Build Order: 13 Overlord 16 Hatch 19 Overlord Queens and 4 x lings *pull 2 workers off gas and get speed 30 overlord Overlord Scout If defending or standard 3rd base Queens drones and overlords 3:30 scout again with overlord. 2x overlords Refill main gas 3:50 Roach Warren 3:55 Lair More drones Up lings to 14 4:30 1 spore per base Keep saturating 3rd 5:05 at mineral saturation of 3rd queue overseer scout and take gases, 5:20 4th base and 2x evos and roach speed Drones drones drones + overlords Check overseer scout Upgrades ranged and Carapace 5:56 Infestation pit and hydra den Loads of overlords 6:20 6x roach @ 73 drones 6:40 Get hive and hydra upgrades Keep building hydra army + overlord speed 7:20 drop changelings scout bases 7:30 82 workers - 2 spines per base 74 workers. Hive done 2 vipers More overlords and hydras +2 ranged attack Shift rally vipers to consume and follow hydras 9:25 200 supply Attack: Inject bases before focusing on army Split hydras, F2 and then focus on viper control. Blind, abduct, make hydras, inject, macro 5th base
@tomosko26694 жыл бұрын
I am like, yeah lets do this. And then I get proxied and I die. :D
@unixtreme4 жыл бұрын
Yep, that's me and my sorry gold 1 ass
@ahuzel4 жыл бұрын
Just play again and again. Even in Master you can go drone scout, that 150 minerals lost are better than losing, and acept it, as bad a we are we would waste those 150 anyways.
@Lycam4 жыл бұрын
D:
@jaredholloman53004 жыл бұрын
Been binging a lot of Starcraft 2 content since I recently picked up the game to start playing. Having a massive amount of fun but have a hard time overcoming the intimidation factor of ladder play (campaign and Melee vs. AI is where I love being right now, lol). Completely stumbled across your channel -- this is the first video -- and really enjoyed it. Informative and helpful to know what your build order is. Also, seeing the very few hotkeys you utilize makes me realize maybe I don't need to have a lot of hotkeys. Keep up the great work! Looking forward to seeing more of your content. +1 Sub!
@mikes45334 жыл бұрын
You found a great channel to watch! He actually has a guide from bronze league all the way to the top tier if you're interested on his channel! Highly recommend!
@seichaibao4 жыл бұрын
This is the best guide that I've watched in 2020. Thankyou!
@ripparoo8234 жыл бұрын
hes just so wonderful
@ahuzel4 жыл бұрын
Wonderful content as always. Love the good Roach Hydra, also the Viper Hydra combo is just insane.
@Xboxishomo4 жыл бұрын
Thank you. Exactly the guide I needed from you
@LambNRice4 жыл бұрын
Very clean, love the calm narrative
@isaacgarcia82794 жыл бұрын
So beautiful, so right. So scrumptious.
@giammaucapeokgaming7524 жыл бұрын
Thank u man. Idk how any things i learned from u. Love.
@yanikh86 ай бұрын
thank man 4 this build i just switch zerg and i follow you on twitch i learn a lot GG
@Enordenlighan3 жыл бұрын
Thanks bro, Great stuff.
@jeffs.33484 жыл бұрын
Excellent! Thanks dude.
@gargonus4 жыл бұрын
This is exactly what I needed, thanks master ! And I just realized : after an abduct, you don't even need to tell your roach/hydras to focus the abducted tank ? They will do it automatically ? I was so amazed when I saw that you could just focus on viper control...
@randomrandom.4 жыл бұрын
Whenever your units attack, they attack the closest target (after probably killing off their actual focus which is lightning fast in most situations). Hence the reason the tank is pretty much insta killed
@Yorekani4 жыл бұрын
Yes, units acquire the closest target until it becomes invalid. Units become invalid when they die, cloak, leave vision range*, enter stasis or vanish into a transport unit. (Overlord, Nydus, Medivac, Command Center, Warp Prism) However, the reason why yoinked targets die so fast is slightly different. Usually, only part of an army is actually within firing range of something. As such, when there's suddenly a new target close to your army, all the units without an already acquired target will shoot that new target, which usually leads to instant death, unless you reeled in a big catch, like a Battlecruiser, Carrier, or Mothership, which should go down shortly after. * It depends. Stationary units like buildings and sieged units can't chase, so they reacquire targets as soon as the previous one leaves their attack range. Also, units whose attacks can only hit ground or air exclusively will reacquire targets if the previous target switches to air or ground respectively.
@gargonus4 жыл бұрын
I see ! It makes sense now. Thanks a lot to both of you :)
@ripparoo8234 жыл бұрын
bless you sir!
