All Master Class Blueprints are available on FactorioBin Overview and direct links to all Blueprints: nilaus.atlassian.net/l/cp/HBEUm524 (Pastebin links no longer work)
@meymai9232 жыл бұрын
Thanks for giving updates on every single blueprints. Started playing Factorio and your channel is helping me understand and enjoy the game.
@johnmartell3624 Жыл бұрын
Pastebin removed the blueprint. Error msg says, "This paste has been deemed potentially harmful. Pastebin took the necessary steps to prevent access on September 24, 2022, 11:18 pm CDT. If you feel this is an incorrect assessment, please contact us within 14 days to avoid any permanent loss of content."
@Haleskinn Жыл бұрын
This paste has been deemed potentially harmful. Pastebin took the necessary steps to prevent access on September 24, 2022, 11:18 pm CDT. If you feel this is an incorrect assessment, please contact us within 14 days to avoid any permanent loss of content.
@SkuriLP Жыл бұрын
this link stopped working too :(
@rezzor_11 ай бұрын
idk if its an update thing but some of the blueprints seem to be missing. i dont see the concrete versions.
@Weeohhweeohh4 жыл бұрын
"Getting around the base easily without hitting any power poles." Nilaus 2020 You can lie to us, just don't lie to yourself.
@EnhanceEnhance4 жыл бұрын
lolol
@muneebmirza3474 жыл бұрын
haha well i dont think anyone who drives inside his factory doesn't crash into some structure. xD
@muffinman25464 жыл бұрын
That is, if you don't check your cellular bananular phone's map while driving. :)
@kentv9994 жыл бұрын
Lol .... I’m new at the game, glad to hear this isn’t just me.
@moofymoo3 жыл бұрын
I wonder how many power poles spidertron saved from destruction?
@FfejL4 жыл бұрын
Nilhaus: "And that level of abstraction becomes incredibly useful..." Me: "I think Nilhaus might be a software engineer." Nilhaus: "We only deal with the inputs and the outputs" Me: "Seriously, the guy must be a dev." Nilhaus: "It's based on service oriented design..." Me: "I KNEW IT!"
@Nilaus4 жыл бұрын
-h 😫
@danielwoods82634 жыл бұрын
*H*
@kweeh4 жыл бұрын
Single-responsibility principle :D
@КирилоХацько4 жыл бұрын
yeah web developer. As mathematic i see ton of uneficiency and little to none self-balancing. And 100x100? Instead of 4x4 chunks?
@Twisted_Code4 жыл бұрын
"found the programmer!" *Looks in the mirror* "... I mean the other programmer that is not me"
@muffinman25464 жыл бұрын
General rule with building factories: If it looks like a circuit, you're doing something right. ;D
@diablo.the.cheater4 жыл бұрын
What if it looks like one hundred cables that had been in a pocket for a week?
@muffinman25464 жыл бұрын
@@diablo.the.cheater You're getting somewhere. The spaghetti is just a side-effect. ;)
@Twisted_Code4 жыл бұрын
@@muffinman2546 as long as the factory is growing all is well
@muffinman25464 жыл бұрын
Anything can work. Having a neat factory only means you can see at a glance of your large map & minimap where everything is. It can be spaghetti but if you are to come back after an hiatus, you'll wonder wtf is going on in that world. ;D
@maverickstclare37563 жыл бұрын
No-one that builds real factories thinks like that
@YodaIzChaos3 жыл бұрын
As much as I love this idea, I do have to ponder on the disadvantages. The two that come to mind most are, as you mention, that cityblock is not very space efficient. Another though, are actually the massively large logistics networks. While I do find the novelty of being able to have one singular network to be interesting, in a practical standpoint, they become increasingly impractical the larger the network becomes. It's not an issue as long as you aren't relying on bots for anything more than construction. But that still means you are giving said bots more and more distance they need to travel to complete those simple jobs. So... The solution I've decided on, and one that I am currently trying to put to the test, is to limit the modular design for constructions that would require large arrays... This being namely railways and solar arrays. I designed my blocks in the same 100x100 setup you have here, but rather than use the same block for my railways, I actually designed the tracks to act as a sort of border to the city block. By doing so, I can essentially create chunks of city block, each with the capability of being either included into a larger roboport network, or alienated into its own self-contained system. By doing so, I feel like the most adventageos perk is being able to create modular builds without limiting them to the size of a single city block. For example, I really love my oil refinery blueprint, but it's size is something akin to a 2x2 city block space. Rather than being forced to downscale it to fit the modular build, it's much easier to lay out the bordering rail line to leave a 2x2 of empty space, and drop the refinery into the grid in whatever orientation would make the most sense for the rail traffic. Another advantage of this is that I have two versions of the rail modules. One with roboports, and one without. With the ports, they would very smoothly fit into the perfect grid like you use here, and are ideal for the initial grid construction. However, if later on I decide there is a section of the network that I wanted to isolate, to use its own personal logistic drones, I have that ability to do so without compromising any other sections of the network. This has been easily the longest KZbin comment I have ever written, but I do hope to provide some more thoughts for people who are interested.
