Half-Orc has DM Fearing for his D&D Campaign- GM 911

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Nerdarchy

Nerdarchy

Күн бұрын

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@Nerdarchy
@Nerdarchy 7 жыл бұрын
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@clericofchaos1
@clericofchaos1 7 жыл бұрын
a multi-racial tribe with one primary leader...sounds like the beginning of a kingdom to me. honestly he'll have to change his entire campaign around this now. If he's willing to do that, he can definitely still make everyone feel valuable and make sure everyone is having fun.
@linkster5564
@linkster5564 7 жыл бұрын
For a second there i thought it was my DM who asked this question. My half orc barbarian is quickly becoming a major land lord in our campaign.
@mikegould6590
@mikegould6590 7 жыл бұрын
I have PLAYED this scenario, but as "the half orc" My DM is on a break right now, but he WAS running Out of the Abyss. After the death of my first character, I brougt in a Teifling Paladin. This Paladin had the Noble background. Therefore, being the world builder that I am, I wrote up a history of the family, outlined some important figures, and gave "Veritas" (the character) a reason for being part of it. I further went into the name of the castle and the community it overlooked. I talked about their political bend and what their economy was tied to. So when my DM needed a reason to put me in the group, it came down to trade agreements that were to be signed with several Underdark communities. The rest of the group were basically wandering up to that point, and this gave the group focus. When it was time to return to the surface, my DM used Hopes Ending, the home of House Mortez as the focal point. In an effort to make all the other players feel involved, I had discussions with the DM over what I felt they could become involved in. The Elf rogue became enlisted as member of the Order of Scouts, attached the the Knights of the Kraken. (our military wing). The other Rogue (we had two) was a tiny Halfling on the short end of Small in size. So he was seduced by Noir, our House Imp (hey, if the Harry Potter series can have House Elves, we can have House Imps). Noir was a cunning temptress, and seduced Kitsune into becoming her Warlock - effectively starting him on the the path of multi-classing. Imrahael, the Aasimar Cleric, was much harder to bargain with. He became more of a shepard to the civilian populace of Hopes Landing (the surrounding community) Everyone had a part to play in the Family and community. Finray (the elf) eventually became romantically involved for a time with one of the other ranking Nobles of the House, drawing him into the politics and mechanations. So I get this Half-Orc issue. It all comes down to the other player characters. The DM could use the Pathfinder artwork for the Orc race, making them less... grotesque...and therefore more relate-able to the other players. As have been mentioned, they could take on roles int he tribe. Just a cursory read of Volos will inform the DM that the goddess Luthic would seize this opportunity. Orcs are driven to breed, so more attractive "Pathfinder-ish" Orcs might seduce a player or two into making some Half-Orc babies themselves - thereby making them permanent members of the tribe. Blended tribes are not uncommon. Half-Orcs might be suspected, but those that show strength and dominance are given the respect that Gruumsh has shown through the test of Might. So a Half-Orc leader is not only respected, but not as rare as you would think. As the Nerds stated, the desire to have Shamans and Witchdoctors a powerful allies means that powerful spellcasters would have great sway. Orcs are superstitious by nature. Take advantage. Who knows? Maybe these Orcs know a thing or two the players don't, and might need. Players could learn languages, secrets, discover ancient sites of power, learn Barbarian levels, and discover the interpretations of the fine arts of tattoos and war scars - reading them like their own language. This isn't a problem. It's an opportunity. Insert a Hobgoblin Host on the move, and these Orcs might be the only thing that stands between the salvation of Human lands and total annihilation.
@revshad4226
@revshad4226 7 жыл бұрын
Hey guys thanks for doing this it means a lot that my email got a video. Robert
@sakisaotome6753
@sakisaotome6753 7 жыл бұрын
robert oliver if you'd like an example of how someone dealt with a single character gaining high prestige check out Matt colville's campaign diary he had a half orc character that was able to obtain, surprising even the DM, a special item that with it's possession end up having him promoted to mobility and through their actions a castle. You might be able to see some of how he balanced this character becoming a Duke and the needs and wants of the party and it's individual members.
