New in Houdini 19.5 pt. 4: FLIP Sop Workflow

  Рет қаралды 33,637

Entagma

Entagma

Күн бұрын

Пікірлер: 25
@avinashlobo
@avinashlobo 2 жыл бұрын
For the VEX-allergic, those custom density and viscosity controls can be added with a couple of Attribute Adjust Float SOPs, that have bounding box and ramp controls built-in, with no VEX needed.
@juancarlosgzrz
@juancarlosgzrz 2 жыл бұрын
english please
@xrossfader
@xrossfader 2 жыл бұрын
I love the new SOP nodes they've added in. =)
@fastlearner292
@fastlearner292 Жыл бұрын
​@@juancarlosgzrzif that is hard to understand for you then I suggest you learn basic stuff first
@bara_abudhair
@bara_abudhair 2 жыл бұрын
Hey Moritz .. awesome tutorial as always .. I'd like to point out something .. I believe that the reason why your flip simulations take too long is because of how to set the size of the flip container .. I believe that setting it to size of the sim itself is more efficient .. you don't need a 20*20*20 meter cube container when you're doing a sim that is 5*20*5 meter cube .. Cheers to everyone at Entagma
@dirtcreature3d
@dirtcreature3d 2 жыл бұрын
The 🐐has delivered yet again! Thank u guys for being amazing
@marcobalacci911
@marcobalacci911 2 жыл бұрын
Had to like this video, even if only for the Doctor Zhivago reference. Mr Sharif would be proud.
@Stefan92727
@Stefan92727 2 жыл бұрын
Instant like when opening like always, great work.
@MotionPunk
@MotionPunk 2 жыл бұрын
Dr Zhivago , u had me there haha
@kierangfinch5123
@kierangfinch5123 2 жыл бұрын
Love the giant FFW icons, really hammering those cache times home 😅
@FaddyVFX
@FaddyVFX 2 жыл бұрын
That is great. Thank you, good job.
@danielmille_
@danielmille_ 2 жыл бұрын
Amazing! Thank you for the tutorial.
@rayjeebuenaobra7565
@rayjeebuenaobra7565 Жыл бұрын
thank you bro!
@BongbokCG
@BongbokCG 2 жыл бұрын
🔥🔥🔥🔥
@intothevoid2046
@intothevoid2046 2 жыл бұрын
Big issue for me is that the Flip collide volume resolution is invariably linked to grid/particle separation of the container. This means lowering the separation for quick testing significantly reduces the resolution of the collision volume, closing holes for example or rounding edges. In a normal dop network I can create a very accurate collision volume without changing particle separation or grid resolution. I don't understand why I can not set the volume resolution in the collision node.
@tomasskrivan3291
@tomasskrivan3291 2 жыл бұрын
This is a common misconception. Even with the DOP workflow, collider is downsampled when you reduce the sim resolution. It is just not displayed as such. It is a bit more complicated. Colliders are used in two ways: 1. When solving pressure, this is done on the grid and thus prone to low resolution. For example, a cup thinner then a voxel will not hold fluid properly and the fluid will collapse on itself. 2. Particle collision, if you make sure that the FLIP Collide node has `Surface Collide` turned on then the input collision geometry will be passed to the FLIP Solver and particles will collide with it. We made the decision to fix the collider resolution to FLIP Solver's resolution because the collider is resampled to the sim resolution anyway. Sometimes it was also leading to confusion when the collider looked ok but wasn't behaving as expected.
@andersonbrandaosudario3425
@andersonbrandaosudario3425 2 жыл бұрын
Thanks for the introduction! what would be the workflow to setup a collision box, without blasting the top face? (A closed mesh) Can't find an update on that anywhere. Do I have to add at least some small Hole SOP somewhere for this to work?
@themanwhohasnohead
@themanwhohasnohead Жыл бұрын
hi @Entagma is there a way to create a suction effect from sop flip particles.. the effect would look like an object sucking up the particles to fill its own volume up... I cant find anything like this anywhere that is still relevant in houdini 19.5.. very confused.
@yanpun5636
@yanpun5636 2 жыл бұрын
Big issue for me, as i change the particle seperation there are volume loss during simulation. normally i use the particle radius scale to solve the problem but in the New Sop Flip the "Particle radius scale" is missing. Any idea how to fix the issue?
@vytasrauckis6703
@vytasrauckis6703 2 жыл бұрын
Perhaps it is just me but I think the particles sticking on the walls of the tank is not realistic. I was looking for a friction setting if there is one. How would you control this?
@Entagma
@Entagma 2 жыл бұрын
Hi Vytas, in the FLIP container, in the viscosity settings try checking "Slip on Collision" and play with the slip scale, potentially that might fix it. Cheers, Mo
@gianniskourtessis5483
@gianniskourtessis5483 2 жыл бұрын
"Let's pick a color to organize tNice tutorials" *picks the sa red for every soft
@charlesmetz4384
@charlesmetz4384 2 жыл бұрын
😇 p̷r̷o̷m̷o̷s̷m̷
@Bolaway
@Bolaway 2 жыл бұрын
Worst SOP solver created ever.
The easiest way to do liquids in Houdini! 19.5 FLIP SOP Solver.
8:06
Mom Hack for Cooking Solo with a Little One! 🍳👶
00:15
5-Minute Crafts HOUSE
Рет қаралды 23 МЛН
REAL or FAKE? #beatbox #tiktok
01:03
BeatboxJCOP
Рет қаралды 18 МЛН
Что-что Мурсдей говорит? 💭 #симбочка #симба #мурсдей
00:19
Houdini Unwrapping Techniques: The Basics
8:45
Simon Houdini
Рет қаралды 35 М.
Quicktip: Fluid Splashes Using FLIP
11:15
Entagma
Рет қаралды 92 М.
Fluid Nodes in Houdini 19.5 || SOP FLIP Tutorial
28:06
Simon Houdini
Рет қаралды 44 М.
Houdini 19.5 Sneak Peek
8:04
Houdini
Рет қаралды 136 М.
Kinefx and Vellum Fluid in Houdini
19:46
cgside
Рет қаралды 3,7 М.
Houdini | Adhesive FLIP Simulations | Masterclass
21:59
CG Forge
Рет қаралды 19 М.
AI Is Making You An Illiterate Programmer
27:22
ThePrimeTime
Рет қаралды 207 М.
Getting Started with Pyro Source Spread | Houdini 19.5
15:35
Inside The Mind
Рет қаралды 9 М.
Mom Hack for Cooking Solo with a Little One! 🍳👶
00:15
5-Minute Crafts HOUSE
Рет қаралды 23 МЛН