NEW UNITS COMING? Mechabellum - Developer Interview with Bearlike

  Рет қаралды 3,170

Stoney

Stoney

Күн бұрын

Got a game you can't figure out? Submit your replay tagging @Stoney to the Mechabellum discord: / discord
Or email stoneymechabellum@gmail.com
Subscribe: / @stoneymechabellum
Hope you enjoyed watching as always. If you spotted any areas for me to improve, whether it's my gameplay or video quality, let me know. I'm always looking to level up for you all. Your feedback means a lot, so don't hold back! Thanks for being awesome.
______________________________
Mechabellum is a rewarding tactical wargame where thinking ahead and adapting your strategy will gain you victory. Command your mechanized army in battle against human or AI opponents. Customize your units and abilities, strategically place them on the battlefield and watch them destroy your enemies.
Get Mechabellum:
store.steampowered.com/app/66...
Discord: stoney_mechabellum
#Mechabellum #gaming #strategy #autobattle #robots #gundam #jaeger Learn about Mechabellum's creator: Bearlike, what's happening to the game now, and what we can expect in the coming months.
The interview was conducted in Mandarin, then translated into English and presented using an AI voiceover.
BONUS: exciting news about new units!
00:00 Intro
01:23 Why did you choose Bearlike as your name?
01:37 What’s your favourite unit and why?
02:09 What’s your favourite tech and why?
02:34 Who’s the best player in your company?
03:10 What’s the thought process behind the “unit drop” mechanism?
05:20 What will happen to units only available from drops?
06:19 Is there a plan to offer “no free unit” option for ladder games?
06:53 What’s the decision-making process for balancing like?
08:27 How do you balance items?
09:26 Any plans to help new players to get better?
10:12 Any plans to create larger tournaments?
11:32 What tech choices do you think the community undervalues?
12:25 Can we get a visible grid overlay during the deployment phase?
13:10 Can we get an “undo” button?
13:22 Can we save a certain round from replay and open it in the testing ground?
14:12 When a user disconnects mid-game, can they reconnect back in?
14:45 Can we save our own “recommended starting formations?”
15:13 Can we expect more techs on certain tech-lacking units?
16:16 Can we expect new skins for chaff units?
16:51 New units, pretty please?
17:29 Can you tell us more about this new chaff unit?
18:08 Bearlike speaks to the community
Got a game you can't figure out? Submit your replay tagging @Stoney to the Mechabellum discord: / discord
Subscribe: / @stoneymechabellum
Hope you enjoyed watching as always. If you spotted any areas for me to improve, whether it's my gameplay or video quality, let me know. I'm always looking to level up for you all. Your feedback means a lot, so don't hold back! Thanks for being awesome.
______________________________
Mechabellum is a rewarding tactical wargame where thinking ahead and adapting your strategy will gain you victory. Command your mechanized army in battle against human or AI opponents. Customize your units and abilities, strategically place them on the battlefield and watch them destroy your enemies.
Get Mechabellum:
store.steampowered.com/app/66...
Email: stoneymechabellum@gmail.com
Discord: stoney_mechabellum
#Mechabellum #gaming #strategy #autobattle #robots #gundam #jaeger

Пікірлер: 65
@playmechabellum
@playmechabellum 21 күн бұрын
Hey, Stoney, thank you for the interview, I like my newly found English accent a lot! This is a great video and I'm honored to be interviewed by you, thank you very much!
@stoneymechabellum
@stoneymechabellum 21 күн бұрын
One thing I want to point out, which was hard to convey through the translated interview, is how PASSIONATE Bearlike is to this game (both as a player and developer). Listening to him was like listening to a professor where he'd break things down to make sure you follow. Very fortunate to have you and looking forward to great things to come! 🙌🙌
@iSparty29
@iSparty29 21 күн бұрын
Stoney! This was awesome man! Thanks for putting this together. Big shoutout to Bearlike as well for always being open and honest and willing to put himself & his team out there for feedback. Great work!!
@Mortis_XII
@Mortis_XII 22 күн бұрын
Great set of questions stoney. Some really exciting things are coming to mechabellum!
@OCReynier
@OCReynier 21 күн бұрын
Great interveiw, lots of things to keep me glued to this awesome game.