@gnarthdarkanen7464
@gnarthdarkanen7464 7 жыл бұрын
I would suggest at the very least for future references, get and read a copy of "A Book of Five Rings" (Miyamoto Musashi), and "The Art of War" (Tsung Tsu)... These are two of the MOST important leadership related books you will ever peruse... Keep them, and re-invest time to read through them relatively regularly. In the meantime, I do agree with most of the vid'... This can be an opportunity more than a risk. META-GAMING IS YOUR BEST FRIEND HERE. (and I probably can't stress that point enough)... Making sure the players are getting what they want out of the game is crucial. So my style is to hold regular "post session debriefing" chats. Discuss what works, what doesn't, what to tweak or experiment on... that sort of thing as you move forward. You don't have to give up a lot of story or conflicts ahead of time, but gather how the players (and incidentally the characters) are thinking, while you probe and play with the scenario at hand... regardless of your final decision on direction(s)... Remember the political angles and angst, especially between "races" or "species" as it relates to your newly fostering community. We (here in the U.S. for instance) don't have anything so strikingly different as Orcs, Elves, Dwarves, etc... and look at the biased mess we can create. It's great fodder for "internal conflict" in this tribe situation, especially as relates to "initiating outsiders"... You can even "buy time" in the promotion of the party members by giving everyone rivals and making them "earn their ranks", rather than leaving the Orcish Tribesmen to blindly accept whoever their so-called "leader" dictates to any given rank or role. Role Play it! If ever there's a "lull" in ideas for stuff to happen, this tribe can be a source of anxiety. Tribes can wage "tribal wars" on the drop of a hat, or they can arbitrarily decide different means of settling political issues, too... As a real-world example, I have a lot of friends among natives... And they still hold a game called "The Little Brother of War"... Sides (teams) are picked and a field is marked out with goals. Each player in the "game" is given a stick with a woven-reed hoop at one end, about two feet long... And the object of the game is to put the Ball (something like an extra heavy volleyball-ish thing, through or between the opponent's goal posts, while protecting your own... Short of killing someone, there are no rules or fouls. Tradition holds that the teams try to match players by approximate height and weight equivalents, but it's kind of... um... a case of "close enough is good enough"... In any case, the teams are usually approximately equivalent in all strengths or virtues, and it would be "dishonorable" of course if someone purposefully tried to gain an edge unfairly... By tribal standards, a win by cheating is even worse than losing. In any case, you could feasibly lure the party off to adventuring or whatever, and just take any opportunity for a "lull" to bring back word of some outside tribal who-ever challenging their tribe to "War's little brother" or similarly "easily misconstrued phrasing"... lolz... Then it's time to make up some peculiar cross-bred athletic scene between field-hockey, ultimate frisbee, and a slightly sober version of a drunken brawl... enjoy the players finding and probably mismanaging every travel option they can in their haste to get back and "save the tribe"... (any petty disagreement can be settled without an actual war, btw...) You might even consider the possibility of driving the tribe off their lands totally, forcing the party to figure out how to manage a caravan... and let them use some military tactics and strategy as well as diplomatic efforts while they meander all over creation looking for a new homeland, or a place to build... rebuild?... whatever. There's a fairly solid plotline to hook them into as well... In any case, I could go on... But I sincerely hope I've tossed a few helpful ideas for you to pick apart and even snarl into works with others... lolz. :o)
@Quandry1
@Quandry1 7 жыл бұрын
Robert. Personally I like your idea of them becoming a background base of operations that builds based on how the party developes it while they do other tasks and adventure as well. it can add a layer and help shape the campaign as you plan it out. It could even end up factoring into high level things based on how they treat it and what they do for themselves as well. One thing I would add to it though is I'd advise that who and what they recruit may reflect how they are viewed and the types of responses they may get as they improve it and it gets larger as well as how the party now represents this tribe as they go out and adventure.
