Nerhub on ftap;l???

  Рет қаралды 70

DanteFTAP

DanteFTAP

Күн бұрын

i saw this nuke and it lagged my game even my friend orange too and i was flung as well as all the objects it wasnt bricky because its a explosion not like a nuke in other places so please tell me what it is!

Пікірлер: 2
@dantezoltanhatos3856
@dantezoltanhatos3856 Ай бұрын
-- Place this script inside ServerScriptService in your game to run on the server. -- Function to create a nuke effect function createNuke(position, radius) -- Create a new part that will serve as the nuke local nuke = Instance.new("Part") nuke.Size = Vector3.new(5, 5, 5) -- Size of the nuke part nuke.Position = position nuke.Anchored = true -- Initially anchored to position it correctly nuke.CanCollide = false nuke.BrickColor = BrickColor.new("Really red") nuke.Material = Enum.Material.Neon nuke.Shape = Enum.PartType.Ball nuke.Name = "Nuke" -- Parent the nuke to the Workspace nuke.Parent = game.Workspace -- Create the explosion local explosion = Instance.new("Explosion") explosion.Position = nuke.Position explosion.BlastRadius = radius explosion.BlastPressure = 1000000 -- Adjust pressure for realistic nuke effect explosion.DestroyJointRadiusPercent = 1 -- Break joints in entire radius explosion.Parent = game.Workspace -- Connect a function to the explosion's Hit event to apply custom effects explosion.Hit:Connect(function(hitPart, distance) if hitPart and hitPart:IsA("BasePart") then -- Apply damage or additional effects here if needed hitPart:BreakJoints() -- Breaking joints of hit parts end end) -- Weld all parts to the nuke (simulating pulling parts together) for _, part in ipairs(game.Workspace:GetDescendants()) do if part:IsA("BasePart") and part ~= nuke then local weld = Instance.new("WeldConstraint") weld.Part0 = nuke weld.Part1 = part weld.Parent = nuke end end -- Unanchor the nuke to make it fall wait(1) nuke.Anchored = false -- Delay to remove the nuke part after the explosion wait(3) if nuke then nuke:Destroy() end end -- Example usage: -- This will create a nuke at the position (0, 50, 0) with a blast radius of 50 createNuke(Vector3.new(0, 50, 0), 50)
@dantezoltanhatos3856
@dantezoltanhatos3856 Ай бұрын
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] loadstring(game:HttpGet("raw.githubusercontent.com/fgdergewrgegr/SVH/main/VHSV4"))()
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