a lattice instead (you need to create a lattice mesh instead of the "cage" one and then link a lattice modifier to it the same way you would link a mesh deform as he shows in the vid.
@Edifieth
@Edifieth 3 жыл бұрын
It's kind of working, but the eyebrow shape got all wonky when I parented it.
@Hellayia
@Hellayia 3 жыл бұрын
@@Edifieth in this specific workaround you should parent both objects (the lattice and the eyebrow mesh) as "object keep transform" and not lattice so that as you say it doesn't deform in a wonky way. It's not the best solution but it's the closest workaround I know atm (since mesh deform modifier has issues in 2.81 and 2.82 in particular)
@Hellayia
@Hellayia 3 жыл бұрын
I still have to check if this tutorial works fine in 2.9 as well, bc updating could maybe also be a good option instead
@Edifieth
@Edifieth 3 жыл бұрын
@@Hellayia Thanks for the reply. Meanwhile I tired the original method but this time I converted the curves into Mesh then it worked, I'm super happy.
@Hellayia
@Hellayia 3 жыл бұрын
@@Edifieth hey I will try that as well ty
@TFHavingFun
@TFHavingFun 5 жыл бұрын
Was waiting for this one. Thank you for making those awesome hair related videos, among other awesome things of course.
@ikervideira2559
@ikervideira2559 5 жыл бұрын
I'm really interested on the making of those Rastas, they look awesome
@mikego2611
@mikego2611 5 жыл бұрын
Me too
@toebeexyz
@toebeexyz 5 жыл бұрын
kzbin.info/www/bejne/a6Hbi6ejodanrMU - Im pretty sure he used a similar technique in this video where he made braids. He defined the shape of the hair with curves then used a plugin called Hairnet to convert it into actual hair. : )
@BrianLife
@BrianLife 3 жыл бұрын
Hi Do you have a full character tutorial online to purchase or buy or Anywhere? I am interested in any learning tutorials you have available?
@tarisjan
@tarisjan 5 жыл бұрын
I waited so long for a new tutorial, thank you ❤️
@uncleboby5952
@uncleboby5952 9 ай бұрын
This is awesome! Ive been trying geonodes and particle systems but they dont pan out well for the eyebrows (its much better to draw them yourself) Im exited to try this out.
@mamadouminta
@mamadouminta 5 жыл бұрын
Yeah!!!! Thank you! Can you a tutorial for the eyelash too. Thank you
@philmehrart
@philmehrart 4 жыл бұрын
Great tutorial, I've been trying out Houdini as well but for just getting some quick hair ideation done these workflows are gold. Have a sub sir
@uzumakikyubi
@uzumakikyubi 5 жыл бұрын
So awesome, thanks man this is so cool
@_casg
@_casg 2 жыл бұрын
Wow this technique so awesome,
@jas-jr3rv
@jas-jr3rv 3 жыл бұрын
amazing!! very very good result. you should show us skin next! and maybe a modeling timelapse
@E.A.M.
@E.A.M. 5 жыл бұрын
This is genius and perfect! What a great solution!!
@TheTakUser
@TheTakUser 5 жыл бұрын
I really love this technique, and see much potential with using it.. Would there be any way to convert it to particle system so you can give it more depth ,shade it with the principled hair and/or interpolate as needed? It would be extremely useful to be able to convert grease pencil strokes to hair guides.
@tetsuooshima832
@tetsuooshima832 5 жыл бұрын
Hopefully one day we may be able to use grease pencil directly on a mesh... that could be interesting too ^^
@TheTakUser
@TheTakUser 5 жыл бұрын
@@tetsuooshima832 If you mean let it stick to a surface like shrinkwrap, that's already possible. If you mean apply it as part of a mesh: yeah, that's a feature I'd like to have if it's not possible.
@tetsuooshima832
@tetsuooshima832 5 жыл бұрын
@@TheTakUser What I mean is drawing the eyebrows with grease pencil directly on the mesh instead of a virtual 2D planes.. and so at this point we could as well draw polygon tubes directly, but I'm guessing we can't already do it for a reason; that's probably heavier than 2D :) (ah, that reminds me of that weird software called 'Polybrush'...)
@mazingstudios
@mazingstudios 3 жыл бұрын
You're an absolute boss.... Thanks so much for this!
@tetsuooshima832
@tetsuooshima832 5 жыл бұрын
Shared ! Genius ! I would have never ever thought of that, thanks a lot !
@brismith70
@brismith70 5 жыл бұрын
Nazar...I love this technique...you could use this for mustaches and beards, too. Great job!