@renisrrenis92252 жыл бұрын
putala rit etina kuda, fason putin lintakinsa. widert isan das cik, BUDIKER LA FANA. murtiher leheme...
@americankid77822 жыл бұрын
@ItsDarthChaos do you have a link to screenshots for reference? It’s kind of hard for me to figure out what you mean.
@thisonewastaken12 жыл бұрын
@@americankid7782 he uses rail city blocks as borders. Sometimes connecting roboport to the greater network, sometimes not. Isolate robo network can be helpful because for example drones will traverse the whole map to group an item into a yellow box that already has the item
@Twisted_Code Жыл бұрын
For the logistics network concern, can't you isolate the networks with a single tile separating them, then make some chests to interface between the adjacent networks as needed? I started to do this on one of my playthroughs, it seemed to work nicely
@KevinCrouch04 жыл бұрын
I got like 4 blocks in making the city block outlines, then REALIZED I was off on trains by one block and I was like THANK GOD It happened in the first few!
@beanstalk13093 жыл бұрын
yeah....I was about 100 in before I realized. Not like it took 4 attempts to get the tiling right either. I have a love-hate with city blocks. Evidently I just can't count to 100 consistently.
@KevinCrouch03 жыл бұрын
@@beanstalk1309 I still can't count to 100, I had to count to 10 x 5 And then double it
@ThePlapie3 жыл бұрын
I also found out the hard way. Nilaus calls it the elephant in the room. I respectfully disagree. It is a mammoth in the room.
@mintoness623 жыл бұрын
What's the big deal about being one block off?
@horiabodeanu76412 жыл бұрын
@@mintoness62 OCDness 🤝
@Red-fu5nb4 жыл бұрын
I had the same design EXCEPT: 1. the blocks are smaller so it's more viable for freeplay 2. The whole system works *Just In Time* - The player specifies what he needs with a const combinator, the blocks pick up the order and distribute it equally, calculate the exact ammount of materials they need to produce and send a request for the materials which then gets picked up by other blocks. The process continues recursively down to basic resources like copper and iron plates. The trains get loaded with the EXACT ammount of resources requested and get delivered to the right blocks. When all is done a train delivers the complete order to a chest buffer near the const combinator that was used.The basic purpose of all this is to reduce pollution and overproduction while allowing modularity and easy scaling 3. Each block has a small chest buffer and tries to maintain a base quantity of finished product in it for small requests (so that it doesn't have to call a train to produce ex. 1 steel). The buffer is what makes it JIT and not On Demand All done in vanilla.