@MirorgGrelon
@MirorgGrelon 22 күн бұрын
Thank you both for your parts ❤ Nothing to add, looking forward for whats to come
@Tr3v0ne
@Tr3v0ne 21 күн бұрын
Awsome interview. I expect to see an assault marksman loadout as a rare unit in the future seeing how much Bearlike likes it.
@pongwong5463
@pongwong5463 21 күн бұрын
Thank you for hosting the interview, and thank you mechabellum for creating a great game
@stevewood575
@stevewood575 21 күн бұрын
It's amazing to hear how the player base is making an impact on an already awesome game, for the better! Can't wait for the new units, and the feature updates, hope we get new maps too :)
@Defaign
@Defaign 19 күн бұрын
Thank you for putting this together Stoney 😁 I was somewhat tired when i saw it but felt pretty energized after hearing some of these future plans for Mechabellum
@EIixir
@EIixir 20 күн бұрын
Just getting into this game and it's very fun. Great to see interaction with the Devs.
@Jerplayer55
@Jerplayer55 21 күн бұрын
Super great interview!! Its always a pleasure to hear things directly from the ones working on the game! This game will just get better
@kroooassant9899
@kroooassant9899 20 күн бұрын
The bonus upgrades are a very nice idea I think. I see only good improvements and the last unit the Worms were a big and pleasant surprise, nice creativity.
@WhoopedGG
@WhoopedGG 22 күн бұрын
Awesome interview. Great content!
@TheManyVoicesVA
@TheManyVoicesVA 20 күн бұрын
Great interview! Glad I found this and glad the devs are so invested! Just picked this up on Steam sale. Its great!
@jelleklap
@jelleklap 21 күн бұрын
Great interview, thanks for putting in the effort to translate all that stuff! And thanks Bearlike and dev team for the commitment to making this game better over time. One additional question I might have liked an answer to is: ballpark, how far from a 1.0 release are we currently?
@samamies88
@samamies88 21 күн бұрын
Awesome news! Can't wait for new tutorial (so I can recommend game to my friends more often)
@Drone_101
@Drone_101 21 күн бұрын
Great interview dude! Love hearing more insider info about the going on behind the scenes in Mechabellum. Excited for the new units, hope the game balance stays solid though will so many changes things might get rocky for a bit.
@Usakumo
@Usakumo 21 күн бұрын
Thanks for the interview and TL !
@SenjaiYT
@SenjaiYT 20 күн бұрын
This was fantastic. I wish there was more on the bugs though.
@NeFjuS
@NeFjuS 21 күн бұрын
Ground only attack for mustangs would be interesting. You cut of its aerial abillity for dmg boost.
@leozaboudi8005
@leozaboudi8005 21 күн бұрын
Great interview great questions, great news, I'm very hyped!
@kroooassant9899
@kroooassant9899 20 күн бұрын
5 NEW UNITS?! OMG NICE!!
@snowpdx
@snowpdx 21 күн бұрын
Love what you're doing with the channel Stoney, very informative and entertaining!
@stoneymechabellum
@stoneymechabellum 21 күн бұрын
Thanks for the support!
@hacep160
@hacep160 21 күн бұрын
This game scratches the good parts in my brain when it comes to core gameplay, once it gets more developed I so hope it will become popular to the point of "other" auto battlers
@kroooassant9899
@kroooassant9899 20 күн бұрын
I love how you can play this with one finger, some say the perfect game does not make you use any type of controller.
@shadowsift
@shadowsift 18 күн бұрын
This was awesome, ty. I wish they'd add autospeed up
@HolgFromHell
@HolgFromHell 21 күн бұрын
Many thanks, great video, great interview, great set of questions and answers! Mechabellum is an awesome game, you addicted me.
@stoneymechabellum
@stoneymechabellum 21 күн бұрын
Never have I been prouder of getting someone addicted to something 🤣 Game on brother, see you on the field.
@jakubp6227
@jakubp6227 20 күн бұрын
Thanks for this. I would pay "real money" for the following skins: tall ass banners on FANGS that tilt as they attack move die. Crabrave claws on the CRAWLERS, obv.
