Thank you, THANK YOU! I really love how you went into every detail necessary to reproduce the preset. I love the fact that you won't just "hey, do this and that and you have it done" but explain what every module does, how they impact on what you want to achieve in the video. If you're posting more VFX videos or anything related to Unreal, I'm definitely watching all of it.
@tharlevfx4 жыл бұрын
thanks :) new videos should be up on roughly a weekly basis
@arikateno4 жыл бұрын
Everything is brilliantly explained for someone who is starting to learn Niagara, thank you for uploading these. Keep up the good work~!
@bradicalmusic4 жыл бұрын
Thanks for these clear explanations of niagara
@Luos_834 жыл бұрын
Good stuff buddy! as someone who understands cascade rather well.. this makes perfect sense :)
@tharlevfx4 жыл бұрын
Awesome :)
@drewgoheenfx4 жыл бұрын
Keep up the effort. Love your stuff.
@TheBassMountain3 жыл бұрын
Such a great breakdown and thorough tutorial! Thank you so much!
@polyfx89864 жыл бұрын
Great videos man, keep up the good work. Dmitry
@svdwellen4 жыл бұрын
Mandatory comment to support this video. Thank you very much!
@liquaard28242 жыл бұрын
Note- 14:50 -- see orthographic view to measure world and apply to niagra Particles Location 31:00 -- Particle Color ~ conncet btw material ed naigra bp
@oakenstudio4 жыл бұрын
This is so good, thank very much.
@anim8ruk4 жыл бұрын
Thank you for the video series on Niagara. Very helpful. I wonder if Epic will add functionality to always keep Solve Forces and Velocity at the bottom of the stack though to keep it from throwing up the errors. Or better yet, calcutate if there is one on create to always put the new node above it in the stack.
@tharlevfx4 жыл бұрын
Peter Clark I assume there must be a reason to be able to have it this way around too, but I haven’t worked out what it is yet!
@charliemooney88263 жыл бұрын
Thank you!
@bakalu994 жыл бұрын
Thanks, that was great help
@yassiraykhlf59814 жыл бұрын
Thank you
@birdonfiremedia2 жыл бұрын
This is incredibly helpful, thank you! Is there setting that allows it to work properly with raytraced reflections? I'm seeing the full box shape reflected, rather than the alpha
@tharlevfx2 жыл бұрын
I’m not sure I’m afraid, I don’t have much experience with raytracing
@danihaynes47113 жыл бұрын
Awesome tutorial! Is there a way to make the particles only appear in sunlight/godrays?
@3dnovarider8194 жыл бұрын
Great video,!, Thanks a lot
@felitastic3 жыл бұрын
Thank you for these videos! I am pretty much a beginner with Unreal and VFX and these are really nice to understand and follow. I am using a newer version of Unreal, so a few minor things have changed, but overall it is still the same. I have one question though: My wireframe mode in the Emitter editor looks a lot different color-wise and I can barely make out anything, is there a way to customize this?
@vivekkumarranjan944 жыл бұрын
Thanks man!
@1981danielmn4 жыл бұрын
would it be possible to have your recording at hight res @360 p its hard to read the UE text
@terrablader4 жыл бұрын
Thanks I want to have a sim with dirt flowing out of bucket should I attempt with niagra or make in 3dsmax and import alembic not for game for animation
@tharlevfx4 жыл бұрын
it all depends how long you have to make the effect and the quality you're trying to achieve. a simulation will probably look better but wont be looping or have any randomness if you need that.
@TheEpicfail3054 жыл бұрын
Agree with dzign, it might be because it just got uploaded but 360p isn't readable right now.
@tharlevfx4 жыл бұрын
Jose Estrada it takes a while for KZbin to process higher res, check back later and it will be higher
@reginaldpoofta54 жыл бұрын
@@tharlevfx Could you gain your audio please next time? I can barely hear you.
@juicy3Dstudio4 жыл бұрын
Hello for some reason the particles arent looping smoothly for me, any fix for this?
@tharlevfx4 жыл бұрын
Juicylicious in the niagara preview window or the world? The preview won’t loop properly but they should in the world once placed
@juicy3Dstudio4 жыл бұрын
@@tharlevfx Ok I fixed that now, now I just can't find the settings to spawn more of the particles? Is it "spawn rate"?
@terrablader4 жыл бұрын
Should people be using niagra is it allot better? Versus cascade
@tharlevfx4 жыл бұрын
yes, at this point i think people should be moving over to niagara - its got a better interface, more ongoing engine support and a bigger feature set.
@sacrystan3 жыл бұрын
And the basic question: How you apply this to the scene? Can´t just drag it in.
@tharlevfx3 жыл бұрын
You need to make the emitter into a system first then you can place it in the world
@lob4star2 жыл бұрын
i had the same issue, right click the "NE_ Dust_Empty" then the first option is "create niagara system" select that and it will create a system that can then be dragged and dropped. its covered from around min 3 in the previous video kzbin.info/www/bejne/mHa6iHyMgpiJpNU
@lorenzo_cgi4 жыл бұрын
Hi thank you for the video , this effect can be used when RTX trasluncency is on?
@tharlevfx4 жыл бұрын
I haven’t used rtx yet myself but translucent particles should work