@Altyrell
@Altyrell 6 жыл бұрын
Quandry1 expanding further on your first part, it also brings about the opportunity to allow not only the Half-Orc Player but the rest of the group see the Ruins be rebuilt, allow them to see the tribe rebuild and flourish. Long term, if the Tribe/Ruins get built up big enough, it could potentially be turned into a small town -> medium town -> large town -> small city -> emissaries from neighboring towns seek to see what this Tribe/Small CIty is about/seek trade deals/etc -> medium/large city -> Neighboring Nations want to seek deals/etc. And the above visits from the neighboring towns/cities/nations would provide plot points of both good & bad.
@UltraDonny5000
@UltraDonny5000 5 жыл бұрын
so what happened in your campaign? did DM911 rescue you?
@xarsta
@xarsta 5 жыл бұрын
Had a party that used an island and the tribe living there as a base and he used a helm of teleportation to transport him and his party members back to the island to escape any challenge so naturally the high level caster villain used a crystal ball to find them and send an undead raiding party to attack the island when they were away
@pieguy1785
@pieguy1785 7 жыл бұрын
What my friends and I did to combat this issue way back in AD&D is we made it an AFK type mechanic. The fighters with strong holds or my cleric who build a temple would basically just check up on progress on them from week to week or after main story elements. Every once in a while the DM would call attention to someone by giving the party a plot hook at one of our establishments.
@theldun1
@theldun1 7 жыл бұрын
Make a strong orc tribe that finds out about this halfbreed leading this weak tribe. Have them come in and challenge this halforc.
@patrickkeller2193
@patrickkeller2193 7 жыл бұрын
I don't know the stroy beforehand, but if it fit's there is the option that something old comes back up, or even something new and the Half Orc has to leave with the party. Then give the tribe to a second in command to meet later. That will at least give you a break by delaying the issue to solve later. Which gives all another kind of options for story hook, but at least you ahve time to figure it all out.
@chesskinge4648
@chesskinge4648 7 жыл бұрын
This is more of a player 911 but I am in a game where the other players will not have a long rest because their pcs are fine on spellslots while my bard who expends his to support the party and is the only one who can raise them with revivify is out of those slots. These are not stories where time is of the essence like a hostage rescue but having a long rest would not hinder them. From a role playing point of view he has a 20 cha and 13 persuasion. It has gotten to the point where I have suggested to my DM to put the party in a situation where the pcs die and can't be brought back because the bard did not have the spell slots. I have tried to be diplomatic about this but I am reaching the end of my patience on this.
@frantisekvrana3902
@frantisekvrana3902 7 жыл бұрын
Remember that any party member that does not not need to sleep (such as elves) should start suffering exhaustion penalties after going for about a day without sleep. You can not sleep properly without a long rest. So, unless everyone else is a non-sleeper, you could convince your GM to give every person that needs to sleep (possibly including you) a level of exhaustion for every day they go without sleep (That is, a long rest). Edit: added second not example, for it to make sense.
@baltsosser
@baltsosser 6 жыл бұрын
Imagine the party folded into the tribe...but in order to do so they have to be trained in at least a level of barbarian as well. What kind of damage could they do then? Oh my...
@SnarkyRogue
@SnarkyRogue 7 жыл бұрын
I've got a rogue in my game that might be the death of me as well. Kleptomaniac, player considers his character a 'just' serial killer, in the sense that he'll kill anyone at any time, so long as he considers them deserving of it (the exception being the other players, who he at least knows are off limits). Pushes chaotic neutral to the extremes. It's becoming a problem where he hoards loot, brings it to town, and the first thing he'll do is try to rob a store blind and IF he decides to try and sell his loot, the prices offered either aren't good enough or he tries to steal his sold items back again. I try to make the shops bigger and better in terms of security, but his expertise for theft makes it commonplace for him to succeed on his rolls. Then, back to the killer thing, if anyone even slightly annoys or wrongs his character, they're on his hitlist. A recent NPC backstabbed the party in return for the safety of his kin and now the player wants to murder that NPC's entire family for revenge. It's the player's first real DnD experience so I don't want to be the "your fun is wrong" DM but his character just doesn't fit with the group, and killing his character off would be too obvious. I dont know what to do.