@SkullcandyEdit4 жыл бұрын
Just started playing and I think I like Hydras. I hope I can pull this build off in the future
@ryanlee8494 жыл бұрын
Love your videos, man!! Is ravagers bad with this comp??
@NeuroZerg4 жыл бұрын
Ravagers fill the same role as hydras, where they are a longer range, back line unit. The problem with ravagers is that they can't attack vikings/BCs as well as hydras can, and hydras have better dps overall unless you get amazing biles.
@ryanlee8494 жыл бұрын
Neuro Thank you for taking time to reply 🙏 helped me out alot !
@garnetg9874 жыл бұрын
I gave the 420th like. Thanks for the build, great content.
@kundunfu4 жыл бұрын
Hey Neuro, thanks for the guide, beautiful as always. One question though - I've read here and there that carapace upgrade is irrelevant vs mech, since it deals a ton of damage in single shots. Instead people recommend going ranged and melee, so you can try ling/bane runbys as well - would you agree with that standpoint or carapace is actually important here?
@Yorekani4 жыл бұрын
With this style, I'd agree. You're not looking for a frontal engagement unless you know you can crush the mech army, which means the match already heavily leans in your favor. Generally, styles which focus on counter-attacks prefer attack upgrades to deal more damage until the defender responds with units. When engaging with Vipers, attack upgrades means you'll need less units to reach the critical mass to oneshot other units. You're looking to take as little damage as possible while picking off high value targets. If the enemy can't replace those units fast enough because production is slow, you should notice the army size dwindling pretty soon. If the enemy can't replace those units fast enough and/or relies on more mineral-heavy units, their income can't keep up and your chances of winning are pretty good if you patiently whittle them down. If the enemy looks like they're replacing those units just fine (for now), deny their expansions while building and expanding your own economy advantage. At some point, their economy won't be able to meet their demands anymore. If you can secure your economy lead without trading too terribly, it'll become more and more of an uphill battle for the Terran over time. If you can't break through a turtle Terran, adding a Swarm Host squad may be useful. This puts them on a timer because they'll keep receiving damage until they deal with them.
@coopaloop86414 жыл бұрын
Hey been watching for a while. Thanks for the great vids.
@chriszuccaro70744 жыл бұрын
Outstanding stuff!
@marcfellinger67734 жыл бұрын
Very Cool. Is there a replay file available for this?
@TheCJHowes4 жыл бұрын
Wow. Amazing video man!
@tedhoag21814 жыл бұрын
Do you offer coaching still? I'm stuck in D2/D1 (for years with some time off in between) and really want to get M3/M2. It's been a goal of mine for a very long time and just can't seem to stay consistent enough to break through. I have friends that say I'm good enough to be in M3 for sure, but obviously I'm not there...it has been a real mental hurdle for me. In ZvT I primarily play LBH with Vipers, but I prefer to play RHV in all matchups. If you could help me at all that would be greatly appreciated. Have a good day man.
@lokits1234 жыл бұрын
unreal, very nice play.
@pablocastaneda40214 жыл бұрын
This video was dope
@jellyorwhat33434 жыл бұрын
Nice, gonna give it a try!
@nanotech20803 жыл бұрын
How is it against bio without banelings?
@TheTiltedOne4 жыл бұрын
you just earned a sub my dude. love your style. can you please do one next for rushed BCs!? i die to that all the time.
@josegertes27324 жыл бұрын
Does this work against Bio as well?
@MrJeroenB4 жыл бұрын
I feel like you are super vulnerable some time after the first helion dive-in, and the second (like 5:30 to 7:00). I expected a bunch of Cyclones to destroy your greedy strat. Am I wrong in this?
@jasonjjj274 жыл бұрын
most of the time I get rushed or proxy or pushed with some sort of aggression. @ 350 roach warren I would be dead. The queens can be an o.k. early defense, but its a thin defense, maybe with a few static defenses it would work, but it would slow the build down.
@jasonjjj274 жыл бұрын
I didn't see the 14 lings, I guess I just need to practice and predict cheese better.
@Vrael954 жыл бұрын
Perfekt! Well explained, I really needed it. A question, How is possible to change your colour in ranked 1v1?
@juanogdon94944 жыл бұрын
In options you can change the way YOU see colours
@Vrael954 жыл бұрын
In options colour. I tried that doesnt work, only for the mini map. 😔
@argentoAFK474 жыл бұрын
@@Vrael95 next to the minimap there's a small button for "Alliance Colors". Toggling that will make use of your color settings.
@darrell536310 ай бұрын
What if I die like 5 minutes before I can get this out
@ShuXamR4 жыл бұрын
thank you Master
@Gohgoroth4 жыл бұрын
Can roach hydra work vs drop heavy bio in a mostly even game? I know if you massively out macro or out play them anything can work. But is it viable against drop heavy bio as well in most cases?
