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Event Horizon Frontier BUILD 1905, Changelog listed below:-
• Introduced a new fleet editor that allows for the creation of additional fleets. This feature enables the use of distinct fleets for arena and PvE modes.
• New arena mode - duels
• Another new ship and weapon
• Border cells can be expanded
• Modules with passive energy consumption won't work if recharge rate is negative
• Possibility to add/change mercenary perks
• 5 new mercenary perks, "drill sergeant" was replaced with "veteran"
• Improved game performance in battles
• Added more variety to the mercenary names
• Removed the +200% damage and +50% cooldown mod for continuous weapon due to its unfair advantage
• Arena settings dialog where players can change name and upload fleet to server manually
• Implemented a basic anti-cheat system for arena
• lon cannon M2 and, heavy ion cannon M2 became available for players
• Scavenger and, Hacker perks were redesigned
• Death Ray M2 has been slightly redesigned and, is now available for players
• Player ratings decrease by 100 daily, if inactive for over 48 hours
• New satellite and, 2 interceptor bays
• Direct damage renamed to Corrosive damage. It's weak against shields (deals only 10% damage).
• Repair drones now have the ability to repair allies
• Ship speed limit increased. Added forward and, angular acceleration stats to ship description, as they better reflect ship maneuverability.
• Afterburner increases speed and acceleration by 200%, consuming 30% of the total energy consumption of all engines per second.
• "Next Enemy" button in duels.
• Worm tails can pass through allied ships, can regenerate, and can be torn off.
• Adjusted resources required for scientist upgrades: Now, it costs ~250K of each resource to fully upgrade.
• Added more crimson builds to increase variety.
• Reduced levels of scientist upgrades for damage, and armor from 100 to 20. Bonuses are the same
• Added crimson enemies to 200+ exploration levels. They drop better loot.
• Ships start with no energy in the arena.
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