@whitecreamymilk8436
@whitecreamymilk8436 7 жыл бұрын
Murder hobo. This one's easy. Just arrest and execute him. I doubt the party would help him.
@TheAgent0060
@TheAgent0060 7 жыл бұрын
Or have him come under the influence of a magic item that curbs or eliminates his murderous outbursts or alignment shift, permanently.
@whitecreamymilk8436
@whitecreamymilk8436 7 жыл бұрын
Jermaine Wilkerson that's taking away player agency and assumes they use alignment. I usually let criminals get caught for their crimes. It feels real. You could always have something result in a punisher character too. Say he kills a whole family. One man comes back distraught at his loss and becomes a punisher type character who needs revenge for the character.
@SnarkyRogue
@SnarkyRogue 7 жыл бұрын
I feel like killing him off is too cruel though. We're a close group of friends and everyone's only got a few games worth of previous experience with D&D and I want the party to have fun with it. He's not ruining the game for the other players, just making my life a bit of a living hell as he makes new enemies in every new town.
@jakobtrangsrud8264
@jakobtrangsrud8264 7 жыл бұрын
I think you should make his actions have consequences that affect the party. Say an enemy he made confront him in front of them. Or wanted posters for him start appearing and affecting how the party can interact with society.
@borisstremlin4577
@borisstremlin4577 7 жыл бұрын
Tribes and kingdoms frequently get taken over by outsiders, who bring their own management team with them, as it were. The party can collectively run this tribe, especially since it seems like the other players are down with it. Have the tribe perform some ritual that makes the whole party into honorary orcs (orcs shouldn't be too insistent on racial purity). Then, a lot of the things mentioned in the video and the comments can transpire. There is another tribe that wants to destroy the upstarts. A nativist faction within this tribe can try to subtly place its own candidate in charge. An old shaman can try to sow dissension in the ranks by supporting one of the other PCs as potential tribal leader against the half-orc. Once the pot is boiling, introduce a wholly unrelated (or seemingly unrelated) plot line out of left field. Then the party can choose which plot line it wants to follow. And you're likely to find that it's not that hard to weave the two together over time.
@borisstremlin4577
@borisstremlin4577 7 жыл бұрын
The more the merrier. I've always wanted to play an orc like that myself.
@chrispoole3590
@chrispoole3590 7 жыл бұрын
I've read a pair of stories by the same author that take place back to back. the first story is all about how a young elf is recruited by the order of Druids even though he's barely old enough to leave home and shows no particular talent at the beginning but goes on to become one of the most powerful magic users on the Planet with several other characters joining along the way but also doing their own thing from time to time...the second story focuses much more on the rest of the characters and introduces even more characters as well, meanwhile the Elf from the first story becomes little more than a supporting role, even though he is still growing in his abilities throughout the second story as well, he is no longer the focus of the story.
@Sam-ip6co
@Sam-ip6co 7 жыл бұрын
this guy is wearing a Wolverine costume under a batman jacket
@JohanFaerie
@JohanFaerie 7 жыл бұрын
Hmm sounds like my friends game, but he is a half-orge. Also has had some godly perception rolls despite having a -2 perception.
@frankgeisenburg9208
@frankgeisenburg9208 7 жыл бұрын
Another option would be to "civilize" the tribe. Go from being nomadic to building a city. The PC's can teach them different skills and so forth. Eventually this leads to a humanoid nation/kingdom. I actually used this in one of my campaigns. Some players have a problem with orcs being anything other than, well, orcish. I see it as that they lose some of their barbarous ways (as humans have) as they build their empire.
