When I run a campaign I limit the amount of games in a cycle. That way it's slightly more fair on credit generation. Also we use the underdog rules from the new rulebook to try limit runaway gangs. Then I often, as the arbitrator allow gangs that are falling behind to get buffs....like rolling on house charts and free brutes.
@HouseOfChaosUK7 ай бұрын
Yeah we were using the new underdog rules but free brutes etc sound interesting. The underdog come into effect pretty much every game as you can imagine even if I had less models. Thankfully it was still fun for all players
@marcusreilly66717 ай бұрын
We had limited number of players it was pretty hard to get everyone laying fairly equal. Now we have 9 people playing, we can better moderate this. But then again, it’s Necromunda and the s#!+ will likely hit the fan
@HouseOfChaosUK7 ай бұрын
@@marcusreilly6671 lol. It's totally balanced
@losstarot88492 ай бұрын
I'm working on my Goliath gang. Where did you get your heavy bolters?
@HouseOfChaosUK2 ай бұрын
That heavy bolter was from the horus hersey heavy weapon kit. There is so many different heavy bolter marks that you could use. I would love to see your Goliaths
@liamfishwick29437 ай бұрын
T5 is very strong. But no plasma guns in the starting list and limiting access to shooting skills isn't the greatest. Is say Goliaths are top 3. First is either CC Cult or VaanSaar depending, then Goliath. Honorable mention to jump pack spam demolition charges and overseer Orlock gangs. Also infiltrating genestealer cultists with demolition charges.
@HouseOfChaosUK7 ай бұрын
Definitely. Those pesky familiars are a pain but I know why they have them and bs 2 van saar are ace. But a good GM really helps to reduce people from becoming "that guy". Necromunda is so random, and that's the way I like it. I've personally seen more juves with a pistol take down big targets like an ambot than crazy weapons like missile launchers and that's what makes for a good war story. The end of the day as long as both parties can have a laugh. Do you have any crazy necromunda war stories?
@radiumminis7 ай бұрын
Nah Goliaths can biff it just like every other gang. The real thing thats op is your lack of catch up mechanics in a game prone to campaign snowball effect. You got to treat a necromunda Campaign like Mario kart race. Gangs in the lead get boring bananas and single green shells, and the people in the back get stuff thats much more juicey. Only the Arbiter is to blame if a gang gets a disgusting lead. After all the players are supposed to want to grow their gang.
@HouseOfChaosUK7 ай бұрын
That is a very good analogy and so true.
@marcusreilly66717 ай бұрын
Not so keen on “arbitrator is to blame” 😉 We were rather “rules and less balancing” in the last campaign. We do have plans for more reeling in of things this time round. The one thing that’s on the verge of a beat bat is psionics
@HouseOfChaosUK7 ай бұрын
@marcusreilly6671 plus it was a new rules system for us all. We know better now.
@MalakhimJWQ17 ай бұрын
Hail all
@davidjones34116 ай бұрын
Hail!!
@barriball287 ай бұрын
Totally not OP. Every gang needs something but maybe an extra wound rather than an extra toughness would be fairer rather than fishing for 6s