Just dont udnerstand one thing. Why u dont use shield rush? As its give 10% weakening and 35% fortify from shield? And what about The Wall in last boss? And does elemental aversion works on last boss and m3 mutations?
@AresX-t5k2 ай бұрын
Hi, first question: i used upheaval because it gives you more uptime for defender resolve, maximizes your damage mitigaiton, which is quite straight forward for general tanking, and few more points to mention are 1) now whirling blade has weaken (when in heavy load), u apply 16% * 25% = 4% weaken (if 75% resilience from bosses), higher cooldown u have higher uptime of whirling blade for weaken 2) 35% fortify only applys when you have this perk on shield, 21% when its on armor, for me i would choose a global 50% damage reduction, for highest stability and survivability, and also possibly good for those short in gear because it doesnt require shield perk etc. 3) 20% weaken from shield rush now, u apply 20% * 25% = 5% weaken, together with shield rush you apply 5% more weaken, i personally think it is not significant for a hive bosses because whatever kills your teammate is they prolly die from successive damage taking (no offense) second question: i think the wall will work, but in this case with constant cleanse and full nature gem and high defender resolve uptime, it would not make a much difference in *nature damage resistence*, but what matters is those strike attack from the boss itself, i think it is like 3-5k per hit last question: personally i think elemental aversion works, i didnt do much damage testing but feels a bit more tanker than not running it, i just love this perk :D hope it helps (i didnt mean to make it like an essay xD)
@nierka992 ай бұрын
@ thank u a lot for such informative answer!!!
@nierka992 ай бұрын
@ and what about butcher? U can run normal sword and have refreshing move on it, does it will be better? And what about enfeebing on ring worth over slash dmg, gearty ir leeching?
@AresX-t5k2 ай бұрын
@@nierka99 Yes refreshing move is also an ideal option, and i think hearty is the most important perk for your ring (so you can dodge a bit more attacks) ; and one more thing to mention is try to get more despised/hated so you can get better aggro (i had it on shield and earring, one time i had to get 1 more on sword cuz too high dps of the team and i lost aggro quite often, so in total 239 + 239 + 250 + 350 = ~1100% hated)
@nierka992 ай бұрын
@ do u go on both weapons or only sword hated?
@raymondreddington-y93 ай бұрын
Can you explain to me a little better how often this boss uses bleeding?
@AresX-t5k3 ай бұрын
Basically all his attack inflicts bleeding, (like slash with harm or the bite etc.) only exception is the AOE slam( if i get this right) check out 27:33 of me getting 5 stacks but i try mitigated with a defender resolve or i possibly died without healer so manage your bleeding stacks another thing to mention is the combo attack at 32:05 where he lifted his arm and leg and did 5 consecutive attack afterward, beware of that attack so you dont get nuked by the bleedings especially there are mobs he summoned (which he prolly get you hard cc and eat tons of damage there)
@raymondreddington-y93 ай бұрын
@@AresX-t5k This boss is very difficult to do with random teams, it requires good work from all 10 players and that's something that hasn't happened to me so far, the guys on the team get very desperate and die especially when the boss summons , I think it deserved a nerf, most of my server hasn't managed to get past this boss yet , most of the players here are pvp players and don't have the teamwork necessary to do this type of content, and it's very frustrating to be stuck for 3/4 hours in a raid , but I appreciate your help.
@AresX-t5k3 ай бұрын
@@raymondreddington-y9 Yes it does require lot of practices to make a single success run especially for pvp players who does not have a solid pve background, but the nerf i dont really think theres a need but some minor change like increase the cool down between attack cuz he always follow a pattern like red circle vines --> summon mobs --> death marks, a little bit more time for dps, not m3 nor pve veteran but for general player base, would be nice. Good luck on the run ^^