@Jhakaro
@Jhakaro 7 жыл бұрын
I believe it's fine so long as the others have some say in the issues. For instance, as you guys said, the other players are held in high esteem and are basically considered the right hand men of the Half-Orc, so they help train the troops and carry out missions together and so on for a short bit. Then the players could see the tribe taking off and leave the responsibilities of ruling them to another well trusted NPC Orc while the Half-Orc and other players head off on other ventures, possibly because a different character had something from their story pop up that they need to take care of. The Half-Orc doesn't want to abandon his friends so leaves someone else in charge at least for the time being. Normal adventuring ensues for some time. Then later, either the tribe is now bent in a violent and misguided direction under the new leader that they feel responsible for and must confront, the ruler not wanting to give up his power, or the tribe faces attack from the civilised world that see them as nothing but savage animals and they're being slaughtered. An orc from the tribe rides out to track down the Half-Orc player and lets him know that they need him back. The party is pulled back into the action. And many orcs from the tribe might not take kindly to the half-orcs return, feeling that he/she abandoned them in their time of need, soon after they were gone, the kingdom attacked etc. and now they're bitter and cold towards him until he proves himself once more. Could even have the attacks on them turn out to be for some nefarious purpose. Perhaps the orcs stumbled upon something they shouldn't have and now have it in their possession. An artefact of some power or importance perhaps and the nearby Kingdom will stop at nothing to get their hands on it but masquerade it as "keeping the people safe from orc savages." And perhaps this artefact links to another character's past or the people after it have something to do with them etc. and so it all gets pulled under one umbrella. Do they make a deal, wage war, do the players take the object for themselves etc. There's so many things you can do.
@highdark4
@highdark4 7 жыл бұрын
Nice art for Domri Rade :)
@tombirmingham7033
@tombirmingham7033 7 жыл бұрын
the tribe gets a disease, orc purists rebel and abandon him
@eviez9540
@eviez9540 7 жыл бұрын
The party encounters an orc shaman who foretells that the half-orc player will be the one to unite all the tribes of the region. You could have the other characters do similar army-building quests making their own mercenary bands or bandit armies depending on alignment. Make the end goal of the campaign about building these armies to take on an existential threat that arises to threaten all of them. Perhaps there's an evil empire who wants to exterminate the orc or an evil lich building an army of undead. Have the campaign end with a climactic battle to decide the fate of your world where the alliances the players have build bring interesting and useful components to the battle. Anyway, its just an idea.
@RyanKnowsYoureHere
@RyanKnowsYoureHere 7 жыл бұрын
I'd either try and involve the other players in the tribe, or run the tribe management side and what's going on with the tribe as a downtime 1on1 with the player.
@kendermage4850
@kendermage4850 7 жыл бұрын
The tribe may have factions that decide they would rather follow other players, also tribe members have needs (stolen items that need recovered, missing family, hearing strange noises) that the players will have to deal with... and if they don't, an NPC may rise to leadership. And how do the players deal with other adventurers coming at the tribe... A big sign in front of their base that says "Good orcs, please don't attack"? This PC tribal leader will have similar problems to the necromancer in another DM911 when he wants to go to town (with the added 'downside' that his follower have freewill in comparison to the necromancer) and possibly (depending on how strict law enforcement is) local nobility. As a DM, I would make sure to make the tribal members memorable through RP over several sessions (or possibly even one shots where players run tribe members in low level adventures that allow tribe members to level up) so that the players are invested in protecting the tribe... then have a major bad guy who's plans have been interrupted by one of the groups adventures lead the tribe away (underdark slaver perhaps?) and the players will have to decide if they want to save their tribal friends or not... If the group doesn't, then later they get to deal with a leveled up NPC (or three) who remembers their former leader that let the tribe be enslaved.
@TheBorges23
@TheBorges23 7 жыл бұрын
GM 911 - one of my players wants to play a 2 headed ogre in my new campaign, but I don't want to deal with the consequences of a 2 headed player ogre, and it doesn't fit my new campaign, that will be set on FH, and with a more serious tone, I'm the only DM on the group he says I'm an asshole for not letting him play that, it's really frustrating to be the only one to DM
@shitmandood
@shitmandood 7 жыл бұрын
One head can be the PC & the other head is an NPC controlled by you. You can make the second head a bit dumb & useless. The whole thing sounds like a comedy of errors though & why the hell would that PC want to sabotage the game? It sounds like he wants to put the story around his character.
