Niagara 102 - Dust Particles

  Рет қаралды 23,025

tharlevfx

tharlevfx

Күн бұрын

Пікірлер: 40
@sig3363
@sig3363 4 жыл бұрын
Thank you, THANK YOU! I really love how you went into every detail necessary to reproduce the preset. I love the fact that you won't just "hey, do this and that and you have it done" but explain what every module does, how they impact on what you want to achieve in the video. If you're posting more VFX videos or anything related to Unreal, I'm definitely watching all of it.
@tharlevfx
@tharlevfx 4 жыл бұрын
thanks :) new videos should be up on roughly a weekly basis
@arikateno
@arikateno 4 жыл бұрын
Everything is brilliantly explained for someone who is starting to learn Niagara, thank you for uploading these. Keep up the good work~!
@bradicalmusic
@bradicalmusic 4 жыл бұрын
Thanks for these clear explanations of niagara
@Luos_83
@Luos_83 4 жыл бұрын
Good stuff buddy! as someone who understands cascade rather well.. this makes perfect sense :)
@tharlevfx
@tharlevfx 4 жыл бұрын
Awesome :)
@drewgoheenfx
@drewgoheenfx 4 жыл бұрын
Keep up the effort. Love your stuff.
@TheBassMountain
@TheBassMountain 3 жыл бұрын
Such a great breakdown and thorough tutorial! Thank you so much!
@polyfx8986
@polyfx8986 4 жыл бұрын
Great videos man, keep up the good work. Dmitry
@svdwellen
@svdwellen 4 жыл бұрын
Mandatory comment to support this video. Thank you very much!
@liquaard2824
@liquaard2824 2 жыл бұрын
Note- 14:50 -- see orthographic view to measure world and apply to niagra Particles Location 31:00 -- Particle Color ~ conncet btw material ed naigra bp
@oakenstudio
@oakenstudio 4 жыл бұрын
This is so good, thank very much.
@anim8ruk
@anim8ruk 4 жыл бұрын
Thank you for the video series on Niagara. Very helpful. I wonder if Epic will add functionality to always keep Solve Forces and Velocity at the bottom of the stack though to keep it from throwing up the errors. Or better yet, calcutate if there is one on create to always put the new node above it in the stack.
@tharlevfx
@tharlevfx 4 жыл бұрын
Peter Clark I assume there must be a reason to be able to have it this way around too, but I haven’t worked out what it is yet!
@charliemooney8826
@charliemooney8826 3 жыл бұрын
Thank you!
@bakalu99
@bakalu99 4 жыл бұрын
Thanks, that was great help
@yassiraykhlf5981
@yassiraykhlf5981 4 жыл бұрын
Thank you
@birdonfiremedia
@birdonfiremedia 2 жыл бұрын
This is incredibly helpful, thank you! Is there setting that allows it to work properly with raytraced reflections? I'm seeing the full box shape reflected, rather than the alpha
@tharlevfx
@tharlevfx 2 жыл бұрын
I’m not sure I’m afraid, I don’t have much experience with raytracing
@danihaynes4711
@danihaynes4711 3 жыл бұрын
Awesome tutorial! Is there a way to make the particles only appear in sunlight/godrays?
@3dnovarider819
@3dnovarider819 4 жыл бұрын
Great video,!, Thanks a lot
@felitastic
@felitastic 3 жыл бұрын
Thank you for these videos! I am pretty much a beginner with Unreal and VFX and these are really nice to understand and follow. I am using a newer version of Unreal, so a few minor things have changed, but overall it is still the same. I have one question though: My wireframe mode in the Emitter editor looks a lot different color-wise and I can barely make out anything, is there a way to customize this?
@vivekkumarranjan94
@vivekkumarranjan94 4 жыл бұрын
Thanks man!
@1981danielmn
@1981danielmn 4 жыл бұрын
would it be possible to have your recording at hight res @360 p its hard to read the UE text
@terrablader
@terrablader 4 жыл бұрын
Thanks I want to have a sim with dirt flowing out of bucket should I attempt with niagra or make in 3dsmax and import alembic not for game for animation
@tharlevfx
@tharlevfx 4 жыл бұрын
it all depends how long you have to make the effect and the quality you're trying to achieve. a simulation will probably look better but wont be looping or have any randomness if you need that.
@TheEpicfail305
@TheEpicfail305 4 жыл бұрын
Agree with dzign, it might be because it just got uploaded but 360p isn't readable right now.
@tharlevfx
@tharlevfx 4 жыл бұрын
Jose Estrada it takes a while for KZbin to process higher res, check back later and it will be higher
@reginaldpoofta5
@reginaldpoofta5 4 жыл бұрын
@@tharlevfx Could you gain your audio please next time? I can barely hear you.
@juicy3Dstudio
@juicy3Dstudio 4 жыл бұрын
Hello for some reason the particles arent looping smoothly for me, any fix for this?
@tharlevfx
@tharlevfx 4 жыл бұрын
Juicylicious in the niagara preview window or the world? The preview won’t loop properly but they should in the world once placed
@juicy3Dstudio
@juicy3Dstudio 4 жыл бұрын
@@tharlevfx Ok I fixed that now, now I just can't find the settings to spawn more of the particles? Is it "spawn rate"?
@terrablader
@terrablader 4 жыл бұрын
Should people be using niagra is it allot better? Versus cascade
@tharlevfx
@tharlevfx 4 жыл бұрын
yes, at this point i think people should be moving over to niagara - its got a better interface, more ongoing engine support and a bigger feature set.
@sacrystan
@sacrystan 3 жыл бұрын
And the basic question: How you apply this to the scene? Can´t just drag it in.
@tharlevfx
@tharlevfx 3 жыл бұрын
You need to make the emitter into a system first then you can place it in the world
@lob4star
@lob4star 2 жыл бұрын
i had the same issue, right click the "NE_ Dust_Empty" then the first option is "create niagara system" select that and it will create a system that can then be dragged and dropped. its covered from around min 3 in the previous video kzbin.info/www/bejne/mHa6iHyMgpiJpNU
@lorenzo_cgi
@lorenzo_cgi 4 жыл бұрын
Hi thank you for the video , this effect can be used when RTX trasluncency is on?
@tharlevfx
@tharlevfx 4 жыл бұрын
I haven’t used rtx yet myself but translucent particles should work
@vfxforge
@vfxforge 4 жыл бұрын
thanks, volume is too low.
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