@mferoldif3 жыл бұрын
Would you care to share your blueprints? That sounds really interesting
@noahdiluca98572 жыл бұрын
Sounds like a cool system but it won’t reduce your pollution in the long run. It’s almost impossible to destroy or waste items in a science factory, and as it runs the percentage of resources produced that haven’t already been spent on science will approach zero. Any overproduction in any module will eventually fill all buffers and back up, because you won’t produce any items that don’t have anywhere to go. So every factory inevitably only produces what it needs, regardless of the distribution method
@Red-fu5nb2 жыл бұрын
@@noahdiluca9857 I beg to differ. Especially when using a main bus it could take thousands of items before the bus backs up. Items that just sit there and are never used. The transport belts themselves cost a lot of iron. Effectively it's a lot of wasted pollution. But that's not all. Biter attacks get more difficult the more pollution you generate. The bigger the attacks the more resources it takes to defend. More ammo, turrets, walls, military research, more buildings to repair and replace... More pollution to combat the effects of pollution. Which further accelerates biter Evolution. This is why the efficiency modules are so good. The idea fails for different reasons. Which is why I havent posted the blueprints. Main bus is just better. I actually played a death world using this design a while back. - it requires more space = more trees destroyed, larger area to defend - it uses complicated circuitry. It would take a short guide to teach someone how to use it - connecting the wrong wires by accident can require a manual reset of several blocks. Happened to me more than once - high initial cost to setup - not compatible with main bus. Once you research trains and combinators it requires a total re-structuring of the base - dozens of trains going all over the place. Forced to use designated safe crossings So yeah. Mods could help solve some of those problems, but the idea was to do it without mods. As it is I myself think the main bus is more practical for survival, even if it's less efficient resource-wise and way less cool
@Hathwos4 жыл бұрын
So city blocks do follow the SOLID principles of software development 😅
@intevolver4 жыл бұрын
(misplaced roboport) _don't look at it don't acknowledge it_
@chuffrey4453 жыл бұрын
😳
@hershy15943 жыл бұрын
Video is unwatchable as soon I saw it. Literally went down to the comments to find this comment
@Glomly7 ай бұрын
he mentioned it, but moved on quickly
@mrfatplum44524 жыл бұрын
I think a build for producing modules would be a good idea for a future master class. All of your builds have a late game version using lots of beacons and modules, and it would be nice to have a build producing modules for different points in the game.
@rhueoflandorin10 ай бұрын
Modules are pretty simple. It's 3 recipes. With a ratio of 12:6:3. You can start with assembler 2. use 12 assemblers for module level 1, 6 for level 2 and 3 assemblers for the max tier level module. If you speed up the assemblers with speed modules or beacons, distribute the affect evenly. Once you're ready to replace the tier 2 assemblers with tier 3, replace all of them at the same time. Start by supplying a red belt each for green,red,blue circuits, and upgrade them to blue belts once you have them.
@GrindThisGame2 жыл бұрын
I think is my most favorite concept by you. It keeps things organized and the services architecture keeps things nice and modular. Saves you from the pain of converting a monolith into a SOA.
@Baleur3 жыл бұрын
Dude you're like a microchip engineer designing GPU's at nanoscale. This is insanity. This is art.
@aerocross4 жыл бұрын
This is a great video, just like your other master classes - been looking forward to a masterclass about City Blocks for a while. I wish you had gone into more detail about how the system works: for example, each station city block has 6 stations, how do you choose which ones are inputs and outputs? Do you sometimes use the 6 stations offloading to one side? Where do you choose where you output something? How do you integrate this with other, more complex mods? How about separate logistics networks? I think there's so much to talk about this very interesting and modular design, but the video felt like it glossed the intricate, meaty details. Regardless, really cool way to succinctly explain some of the basic concepts. Well done!
@sylviebizadvisor4 жыл бұрын
When I plan on growing my base, the zoomed out view gives me a great way to design the smelting, main buses, production area and build out the trains and solar around it. Thanks for this. It helps me build a better base design. Your city block design is excellent way to structure builds and pre-plan the base. I usually stop it at 18 min 46 second to see how to design my own.
@ryudomesayonara58064 жыл бұрын
Keep up the great work!
@Edward-oe2yj4 жыл бұрын
Just wondering if you will ever do an updated "base in a book", now that you can actually make it a base in a single book with the new blueprint functionality.
