NEW MW3 Zombies Content Has Been Revealed And It's...

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CrazyShoot

CrazyShoot

2 ай бұрын

Searching For The Modern Warfare Zombies Secrets and Schematics .....
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Пікірлер: 6
@TheGnthreman
@TheGnthreman Ай бұрын
I had a ghost zombie hitting me in the large tower in the bottom section by the elevators. 😮 I couldn't see him....
@EvilXero359
@EvilXero359 2 ай бұрын
I just got Shredder's Revenge and I'm having a blast with it, also with No Man's Sky's update where you can build your own ship I'm definitely going to make my own squadron
@TheBeschikbaarheid
@TheBeschikbaarheid 2 ай бұрын
I really like the map and the game mode zombies.. i like to see more stuff like this in the future. Chill video btw.
@PulseTriangle
@PulseTriangle Ай бұрын
I have put a lot of tiem in this game mode. Completed 100% of unlockable content besides camos (which I don't care about even a little). From all that time, this is what I think about Zombies: This game mode has the potential to be the not just the best version of Zombies, but a straight up standalone game. I, and many zombies players, only play cod for the zombies and don't interact with PvP even a little bit. I have not loaded up any kind of PvP game mode once, and don't intend to. No Zombies rewards will drive to PvP ever, because I don't find it fun. I genuinely hope they separate out Zombies from PvP and make a standalone Zombies game with it's own dedicated team that and full game amount of content, because currently it feels like Zombies is an afterthought that just gets the leftover scraps of dev time, and next to no QA, since there are SO MANY easily replicated bugs. Despite the bugs, I keep coming back and playing because the gameplay, when it works, is fun and engaging. Plus the community is pretty solid (idk how, given CODs track record with their community, but somehow ppl in Zombies are kind and generous). Some points I would give to the devs, if only they cared about community feedback: Current features: - The stash is not only too small, but actually punishingly small during easter eggs, where you have to juggle an additional 4 items. There is no reason for the stash to be as small as it is, and I believe the only reason it's still that small is because they assume everyone is abusing the bugs that allow for it to be glitched/broken and allow more space. I don't abuse bugs, so just have to suffer along wit the rest of the honest players. - Gas mas durability is a joke, and the mask itself should not "break" when it runs out. It should just stop protecting you, and be able to get repaired to full at ammo stations regardless of how long it's been at 0%. - Disconnections are the most punishing thing in the game, and the fact one generally loses all their stuff, regardless of tombstone, is ridiculous. The only reason I can fathom they have it this way is to prevent people from "abusing" a deliberate disconnect from Zombies in order to... what? That would be such a small fraction of players who would do that, and it makes no sense to punish the majority of players to account for a minority of players who would abuse disconnecting to an end that wouldn't even be impactful. - activating a rift or interacting with a quest object in game needs to be a different button that picking up weapons/grenades. In squads, it is very normal for everyone to litter the ground around a reward rift with stuff from the rewards they don't want. This makes actually selecting the reward rift very difficult, and makes it easy to accidentally trade out your grenades/weapons/killstreak/etc. without necessarily realizing it right away. SO MANY PEOPLE lose their aether blades this way all the time. - melee is something ppl like to do, and it is pretty niche. They nerfed melee to basically be useless, since it can only kill single zombies and so guarantees danger when using against a horde, meaning it's only viable against bosses... which they nerfed away so it's no longer particularly viable against bosses. Why? Why punish players who like melee by nerfing away their preferred way to play, then rub it in their face by introducing a flamethrower attachment that literally breaks the game by how powerful it is? Actually toxic of the devs to do melee players like that. - Why do Operators Rucksack contents if they don't share the actual rucksacks?! I could have 3 operators: 1 is new and has nothing, one has a medium rucksack, and one has a large rucksack. If the rucksack is full, I effectively CANNOT USE the other operators, because then I would need to delete stuff... and with current cooldowns as they are, who wants to delete refined crystals and legendary tools just to build up another operator? I like the new operators, and want to use them, but it's a difficult path to actually using them when I load in a game with a full pack, and extract with a near full pack of loot for the next game. It always just feels bad to