@duende294 жыл бұрын
Should probably go ling bane muta in that case.
@ahuzel4 жыл бұрын
Roach tank and Hydra does damage, some scuadrons on main and a couple outer expas anihilate 1-2 medevacs drops. Not optimal tho; its slow. Priority on double ups versus double ups, marines not that good versus roaches tankin for hydra. Viper works miracles alongside the good ol' hydra roach.
@Gohgoroth4 жыл бұрын
@@ahuzel thanks man. How exactly would you utilize the vipers vs bio medivac with no tanks? Para bomb the medivacs? Blind the marines? asking because changing up my composition at my level, plat 2, tends to screw me up. If I have to focus too much on scouting it throws my whole build off and I fall behind. I'm just not fast enough to do both well. So I'm trying to simplify my play as much as practicable. Switching between ling bane and roach hydra depending on what I scout is tough for me.
@ahuzel4 жыл бұрын
@@Gohgoroth Since you are not that fast, maybe casters are not for you, yet. Still, parasitic on medevacs is good,, without enough healing the stim is very risky. Yeah blinding can be used in the bio; he must retreat a little to avoid the area of the spell, since bio units are small many can be afected by two three cluods. That zoning is useful for securing retreats, secure a kill on an orbital, render useless a planetary fortress, at least for a few seconds. Work hard on your speed. Memorize your opening build, the 17 17 17 is very good, it can defend almost everything (not easy but doable nonetheless) can make a 2 base cheese versus a P T who got a second base, and can go macro is very good, the super greedy of aggressive build are more for securing a win in a tourny or versus an oponent who you know will open in a certain way. Enjoy what you do, enjoy that time, take risks, you only lose mmr, while gain experience, dont be afraid of triying and take your time if the game is overwhelming you. One can always find a way around to solve problems, like the good Neuro says, quoting Bruce Lee, be like water.
@Gohgoroth4 жыл бұрын
@@ahuzel thanks man. I appreciate you. People like you are why the starcraft 2 community is the best gaming community there is
@danyyy_87334 жыл бұрын
Would be nice if this build was on spawning tool so you could practise it in-game with salt extension mod.
@AlexScorpionVn4 жыл бұрын
My dreams come true
@TheApplesaw4 жыл бұрын
Thanks yo!
@lanclot1124 жыл бұрын
amazing
@QQGigolo74 жыл бұрын
Can u use it against vs bio, or toss ground? OR only vs mech?
@michalvolar12054 жыл бұрын
lings banelings are far better vs bio. vipers are made for turtle tank terran counter. also they are good vs pulling thors/battlecruisers from terran ball of units. train with AI or friend
@AlexScorpionVn4 жыл бұрын
Similar question. If you pushed gm with RHV, then it is solid army composition, right.
@plunderersparadise Жыл бұрын
It's fun and games untill you realize its 8 mins into the game and he already having Hive, roach/hydra tech and making vipers.
@@TheApplesaw Neuro uses GRID from what I understand
@AlexScorpionVn4 жыл бұрын
@@CrazyCritterTV no, the core
@ninomadaus4 жыл бұрын
Nice
@Neamhain974 жыл бұрын
Good guide except you should slow down your apm if it's aimed towards bad players. If you have 300apm your issues arent your macro most likely
@nerowolf12344 жыл бұрын
Hey man I really like your content :) We make the same kinda content, just one difference. Yours actually exists, and it’s actually good. Mine is stopped by those dang meddling kids every time 🤦♀️🙆♀️
@partrickgaspari24444 жыл бұрын
Hectic. Just Wow
@MT-km4tp4 жыл бұрын
neuro vry smårt
@ambigioz4 жыл бұрын
Too bad that in a real equall-skil game terran would have already > 6 tanks by that time, and the zerg army would be melted...
@iplay1104 жыл бұрын
So what you do is engage with blinding clouds/abducts, and when the energy runs out you pull back, remax army, refill energy, go again. And you keep doing this untill you either overpower the terran, or starve him out of resources.
@ambigioz4 жыл бұрын
Gizmo yeah, I know the theory, but in practice it never works for me :D (in high diamond)
@TheMuffinman1914 жыл бұрын
@@ambigioz You're probably still attacking up a ramp or into a choke. You wanna come sideways at them in an open field ideally, but since thats a rare occurance you can pick one most of the time. tanks dont move out well and if they've already moved out you can flank them which reduces splash and give vipers better abduct targets.
@ahuzel4 жыл бұрын
@@TheMuffinman191 No he prob has poor larva injects/housing/creep spread. If not on the very top, it is more the mistakes one made than the composition.