@Nilaus4 жыл бұрын
I don't think so, but it is an interesting idea with the new blueprint feature :D
@vesperflight61164 жыл бұрын
@@Nilaus Welcome world is already very good. But maybe the most recent one could be added in one book. Amazing work and teaching by the way. I got addicted, again ...... :P :PPPPPPPPP
@askeladden4504 жыл бұрын
Yo that pfp is cursed
@loganferguson69213 жыл бұрын
@@Nilaus well that aged well, lol
@fissionphoenix49952 жыл бұрын
I remember learning about the solar panel and accumulator ratios and deciding I can just have blocks of solar panels and blocks of accumulators. Eventually you'll be at the ratio, but then you need more power and the ratio dies anyway no matter what. So you can have a block that has a close-to-ratio solar/accumulator design, or you can just have blocks of solar panels and blocks of accumulators and just add whichever one you need next.
@Snoogen113 жыл бұрын
That's the thing I love about factorio, when I first looked at this I was like: "omg that's a monster, I can't even tell what it is, let alone how to build it". Then I look at exactly what it is, and what components it requires to function, then I'm like: "heh, I can make that." It's a game where you can easily get lost in the forest, so it's easier to focus on one tree at a time.
@112Haribo4 жыл бұрын
The most impressive part of this is that that massive base runs at 60 UPs..
@chloewebb55263 жыл бұрын
cant we fiddle with the files to force the game speed up a bit to compensate for a less-than 60 ups figure? I mean... hardware permitting, that is lol
@npc923 жыл бұрын
@@chloewebb5526 no, you would need to be able to deliver 120 UPS at normal speed to get 60 UPS at double speed. the reason it slows down is because your hardware does not permit it
@noahdiluca98572 жыл бұрын
@@chloewebb5526 your computer physically can’t process the game at normal speed, that’s the problem. You’d have to skip frames if you wanted to run it “in real time” which isn’t possible in factorio
@powerpc60377 ай бұрын
@@chloewebb5526I guess you can't do that as Factorio needs that 60fps to process everything as the entire calculations are based on 60 ticks per second, hence the 60fps requirement. Letting it run faster would mean every machine will work faster. Imagine letting it run at 300fps. Your mines would work 5x faster, as well as every belt, machine, inserter, train and your character's runspeed as well. That would be harder to offset using timing in the code to reduce the speed of evrything back to a supposedly 60fps. You would simply consume more electricity because your computer works harder without actually any benefit at all. And it adds extra frustration as your framerate wouldn't be a constant 300fps but goes up and down, putting everything out of sync in the end. Your timer setups using circuits would not run accurately and using blinking lights for example would require extra circuit designs to compensate for the framerate differences. With a constant 60fps, you know you need your timers to be setup with 60 ticks per second. With a variable framerate, your circuits need a variable input as well to compensate and still won't be accurate as the framerate changes during the counting of the ticks, making it virtually impossible to do anything accurately.
@olegs794 жыл бұрын
20:19 I'm here because I suffered enough with the back feeding of the hybrid spaghetti main bus. I don't like structure, but this game has beaten me up enough that I want structure now...
@arceus49324 жыл бұрын
I know this video is old. I’m an old factorio player come back after a long time cause I’m bored. Seeing of your well-made, very organized, informative videos is amazing. Keep up the good work!
@shadowhenge71184 жыл бұрын
Would love a masterclass on LTN and train stations and junctions
@liamwinterton73704 жыл бұрын
Believe he's done LTN video's before
@daanstrik42933 жыл бұрын
Welp.... he has one now
@arbCannons33954 жыл бұрын
Love the content. It really helps me out when I get stuck on something in the game. I've been playing it blind for as much as I can cause I prefer to learn on my own(which has caused my play time to skyrocket factorio is about to be my most played game) But whenever I do need help I know I can turn to your videos to find a freaking super in depth description on how stuff works.
@BM-sc2nk4 жыл бұрын
either u r a mind reader or u just get how to create these tutorials in a concise yet extremely useful way. It seems as if u answer my questions as they arise in my consciousness. Like many, I like to make it my own so I dont simply copy you. However, your tutorials help me improve each time through and I am grateful. Thanks!
@youtubevanced49003 жыл бұрын
I think you could make a quarter block blueprint and the things that don't need a whole block could go on a quarter block. Might look pretty cool.
@twitch_e_viewer25184 жыл бұрын
Getting ready to use city blocks for my next base.
