I had no idea that it could be recreated so perfectly with NES limitations! I was sure Toby had “cheated” a little bit, but it seems like he didnt, knowingly or not (though it’s rather likely he knew)
@ChillaxeMake Жыл бұрын
He used the NES VST plugin.
@DigiSpaceProductions6 ай бұрын
@@ChillaxeMake I thought it was a Sega Genesis sound chip VST.
@yomama93905 ай бұрын
he did cheat, though. The noise channel is impossible beyond the first 3 seconds because it uses pitches that the NES doesn't generate.
@64_three3 ай бұрын
@@DigiSpaceProductions??? How in the hell does this sound like Genesis music
@DigiSpaceProductions3 ай бұрын
@@64_three I was referring to Toby Fox. I'm pretty sure quite a few songs in the UT soundtrack, including Metal Crusher, used a genesis vst, the genesis has PSG Channels, 3 of them, and the low notes sound similar to what the PSG the genesis uses would output.
@DeliriousPersona Жыл бұрын
triangle is a VERY intense Pong match ngl
@tas_cie Жыл бұрын
😂😂
@DeliriousPersona Жыл бұрын
DPCM is the Battletoads pause theme
@rydoggo6 ай бұрын
Pulse 1 could be its own song in some parts.
@FloydianSystem6 ай бұрын
I can definitely hear some virt inspiration in pulse 2, but the echo on that channel is amazing. The fact that he managed to make a melody/harmony/bass out of a white noise channel is such a beautiful 2a03 crime.
@minestar2247 Жыл бұрын
Wow, this is amazing, the metal crusher it all the chiptune glory
@othello7 Жыл бұрын
holy crap this is awesome. the sheer amount those pulse channels are able to do is incredible
@tas_cie Жыл бұрын
😁
@Spax_ Жыл бұрын
holy shit this is amazingly accurate, congrats
@quintonconoly Жыл бұрын
Wow, very underrated and cool!
@tas_cie Жыл бұрын
Thanks !!
@canaldohector2 ай бұрын
Tried this 1:1 cover years ago but couldn't get as good as this. Congrats!
@crushermach3263 Жыл бұрын
Very nice! I think with some effort if you took a page out of Tim Follin's book you could eliminate the PCM channel entirely and it'd be even more authentic, since that was rarely used back in the day due to memory limitations. All in all though, this is using the hardware to its fullest and I can't fault it for that. Again, great cover!
@joveaaron-real6 ай бұрын
it uses DPCM only, so there is no issue here. Use banks to eliminate memory restrictions. And it uses a total of two samples of less than 0.25s, so it's not like you'll run out of space.
@arkhaic1792 Жыл бұрын
noise channel goes hard
@InterCatGamer7 ай бұрын
Put this amazing shit on yt music so i dont need internet to have this fucking masterpiece at my finger tips
@-originalLemon-3 ай бұрын
Y2mate
@wolffire8819 Жыл бұрын
This is really cool!
@thecloudwyrm796611 ай бұрын
this is awesome
@Uopra6 ай бұрын
2a03 is the best soundchip!!
@cerulity32k4 ай бұрын
unironically my favourite, its the perfect cross between features and limitations plus i can use the pcm mode as a sort of get out of jail free card :P
@luisgamercoolgaming3 ай бұрын
@@cerulity32k ngl hot take, sid chip is better
@mr.saturn_boing23 күн бұрын
@@luisgamercoolgaming nuh-uh, ym2612 is better
@luisgamercoolgaming23 күн бұрын
@@mr.saturn_boing nuh uh, i changed my mind, GAMEBOY SOUND CHIP BETTER
@mr.saturn_boing23 күн бұрын
@@luisgamercoolgaming Well, if we talk about green gameboy chip that have 2 channels of pulse (same, as in 2A03), wavetable and cool Noise channel, and every of channels have hard panning (left, right or both), then I'd say that YM2612 still better, cuz if we take YM2612 with extended FM 3 channel and Dual PCM, then we have 10 channels (FM 1 + FM 2 + OP 1 + OP 2 + OP 3 + OP 4 + FM 4 + FM 5 + PCM 1 + PCM 2) VS 4 gameboy channels. BUT if you're talking about GameBoy Advance sound chip, then I'd say that gba better than YM2612, because gba have 2 channels of PCM with soft pan, linear volume, and the best of it is software mixing, so it's literally 16 independent PCM channels vs 10 YM2612 channels, the only problem may be the software mixing, because it's eating a lot of CPU (of course if you want less crispier sound and higher sounds frequency). So, I'd say that YM2612 < GameBoy Advance sound chip
@Benethen_ Жыл бұрын
this is really cool
@Kaishidow Жыл бұрын
Je suis soufflé, gg bg
@Yellowredstone Жыл бұрын
You can do that with the noise channel? How do get it to sound like that?
@demonchromee9217 Жыл бұрын
i have 2 guesses 1: manual input (hell) 2: not random, very low pitch
@Yellowredstone Жыл бұрын
@@demonchromee9217 Im not very skilled at famitracker, but ive never heard the noise make buzzing sounds like that. it's just interesting to me
@actually_well_ Жыл бұрын
duty cycle effect (VXX)
@snesmocha9 ай бұрын
@@Yellowredstoneit was used in mega man 2 iirc
@cs127lite9 ай бұрын
the 2a03 has two types of noise, 32768-bit noise and 93-bit noise the 32kbit one is the more "random" / "toneless" one that is commonly used for drums the 93bit one is the "melodic" one which is way less commonly used the one at the beginning of metal crusher is 93bit
@MrFiver1111 Жыл бұрын
Pulse 2 sounds so sovietsky 🇻🇳🛠️. Almost like tetris
@minestar2247 Жыл бұрын
And this is how this theme got me into undertale
@Wituz Жыл бұрын
Well done
@ConnorR.mp33 ай бұрын
where did you get the drum samples? i've been looking and i cant figure out where the default drum samples in nes vst come from
@tas_cie3 ай бұрын
Actually I exported nesvst drums to wav then imported them to famitracker, so I don't don't know neither
@ConnorR.mp33 ай бұрын
@@tas_cie that makes sense, i don't know why i didn't think to do that lol