@activemotionpictures
@activemotionpictures 5 жыл бұрын
Nazar, at 6:25 my head blew. WHAT? Thickness info surviving after a conversion?! Deng! you read a lot or really know your way into the software. Amazing video!
@NazarNoschenko
@NazarNoschenko 5 жыл бұрын
Thanks! I was also blown away when discovered this feature
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
Actually doesnt really matter. You can simply adjust the bevel. You can also make a custom shape if you like. What is more amazing is that greace pencil is basically vector or vertice painting
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
Not sure what he means by "thickness has been saved"??? It was just vertices, no thickness. He adds it himself by adding a bevel??
@doko3000
@doko3000 5 жыл бұрын
@@RomboutVersluijs he means the 'thickness' information of the Grease Pencil points survives the Convert to Path operation, becoming the 'radius' of the path points. So when you increase the path bevel, the tips of all strands have a tapering to them, like they did when they were grease pencil strokes, so a taper object isn't necessary.
@RomboutVersluijs
@RomboutVersluijs 5 жыл бұрын
@@doko3000 Indeed, i thought the standard bevel would do that. It like they got a custom bevel shape applied just like a penstroke, thin thick thin
@blueguy5764
@blueguy5764 4 жыл бұрын
Thank you for this. Any tip for the eyelash? How do you bind it to the eyelid to follow the expressions.
@craveleaks8102
@craveleaks8102 5 жыл бұрын
Amazing work, Nazar. Blender is really amazing.
@andresiglesias7494
@andresiglesias7494 3 жыл бұрын
There is something missing here, lets say you have to animate the character and you will do it using 0 subdivisons or 1, to make it run real time, and your rigged your eyebrows using level 4 subdivision, it wont work because the poly count will change, to fix that I duplicated the Mesh deform modifier the number of levels my model have (when render, 6 subdivision) and I bind each one of those modifiers using the sub level just for that one, character mesh sub 1: mesh deform 1 bind, character mesh sub 2: mesh deform 2 bind, and so on, I hope it makes sense. Plus if youre using blender 2.9 youll have to make the CAGE mesh a little bigger so all the vertices are inside, if you just duplicate the controller and extrude it wont work, you have to move the face from behind the hair a little back, also the "select first" only will work if you made all the strokes in the same direction, lets say from rigth to left, if you made them from one side to the other the first and last gonna be different, I hope it makes sense guys, this is an awesome tut
@MUHIL
@MUHIL 3 жыл бұрын
Thanks a lot dude!
@valentinaconte8626
@valentinaconte8626 4 жыл бұрын
I am stuck in minute 8.20. For me doesn't work anything. My normals are ok. I duplicate the plane. In edit mode, inside the duplicated plane, I extrude the vertex. then I select the eyebrows object and create modifier-mesh deform. After that, I select the duplicated plane inside the field "Object". When I try to move the duplicated plane the eyebrows don't move. Where am I did wrong?
@pushpakray8298
@pushpakray8298 2 жыл бұрын
Woooooooooooooooowwwwwww........mind is blown!!! Boommmmmmmmmm
@reddaneali5997
@reddaneali5997 4 жыл бұрын
As a Maya user, i'm quite impressed !
@rikovladimir8655
@rikovladimir8655 3 жыл бұрын
This is a really great advanced technique I only wish I had a drawing tablet
@ThreeNugsTall
@ThreeNugsTall 5 жыл бұрын
This is absolutely GOLD! thank you so much for sharing it. 🙏🏾 Also, being greedy, but would love a tutorial on the dreads.
@BrianLife
@BrianLife 5 жыл бұрын
Around 8:50, he is parenting objects to the empty. he doesn't mention how to exactly Parent, (so for those new to Blender, like me) you have to know that you must hold Shift. To do this select one of the objects, (Cage, controller, eyebrows) one at a time, Say you select the Cage, its turns Orange, hold shift then click the Empty arrows, (this will now turn dark orange) than the keys Control P, and select Object from the dropdown. This will now Parent it. (do this for all elements).
@fhunn4240
@fhunn4240 4 жыл бұрын
Amazing bros, It's the greatest eyebrows making I ever seen, Can't wait to see your next tutorial.
@hugofurtado2
@hugofurtado2 5 жыл бұрын
Sensacional. Suas técnicas são fantásticas. Abraço do Brasil.
@nekodificador
@nekodificador 5 жыл бұрын
Holy sh*t this is awesome.
@Murilogti
@Murilogti 5 жыл бұрын
Very Nice, thanks for tutorial.
