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Diving into how physics is designed for games for creating character controller
Check out the demo here nickmaltbie.com/OpenKCC
Open Kinematic Character Controller github project github.com/nicholas-maltbie/O...
OpenKCC Series Playlist - • Open-Source Kinematic ...
This is the second video in the OpenKCC learning series discussing how physics objects work with character controllers in a virtual space. What is the difference between a kinematic, dynamic, and static object and what makes a kinematic character controller useful anyway?
Previous video in series for overview of designing character controllers: • Designing Character Co...
Chapters:
0:00 Intro
0:27 Physics In Games
1:03 Physics Objects
1:31 Let’s Play Some Pool
3:05 Character Controller Options
5:06 So Many to Choose From
6:00 Beyond Physics
6:38 Outro
Games used in video in the order in which they first appear:
* Getting Over It with Bennet Foddy
* Tricky Towers
* Celeste
* Fall Guys: Ultimate Knockout
* Mario Kart 8
* Minecraft
* Portal 2
* Rocket League
* Rock of Ages 2
* A Dark Room
* Sid Meier’s Civilization VI
* Bubble Shooter ( nickmaltbie.com/bubble )
#madewithunity #gamedev