@gnarthdarkanen7464
@gnarthdarkanen7464 7 жыл бұрын
This isn't too difficult an issue, actually. "The answer isn't 'No'... It's just 'Not now'." (my go-to response) Basically, it means that just because you don't really have the where-with-all to work with that particular character in this campaign, doesn't mean to throw the concept away. Go ahead and build it, fiddle around a bit, and get back to the table. We'll craft a campaign where that sort of thing can work... It's just not the one that's burning a hole in the GM's head just now. While I do admit, like Shitmandood said, this kind of smacks of a Player who seems to need some center-of-attention or something, I don't know that it's more than a concept he thinks will fuel the more comical aspect of the game for everyone... and that could be all that it is. You can still have a social tool called "tact" to politely point out that you're interested in running a somewhat serious campaign, and while comedy isn't completely outlawed, you'd like to avoid outright lunacy... that's all... and just this time around. There's always another game... ...and someone else could always suddenly volunteer to GM a while... hint-hint...wink-wink...nudge-nudge... ...'cause the GM gets to play ANY DAMN THING HE WANTS! :o)
@1simo93521
@1simo93521 7 жыл бұрын
It's you running the campaign so your rules, so no means no. Never let one player ruin the campaign. Make sure you run a session zero and state your expectations for the game.
@benjamingreco6347
@benjamingreco6347 7 жыл бұрын
I have had similar issues with DND and other systems, my response is a not now system everyone wants to play something weird sometimes but if it doesn't fit the setting you have it doesn't fit and players need to understand maybe in another campaign you guys play a monstrous campaign, my group have a session every now and again that we play monstrous races in oneshots or short campaigns, another solution is to suggest that they run there own campaign that you play in and then they can have a nemisis NPC that is this creature they wanted to play but truth be told if you are the only DM then unless someone else wants to DM a game with a monster than they have to just deal. Again its your world and they live in it.
@blizz3975
@blizz3975 7 жыл бұрын
This YO video YO ain't YO bad... YO.
@milesmatheson1142
@milesmatheson1142 7 жыл бұрын
In addition to everything the Nerdarchists said: Unless your player has the Leadership Feat, s/he shouldn't be allowed to command any sizeable group of individuals, outside of the Party electing them as their tactician, etc. Most Dungeon Masters, that I've played with, don't even allowed the Leadership Feat to be taken, as shenanigans tend to ensue, when it's abused by the wrong types of players. Take the Half-Orc player aside, and tell them that, unless s/he takes the Leadership Feat ((yes, a Feat tax)) at next level, the Tribe will start thinking "Ya know, maybe we could do better, for leadership?". Though, I appreciate the players attempt at Negan-ing the Tribe of Barbarians. In regards to running the Tribesmen, there should be NPC Classes in the DMG. Simply make them all 1st level "Warriors" and follow the rules, according to the Leadership Feat. And, if they get in the way of plot, you can always "redshirt" their demises. With the Tribe being all but wiped out, there is going to be a power vacuum, as far as monsters and bandits are concerned. *For Nerdarchist Ted* Batman + Wolverine = Darkclaw(?)
@gnarthdarkanen7464
@gnarthdarkanen7464 7 жыл бұрын
Actually, I've been playing a fairly long time, and attempting a coup or usurping leaders is one way I've probed a prospective GM for talent versus skill versus... mental collapse. AND I've only been "served" the "feat-tax" talk once. I didn't disagree with the idea, nor with the GM's assessment at the time. AND I'm not trying to dissuade you entirely from it as a possible use and reference to rules or source. Only pointing out that such developments in the campaign can be far better opportunities than simply a point to "lay down the law" as it were. Sure, without the feat, that's exactly what the rules state... BUT, it can just as easily be used at any time in-game without so much as warning, too. Allowing a player to flex his mental acuity at leadership, even while vaguely justifying even an idiot character as accidentally getting all the answers right, can be great campaign fun... It is (after all) supposed to be a story worth the telling... And if at any time the player independently reads the section of source about the feat and then pays the tax independently, he or she can be suitably "rewarded" in game with a reduction in political issues as well... just for a different "flavor" of GM-style... because I like to be the kind of GM that unspeakingly "instigates" and "rewards" players for innovation AND honestly researching the game, too. :o)
@thefishking7582
@thefishking7582 7 жыл бұрын
If ever something like this were to happen to one of my characters I would figure it is a good time to retire that character and roll up a new one. He or she has reached a stage in their career where they are no longer adventuring. That character can become an ally NPC for when the party needs their help or the help of their station. If this happened to one of my players' PCs while I was DM I would encourage the same, but not force it.
