[Neo Morphosis - Unboxing]

  Рет қаралды 578

Austrian Boardgamer

Austrian Boardgamer

Күн бұрын

Nach langer Wartezeit eingetroffen . Mal sehen ob es mich noch begeistern kann ;)
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Пікірлер: 17
@MartinJahn-t5l
@MartinJahn-t5l 3 ай бұрын
Wie sieht es denn mit dem Spiel momentan aus? Man findet nichts aktuelles dazu. Ich hab es jetzt auch und möchte es am Wochenende mit einem Freund anspielen. Ich hatte bei der Lieferung ein überarbeitetes Regelwerk dabei. Sind die Probleme nun behoben? Wie ist der aktuelle Stand? Wir sind nicht so bewandert, was tabletop bzw. Diese Art von Brettspiele angeht.
@Martin-A.B.G
@Martin-A.B.G 3 ай бұрын
Ich hatte damals beim Regellesen auf einmal kein Bock mehr auf das Spiel darum hab ichs gleich verkauft. Hatte das auch in einem Recap erwähnt , glaube das was dann nachm Unbox kam. Tut mir leid ☺️
@MartinJahn-t5l
@MartinJahn-t5l 3 ай бұрын
Alles gut, wir werden es am Samstag mal anspielen. An sonsten gibt es dann zombicide oder hero quest. Danke für deine superschnelle Antwort!
@Martin-A.B.G
@Martin-A.B.G 3 ай бұрын
@@MartinJahn-t5l Mein Freund Stefan hats gespielt , er meinte es war ganz gut 😉
@MartinJahn-t5l
@MartinJahn-t5l 3 ай бұрын
@@Martin-A.B.G ganz gut ist die kleine Schwester vom a.....loch😀 wir spielen das mal als leihen an. Hauptsache wir haben Spaß, denke ich. Ich würde dann gegebenenfalls noch einen Kommentar dazu hier reinsetzen, wenns genehm ist. Schönen abend euch noch
@Martin-A.B.G
@Martin-A.B.G 3 ай бұрын
Haha gerne doch. Bin gespannt und deine Meinung ist sicher auch sehr hilfreich :)
@peterkieling4347
@peterkieling4347 7 ай бұрын
Oh Gott Martin bitte nicht!! Das Spiel ist total Broken, missprints Fehler in der Übersetzung. Regeln fehlen oder sind falsch übersetzt. Ich hoffe du kriegst es als irgendwie noch los. Das Spiel ist absolut unspielbar😢
@Martin-A.B.G
@Martin-A.B.G 7 ай бұрын
Auch mit den errata Sachen ?
@peterkieling4347
@peterkieling4347 7 ай бұрын
@@Martin-A.B.G lies dir mal das BGG Forum durch, ist ne Frechheit was die abgeliefert haben
@peterkieling4347
@peterkieling4347 7 ай бұрын
I played the first mission last night and boy was this game a disaster. Before the game I tried to read the rulebook 2 times and watched some old gameplay videos of the prototype of the game. And that is how the game still feels, like an untested prototype. The rulebook is a trainwreck, rules are hardly explained, equipment card that break the game, many misprints on cards and in the rulebook. Has anyone proofread this game before release? What is wrong with the rulebook? 1. There is no index. How can you still make a boardgame today with a 40+ page rulebook and have no index? 2. THERE IS NO INDEX!!! 3. Round summary at the back doesn't include page numbers to the actual explanation 4. The token legend is somewhere in the middle of the rulebook, why not add it to the back of the rulebook? There is plenty of space around the round summary. 5. The general layout of the rulebook. Font is hard to read and the two column pages is impractical. A good rulebook has a center column where they explain the rules in clear and direct manner, with a sidebar with short examples, tips and common gotchas. 6. Rules aren’t fully explained. They start by explaining a rule, followed by a wall of text with an example that contains new info about the rule that wasn't explained anywhere else. A rulebook is a technical document and requires technical writing skills, DGG clearly does not have that. So please outsource your rulebooks to more capable people. 7. Examples are too long and explain the most basic version of a rule. E.g the Alien movement and targeting is explained in one column, followed by a 2 page example (4 columns). Nowhere does it mention the target priority of the aliens. Who will they attack if there are more heroes in one area? 8. Confusing examples / misprints. E.g. page 33 tries to explain the attack of an Ripper Bitter, the card shows a red square around the bite marks +2 and three squiggles 3. In the example they roll a 5 (+2) = 7, the hero has a shield of 5. It's a success, Robert suffers two wounds. What? Two wounds, why? Where does the two come from? Isn't it three? 9. Skill test mechanics are inconsistent and to be honest really boring. The rulebook states that the test roll (with bonuses) must exceed the required target. Does this include the target number or not? Some skill test, like broken door or terminal state the target as 6+, other tests like the fragility test state as 6 (without plus). So if you get a 6 for a repair is that a success? And if you get a 6 for a fragility test is that a failure? The fragility test has a massive example with four rolls explained, but none of the example handles this question properly. Doing skill test with one D6 and some modifiers is just a terrible game design. There are a lot better ways to make this more fun and engaging. 10. The round structure seems off. Why does a round start with the emergencies? During the first round of a game, nothing will happen here. So why not do the emergencies at the end of a round? It would make the initial read of the rulebook a lot smoother. A round should be Crew Phase, Alien Phase, Emergency Phase. 11. Broken game mechanics. E.g. the shield item, has infinite shield and a fragility of 5. The hero had an agility of +5, meaning this shield could never be broken. Also what does this infinity symbol mean, this is not explained in the rulebook. Does this block all attacks from the Aliens? 12. Crafting and using items poorly explained. Crafting an item is explained in three columns with some examples avoiding the edge cases. (1+2=3 fails for test 7 and 4+3=7 succeeded for test 6). One would assume after this rule comes the rule that explains the usage of an item. Nope, next rules are drop an item, open/close a door and pick up an item. Only after that they explain the Heal action in one sentence. To heal you use a crafted item like a stimpack. Yet they fail to explain if this is a single use or not. 13. What happens if there are no Aliens on the board during the Alien Phase? This happened a couple of times during our play through. I could not find any explanation of this in the rulebook. 14. No real variation in the missions. They all boil down to opening doors, go to a specific room and go to another room to exit.
@peterkieling4347
@peterkieling4347 7 ай бұрын
@@Martin-A.B.G ich bin auf dein Fazit gespannt.
@Martin-A.B.G
@Martin-A.B.G 7 ай бұрын
@@peterkieling4347 au fuck jetz hab ich erst recht kein Bock mehr drauf ...
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