@Crushnaut6 ай бұрын
Have you experimented with neighbourhoods in the city? Then train highways connecting neighbourhoods? That could make the train network more efficient. Like if you had a chip neighbourhood, it could have all the inputs for green, red, and blue chips (each on their own blocks) and have its own set of trains to bus around parts internally between blocks, and then a main input and output hub to export the chips and import the raw materials. Adds another layer of encapsulation which could be fun.
@robertunderwood6788 Жыл бұрын
I only recently discovered this game when I quit working late last year. Your base is so structured and orderly compared to what I have been building and this pings my orderly brain. Seems late to say thanks for the guidance and information but thanks.
@kerb7554 жыл бұрын
Thank you i am new to the game, and was wondering for a while now what city blocks are for
@samueldahl49739 ай бұрын
Can you show us how you keep trains from running out of fuel? Do you refuel the trains on every pick up or drop off, or do you have a station that refuels them?
@marshallm.73963 жыл бұрын
This is a good tutorial as are all the ones you do. I appreciate the work. Best tutorials so far.
@ac469416 күн бұрын
Great video, I really appreciate help with giving some ideas and learning concept way more than telling me what exactly I am supposed to do
@MrRoman238 Жыл бұрын
This is a great concept of building the base. I‘ve found the solution for the most my problems in game. Thanks for great information and especially for the blueprint book. 👍🏼
@bjbarto873 жыл бұрын
I'm a big fan of large trains. Just out of curiosity, could you make stations across say, 2 or 3 city blocks to accommodate larger trains, or is it too much hassle?
@davisdf30642 жыл бұрын
You can increase the size of the city blocks to accommodate the larger trains, just make sure to have good throughput to fill up the train in a reasonable amount of time!
@Tudor_Rusan4 жыл бұрын
Always a pleasure seeing you upload masterclasses! Thank you, Nilaus!
@horiabodeanu76412 жыл бұрын
Dear Nilaus, you have reached a crystallized form of design (also called as meta). It is truly a german way of playing this, a game of efficiency.
@Nilaus2 жыл бұрын
I am not German so that is weird that I have achieved a "truly german way of playing"
@horiabodeanu76412 жыл бұрын
@@Nilaus sorry then. I assumed wrong😅 Also you have made the designs so perfect that anything I do now is worthless. I still refuse to copy any of your work but I admire your designs and I am trying new and creative ways always Thanks
@powerpc60377 ай бұрын
This design seems much cooler than using a main bus, which can be a pain sometimes as you need to add extra belts in between later on when throughput isn't enough. I'm gonna try and setup a similar cityblock system to use in my own base and start working with that. Thanks for explaining how it's being setup and showing some different setups for materials along the way like a smelter setup, nuclear setup, circuit setup and more. I was starting to get bored in my current base but with this new approach, I'll be able to expand it alot better as I have belts running through my base everywhere, transporting bullets and cannonshells to my defense lines, plastic from my refineries to my main bus and such spaghetti.
@88porpoise4 ай бұрын
As he says, this isn't instead of a main bus. The main bus is still the heart of the mid-game build. It is only when the main bus is big enough to supply the needed resources that you move into city blocks for the end game (of course, some good planning of your main bus allows you to readily convert elements into blocks when you get there)
@Lubshaa2 жыл бұрын
oh boy i just wanted to get the blueprint and : ------ This paste has been deemed potentially harmful. Pastebin took the necessary steps to prevent access on September 24, 2022, 11:18 pm CDT. If you feel this is an incorrect assessment, please contact us within 14 days to avoid any permanent loss of content. ----- something broke there
@jeffstienstra36153 жыл бұрын
Since you mention there is a lot of dead space I'm wondering if you could subdivide a 100x100 city block into 50x50 & 50x100 quadrants with narrower less-then-holy-pathways between them so you could subdivide in an organized way for things that won't take up much room (like the lubricant you showed at 23:32). I know this breaks up the service oriented design philosophy but would allow you to make it more compact and still organized. Great content on your channel by the way. I'm learning a lot! Cheers! :)
@petrus42 жыл бұрын
Nilaus, if you are unaware of them, you may be interested to learn about the existence of Egyptian cubit rods. They essentially served the same purpose as your "measuring stick" here.