have to delete stuff in order to use another operator. Their rucksack should just stay on them, and not carry over to other operators, period. - THE SHOP: Why do they make it so hard for me to spend money on the things I want? There is literally no catelogue of things to buy, just a rotating selection. If you're not logged on when the thing comes up, it is unknown when it will come back again. I may see a gameplay video of someone using a good gun schematic that I like the look of, or an operator I'd like to try, but there is no "search" or "see all" options in the store to look at past sales. It's bizarre and clearly an underhanded "FOMO" tactic. The issue being that it requires you to be logged in every day to check the store to view what's rotated in, which is unrealistic for most people. I would have spent 10x as much as I have if i just had access to buying what I want, rather than the scant few options they reveal to me on a seemingly random basis. - Vehicles are made of cardboard and the mounted gun shoots paintballs. When I take a vehicle out of the gray zone, it becomes an impotent gokart made of glass that breaks almost immediately. I can somewhat understand making the gun a LITTLE less effective, but for a 50 cal, it sure feels like i'm shooting spit-balls at the enemy zombies. Why not allow gas station garages to upgrade vehicles for a couple thousand? Or have a perk-a-cola that lets you hold the interact button on a base-level vehicle to "upgrade" it to a durability that will withstand the higher tier zones the same way a base level vehicle does in the tier 1 zone? It would make more sense if the scorcher didn't have a 2 day cooldown, but it does, so wtf? - Challenges/Story Missions: people who designed those don't play the game... at all. Kill 15 special zombies with semtex?! that will take an actual hour if you know exactly what you're doing. If you don't, it is impossible. Frags and Semtex grenades are to special zombies what the vehicle mounted gun is to tier 3 zombies, if that. It's very clear these missions were made to take an arbitrarily long time to complete, just for the sake of taking a long time to complete, and have not satisfying addition to the gameplay or take into account how players actually interact with the game as it is. Whoever puts those in the game have no idea what players like or how they spend their time, and it's pathetic. - Physics engine whiplash: The game has a decent immersive feel once you get in the zone of running around, driving around, skidding around corners, etc. Then you run your giant armored vehicle into a small hedge or unfixed ground barrier and bounce off like you ran into a wall of granite. This feels so lazy, and is so below the standard that most modern games set with destructible environments, that i struggle to understand how it's there at all. There are playstation 2 games that do a better job with destructible objects in the environment. There is not excuse, so I must assume part of the deeply well thought out lore of Urzikstan is that the people there love to build random concrete rectangles and paint them to look like hedges, and that they build their thin rails out of vibranium, in addition to making their vehicles out of a mix of cardboard and hard rubber. Great lore, super immersive. - Death is not equal: If I shoot a rocket launcher at my feet (in reality), i would explode into a selection of tiny pieces and otherwise becomes a burnt paste. Yet, in this game, it just makes me go down, the same as if i sad there and let a dog chew on me for a bit, or a zombie slap me around too many times. This is unironically the correct way to do this in this sort of game. Yet if I am trying to fly around with the scorcher, which is one of the games most popular ways of travel for non-beginner players, and I hit the top of a building during my second/third charge, I will die with no way to be revived. Stuff lost, game over. This is so easily replicated that it boggles my mind that it hasn't been patched. In addition, enemy helicopters are even more common than people flying around with scorchers... but if I touch the blades of these while flying, I die with no way of getting revived. Game over. No one is going to convince me that helicopter blades will do more damage than a point blank missile launcher, so what gives? Lazy devs is what gives. Thank you for coming to my Ted talk.
@rosso72
@rosso72 2 ай бұрын
this game mode is dying,they killed dmz to promote mwz and boost sales for mw3 and now they killing it slowly so probably people will buy the new zombie game that will come from treyarch, classic activision.....no respect to us gamers and customers as well.but this is on us when we still keep on buying their shitty games full of bugs,lame technical support which make the game unplayable with all the crashes and their bad servers full of latency and packet loses we are giving them a free pass to walk away with everything
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