14:30 - this biggest problem with combo players... you don't see immediately when you already have the win hahah - same reason you should have gone with the beast on the last turn.
@andrewison91569 ай бұрын
jafar - keeper of secrets for a good beater grab your swords to handle go wide strats simba - future king for looting Tinker bell - tiny tactician for more looting tinker berll - giant fairy for board control Cinderella - Knight in training for more looting Chernabog's followers - creatures of evil for early challenging or card draw late game Maleficent - Mistress of evil for card draw and protecting your combo It call me for card draw\ The boss is one a roll for deck fixing The Queen's castle is great for card draw and lore Ba-boom! over fire the cannons IMO Sheriff of Notting ham - corrupt official is good removal For deck building, i would recommend keeping your uninkable cards somewhere between 14-16 for consistency. Merilin/mim package is ok but i think hard removal or decks that enable combo should take its place. Cutting beast for the looter type cards may provide more consistent draw. These are just some ideas to help carve you a little bit easier path to victory. Combo is great but the other characters can get you to 20 just as reliably so dont be afraid to quest out. Also, i'd hold off on playing AWNW if the opponent has one card and you still have good options besides wheeling. I have learned this lesson playing steel song way too often.
@andrewison91569 ай бұрын
Good games though! congrats on the wins!
@savilopez80419 ай бұрын
Emerald steel kills this combo so quickly that I love playing against jafar easy to beat
@MoreThatMillGuy-wu9lf9 ай бұрын
Yep that seems to be the general take and I love that, because it means folks have options