@shredthecable88832 жыл бұрын
I really like the welcome to factorio base design hence im rebuilding it in my world. However arent that a bit too much smelting columns for steel and too little for iron? According to my calculation you would need 22*13 furnaces for all iron and 10*13 for steel. Comparing it to your layout youre using 15 rows to produce steel essentially over producing steel and under producing iron. Or did I mess up?
@Thallo24 жыл бұрын
Hi Nilhaus, thanks for these masterclasses, have the game since 2016 (still follow some of the classic content creators from that time). Restarted now as it has released... sad part I can't do blueprints yet (Hotbar or I have to open an old game but.. choices) Does help a lot these series. Subscribe and all notifications. Thank you!
@therealowenmcbride5 ай бұрын
"So, a software engineer, huh? Any experien-" *pulls out a picture of my 1000 hour Factorio mega base*
@ctrlaltdebug Жыл бұрын
I'm attempting a hexagonal city block layout by offsetting every other row. This lets trains have an extra axis of travel, and allows each block to have 6 neighbors without corner contention.
@Nortonius_4 жыл бұрын
Love having the concepts behind the blueprints unpacked. I know Nilaus gonna Nilaus, but I miss the bare sand under your design showroom in the masterclass world. Better contrast with the entities (n:
@Twisted_Code Жыл бұрын
4:25 single responsibility principal applied to Factorio … Which I guess is related to "service oriented" as you called it a bit later in the video, but SRP was the first thing I thought of.
@bulldogg44 жыл бұрын
Once again really great video. I absolutely love this Factorio Master Class series. I dont always use the blueprints you provide but I learn a ton from each one of these videos so thank you for them.
@achillesa58944 жыл бұрын
These are gonna be so much easier now with the blueprint alignment grid and blueprinting from the map
@gopher6974 жыл бұрын
THANK YOU!!! I found a blueprint book on Factorioprints that had city blocks, but they were huge and didn't include a train system, so I was fumbling around like mad
@Gogar724 жыл бұрын
lol...I was browsing for a video exactly like this yesterday............
@lorrdy76404 жыл бұрын
And I'm browsing now for such a video :D
@sartouhou83494 жыл бұрын
I really like this base idea, I think I'll do this. However, I'll probably get rid of a couple of sacred paths for the sake of longer trains. Either that or I'll just make bigger blocks
@Wovi103 жыл бұрын
Try to do an object oriented base. You want steel smelting? A block for input, a block for iron, a block for steel and a block for output
@luuke964 жыл бұрын
I love those master class videos so much. Those blueprints are just awesome and save me from redesigning the same stuff over and over again.
@chrishunt76374 жыл бұрын
Verbose setting: ON Nice. I appreciate your explanations. Great video!
@jonhuff774 жыл бұрын
Beautiful! Haven't seriously played Factorio in quite a while. This video got me hyped to start playing again!
@evynkent54534 жыл бұрын
Weirdest thing, about 30 mins ago got recommended and watched your original city block video, "Building a City Block Blueprint", and now you upload this.
@threeinchsair4 жыл бұрын
Love the work Nilaus! Your tutorials are always so clear and entertaining - 3inches
@Disposable_hero19704 жыл бұрын
Thank you for the great video. And congratulations to +50k subscribers.
@commissarbas14014 жыл бұрын
Thanks for another super nice tutorial. I really like how symmetric your train megabase looks! I might go back and actually watch the series to learn how you actually built that, must had a lot of planning in it. I like the SOA take on it. Regards from another SOA veteran. ;-)
@nospamallowed4890 Жыл бұрын
I did not notice it in the video and I did not find it in the comments. Why 100x100 instead of 96x96 that would also be chunk aligned? Besides being able to drive... I know you love driving and you'd need that extra space, but I don't usually drive. I am assuming there are additional reasons to have that extra space between the city block powerpoles since everybody seems to be doing 100x100.
@ademir631410 ай бұрын
Links are dead. Can u upload again? Or someone who have it already
@sylviebizadvisor4 жыл бұрын
I also wanted to say you are a genius. You make something complicated and easily explain it :D.