@maurorodriguesyotube
@maurorodriguesyotube 5 жыл бұрын
great job. I did not know your work, but now you have become a reference. If you create a course in character modeling, I will certainly buy it.
@danterd7890
@danterd7890 3 жыл бұрын
thanks for this amazing, minuto 5.13 im using blender 2.93 do you know where can i find this option "select first "
@bingusmybeloved6603
@bingusmybeloved6603 2 жыл бұрын
me neither
@ProfessorOfHow
@ProfessorOfHow 5 жыл бұрын
Please... please.... please.... do a tut on how to create realistic human head hairs in eevee in blender 2.8 (including shading). Please, I request. Loving your explaining style.
@tetedebug
@tetedebug 5 жыл бұрын
Hello Nazar, i've found a strange bug, If I use a character with bones, the eyebrow follow perfectly my character in the viewport, I can add new shape key on the character everything work great, but when i push the button render, (cycle & Eevee) with a different pose than the default pose, the eyebrow disapear, of course, I've check rendering parameter for the eyebrow, and all works great in the viewport or if keep my default pose the eyebrow is perfectly render, but if i rotate my head bone just a little, the eyebrow don't follow my character ONLY in the render, in the viewport everything is fine.
@tetedebug
@tetedebug 5 жыл бұрын
Ok I've found the problem origin, Subsurface modifier, my character use one for a better definition render, but the controller can't follow the mesh with it, this why I'have this difference between render, and viewport, I've to find a workaround
@JeffersonDonald
@JeffersonDonald 4 жыл бұрын
@@tetedebug - Very useful tip. I was having the same issue, so this helped solve it.
@MUHIL
@MUHIL 3 жыл бұрын
@@JeffersonDonald How did you solve it? I readjusted the subdivision of the character and bound the target again, but it's still not working. can you please tell me how to solve the issue? or if there's a work around Edit - I fixed it by duplicating the surface deform modifier of the target and binding it with the subdivision levels I'll use during render. Now I use it for both render and viewport
@JeffersonDonald
@JeffersonDonald 3 жыл бұрын
@@MUHIL Unfortunately, I could never get it to work with the Daz 3D characters imported using the Diffeomorphic plugin. I thought I had it worked out, but to no avail.
@3Rton
@3Rton 5 жыл бұрын
Also any tips for brush setting tweaks? I get way more marker like results even though I'm pretty sure I had the same brush and size/strength. I wonder if they've tweaked the default stuff since this. Also how to make that hair texture next plz
@JackBlackUa
@JackBlackUa 3 жыл бұрын
Hi. Nazar. I am newbie. Stuck on 4:38. How to draw object around eyebrows. What combinations key you using?
@Mao_jin_ping
@Mao_jin_ping 2 жыл бұрын
I would like to know how to get a round tube with tapered ends like you did after setting the depth option, all I get is tube and not tapered
@joaopedrocamara2002
@joaopedrocamara2002 5 жыл бұрын
Man that's awesome, so creative. Nazar what about the eyelids? How is your workflow for modeling it??
@SCB-245
@SCB-245 2 жыл бұрын
amaizing tutorial! Very usefull, tnx for it. Would be nice to see how did yo create eyelash.
@ArtPomelo
@ArtPomelo 5 жыл бұрын
Do you use the same method for the eyelids or is that a particle system? Great to see that you do more videos!
@NazarNoschenko
@NazarNoschenko 5 жыл бұрын
Thanks! Yeah, basically the same method
@markartist7014
@markartist7014 5 жыл бұрын
Can you do a tutorial on how to do cornrows Or at least how you did the character’s hairstyle?
@leonard7591
@leonard7591 5 жыл бұрын
This is great, thanks!!
@CruxRiajuu
@CruxRiajuu 5 жыл бұрын
Dude I have never seen people use the grease pencil like this. That's an awesome idea.
@CHETcheteron
@CHETcheteron 5 жыл бұрын
Очень интересный способ, и главное не затратный для рендеринга. Автор молодец!
@NixisI
@NixisI 5 жыл бұрын
у меня при изменении меша перса меняется только орижин бровь, а вторая тупо зеркалится... хотя сетка и плейн привязана к мешу... что я делаю не так?
@BrianLife
@BrianLife 3 жыл бұрын
At the end. you eye borw move up and down with the face. I know its because you have Shape keys set for the face. My characters eye brows move slightly but not really With the "faces" ion the face, they sorta slide around and dont stay in the aria they are hovering over. ( if that makes sense). the brows don't move with the skin part they are on top of. the skin moves under them more so... What am I doing wrong? Please.