@1simo93521
@1simo93521 7 жыл бұрын
Christopher Beckstrom agreed the character should be an npc now. Running a tribe is a full time job.
@DuskyPredator
@DuskyPredator 7 жыл бұрын
It is not like Orcs cannot take on roles other than barbarian and follow barbarian chief. Volo's Guide has some bits on their culture, and stats of special orcs. Alone I can imagine the choice of whether to embrace just their own culture and God's, or adapt out, both could require special work from the party to maintain relations, especially if planning to bring even more different monsters in. Goblinoids or Kobolds wouldn't necessarily just play nice with their different beliefs.
@danataylor7488
@danataylor7488 7 жыл бұрын
I say just leave it alone, and see where it goes. As a DM, I really find the whole “taking the fun away” from a player strategy to be pretty petty and kinda lame do to the envy of other players.. especially if the DM allows it from the start and the player met the goals to do so.
@michaelautrey6641
@michaelautrey6641 7 жыл бұрын
drizzt didnt start as the main character its just that he became the most popular.in fact, in the beginning books drizzt stayed kind of a mystery and all the characters got equal attention until the first book came out focusing solely on drizzt.in the beginning it seemed to me that wulfgar and catti brie got a bit more attention than drizzt did.
@theblueshard
@theblueshard 6 жыл бұрын
Wulfgar was supposed to be the original focus of the trilogy.
@brosephnoonan223
@brosephnoonan223 7 жыл бұрын
This is surprisingly easy. The DM should play more Civ or Stellaris. All of human kind began as a bunch of neanderthal tribesmen but we've turned that into towns and cities and civilization. Orcs need to Orc, its their thing. But raping and pillaging needs direction and skill. Sure, the half orc might be the defacto leader but how he "governs" is entirely up to him. Introduce a rival tribe, one that's been waiting for this orc tribe to weaken and have them attack. Maybe make them allies with a lesser city state thats now super mad their pet brigands are dead. The players will need to build up their clan to take on and protect themselves from rivals. Maybe this city state becomes their enemy and comes at them with legit armies, magic artillery and scouts and C R U S A D E R S. Or maybe they demand that if the clan wants to avoid war with them, that they become their new unaffiliated raiders that they can send out to harass their rivals with diplomatic impunity. All of these options practically demand the Half Orc divisionalize his tribe. He can't just take DA BOIZ TA WAAAAAAAAAAAAGH against mages and archers who can kill them before they even crest over a hill. He can't personally see to the training of every single orc in the tribe AND lead. Got a fighter? A ranger? A rogue? Fuck, a MONK or a Paladin could even do it? Let them train DA BOYZ, and get some mixed unit tactics going on. A Paladin of grumish would be like... Well that's basically the Zealot Barbarian. Its rough leading an Orc tribe. DA BOIZ arent patient. DA BOIZ arent nice. But DA BOIZ are strong and DA BOIZ are willing. Make DA BOIZ great again!
@coreyacosta4591
@coreyacosta4591 7 жыл бұрын
He I got an idea! Let's make a really loud intro and then mix in low talkers. That works great!
@davidbeppler3032
@davidbeppler3032 7 жыл бұрын
I hate book keeping sessions. Loathe them with a fierce passion. But this is too easy to deal with to be a real problem. Let him carry the game. Wait for the other players to take the game away from him. Won't take very long.
