I'm uncertain whether this is just a visual or an actual ingame bug, as you need a lot of testing to verify an improvement in dispersion. But I do think that Conde dispersion looks a tad too crazy to just be a UI glitch. Twitter: twitter.com/flamuchz Discord: discord.gg/Flamu Stream: www.twitch.tv/flamuu Insta: instagram.com/flamugram/
@SkyRaider-3110 сағат бұрын
Will this effect secondaries? Because shikishima would be cracked
@davidblackman15868 сағат бұрын
So can Moskva shoot through a toilet seat with the leg mod now?
@burnlin99078 сағат бұрын
hi just watched your video and i too have done some extensive testing on this bug. Wargaming does all buffs multiplicatively, not additively. thus in the example of conde its not 20%+20% its actually 20%^2 which gives a real modifier of 36% (diminishing returns). Basically any mods and legendary mods (all f keys seem to be considered as modules and are affected as well) that affect dispersion of main battery (cant check secondary dispersion in game) work correctly and modify the dispersion value in port. Upon entering battle all those modifiers are reapplied which gives the green number (on ctrl mouseover) during the countdown that cant be explained by looking at detail statistics viewer as there are no apparent active modifiers eg outnumbered. when the match starts outnumbered then procs on the current value but only once, and then finally if the ship has an f key that alters dispersion values and its is activated it the applies the modifier twice. for a mathematical example take a ship with 1000m dispersion at 20km, aiming systems gives -7% to dispersion so the formula is (in port): 1000x0.93=930m then at battle start its reapplying 7% 930x0.93=864.9m this is the same as 1000x0.93x0.93 or 1000x0.93^2 or 1000x0.8649 which ~ 13.5% not 14% if the modifiers were added together before being applied. I hope this explanation is helpful to someone and wargaming does something to solve this post haste.
@willdoty80587 сағат бұрын
@@burnlin9907 Your mentioning of outnumbered makes me wonder how it might be effective on some battlecruisers in addition to this bug. With Moskva my math says that when proc'ed it would lead to a max dispersion of 119m...
@burnlin99077 сағат бұрын
@@willdoty8058 yes zao and moskva have hillarious dispersion
@Poctyk10 сағат бұрын
Off to a great start
@knightlypoleaxe250110 сағат бұрын
We've got two of them!
@tahiribnmohammad541010 сағат бұрын
Lets say the dispersion is 100m, 40% of t hat would be 60m. But thats not how we calculate it. Its 20% 100m (20m) which is then 80m dispersion, then its 20% of 80 (16) so it ends up at 64m dispersion, not 60. Thats why you have that disparity
@bobtyler83749 сағат бұрын
I imagine this comes as a result of the Oregon test ship, with 'premium shells' that you swap to with different parameters, and they somehow folded in a bug to other ships f keys...
@CoenCoenNL8 сағат бұрын
That sounds like WG spaghetti coding alright.
@volknetai.36906 сағат бұрын
Of course it broke because they introduced new mechanics
@bernhardlangers7782 сағат бұрын
Oregon currently has 457mm AP and 460mm HE. Just saying.
@ImRandomDude9 сағат бұрын
see ivan? we saved so much moneys by firing QA team, yes, silly streamer guy does it for us.
@SniPantsu7 сағат бұрын
there are barely any ethnic russians left at WG, it's all blue haired dorks, jeets and khokhols
@dimvssometimes9 сағат бұрын
It reminds me that one time Lesta discovered bug on the spotter of Bungo line which gave 36% dispersion buff instead of 20%. Then they fixed the bug but preserved the 36% value since it was such since the line release.
@Cakepotato9 сағат бұрын
So.. I don't think it's taking the port value, it's doing like 130 * 0,8 * 0,8, ending up in 83,2, so it's -36% not -40% which is still.. very good
@wombat41914 сағат бұрын
Ok so I saw my dispersion on some ship today have that minus something indicator when I was checking out the shells. I thought it was probably because the ship had a stock range module, so the displayed dispersion is also less than with the upgraded range module and the game was somehow confused about that. But no, it was the dispersion modification being applied twice. Bravo, Wargaming. Wonder how much more broken Colombo is now, it has 2 range mods so are both of them applied twice? (and Yamato, Petro, Moskva, etc) And does this also apply to secondaries? I don't want to face a Libertad that gets another 20% secondary dispersion reduction.
@michawozniak54929 сағат бұрын
I had very strange dispersion volleys in Delaware. Shells were all over the place
@KerrijaGryphon9 сағат бұрын
Spanish cruiser T9 Almiramte Oquendo dispersion is way improved with this bug too.