@ryudomesayonara58064 жыл бұрын
"All these squares make a circle." XD Still, 100 x 100? Great concept. You could essentially fit most anything in a 'city block' that you'd need. But hey, I've already watched some of your other videos. Overall simple rule! Input (A), initial production (B), final product (C). If A>/=B>/=C Then OUTPUT=True I'm using a smartphone for this. Apologies for the lack of a proper greater than or equal to symbol.
@marabig10343 жыл бұрын
I would say this is real art, dude! Amazing!
@bal204 жыл бұрын
This is a very interesting yet simple solution. Very helpfull tutorial, thanks!
@cristianeana1863 жыл бұрын
Can you please make a video or a presentation of all the blueprints used in this video ? At least the ones for the train rails, because I want to do something similar to my world.
@HomelessOnline Жыл бұрын
If the first block must be aligned with the the train line, but we want to make oil fields fall within a single block, but oil fields are placed randomly, what should I do? Should I leave little rectangles of unused space here and there? Seems an oil field could span more than two blocks.
@dakon21544 жыл бұрын
Some audio is doubled, like at 0:11 / 0:21 and 1:27 / 1:31. Otherwise great video!
@wudude3545 Жыл бұрын
I was wondering about your solar design, as its different than what you have in your blueprints available. Is the one used in the video for a whole block not as efficient as the ones in your blueprint? A video on how to design a solar field would be awesome
@ninthshade73754 жыл бұрын
This was awesome. This series is really helping my friends and I up our game in multiplayer. Thanks!
@OldManClassic2 жыл бұрын
This has been a foundation to be way more organized then the pot of mixed speqhetti one starts off with when learning how to play this game.
@AlexDevLog2 жыл бұрын
"This paste has been deemed potentially harmful. Pastebin took the necessary steps to prevent access on September 24, 2022, 11:18 pm CDT. If you feel this is an incorrect assessment, please contact us within 14 days to avoid any permanent loss of content." (c) your blueprint link
@martywolfman2 ай бұрын
I know this is old, but are you aware the pastebin has been deleted for this blueprint, as being harmful?
@BruceKarrde4 жыл бұрын
Perhaps the alignment during import goes wrong, as the BP's do not connect well. The power poles on each bp are 1 off. You can see this by centering the bp and then scroll through all off them. This even happens when you first place a bp with a train track.
@nickinthecave2 жыл бұрын
i love building city blocks, when i order food from shitty wok
@thesavage20543 жыл бұрын
This was very helpful thank you. I now understand the why not just the how. Bring on my first Mega Base!
@yookee1232 жыл бұрын
Blueprint is no longer available on pastebin
@lukefreeman828 Жыл бұрын
Have you fixed your solar block yet? Last time I tried it, if it was adjacent to just one already complete city block (any), the constructions bots couldnt actually finish building it because the power poles for the roboports were out of construction range.
@stephenbeale95204 жыл бұрын
I wouldn't mind seeing an updated LTN tutorial and how it could be used on both this playthrough and the other one you highlighted. I just started using City Blocks and love them, I used two of your blueprints, one from a welcome series, and it was off by one tile for roboports to connect. I then moved to the one from your train megabase, which was a main to rip everything up and put back down that I just started over. Will you be putting your blueprint books into a blueprint book for sharing so that those that come later can get all of them at once? Just for the master class that is.
@uraniummore7703 жыл бұрын
While I was watching the video, I had a few moments, where I thought "Oh, this reminds me of SOLID thingy...", and then you mention the software design xD
@MegaTewa2 ай бұрын
I'm a big fan of your videos!
@DavidLindes4 жыл бұрын
26:44 - aww, I'm busted. I promise it wasn't your fault... I was just tired, and the regularity of it all was soothing. :) (But I guess I was awake enough to hear and respond to that phrase!)
@seanmivey4 жыл бұрын
I would LOVE to have one of these focusing on JUST robots. Everything robots.
