Awesome Ned. I would love a video(series) on how to get started with Max. Docs are good, but I think one needs a good mental model of how Max works in order to not become disheartened.
@NedRush Жыл бұрын
Music Hackspace has some good stuff. musichackspace.org/product/getting-started-with-max-on-demand/
@vojkofau Жыл бұрын
you could layer the waveform object over the function so you see what chunk are you changing. Also using an mc.function to simultaneously modulate additional parameters like gain, filtering or panning.
@mattsniatynski9955 Жыл бұрын
The album "Formless" from 2003 by Gridlock is a favourite of mine and I'd always wondered what kind of black magic MIDI programming was required to create those lush, fluid percussion sounds... but now I see! Thanks for this!
@keziah8337 Жыл бұрын
omg finally understood how fl studio's gross beat partly works
@psydyl Жыл бұрын
learnt a bunch while being thoroughly entertained, fantastic video ned
@unnecessary-roughness330310 ай бұрын
thats some fancy rectangle
@talkinginhexagons2218 Жыл бұрын
This was great. Thanks. Very clear and informative!
@animanoir11 ай бұрын
How can I edit an individual node in a message?
@NedRush11 ай бұрын
Check out the Function helpfile. It has a tab for editing with messages.
@LORDSofCHAOS333 Жыл бұрын
Ah good old max . Love the fact that u have no limits in it
@AutoVideanSpiral Жыл бұрын
I was really inspired by this video but I 'fixed' the glitch and made a modification to put a "shape"-object from the second output of the function object and driven by a phaser with a rate 2 inbetween. This way you can stay on 44k and not snapshot to 1 ms. Hope this can help someone out there. Much love thanks for great vids.
@Sh4d0wStR1k0r Жыл бұрын
have a look at shape~ if you want to do away with the snapshot~
@NedRush Жыл бұрын
Just having a play with it now. Very cool. Although it seems you need to bang the function to update the shape~ which I can see having it’s good sides and it’s bad sides.
@WilsonRyan Жыл бұрын
@@NedRush rightmost output of function updates on mouse click, so that to “t b” back to function’s input will make ya square :)
@NaPzt3R Жыл бұрын
Cool potch midulation! You could totally write the contents of the function to a buffer, and then use that as an actual audio signal to modulate the position of the wave~. Then you don't have to use snapshot~. I started doing this a lot, when I realized that the contents of a buffer doesn't actually have to be audio. It can be any data.
@NedRush Жыл бұрын
I’ve done similar using poke and a mutlislider to write to a buffer then reading back with wave~, but even with a high number of samples, I couldn’t get satisfying results. I’d be interested to see how you do it.
@mattkaz9604 Жыл бұрын
If you stick your function into listfunnel then uzi bang it into a poke~ you can get it sample accurate without the squishiness.
@NedRush Жыл бұрын
I’ll give that a try. Nice one. Although everyone said just use shape~
@mattkaz9604 Жыл бұрын
@@NedRush Maybe - half my stuff starts with a mangled function buffer in gen~ remixing a rotating buffer. I never explored shape particularly.
@mannibimmel09 Жыл бұрын
buffy the waveslayer.
@animanoir11 ай бұрын
Ned Rush = Awesome
@gyui10919 ай бұрын
How do u lock the patch
@animanoir Жыл бұрын
Fantastic!
@johngardener2796 ай бұрын
would it be able to build that in max for live?
@junyanchow Жыл бұрын
Thanks for the example. May I know what the 1.0.0 in phasor~ means? Is it same as 1n?
@NedRush Жыл бұрын
Yes. Bars.Beats.Units
@junyanchow Жыл бұрын
@@NedRush thanks for the answer (try to find it in Max help file, but couldn't get it)
@junyanchow Жыл бұрын
@@NedRush I have another question, inside wave~, you provide 0 0 2, with this setting, what's the second zero means for the initial setting? (I felt confuse as that is for the end-point value)
funny, it's a bit like custom building Pigments (R) in max
@WARDISWARD Жыл бұрын
You want a great kick Do this Take the ramp (phasor ) or env , as long as it's a ramp line going from zero to one (speed defines the interval of the kick ) Now divide a constant between 1-10 by the square root of the ramp wave .... so :constant/sqrt ramp Route this output into a cosine function , add a constant to the output of the cosine function ( phase ) and route it into a new cosine result: Ultra kick You're wecome
@ItsWesSmithYo Жыл бұрын
M4L manifests Beastie Boys…Puro Oro 🛞🪙
@banalytic Жыл бұрын
hm... 🤔is it not okay to post a download-link for a self-programmed m4l-device 🙄 ... just wanted to share and say thank you for the inspiration...
@adamsipos84 Жыл бұрын
Barbican2-inspired?
@hajojo037 Жыл бұрын
Great vid! Getting tons of new ideas. I'm still getting the not-so-good glitching even after using rampsmooth~. Any idea why this happens in the first place? Samplerate, etc?
@sofusforsberg460 Жыл бұрын
The grid in the function have 17 steps. Just FYI
@milkyway8353 Жыл бұрын
Not the same, but similar concept just in Simpler kzbin.info/www/bejne/gGrCqGuZaKd4hbc
@fullytrapped. Жыл бұрын
Cheers for the share...hadn't come across his channel yet, good tuts along the lines of Ned's content. 👌