@Lupus_Indomitus9 сағат бұрын
This bug definetly explains how i absolutly nailed a cruiser in it with a grouping that was just ungodly
@H8F7106 сағат бұрын
I wonder how fast the game is going to turn into a bug infested, unstable piece of shit without Flolo covering its issues. A year? Or..
@dullegitte6 сағат бұрын
I could swear that I'm experiencing a bug with ammo type being changed (from HE to Ap) after using torps. I've seen it many times, but maybe I just have fat fingers...
@TheMightyDepressed3 сағат бұрын
Well im also hearing sinking sound effects just after the match starts and not even mentioning that whenever i choose ap for some reason all selectable ammunition turns green like game thinks i choose all of them at the same time lmao. Thank god it's not a bug that effects my game but still annoying...
@mrbruhman88429 сағат бұрын
I wonder if similar things can be found with other buffs on bursts Like Humphrey’s damage buff Or potentially with the alternate torpedos on yamagiri and such
@warssiranpacthero218 сағат бұрын
Wouldn’t Legmod Yammy also be disgusting with this bug?
@Flamuu8 сағат бұрын
All ships with strong dispersion modules benefit. Yamato, Colombo, American BBs thanks the 11% module proccing twice etc
@majiko6159 сағат бұрын
I wonder if they accidentally bugged out anything with alternate ammo and applied some weird buffs because of that new special ammo they're planning to add
@Lupus_Indomitus9 сағат бұрын
Well, this is just great. Hopefully they wont go after people " abusing" this, since there is really no way you can avoid it, since dispersion mod is basically mandatory
@thetrujelo6 сағат бұрын
I'm not sure how long it has been true, but I just found out that buffing torpedo speed increasing their arming distance even though it doesn't say that anywhere. I don't think its a glitch though, its probably an arming time in the code, so making it go faster increases the arming distance.
@GandalfTehGray2 сағат бұрын
It always has done that, used to matter more on the cvs.
@ombraforza578010 сағат бұрын
This might explain why Duncam guns felt so good
@xiii22667 сағат бұрын
Maybe it activates twice on condè because it has a 2 burst salvo? On satsuma it doesnt because you shoot one salvo at a time, but if for example condè had a triple burst, maybe it would activate 3 times? Dont know, usual wg stuff
@dawfydd6 сағат бұрын
I MUST FILE A COMLPAIN WITH FLAMU MANAGEMENT where is part 2 of hoffman you damn tease, you can't do part 1 then not have part 2, its not okay its illegal in the places of the world you've never heard of. Get onto it! lol
@willdoty80588 сағат бұрын
I just noticed something on my Moskva, with Aiming Systems Mod 1 (minus 7% dispersion) and the Legendary Upgrade (also minus 7% dispersion) it only decreases dispersion by a total of 8% (from 167m to 154m) rather than the theoretical 14% (167m to 144m) in port, and instead the dispersion is 133m in battle (which by my potato math the Aiming Mod 1 doubled to 14% buff in battle and the Legmod being the 1% from the port calculation plus its advertised 7% buff in battled). All I can say is WHAT THE ACTUAL FUCK...
@wombat41913 сағат бұрын
Oh, actually, it's because Moskva legmod also has that +8% range. So the maximum dispersion value that the game shows goes up because of that range upgrade, because it's max dispersion at max range, and dispersion increases with range. That range upgrade together with 7% dispersion reduction works out so that the dispersion value shown in port barely changes. But you are still getting 7% reduced dispersion just like you are supposed to, don't worry. Except that now you get it twice.
@imreallytired12719 сағат бұрын
Crazy FPS drops this update too
@eggycroissant07787 сағат бұрын
almte oquendo funny because it already has a pretty high accuracy and it goes down to like 85m
@ethansolomon68862 сағат бұрын
So i plaed a battle and in that the oppont Des Moins has a damage to shied under the Damage done the , WTF is that and no one ship had that other that that Des Moins
@honoredstone95358 сағат бұрын
I believe in you!!
@yoviliobenedic7870Сағат бұрын
The game really are overdue for an engine update..
@HerbaceousM89 сағат бұрын
they should leave it like this for under rank 5. it would only make lowest tier better
@tsuaririndoku5 сағат бұрын
So they “fixed” the Stats bug and now New bug appeared. WeeGee should stop update the game and send Coder to College
@zoetvanham8 сағат бұрын
Is the other bug still there, that you can push F after firing normally, and the HE shells get the 10% increased penetration upon arrival?
@HaastEagle717 сағат бұрын
Now everyone will be sailing around In condes until this is either removed or fixed...but in WG tradition nothing is wrong here move along