@adamgravelin30024 жыл бұрын
oh boy did i mess up. i wasnt sure what you meant by the rails not lining up at first but now i know. i spent the past 2 days expanding my city blocks trying to get a big area to work with. so i placed about 25 blocks, started getting the smelters in place and then i go to place the rails and no matter what i do, i cant get them to center on the blocks. then i realized i was going to have to move my ENTIRE base over by a single freaking block. heres to another 5 hours afk while my robots move a whole base, concrete and all.
@Tepalus2 жыл бұрын
Why 100x100 and nit 96x96? That would be grid aligned (F5 to see the grids/chunks). I replaced my ENTIRE factory because I discovered this. Took the bots about 2h... lol
@jasperyoung9899 Жыл бұрын
Excellent video! May I ask how many logistic/construction robots you have per roboport?
@Fazmukadar4 жыл бұрын
Hey, I'm new and thank you so much for your masterclasses, it helped me so much. Anyways, I'm wondering if you could make a tutorial on circuit networks and bots, it's really overwhelming. Thanks!
@pisuoxide4 жыл бұрын
If you go with the IT comparisons, city blocks are basically containers. Or even service mesh. The biggest pro is scalability
@Twisted_Code4 жыл бұрын
other than the inconvenience of the logistics being more difficult to connect, is there any particular reason not to build it larger? For instance, I just made a city block design that includes rails on the outside (no sacred path though...), but ends up being a bit bigger because of that. I've seen a few other people include rails, too, so I was just wondering why one way instead of another.
@Twisted_Code4 жыл бұрын
@@vovozaum sure. Just be aware that because it's bigger but still only uses 4 Roboports, you'll have to explicitly connect the robot networks (which might be fine anyway, since it gives you a reason to have a whole line of Roboports at the edge for faster charging between blocks. Plus, there are downsides to having large networks that include EVERYTHING) You'll have to wait for the BP string until later today as I'm about to go to class right now, but I'd be glad to share it
@Twisted_Code4 жыл бұрын
This is based on Kitch's 2-lane rail book. the main point of using this instead of other city blocks is to be compatible with Kitchen's grid; therefore, it may not be as efficient as it could be. In short, this design is untested so I take no responsibility for it :-) /////,gist.github.com/macks2008/8f9dd91666ce65aaceabc82a33e5fd43
@SushiPizza422 жыл бұрын
How long did this megabase take to build and what setting is your world on? It is insanely impressive! I am on my first playthrough and just playing on default. I have so many massive lakes around my base, I'm going to need millions of landfill blocks by the looks of it.
@justsomeratinapie22342 жыл бұрын
i have this mod called supersonic trains to stop with the congestion issue since they are stupid fast, only issue is that i and gambling every single time i cross any train tracks since they move faster then you can see, literally
@AryanSingh-wx7by Жыл бұрын
You can use spaghetti in anything if you have filter insterters
@CyanPhoenix_2 жыл бұрын
oh man, the first time I try to set up a base with city blocks is also the first time i've decided to use mods... looks like one of the mods i'm using gives power poles an extra 2 length and i decided to try to make my own ruling stick, so now that i'm up to roboports everything is fucked D:
@epylar24 жыл бұрын
I bet you're going to love the new blueprint grid features.
@MagosOfTheLuminary4 жыл бұрын
7:50 lol without hitting things buddy Ile believe it when i see it
@detectivepup11678 ай бұрын
Is there a blueprint available for the station blocks in the first city block factory? Can't find anything and not feeling confident about building them myself!
@SpencerYork15344 жыл бұрын
I don't think the trains line up in the prints you posted, I found that the station doesn't line up with anything else
@Appsmmogamer Жыл бұрын
At what point do you transition the starter base to city blocks?
@ThePsychoCJ3 жыл бұрын
Hi Nilaus, Just to let you know that your City Blocks Blue print and your Grid Aligned City blocks don't match, The rails are out, so you cant use them together.
@Pushpinator3 жыл бұрын
I work as an integration developer and I have to admit, hearing "Service Oriented Architecture" while chilling after work was... unexpected. Kudos for the implementation, Nilaus, trains seem like a much difficult transport to use than HTTP. P.S. I would say that city blocks are more of a Microservice Architecture, as Service Oriented is integrated with an Enterprise Service Bus (ESB), while here we have a greater degree of service decoupling characteristic of microservices