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A kind of a test for a mod I'm working on for NFS: Undercover, probably my personally favorite title in the series. Figured I might as well share with those who may be interested.
Sorry for some of the weird choppines later on in the video as well, I don't know if that's just UC being notoriously horribly optimized or my hard drive, but seeing as it also happens on PS3, I'd consider the former.
Idea is to make the cops a more challenging foe to battle right from the get go, as well as diversifying their response and strategies.
Right from the beginning, at the first Wheelman level, instead of just a Civic Cruiser spawning, there's a lower chance for State units to also respond and join the chase. The balance of this will shift as you progress through Wheelman levels & longer the pursuits go on. For instance, at Wheelman level 3, first portion of the chase will look similar with mostly Civics but the State units will be actually in force for the rest of the chase, without ever dropping the Civics completely out from the pool. The SUVs will also have a low chance to join the pursuit, besides being used as Rhinos, as they conventially are, not to mention police helicopters or roadblocks. All of these increasing in usage as you get further in the game.
I plan to iterate on this further, especially when it comes to the "Super State Police" units as well as Feds, but none of that yet as this is just a kind of early concept.
Other changes include more cops in chases, LOS tweaks so all police units see further out as long as visual contact isn't broken, less CTS & havoc for 911 calls to be put out out, cops appearing in events more often dending on how you drive, etc.
The escape bar taking as long to fill up as it did was a mistake and not intended.
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