@tetedebug
@tetedebug 5 жыл бұрын
Hello, great technique, I'm stuck on the very last click, bind the crontroller with a surface modifier to the character, when i click bind nothing happen, I retry 2 time, the full process, searching a missing input, but did'nt find anything. there is no error message, just bind do nothing with the last surface modifier, an idea ?
@NazarNoschenko
@NazarNoschenko 5 жыл бұрын
Thanks! Make sure that the normals are facing the right way and you don’t have any concave polygons.
@tetedebug
@tetedebug 5 жыл бұрын
@@NazarNoschenko thanks, I've learn more with this problem, a little edge with more than 2 faces lost in my big mesh, Thanks a lot, great work, curious to follow more tutorial from you !
@m.filmtrip
@m.filmtrip 3 жыл бұрын
@@tetedebug It’s telling me I have an edge with more than two Polygons and I have no idea how to find it!!
@jedidorn
@jedidorn 3 жыл бұрын
For some reason I cant get the lines to bind and follow the cage when I shrinkwrap in to a surface. The cage and controller shrinkwrap to the surface but the lines stay while they are bound to the cage.
@Juliana256a
@Juliana256a 3 жыл бұрын
Same! Did you manage to solve it?
@BrianLife
@BrianLife 5 жыл бұрын
Also around 6:54 7:00 he selects the "first point" so root doesn't move when he is adjusting the curves to not overlaps or intersect each other. I had to slow down the video to see this. He replied. I guess he also Hide the first points, H.
@BrianLife
@BrianLife 5 жыл бұрын
This is an amazing tutorial except its definitely for more advanced users, Ugh, I came so far and now I dont know how to Proportionally edit, "like its using a brush radius to move the curves, (while the first point, is protected) . I want to manually move around some of the curves like in 7:00 but can't figure it out. cant anyone help please?
@doki3D
@doki3D 4 жыл бұрын
This may be a little late but you select connected only underneath the proportional editing
@mishainutr
@mishainutr 2 жыл бұрын
great turtorial, much thanks for this!
@Staviraa
@Staviraa 5 жыл бұрын
I admire you and all your work, seriously thank you so much for this kind of tutorials, are really usefull!
@shotsterwsg1610
@shotsterwsg1610 5 жыл бұрын
the last few min is mind blowing great job
@327eduardo
@327eduardo 4 жыл бұрын
I love your character !
@3Rton
@3Rton 5 жыл бұрын
Simply but very nice. Good tip
@JustCurious-ou6gn
@JustCurious-ou6gn 3 жыл бұрын
How do you parent the hair eyebrow and hair eyelashes to the character? So it can move in the exact position when the character is rigged
@tarisjan
@tarisjan 5 жыл бұрын
I would be really happy if you would make a new version of your hair tutorial for blender 2.8
@BrianLife
@BrianLife 3 жыл бұрын
The cage is Not deforming the Eye brows. It will not move with it in Edit mode. What is wrong? Please someone reply.
@beepbeep-m6m
@beepbeep-m6m 2 жыл бұрын
How would you export this to a game engine? I guess the curves would have to be converted to mesh, but how do you keep the poly's low?
@jayhouse2434
@jayhouse2434 5 жыл бұрын
Nice tutorial, How do you get to make the pen pressure to work. I use XP-PEN Star 04, works fine in Krita but no response in blender.
@FynnGB
@FynnGB 3 жыл бұрын
thanks a lot for this tutorial! it gives amazing results!
@Pedro_Yu
@Pedro_Yu 5 жыл бұрын
How did you draw the vertices at 4:36. I REALLY need to know. It's URGENT! Nice character by the way.
@NoMustyDemonShallProsper
@NoMustyDemonShallProsper 5 жыл бұрын
Justin Yu Hi While in *edit* mode press Ctrl+LMB (left mouse button) to create a vertex then create another one. After that select both vertices and start extruding (press “E”) it into the shape of the eyebrow.
@NoMustyDemonShallProsper
@NoMustyDemonShallProsper 5 жыл бұрын
Justin Yu I was struggling with this part too🤣🤣🤣
@linav4013
@linav4013 4 жыл бұрын
@@NoMustyDemonShallProsper thanks for saying that sir you saved a life
@melina1058
@melina1058 3 жыл бұрын
@@NoMustyDemonShallProsper hey that's not working for me, do you have any other suggestions
@NoMustyDemonShallProsper
@NoMustyDemonShallProsper 3 жыл бұрын
@@melina1058 hello I don’t at the moment I’m sorry
@JohnMervinChocolateThunder
@JohnMervinChocolateThunder 4 жыл бұрын
Not sure how I wasn’t subbed already! These are fantastic
@DjTasteless
@DjTasteless 5 жыл бұрын
wow! great approach! havent yet thought about it but seems the most clever way to achieve! 1000 thx!