@RanderathNic
@RanderathNic 21 күн бұрын
Good questions and interesting feedback. One issue/question I would like to raise is the option which allows a player to cancel the match during match making. Cancellation is typically used when a player does not want to play against higher MMR players in order to prevent losing MMR. This is rather frustrating and I don't understand why that option is available (unless the user who cancels would get some sort of penalty).
@iSparty29
@iSparty29 21 күн бұрын
You can cancel? You just have to do it before the countdown reaches 4 seconds I believe?
@RanderathNic
@RanderathNic 21 күн бұрын
@@iSparty29 yes, you can cancel and that to me is the issue. This allows you to for instance only play lower or higher ranked players without being penalised.
@stoneymechabellum
@stoneymechabellum 21 күн бұрын
May have to confirm with bearlike but I was under the impression that cancelling puts you to the bottom of the match-making queue for the next game, so you'll have to wait longer.
@iSparty29
@iSparty29 21 күн бұрын
@@RanderathNic sorry, I misread. I only use it to dodge blatant smurfs.
@oioioipoloi
@oioioipoloi 22 күн бұрын
five more? Poggers
@BuzzaB77
@BuzzaB77 21 күн бұрын
Thanks for doing this Stoney. And thanks to Bearlike. Lots of exciting news here for sure. can I ask what AI you used for the voice overdub?
@stoneymechabellum
@stoneymechabellum 21 күн бұрын
elevenlabs.io/app/speech-synthesis
@jickhertz4124
@jickhertz4124 16 күн бұрын
Thanks for the interview! Could we get extra income for saving during eco rounds? Would be a cool trade off between full spend to win round or save to win late?
@kroooassant9899
@kroooassant9899 20 күн бұрын
They should buff the energy shield that can be bought from the market in late game because even with the 40% upgrade it just disappear in a blink of an eye, or maybe they could add the option for some stronger but smaller energy shields but at double the cost, enough to gain at least a little bit of terrain at the start of the battle otherwise the shield really are just a waste of money since you do not need to win the first rounds to win the game.
@WilburMecha
@WilburMecha 21 күн бұрын
Fantastic interview! your channel is looking great lately! What software have you been using for the overlayed chat boxes? Blender? I'm looking to improve video quality on my channel :)
@stoneymechabellum
@stoneymechabellum 21 күн бұрын
Thanks man! I used adobe premiere for the graphics (just a few colored rectangles really). It also has a pretty robust captioning option so that's how I got the text in the chatboxes.
@kroooassant9899
@kroooassant9899 20 күн бұрын
The game is great I think it is the 2023 hidden gem for me.
@Eener1000
@Eener1000 21 күн бұрын
I wish they fixed the current issues first. Units need more build options and players need more stuff to fiddle and experiment with. All the random stuff needs to be offset with things that players CAN controll. Right now Units have one viable build and some units are downright useless. Equipment modules could be great, but they are to random. Hackers are either godmode or they are completely useless. This game needs more moving parts for more strategy, just new units doesn't expand that with how this game plays out.
@stoneymechabellum
@stoneymechabellum 21 күн бұрын
Personally I use all the units depending on the situation. Which unit are you referring to as "useless"?
@stoneymechabellum
@stoneymechabellum 21 күн бұрын
What are you most looking forward to?💥💥
@OCReynier
@OCReynier 21 күн бұрын
New units are always the most exciting, gives so much variety and new strategies.
@leozaboudi8005
@leozaboudi8005 21 күн бұрын
@@stoneymechabellum The seemingly dedication of the devs to their craft. They know their game at the top level, and look for the best player experience. As for the feature, the playing the round replay feature had me hyped up!
@HolgFromHell
@HolgFromHell 21 күн бұрын
Most looking forward to is the new chaff unit. Hope it will not be too niche; and a part of the start cards. I don't need the tournament replays, but would like to be able to play my own replays from a certain round on.
@stoneymechabellum
@stoneymechabellum 21 күн бұрын
@@HolgFromHell pro tip, press a number key when watching a replay now and it'll jump to that round
@PrinceBulba
@PrinceBulba 21 күн бұрын
Cool! Me is: making the first round not so tedious, it's very boring to watch I skip it in 100 percent of all KZbin vids.