@aaron2187
@aaron2187 7 жыл бұрын
First and i suggest not having the orcs always follow, this happened in a game my friend was dm'ing, my original character died so to quickly introduce a new character i made a warlock that was working under a bandit chief, we had just started interacting, with as one of his captains and now my party and i interact with the bandits regularly and do quests for them ( hunting down rival bandit groups usually)
@briana208
@briana208 7 жыл бұрын
Orcs have 4 hitpoints in 3.5edition. I'm guessing they are 1 shot kills for anything over lvl5, so let em have it. The first enemy with great cleave or a fireball will ruin every orc in one situation and make the player start over with maby one survivor. My current orc in my campaign has literally done this a few weeks ago. The orcs have become her "pets to manage and keep happy". The ork s require a certain lifestyle of warfasre that can cause fun social encounters. Also it's easy to leave orcs outside of a town when goimg in, then pick them up later. It's fun to manage, but u must pick a detailed culture that the orcs prefer, plus customs and traditions that the new player chief must facilitate. In the end, those orcs can always die;) I always take my players orc pack down to 1 or 2 left and make her restart the pack and the survivors get a little stronger as players level. My players are level 9, any orc npc in the pack gets 8hp, 18ac, shared initiate with orc player, can't micromanage orcs to do detailed tactics, and outside of combat the orc player gets to fill in time by finding war equipment for orc npc since her character is made to hate civilization anyways so it works to keep her distracted..
@Altyrell
@Altyrell 7 жыл бұрын
Not in 5e - Orc -- 13 AC -- 15 (2d8 + 6) HP -- Great Axe +5 to hit & hit for 9 (1d12 + 3) slashing damage -- Javelin +5 to hit & hit for 6 (1d6 + 3) piercing damage - Orc War Chief -- 16 AC -- 93 (11d8 + 44) HP -- Gruumsh's Fury - The orc deals an extra 4 (1d8) damage when hits with a weapon attack (included in the attacks). -- Multiattack - The orc makes two attacks with its great axe or spear. --- Great Axe +6 to hit & hit for 15 (1d12 + 4 plus 1d8) slashing damage --- Spear +6 to hit & hit for 12 (1d6 + 4 plus 1d8) [one handed] or 13 (2d8 + 4) [two handed] piercing damage. -- Battle Cry (1/day) Each creature of the War Chief's choice that is within 30ft of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the War Chief's next turn. The War Chief can make one attack as a bonus action. - Orc Eye of Gruumsh -- 16 AC -- 45 (6d8 + 18) HP -- Gruumsh's Fury - Same as above -- Spellcasting - 3rd Lv spellcaster. Its SA is Wisdom, Spell Save DC - 11, +3 to hit with spell attacks. --- Prepared Spells ---- Cantrips (at will) - Guidance, Resistance, Thaumaturgy ---- 1st Lv (4 Slots) - Bless, Command ---- 2nd Lv (2 Slots) - Augury, Spiritual Weapon (Spear) -- Spear +5 to hit & hit for 11 (1d6 + 3 plus 1d8) [one handed] or 12 (2d8 + 3) [two handed] piercing damage. - Orog -- 18 AC -- 42 (5d8 + 20) HP -- Multiattack - The orog makes two great axe attacks. --- Great Axe +6 to hit & hit for 10 (1d12 + 4) slashing damage --- Javelin +6 to hit & hit for 7 (1d6 + 4) piercing damage
@briana208
@briana208 7 жыл бұрын
Altyrell gaaaa!! Orcs r strong lol, well those stats are rough to scale(and balance) for lvl5 players for sure. Appreciate the stats on that:) Possibly strip orcs of armor/greataxes. Maby the tribe only believes in unarmed brutal attacks at d6+4 dmg, or they only wear leather armor, or a tribal belief in single combat 1v1 honor fight to collect teeth to show heirarchy(plus add structure to culture themes to make orcs less powerful). Theme can scale their power back, but the book makes them super powerful in 5e
@Altyrell
@Altyrell 7 жыл бұрын
Straight from the Monster Manual for 5e. Challenge is 1/2 (Orc), 4 (War Chief), 2 (Orc Eye & Orog). Orc's aren't meant to be easy kills.
@Altyrell
@Altyrell 7 жыл бұрын
Plus, the above don't include the 5 Orcs from Volo's Guide or the Tanarukk (Demoic Orc created by the demon lord Baphomet)
@twilightgardenspresentatio6384
@twilightgardenspresentatio6384 5 жыл бұрын
retire the character sheet for a while
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