@BrunoCornelsen
@BrunoCornelsen 5 жыл бұрын
Incredible! Thanks!
@LilMehrnaz
@LilMehrnaz 3 жыл бұрын
what format should we choose for exporting the brows?
@jarmadax
@jarmadax 5 жыл бұрын
Whoa! Found this after struggling with hair particle system for hours and just not getting the eyebrows look good. Totally going to try this method instead. Thanks!
@Tronicpanic
@Tronicpanic 5 жыл бұрын
love the tutorial nazar! About the model ,Can you tell what technique you use to model the characters?Is it box/poly modelling or sculpting ?
@NazarNoschenko
@NazarNoschenko 5 жыл бұрын
Thanks! Sculpting and then retopology
@Hiroshi_1YT
@Hiroshi_1YT 5 жыл бұрын
Amazing.Ive been inspired as of lare to get into Digital 3d modeling and im not too sure where to start off for practice.My laptops a bit well bad so things get a bit delayed when using blender.I love this model and the eybrows.
@bratdoll332
@bratdoll332 4 жыл бұрын
I hope Nazar can help me out. You lost me @5:23 how can you press "G" without moving it? and @6:39
@tommyjohnson8323
@tommyjohnson8323 Жыл бұрын
where is draw mode on the latest Blender? its not in the drop down
@Christina_Solodovnikova
@Christina_Solodovnikova Жыл бұрын
Здравствуйте, Назар! Спасибо большое за видео урок! Подскажите пожалуйста, после уже привязки бровей к персонажу, почему то брови не отображаются на рендере. Я уже несколько часов потратила на то, чтобы все сделать вновь и вновь. Результат такой же бровей после рендеринга нет. Может быть вопрос тупой, но я уже отчаялась , поэтому пишу вам. Помогите пожалуйста, какой может быть косяк?
@levelchanger468
@levelchanger468 5 жыл бұрын
Love it. Absolutely very helpful tutorial. Subscribed n liked & saved it to my playlist for watching it time & again. Lots of love and respect from West Bengal , India.
@monteirodesign3d763
@monteirodesign3d763 5 жыл бұрын
Hello @NazarNoschenko First congratulations for the technique used, and for sharing with us thank you very much. I always follow your works here from Brazil are fantastic. I am trying to do the technique more here in Blender 2.81 mesh deform does not work at all with the mesh of curves. This part of the tutorial is very simple and easy to check for any possible errors in mesh Cage or hair. And everything is ok here in my file, do you think there might be a bug in the Blender version 2.81? For this reason I can not complete the tutorial successfully. Thank you very much in advance.
@NazarNoschenko
@NazarNoschenko 5 жыл бұрын
Hey there! Thank you! I checked and it works in 2.81 just as well. You have probably made a mistake along the way. Good luck!
@AgustinCaniglia1992
@AgustinCaniglia1992 3 жыл бұрын
8:40 the second bind is not working for me. Please help!
@redhotunity
@redhotunity 5 жыл бұрын
How did you make the locks on the character thooo !
@talison908
@talison908 4 жыл бұрын
Man, you have to post, how to do this dread lock, this is insane, very good.
@siliconvillager
@siliconvillager 5 жыл бұрын
Awesome technique! Thank you
@carloscaldeira4448
@carloscaldeira4448 5 жыл бұрын
Amazing Blender and cong for the artist
@aliciareneeball2682
@aliciareneeball2682 3 жыл бұрын
Do you have a tutorial on how you did the character's texture / ombre locs?
@bett3762
@bett3762 5 жыл бұрын
wow~ beautiful man!
@lsoares3d
@lsoares3d 3 жыл бұрын
Please Nazar, how did you create this aresome hair? I’m trying to make this dreadlocks but my result are just poor hahaha can I buy this template for study?
@alexbitsadze4332
@alexbitsadze4332 5 жыл бұрын
amazing tip Nazar. thanks!
@caol95
@caol95 4 жыл бұрын
holy shet, that´s amazing
@scottlee38
@scottlee38 5 жыл бұрын
Nice work!
I suck at sculpting heads, so I did it 100 times
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