@BuzzaB77
@BuzzaB77 12 күн бұрын
The only thing I would like to know is what MMR they are looking at for balance changes? Because they seem to make balance adjustments for issues that at low level play. if they are looking at overall percentages data that will be most representative of low level play as most players globally are low level. That's world be dangerous for long term balance of the game.
@stoneymechabellum
@stoneymechabellum 12 күн бұрын
I'll include this question for my next interview. However, I'm sure they're not just balancing for a specific segment of the player base (especially not the top, which accounts for less than 5% of the overall players)
@BuzzaB77
@BuzzaB77 12 күн бұрын
@@stoneymechabellum thanks. yes its only 5%, but my thinking is those 5% are closer to the 'truth' of the game. in a competitive game It's everyone else's job to figure the game out! Especially regarding competitive integrity towards a possible eports future like he has hinted at. Balancing for the masses would be like removing the off-side rule in football because most people play football at home!
@stoneymechabellum
@stoneymechabellum 12 күн бұрын
@@BuzzaB77 well said. with the game in early access and growing, I think their top priority is to get more new players in as quickly as possible. i hope their attention will eventually shift back to the competitive scene because that's what's keeping players. SC2 went through a similar phase.
@BuzzaB77
@BuzzaB77 12 күн бұрын
@@stoneymechabellum yes that's a fair point. I really hope it does well I think they've got something great here. anyways thanks for the interview and thanks for the content/lessons
@ThanksIfYourReadIt
@ThanksIfYourReadIt 21 күн бұрын
My only reason not picking up this game is because the position of the units not giving a proper control and feedback. It feels like more like fate and hope driven and not something i like in a tactical setup. If it would be strickt lanes and limited amount of space in them with the same arrow of their direction would just about do it, but just the arrows and put wherever is too much spread and pray. Because of this whatever place also incentivise to ballance spread across the lane instead of a stirct composition in a strict pattern. ANd since everyone else is under these constrains by no constraint, you end up in a blobl vs blob rather then a shaped spear with a shaft.
@stoneymechabellum
@stoneymechabellum 21 күн бұрын
After awhile you'll get a good sense of the aggro trigger radius on the units. Also, "mobile beacon" is an in-game mechanism used by many top players to force pathing. With the last few patches you can even have multiple mobile beacons.
@zhuljens
@zhuljens 21 күн бұрын
Do you know Mandarin Stoney?
@stoneymechabellum
@stoneymechabellum 21 күн бұрын
Yep, it's my mother tongue
@opposed2logic
@opposed2logic 14 күн бұрын
its a logical fallacy to think you can measure only positive/negative feedback and get a good decision to make. you should instead measure the result of implementing that feedback. the result for me and my 5 friends who actively played mechabellum, like an hour per day, sometimes more, was that we all quit the game. we've logged maybe 2 hours or so in total since the unit drops were added. would the people who liked the drops have quit playing if they werent added? unlikely. did many people lose all interest in the game because of the drops? definitely. maybe you should have considered the consequences more so than looking purely at whatever your feedback stats were. those drops just emphasizes a problem the game already had, but it wasnt a big one, which is when suddenly the card draws decide the game and some player who was losing just so happens to draw cards that win them a round, or the game. when the cards are literally new units he may be able to fill a problem you were taking advantage of, or suddenly turn the tables entirely. even if you realize what they're about to do theres no guarantee you can actually answer it. the rng elements are just too dumb to bother with. feels like the real reason they dont add a "no unit drop" ladder is beacuse they know more people would play that, and they seem to have egos that cant handle the fact their unit drop idea fell flat. good thought behind it, horrible attempt at solving the identified problem. add the queue and see what happens, maybe when you notice its more active and played than the drop queue you have no choice but to abandon your bad idea?
@arhonvalran1551
@arhonvalran1551 21 күн бұрын
Why he sound like AI?
@stoneymechabellum
@stoneymechabellum 21 күн бұрын
He's a robot, haven't you heard? =D As mentioned in the video and in the description, the interview was done in Mandarin, translated then presented using AI voiceover.
@echoeversky
@echoeversky 20 күн бұрын
AUTO.SPEED.UP ffs.
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